WARNING: Kind of a long read (but still read it :tongue.gif: )
I want to use this space to thank everyone but especially Zhab for his contributions to this server. He's essentially been the brains behind the whole technical aspect of the server. He has also diligently answered posts on this thread when i wasnt around, thereby keeping this thread alive.
if you can, take the time to thank him and rep his posts :smile.gif:
The server will likely be up soon. I decided to start off small, and first get a 20 player server going.
Anyone interested in joining, please PM me your id so i can whitelist you, and also your top 3 jobs in order of desirability.
At the time, slots are limited, so i'll let people in based on when the PMed me and what jobs are available.
I've set up a blog where i will post announcements and events should they occur.
At the moment i've listed the rules and more concise/organized listing of the jobs.
Head over there, check it out, and be sure to follow so you can keep up with the updates
EMPLOYMENT OPPORTUNITIES (jobs our settlement needs)
None at the moment
but if your interested in joining pm me anyways
Be sure to check the blog for updates, and i will post a list of users and their jobs soon (make sure to check if there were any changes)
Player list and jobs are published on the blog. Head over and find yourself on the list. Make sure you're there and make sure its all correct.
I might have gotten rid of a second job you had to give it to another player. If you REALLY want that job too, just pm me and ill consider giving it back.
I was thinking about starting up an RP server, sort of like the ones in Garry's Mod. Obviously i wont have the GUI and it would just be done on an honor system, unless it proves popular enough to warrant me spending time and moding the game.
would any of you be interested to play such a mode?
There would be a form of currency (dont know yet, maybe gold since its useless).
Essentially, you join and there would be a list of available jobs that you can sign up for you'd have to perform its duties, and you'd be payed for them. The jobs would be as follows (this is not a tentative list and may obviously change):
1. Noblemen: Just a fancy word for the admins. They live in the castle, and essentially own the land. To buy a plot of land, you pay the noblemen accordingly depending on the size. You are also required to pay taxes to them (i dont know how often)
2. Town Watch: These men would be responsible for ensuring the safety of the town and protecting all the citizens. They would be required to patrol the town, the outlying frontier and holding watch shifts at night. They can also be hired as a personal escort/bodyguard.
3. Watch Captain: Responsible for maintaining order amongst the Town Watch soldiers. The captain must first have been a town watch member to be promoted by a noblemen. They would have access to the better equipment and be responsible for paying the Town Watch guards.
4. Blacksmith: As the name states, he creates fine tools, weapons, and armors using ores. The blacksmith would have to buy shipments of ores from miners. The blacksmith pays very little taxes, as he must keep the town watch properly armed at all times.
5. Architect/Stone Mason: Responsible for using wood/stone to build various structures. If you want a wood/stone house you must speak with an architect/stone mason and tell him the design plans. He will build it for you, and you will pay him. The architect must buy his supply of wood from lumberjacks.
6. Engineer: A very intellectually challenging job. The job of an engineer is to create redstone circuits for clients. If you want wiring done in your house, hire an engineer and he'll do it for you; no longer must you toil with the annoying redstone. It pays very well, but must be highly experience with redstone circuitry.
7. Hunter: Goes about hunting and gathering meat and wool. A basic entry level job as all it requires is a sword, however it can be done professionally. The hunter then sells the meat to the cooks and the various other items (wool, string, gunpowder, etc) to the store owners.
8. Miner: Miners must go about in the depths of the caves and gather resources. A highly time consuming job yet one of the most lucrative. Miners can then sell their bounty to Stone Masons, Engineers, and Blacksmiths
9. Cook: Basically prepares all sorts of meats, bread, stews, etc for consumption. They buy their inventory from Hunters and Farmers.
10. Farmer: Farmers can specialize to grow only a SINGLE type of crop PER land, the crops can be; wheat, reeds, trees groves, cacti, etc. They can purchase an additional plot of land if they want to grow different crops.
11. Store Owner: Store owners are general salesmen that will sale various types of items ranging from; seeds, string, bones, books, maps etc. They can buy their inventory from practically anyone
12. Banker/Scribes: Bankers essentially run a secure bank where citizens can store their money and collect intrest. They also have the duty of go about and acting as tax collectors for the noblemen.
13. Lumberjack: They go about collecting wood and selling it to the Architects. Another entry level job for beginners, but can also be done professionally.
15. Peasant/Apprentice Basically when you join the server you start off as a peasant. You can get an interest free loan from the bank ONCE to help you start out. Also griefers or other members who are punished may have their jobs stripped demoted to a peasant. You can pretty much just drift around doing as you please (within the law obviously), but remember you must be able to afford to pay taxes. You can also be hired for temporary jobs such as carrying a miners equipment/loot for that expedition.
Apprentices are peasants who have gotten "hired" at another place. For example they can be hired by an architect/stone mason to help them build houses. Apprentices will get a small salary, and is a great way to collect some money and start your own business.
If guys have suggestions for new jobs or to edit these let me know.
There is pretty much a free economy and business owners/workers would be free to dictate their prices as is fit for the market; of course the admins will monitor it all so nothing is exploited.
if the village expands, then we can build a new one else where and just have a huge region populated with towns and settlements.
I'd be willing to buy a server and pay for it myself, as i have a few friends who would help me out.
Would anyone be remotly intresting in playing something like this? If you are then ill look for a server and then creat a new thread where ill admit people in the server based on their skill/job availabiltiy. Once teh town establishes itself ill make it open to everyone.
