That's wonderful, especially the timelapse (so did you have an alt character just sit there and take pictures, or did you use some other technique?). Also, nice model site you used, thanks for pointing it out.
I've got a server, anyone using "Voxelisation" in this thread and others is more than welcome to join the server.
I've realised that, with the Cuboid plugin, I can copy-paste creations on the server. So... if you want to put a link to your Saves we can curate a world of Voxel builds. I'd love to do that if other people are up for it.
My goodness this is amazing. I feel as if you are my arch-enemy. I made a nuke block that destroys absolutely anything it touches in an enormous radius. You create something to bring forth awesomeness through blocks. I am.... I just don't know what to say....
This is interesting, however SLAB6 keeps freaking out, effectively making it impossible for practical use.
Verrou likes Slab6; Chunes (OP), I, and others recommend binvox and viewvox - see that page for a gallery. Yes, they've been mentioned on this thread already, but Afflicted_One doesn't seem to know about them. Each time someone complains about Slab6, this'll be my reply...
My tutorial's here. I've just added a bundle you can download in one go and run without a CMD window (still need a text editor, though), vs. finding the two EXEs, GLUT, and some sample models. Finally, there are also now converters for binvox to .schematic, for lazy people :Sheep:.
stumbled into slab6 independently, used it in building this (at 1:2 scale in SMP):
Had to eyeball the interior but I think it turned out well. Also didn't follow slab6 slavishly. Adjusted to keep symmetrical and just did my own thing in a few places, like the buttresses around the nave and transept. slab6 was invaluable though it counting out height and length of all the chunks.
EDIT re: erich666 \/ \/
will do I would love to give viewvox a try for the next project. One limitation I ran into with slab6 was I was unable to view the model I used in 1:1 scale. I wasn't going to build at that, but I might have wanted to in creative or something. It was too big. If viewvox could handle it, it's already at an advantage :wink.gif:
Glancing at screenshots, numbered grid on the slice viewer looks fantastic!
K so i downloaded a few images to try it our and it looks great and I can easily use it. My question is there a way to make it accept 3dxml or is there a way to convert the 3dxml file into a 3ds or something like that. I got this image im using from 3dvia.com and i would really love to use it in minecraft. So my question is can i change the file without changing the model or can I edit it in a 3dvia shape program and change the file there.