If you have any questions PM me or Zhab, i'm sure he'd be more than happy to help :smile.gif:
You got my attention, but I have a number of questions.
1) Say I'm a blacksmith... So Imagine I use a furnace to refine ores and use a crafting table to make tools and armor. But can I do anything beside that ?
2) Am I allowed to gather woods by myself or am I obligated to buy it from a lumberjack ?
3) Am I allowed to build myself a house or must I request the service of an architect ?
4) If a monster spawn in town and attack me, can I fight back or must I flee behind the closest town guard ?
5) Can I use the sword and tools I make for myself ?
6) Can I have more than one job ?
7) Say I'm a new player, can I declare myself a miner or does it require a special permit from the nobles ?
In short, role playing a job sounds nice and all. But I one point I would like to build a house. Of course I could call an architect to do it for me, but that would not really be my house now would it ? Also, do I actually have the money to pay the architect to begin with ? Am I expected to spend my first week homeless ? That said, say that after a lot of role playing A became a wealthy merchant and I'm thinking of building myself a new shop in some new settlement and I want it to be impressive. I would be tempted to use my wealth to hire some very talented architect that is know for creating cool builds.
Say I'm an architect, and what I love about minecraft is building epic buildings but hate mining stuff for it, finding a client for some epic buildings who would pay me money that I could use to pay miners as well as a bunch of apprentice to speed things up sounds ideal.
But back to a new player's perspective. You kinda want to do things on your own at first. Ok so you buy some land, and start building your farm out. Get things on your own and all. Then when you start pumping wheat like mad, you start thinking about buying stuff and services instead. Then one day you sound like an old men by saying something like "you know lad when I first got here I had nothing. I build that house over there with my own two hands. How know I have a prosperous farm".
So yeah, can you actually do things on your own ? But say you can, why would anyone pay anyone at the very start of the server ? How could you buy the land from the nobles or pay the damn taxes if no one is paying you to do anything ? So I understand why you would enforce the jobs. But that could give awkward and harsh starts for new players.
A solution would be NPCs, there is always a bunch of NPC willing to pay you for woods and stuff. There would also be NPC shops to buy stuff from even if no one else is selling. They would be a bit on the expensive side so a player could easily make is own shop with reasonable prices. So player shops would be favored over NPC shop.
Bunch of thoughts. What do you say about all this. Sorry for the long post.
EDIT: This is a large post, I know. If you do allow these changes, it may be more interesting. I am also very interested in this, as SinglePlayer isn't the most fun as of yet. Nobody to interact with, and most servers wouldn't do this sort of thing. Also, I like the idea so far. is for the idea itself, for the boldness to face possible flaming, and if you manage to open the server and have it a success!
It seems like a good idea. There could be a few more jobs or job tweakings, such as a Miner/Blacksmith, who'd sustain himself on those good but would have to buy foods, pay taxes, etc.
NOTICE: I do not include pay and taxes as these are suggestions and the server creator can decide what to have as pay and taxes.
A job tweak and job suggestions:
--(any job that'd it fit into): Makes TNT for the Blast-Miner.
--The Landscaper (Branch off of: Miner): Flattens the land for farms, or raises areas for Miners, and suggests areas for towns, and excavates large areas without being an official Miner, always for something like a building or farm.
--The Blast-Miner (Branch off of: Miner): Branching off the Miner, they clear large areas or create holes in walls.
--Rancher (Branch off of: Farmer): Focuses on having large, well-lit Grass plots that are fenced in for pigs, chickens, cows, and sheep. They slaughter them when the cook needs meats or when armourers need leather, etc.
--Railroad Engineer (Branch off of: Engineer): A railroad builder for the systems of fast travel. Friendly-to-each-other towns can be connected by them, and non-friendly towns can use them to get a large amount of troops in a breached wall, as long as the Engineer lives. This can also be used to transport good to the surface of a Mine, or to send cakes and fine foods to the Noblemen in their Castle. Also needs much less Redstone experience.
--The Piston Engineer (Branch off of: Engineer): Works as an Engineer when not working on piston things, but will use his/her Redstone expertise to wire complex Piston contraptions, such as elevators.
--Specialty Guards (Branch off of: Town Watch): Certain Watchers can be promoted to Royal Guards (they guard the Noblemen specifically without being hired by them), Bank Guards (they ensure the Banks' Goods are safe), and Wall Watchers (they carry bows and stand on the castle walls and turrets and shoot down at anything that a normal Watcher would).
--Firemen (No Branch): They would carry water buckets and put out mass fires and would defend against griefers or plundering armies.
--Explorers (No Branch): They use maps and go searching around the Minecraft world, recording it on their maps.
--Town Repair Men (Branch off of: Architect): They'd repair the sidewalks or doors or castle areas, using taxes to be paid (though they have to pay taxes) and using tax money to buy materials to repair things.
--Banished Peoples: The Banished Peoples would be people who were kicked out of the castle area due to the lack of funds or misbehaving, and can band together to make another city, and with those profits, may start a war/rivalry between the one it was banished from. However, if Rivalry/War/Below Suggestions isn't allowed, they MAY NOT start a War/Rivalry between them.
--Nether Jobs: The Nether Portal may be opened and you can then have a few jobs there.
----Nether Hunter: Like a normal Hunter, but specializes on mobs in the Nether.
----Nether Miner: Mines specifically Netherrack, Glowstone, and Soulsand for Overworld uses. Must be well armed, as the Nether is dangerous.
----Nether Architect: Designs things for Nether Builds and Traps. Also is the one to open the Portal.
As most cities that were like what would be in Minecraft had rival cities - which would be, say, another city established due to the original's overpopulation - there could be fighting and defense and such things.
To accommodate that, PvP would have to be on, obviously, but there'd also have to be new jobs. All of these are suggested if there are rival cities.
Warriors: They attack/defend the cities in ways that the Town Watch can't, and usually are on the offensive. They work with the luggage-people and the "pack mules" for attacking. The Warriors can "rank up" and become higher up in "veterancy" based on the wars fought in, number of Deaths, and such. They'd be set apart by better armours, swords, or higher pay. The higher ranks would act as leaders to lower ranks. They can't get to the Chief Warrior state if there is one already, although the Chief Warrior can promote other Warriors themselves or make them his bodyguards.
They have a few classes:
--Archers: They focus on ranged combat, stocking up on arrows and not too much food or armour, and taking a wooden sword for melee defense.
--Melee Warriors: They focus on melee, having more armour sets in their inventory, more foods, and better swords than wooden, even at lowest ranks.
--Blasters: Use TNT. They set it and set it off at enemy walls and battlements and trenches. Also breaches doors in any way possible, mostly blowing them up.
--Wolf-Pack Leader: Tames wolves and uses them for attacks. Doesn't wear much more than Leather armour and "tags" enemies by hitting them up close. Each Wolf-Pack Leader can have up to 5 Wolves. Carries raw pork galore for his wolves.
Armourer: A smith who focuses on armour-making for the Warriors, Town Watch, Hunters, etc., who'd rely on the Hunters' leather (or a Rancher's Leather) and a normal smith's ingots and raw materials from Miners.
Weapon-maker: Focuses on making bows, arrows, swords, and TNT for the Warrior class-people, along with the Watch, Hunters, and Blast-Miners.
Thief: Will sneak into a rival castle and steal stuff. The Watch must be on guard for these, as the Thieves will do anything possible to get in and out unnoticed. This is goo for those who like to grief, but they must be told by the Chief Warrior or the Master Thief before they steal. The Thief-Master will not be in place until the Noblemen are in place and there is a Chief Warrior.
Spy/Scout: They scout out the rival areas for plundering and attacking, and the Spies will collect inner info, such as economic status, where the walls or Watch is least protective/protected, and whether their Warriors are attacking soon.
Chief Warrior: A General of the Warriors that can be of any of the Warrior classes before now, but will become a hybrid of all of them when he/she gets promoted to this job. They coordinate attacks and is an on-field highest-up Commander of Troops.
Master Thief: Promoted by a combined agreement between Noblemen and the Chief Warrior to this position, the Master Thief can now organize his/her own raids, to a limit that the Noblemen set. When a Master Thief is in place, bigger raids will be in place as opposed to one-man jobs. The Master Thief is the best at not getting caught, and avoids all contact to the Rival Watch and Warriors, or kills them if he does contact them. The larger Thief-raids will be led by the Master Thief and will be of more valuable and more items.
Cannons-operators: They use TNT and Redstone to fire Cannons at enemy troops or castles, and must be able to set up their weapons in combat sites.
Pyromaniacs: They carry lava buckets and Flint and Steel to set anything on fire. They must be experts on lava and fire spread so they can make designs in fire/lava, or defenses in fire/lava.
I may think of things later on, and put them in place.
EDIT 2: The post above mine is also onto something. All initial/new people to the server could receive a base money amount, say enough for a Peasant's Taxes for a Minecraft Month.
EDIT 3: I apologize for the huge post. If you took the time to read this, for you!
Rollback Post to RevisionRollBack
If I try to fail and I succeed, what did I really do?
"Well, I'm off to enjoy the last ten minutes of my annual hour-long vacation. When I left the pigeons I had already managed to split them into warring factions and planted seeds of doubt about the capabilities of their pigeon leaders, so I'm interested to see how things play out once I take away all of their bread." ~The Administrator of TF2, after scolding cheaters.
You got my attention, but I have a number of questions.
1) Say I'm a blacksmith... So Imagine I use a furnace to refine ores and use a crafting table to make tools and armor. But can I do anything beside that ?
2) Am I allowed to gather woods by myself or am I obligated to buy it from a lumberjack ?
3) Am I allowed to build myself a house or must I request the service of an architect ?
4) If a monster spawn in town and attack me, can I fight back or must I flee behind the closest town guard ?
5) Can I use the sword and tools I make for myself ?
6) Can I have more than one job ?
7) Say I'm a new player, can I declare myself a miner or does it require a special permit from the nobles ?
1. The blacksmithing is you're job, but you can go out and do anything you want on your free time. Obviously you have to be sure you're not cutting into anyone else's job. So you cant just go about mining on your own to gather ores as that would ruin the economy
2. I want to say that you cant, but i know that will be unreasonable. Perhaps you can only gather a limited amount for example if there is a tree on your property. But you cannot go actively gathering.
3. I suppose you can build the house yourself, and instead leave architects to create impressive custom order buildings. I'm not too sure how its gonna work, because i want to keep them relevant. Maybe you have to pay them just to lay the foundation AT LEAST and you can go about it on your own.
4. You can always defend yourself even against other players, though if kill another player you must be certain you can justify it.
5. Wooden and stone tools can be used and created by anyone so can leather armor. Iron/Diamond must be purchased. Diamond tools/armor are exclusively only those whose profession it is to use it. For example a diamond pick can ONLY be used by a miner, etc..
6. This is contingent upon the economy. When the server is first starting out, chances are most people will have 1 or 2 jobs. but as more people join, jobs will have to be spread out. But yes at times you can. For example you could be a hunter/lumberjack and gather wood/meat at the same time.
7. In the spawn zone there will be signs with the listed available jobs, you can pick that sign up and then take it to a nobleman. Upon which he will either accept or decline your employment. Alternatively, if your extremely talented in something, you can probably contact an admin and he will give you that job.
In short, role playing a job sounds nice and all. But I one point I would like to build a house. Of course I could call an architect to do it for me, but that would not really be my house now would it ? Also, do I actually have the money to pay the architect to begin with ? Am I expected to spend my first week homeless ? That said, say that after a lot of role playing A became a wealthy merchant and I'm thinking of building myself a new shop in some new settlement and I want it to be impressive. I would be tempted to use my wealth to hire some very talented architect that is know for creating cool builds.
It would very boring if you couldnt build houses yourself, but we have to make sure architects dont turn out to be redundant or useless. As i said, perhaps architects will lay the foundation for you, but it will be up to you to finish it (or if you so choose you can hire him to finish it). THere ould also be premade houses for you to move right in.
On your first day, you have several options:
1. Apply for a job and start working for money. (you may stay in the temporary shacks until you buy a house)
2. Reply to temporary or apprentice jobs and start working for money. (you may stay in the temporary shacks until you buy a house)
3. Get a one time 0 interest starting loan from the bank to buy materials for your house or to buy a ready built one.
So yeah, can you actually do things on your own ? But say you can, why would anyone pay anyone at the very start of the server ? How could you buy the land from the nobles or pay the damn taxes if no one is paying you to do anything ? So I understand why you would enforce the jobs. But that could give awkward and harsh starts for new players.
At the start of the server its only gonna be a select few that will help establish the settlement before we bring in "refugees" lol. Also, upon thinking it through, youd only have to pay taxes if you own a job/property.
A solution would be NPCs, there is always a bunch of NPC willing to pay you for woods and stuff. There would also be NPC shops to buy stuff from even if no one else is selling. They would be a bit on the expensive side so a player could easily make is own shop with reasonable prices. So player shops would be favored over NPC shop.
Bunch of thoughts. What do you say about all this. Sorry for the long post.
i agree NPC's would be great as they would keep the economy moving even at times of stagnation. If the economy does beginning to slowdown likely due to the fact that the town is well established then might have to build another little settlement a long while away; that will open up new jobs.
--The Landscaper (Branch off of: Miner): Flattens the land for farms, or raises areas for Miners, and suggests areas for towns, and excavates large areas without being an official Miner, always for something like a building or farm.
--Railroad Engineer (Branch off of: Engineer): A railroad builder for the systems of fast travel. Friendly-to-each-other towns can be connected by them, and non-friendly towns can use them to get a large amount of troops in a breached wall, as long as the Engineer lives. This can also be used to transport good to the surface of a Mine, or to send cakes and fine foods to the Noblemen in their Castle. Also needs much less Redstone experience.
--The Piston Engineer (Branch off of: Engineer): Works as an Engineer when not working on piston things, but will use his/her Redstone expertise to wire complex Piston contraptions, such as elevators.
--Specialty Guards (Branch off of: Town Watch): Certain Watchers can be promoted to Royal Guards (they guard the Noblemen specifically without being hired by them), Bank Guards (they ensure the Banks' Goods are safe), and Wall Watchers (they carry bows and stand on the castle walls and turrets and shoot down at anything that a normal Watcher would).
--Firemen (No Branch): They would carry water buckets and put out mass fires and would defend against griefers or plundering armies.
--Explorers (No Branch): They use maps and go searching around the Minecraft world, recording it on their maps.
--Nether Jobs: The Nether Portal may be opened and you can then have a few jobs there.
----Nether Hunter: Like a normal Hunter, but specializes on mobs in the Nether.
----Nether Miner: Mines specifically Netherrack, Glowstone, and Soulsand for Overworld uses. Must be well armed, as the Nether is dangerous.
----Nether Architect: Designs things for Nether Builds and Traps. Also is the one to open the Portal.
The blast miner, and rancher, etc i feel are a bit TOO specialized. They would probably spend most of their time dilly dallying. I feel they should just be combined into their superclasses.
The engineer suggestion i REALLY liked. I totally forgot about pistons/rails. This will certainly give engineers more to do.
Fireman, explorers, bodyguards were all really good too (especially the firemen, i cant tell you how many times i accidentally lit my house on fire :/ )
repairmen would be great as an anti-grief job so they can fix up all the damages, but i feel they should be combined with the public landscaper who prepares all the lots for sale.
Nether jobs are also really interesting, especially since nether based blocks are hard to get and are a rarity. they would be considered luxury items; a true demonstration of class and success.
As for the wars, i really like too, i just dont think it would be realistically possible (or welcome) since it will get very annoying having people constantly raiding towns. However, the admins (noblemen) will not intervene often; we kind of want to just start this up and see where it goes. So if a rival leader does emerge, and manages to gather a following, we'll probably just roll with it.
Hmmm Taedan, you might be thinking a but too epic here. If the server have a maximum number of players of say 24... with times where none is online (or very few).
Then how often would a piston engineer spend building piston based contractions ? If he is going to spend 95 % of is time doing engineer stuff with the occasional use of a piston (like a flood gate), might as well just call him an engineer. But if there are 2 engineer on the server. There is nothing wrong with one being known to be better with pistons while the other is known to make better train stations branching. They are not Piston engineer or Train engineer or anything. Just engineers. Yet people would go see engineer A for pistons and engineer B for train stuff and any for lower end contractions.
I don't believe there is a need to over specialize jobs like that. That said, such specialization would make sense with a server with 1000+ members with about 100+ on 24/7. I don't that he is talking about starting that kind of epic server. But even if he is, I think it is best to start simple and and complexity as the member base grow. My two cents.
Hmmm Taedan, you might be thinking a but too epic here. If the server have a maximum number of players of say 24... with times where none is online (or very few).
Then how often would a piston engineer spend building piston based contractions ? If he is going to spend 95 % of is time doing engineer stuff with the occasional use of a piston (like a flood gate), might as well just call him an engineer. But if there are 2 engineer on the server. There is nothing wrong with one being known to be better with pistons while the other is known to make better train stations branching. They are not Piston engineer or Train engineer or anything. Just engineers. Yet people would go see engineer A for pistons and engineer B for train stuff and any for lower end contractions.
I don't believe there is a need to over specialize jobs like that. That said, such specialization would make sense with a server with 1000+ members with about 100+ on 24/7. I don't that he is talking about starting that kind of epic server. But even if he is, I think it is best to start simple and and complexity as the member base grow. My two cents.
very true.
i wish i could get a 1000+ ppl on my server (actually no i dont because that would what, $500 a month lol?)
I was thinking about an ideal limit of around 100 people max with 15+ on at any given time
Hmmm Taedan, you might be thinking a but too epic here. If the server have a maximum number of players of say 24... with times where none is online (or very few).
Then how often would a piston engineer spend building piston based contractions ? If he is going to spend 95 % of is time doing engineer stuff with the occasional use of a piston (like a flood gate), might as well just call him an engineer. But if there are 2 engineer on the server. There is nothing wrong with one being known to be better with pistons while the other is known to make better train stations branching. They are not Piston engineer or Train engineer or anything. Just engineers. Yet people would go see engineer A for pistons and engineer B for train stuff and any for lower end contractions.
I don't believe there is a need to over specialize jobs like that. That said, such specialization would make sense with a server with 1000+ members with about 100+ on 24/7. I don't that he is talking about starting that kind of epic server. But even if he is, I think it is best to start simple and and complexity as the member base grow. My two cents.
I know, hence the Branching. It wouldn't necessarily be their job in that field alone, just something that branches off that field and can be done instead of/simultaneously with the normal job. The Rancher part, for example, could be one plot of land for farming, one plot for ranching. Or any amount of plots.
The Engineer Branches were for more or less skilled Engineers. While some Engineers can be good Railroad builders, others can do wiring or mechanical things. As you said, it would be what they'd be know as if there were multiple on.
Rollback Post to RevisionRollBack
If I try to fail and I succeed, what did I really do?
"Well, I'm off to enjoy the last ten minutes of my annual hour-long vacation. When I left the pigeons I had already managed to split them into warring factions and planted seeds of doubt about the capabilities of their pigeon leaders, so I'm interested to see how things play out once I take away all of their bread." ~The Administrator of TF2, after scolding cheaters.
thermalburn, Thank you for you reply. You did answer my questions and successfully gave me a better idea of what your server would be like. I have been thinking about making my own server. In fact it is already up and running with a bunch of friends playing on it at any time of the day. I've experimented with several types of bukkit plugins and have acquired some experience with the technical aspect of running a server. Part of me just want to go ahead with it. while an other part would like to try some other RPG based servers first and see how it is like. See how a community build and behave and stuff. In any cases, I pondered how I could make some of my ideas possible and that lead me to some interesting discoveries. Maybe I could suggest a few.
Quantum connection plugin for example would be invaluable to engineers. I make wireless connection possible. You could link a lever on some wall to activate some door some distance away. The things with redstone is that you actually need at least some space to place and hide the wires. If some customer have a home with 1 block thick walls, floor and roof and ask for some contraction. Where are you supposed to place the wires ? This plugin would make it possible to fit complexe contractions into tight spaces.
There are a number of wonderful economy related plugins that are made to manage money and jobs. That seems perfect for your server. Also, gold is not useless. Now that the double cart booster no longer work as of beta 1.6X, powered rail are very much needed in large quantities to build complexe rail network. 1 gold piece = 1 powered rail. To get from bedrock to ground level you need at least 20 powered rail right there. An Economy plugin incorporating a currency would liberate gold ingots and other types of blocks. That said, nothing wrong with gold ingots being worth lots of cash.
Other plugins should be part of any servers in my opinion. Like "Porte collissant" which allow you to create a working castle portcullis. Those plugins would fall into the realm of engineers.
If you are going to have a scout job making maps or something. You might want to include a plugin like mapclone which allows the creation of duplicate copies of maps threw a specific crafting table recipe.
PS: I would be interested in trying out your server. See how it turn out. I guess the job I would appreciate the most might be engineer. But other jobs might be nice as well. I would have to think about it.
thermalburn, Thank you for you reply. You did answer my questions and successfully gave me a better idea of what your server would be like. I have been thinking about making my own server. In fact it is already up and running with a bunch of friends playing on it at any time of the day. I've experimented with several types of bukkit plugins and have acquired some experience with the technical aspect of running a server. Part of me just want to go ahead with it. while an other part would like to try some other RPG based servers first and see how it is like. See how a community build and behave and stuff. In any cases, I pondered how I could make some of my ideas possible and that lead me to some interesting discoveries. Maybe I could suggest a few.
Quantum connection plugin for example would be invaluable to engineers. I make wireless connection possible. You could link a lever on some wall to activate some door some distance away. The things with redstone is that you actually need at least some space to place and hide the wires. If some customer have a home with 1 block thick walls, floor and roof and ask for some contraction. Where are you supposed to place the wires ? This plugin would make it possible to fit complexe contractions into tight spaces.
There are a number of wonderful economy related plugins that are made to manage money and jobs. That seems perfect for your server. Also, gold is not useless. Now that the double cart booster no longer work as of beta 1.6X, powered rail are very much needed in large quantities to build complexe rail network. 1 gold piece = 1 powered rail. To get from bedrock to ground level you need at least 20 powered rail right there. An Economy plugin incorporating a currency would liberate gold ingots and other types of blocks. That said, nothing wrong with gold ingots being worth lots of cash.
Other plugins should be part of any servers in my opinion. Like "Porte collissant" which allow you to create a working castle portcullis. Those plugins would fall into the realm of engineers.
If you are going to have a scout job making maps or something. You might want to include a plugin like mapclone which allows the creation of duplicate copies of maps threw a specific crafting table recipe.
PS: I would be interested in trying out your server. See how it turn out. I guess the job I would appreciate the most might be engineer. But other jobs might be nice as well. I would have to think about it.
Outstanding, thank you very much for your input; i will definitely check out those mods you suggested.
If/when i do set that server up (they're turning out to be a bit more expensive than i had thought :sad.gif: ) i will definitely let you into the server, likely even as an admin if you so desire.
You're experience in running a server would be invaluable to me and my friends (we've never ran a minecraft server).
Outstanding, thank you very much for your input; i will definitely check out those mods you suggested.
If/when i do set that server up (they're turning out to be a bit more expensive than i had thought :sad.gif: ) i will definitely let you into the server, likely even as an admin if you so desire.
You're experience in running a server would be invaluable to me and my friends (we've never ran a minecraft server).
again thank you very much
I would be happy to help you with any technical aspects of your server. I could easily make you a working build with all desired modifications and configurations for you. All that would be left is to upload it to the host FTP and and hit the start script.
Please note that my experience so far is limited to a home hosted server. Where I have full control over the hosting machine. With a web hosting service I would have to work remotely (with a telnet client or something) which could involve some complications. However, I'm confident I can pull this off. I do have experience as a forum webmaster after all. So it would not be my first time dealing with web hosting service and finicky browser based admin control panels.
As for being an in-game admin, I'm not to sure. Being admin involve a number of responsibilities that need to be paid attention to. Also, I believe that being admin on your server means being a noble man. Noble man do not seem to have much of anything to do... I'm also, a bit busy in real life and also have my own little server to see to. So for all of those reasons I cannot guaranty that I would be online very often and very available to players as an admin should be.
Those who never been admin before may see the post as some dream. But I know very well all the troublesome things that comes with it. It is not as "comfy" as some may think. I take the position very seriously. Therefor, I'm not sure if I want to be an in-game admin just yet. I would have to think about it and see if I'm willing to dedicate that much time and energy to it. I think I may prefer to be a carefree players who is having fun role playing left and right. But as far as being a techie admin who operate in the background... I do not mind. I believe it would be good practice for when I finally decide to go ahead an make my own server public.
I would be happy to help you with any technical aspects of your server. I could easily make you a working build with all desired modifications and configurations for you. All that would be left is to upload it to the host FTP and and hit the start script.
Please note that my experience so far is limited to a home hosted server. Where I have full control over the hosting machine. With a web hosting service I would have to work remotely (with a telnet client or something) which could involve some complications. However, I'm confident I can pull this off. I do have experience as a forum webmaster after all. So it would not be my first time dealing with web hosting service and finicky browser based admin control panels.
As for being an in-game admin, I'm not to sure. Being admin involve a number of responsibilities that need to be paid attention to. Also, I believe that being admin on your server means being a noble man. Noble man do not seem to have much of anything to do... I'm also, a bit busy in real life and also have my own little server to see to. So for all of those reasons I cannot guaranty that I would be online very often and very available to players as an admin should be.
Those who never been admin before may see the post as some dream. But I know very well all the troublesome things that comes with it. It is not as "comfy" as some may think. I take the position very seriously. Therefor, I'm not sure if I want to be an in-game admin just yet. I would have to think about it and see if I'm willing to dedicate that much time and energy to it. I think I may prefer to be a carefree players who is having fun role playing left and right. But as far as being a techie admin who operate in the background... I do not mind. I believe it would be good practice for when I finally decide to go ahead an make my own server public.
that would be great. I will definitely PM when i get a server going. I know you're busy and i dont want to bother you too much, so ill try to get things working on my own, but ill ask if i have question.
Also i understand about the admin business; i too am rather busy with school and work so my friend will be largely admining instead.
But before you join PLEASE read this final update: http://mcroleplaying.blogspot.com/2011/07/quick-update-moments-before-server.html
IP: sc20.servercraft.co:9339
WARNING: Kind of a long read (but still read it :tongue.gif: )
I want to use this space to thank everyone but especially Zhab for his contributions to this server. He's essentially been the brains behind the whole technical aspect of the server. He has also diligently answered posts on this thread when i wasnt around, thereby keeping this thread alive.
if you can, take the time to thank him and rep his posts :smile.gif:
The server will likely be up soon. I decided to start off small, and first get a 20 player server going.
Anyone interested in joining, please PM me your id so i can whitelist you, and also your top 3 jobs in order of desirability.
At the time, slots are limited, so i'll let people in based on when the PMed me and what jobs are available.
I've set up a blog where i will post announcements and events should they occur.
At the moment i've listed the rules and more concise/organized listing of the jobs.
Head over there, check it out, and be sure to follow so you can keep up with the updates
http://mcroleplaying.blogspot.com/2011/07/server-will-be-up-soon.html
LIST OF PLUGINS: http://mcroleplaying.blogspot.com/2011/07/list-of-plugins.html
EMPLOYMENT OPPORTUNITIES (jobs our settlement needs)
None at the moment
but if your interested in joining pm me anyways
Be sure to check the blog for updates, and i will post a list of users and their jobs soon (make sure to check if there were any changes)
Player list and jobs are published on the blog. Head over and find yourself on the list. Make sure you're there and make sure its all correct.
I might have gotten rid of a second job you had to give it to another player. If you REALLY want that job too, just pm me and ill consider giving it back.
http://mcroleplaying.blogspot.com/2011/07/player-list-and-jobs.html
I was thinking about starting up an RP server, sort of like the ones in Garry's Mod. Obviously i wont have the GUI and it would just be done on an honor system, unless it proves popular enough to warrant me spending time and moding the game.
would any of you be interested to play such a mode?
There would be a form of currency (dont know yet, maybe gold since its useless).
Essentially, you join and there would be a list of available jobs that you can sign up for you'd have to perform its duties, and you'd be payed for them. The jobs would be as follows (this is not a tentative list and may obviously change):
1. Noblemen: Just a fancy word for the admins. They live in the castle, and essentially own the land. To buy a plot of land, you pay the noblemen accordingly depending on the size. You are also required to pay taxes to them (i dont know how often)
2. Town Watch: These men would be responsible for ensuring the safety of the town and protecting all the citizens. They would be required to patrol the town, the outlying frontier and holding watch shifts at night. They can also be hired as a personal escort/bodyguard.
3. Watch Captain: Responsible for maintaining order amongst the Town Watch soldiers. The captain must first have been a town watch member to be promoted by a noblemen. They would have access to the better equipment and be responsible for paying the Town Watch guards.
4. Blacksmith: As the name states, he creates fine tools, weapons, and armors using ores. The blacksmith would have to buy shipments of ores from miners. The blacksmith pays very little taxes, as he must keep the town watch properly armed at all times.
5. Architect/Stone Mason: Responsible for using wood/stone to build various structures. If you want a wood/stone house you must speak with an architect/stone mason and tell him the design plans. He will build it for you, and you will pay him. The architect must buy his supply of wood from lumberjacks.
6. Engineer: A very intellectually challenging job. The job of an engineer is to create redstone circuits for clients. If you want wiring done in your house, hire an engineer and he'll do it for you; no longer must you toil with the annoying redstone. It pays very well, but must be highly experience with redstone circuitry.
7. Hunter: Goes about hunting and gathering meat and wool. A basic entry level job as all it requires is a sword, however it can be done professionally. The hunter then sells the meat to the cooks and the various other items (wool, string, gunpowder, etc) to the store owners.
8. Miner: Miners must go about in the depths of the caves and gather resources. A highly time consuming job yet one of the most lucrative. Miners can then sell their bounty to Stone Masons, Engineers, and Blacksmiths
9. Cook: Basically prepares all sorts of meats, bread, stews, etc for consumption. They buy their inventory from Hunters and Farmers.
10. Farmer: Farmers can specialize to grow only a SINGLE type of crop PER land, the crops can be; wheat, reeds, trees groves, cacti, etc. They can purchase an additional plot of land if they want to grow different crops.
11. Store Owner: Store owners are general salesmen that will sale various types of items ranging from; seeds, string, bones, books, maps etc. They can buy their inventory from practically anyone
12. Banker/Scribes: Bankers essentially run a secure bank where citizens can store their money and collect intrest. They also have the duty of go about and acting as tax collectors for the noblemen.
13. Lumberjack: They go about collecting wood and selling it to the Architects. Another entry level job for beginners, but can also be done professionally.
15. Peasant/Apprentice Basically when you join the server you start off as a peasant. You can get an interest free loan from the bank ONCE to help you start out. Also griefers or other members who are punished may have their jobs stripped demoted to a peasant. You can pretty much just drift around doing as you please (within the law obviously), but remember you must be able to afford to pay taxes. You can also be hired for temporary jobs such as carrying a miners equipment/loot for that expedition.
Apprentices are peasants who have gotten "hired" at another place. For example they can be hired by an architect/stone mason to help them build houses. Apprentices will get a small salary, and is a great way to collect some money and start your own business.
If guys have suggestions for new jobs or to edit these let me know.
There is pretty much a free economy and business owners/workers would be free to dictate their prices as is fit for the market; of course the admins will monitor it all so nothing is exploited.
if the village expands, then we can build a new one else where and just have a huge region populated with towns and settlements.
I'd be willing to buy a server and pay for it myself, as i have a few friends who would help me out.
Would anyone be remotly intresting in playing something like this? If you are then ill look for a server and then creat a new thread where ill admit people in the server based on their skill/job availabiltiy. Once teh town establishes itself ill make it open to everyone.
If you have any questions PM me or Zhab, i'm sure he'd be more than happy to help :smile.gif:
i would love to join this
establish this server NAOW~
Thank you for replying :smile.gif:
lol i'm glad you're interested. If it turns out more people are, ill definitely let you in since you're my first reply <3
1) Say I'm a blacksmith... So Imagine I use a furnace to refine ores and use a crafting table to make tools and armor. But can I do anything beside that ?
2) Am I allowed to gather woods by myself or am I obligated to buy it from a lumberjack ?
3) Am I allowed to build myself a house or must I request the service of an architect ?
4) If a monster spawn in town and attack me, can I fight back or must I flee behind the closest town guard ?
5) Can I use the sword and tools I make for myself ?
6) Can I have more than one job ?
7) Say I'm a new player, can I declare myself a miner or does it require a special permit from the nobles ?
In short, role playing a job sounds nice and all. But I one point I would like to build a house. Of course I could call an architect to do it for me, but that would not really be my house now would it ? Also, do I actually have the money to pay the architect to begin with ? Am I expected to spend my first week homeless ? That said, say that after a lot of role playing A became a wealthy merchant and I'm thinking of building myself a new shop in some new settlement and I want it to be impressive. I would be tempted to use my wealth to hire some very talented architect that is know for creating cool builds.
Say I'm an architect, and what I love about minecraft is building epic buildings but hate mining stuff for it, finding a client for some epic buildings who would pay me money that I could use to pay miners as well as a bunch of apprentice to speed things up sounds ideal.
But back to a new player's perspective. You kinda want to do things on your own at first. Ok so you buy some land, and start building your farm out. Get things on your own and all. Then when you start pumping wheat like mad, you start thinking about buying stuff and services instead. Then one day you sound like an old men by saying something like "you know lad when I first got here I had nothing. I build that house over there with my own two hands. How know I have a prosperous farm".
So yeah, can you actually do things on your own ? But say you can, why would anyone pay anyone at the very start of the server ? How could you buy the land from the nobles or pay the damn taxes if no one is paying you to do anything ? So I understand why you would enforce the jobs. But that could give awkward and harsh starts for new players.
A solution would be NPCs, there is always a bunch of NPC willing to pay you for woods and stuff. There would also be NPC shops to buy stuff from even if no one else is selling. They would be a bit on the expensive side so a player could easily make is own shop with reasonable prices. So player shops would be favored over NPC shop.
Bunch of thoughts. What do you say about all this. Sorry for the long post.
It seems like a good idea. There could be a few more jobs or job tweakings, such as a Miner/Blacksmith, who'd sustain himself on those good but would have to buy foods, pay taxes, etc.
NOTICE: I do not include pay and taxes as these are suggestions and the server creator can decide what to have as pay and taxes.
A job tweak and job suggestions:
--(any job that'd it fit into): Makes TNT for the Blast-Miner.
--The Landscaper (Branch off of: Miner): Flattens the land for farms, or raises areas for Miners, and suggests areas for towns, and excavates large areas without being an official Miner, always for something like a building or farm.
--The Blast-Miner (Branch off of: Miner): Branching off the Miner, they clear large areas or create holes in walls.
--Rancher (Branch off of: Farmer): Focuses on having large, well-lit Grass plots that are fenced in for pigs, chickens, cows, and sheep. They slaughter them when the cook needs meats or when armourers need leather, etc.
--Railroad Engineer (Branch off of: Engineer): A railroad builder for the systems of fast travel. Friendly-to-each-other towns can be connected by them, and non-friendly towns can use them to get a large amount of troops in a breached wall, as long as the Engineer lives. This can also be used to transport good to the surface of a Mine, or to send cakes and fine foods to the Noblemen in their Castle. Also needs much less Redstone experience.
--The Piston Engineer (Branch off of: Engineer): Works as an Engineer when not working on piston things, but will use his/her Redstone expertise to wire complex Piston contraptions, such as elevators.
--Specialty Guards (Branch off of: Town Watch): Certain Watchers can be promoted to Royal Guards (they guard the Noblemen specifically without being hired by them), Bank Guards (they ensure the Banks' Goods are safe), and Wall Watchers (they carry bows and stand on the castle walls and turrets and shoot down at anything that a normal Watcher would).
--Firemen (No Branch): They would carry water buckets and put out mass fires and would defend against griefers or plundering armies.
--Explorers (No Branch): They use maps and go searching around the Minecraft world, recording it on their maps.
--Town Repair Men (Branch off of: Architect): They'd repair the sidewalks or doors or castle areas, using taxes to be paid (though they have to pay taxes) and using tax money to buy materials to repair things.
--Banished Peoples: The Banished Peoples would be people who were kicked out of the castle area due to the lack of funds or misbehaving, and can band together to make another city, and with those profits, may start a war/rivalry between the one it was banished from. However, if Rivalry/War/Below Suggestions isn't allowed, they MAY NOT start a War/Rivalry between them.
--Nether Jobs: The Nether Portal may be opened and you can then have a few jobs there.
----Nether Hunter: Like a normal Hunter, but specializes on mobs in the Nether.
----Nether Miner: Mines specifically Netherrack, Glowstone, and Soulsand for Overworld uses. Must be well armed, as the Nether is dangerous.
----Nether Architect: Designs things for Nether Builds and Traps. Also is the one to open the Portal.
As most cities that were like what would be in Minecraft had rival cities - which would be, say, another city established due to the original's overpopulation - there could be fighting and defense and such things.
To accommodate that, PvP would have to be on, obviously, but there'd also have to be new jobs. All of these are suggested if there are rival cities.
Warriors: They attack/defend the cities in ways that the Town Watch can't, and usually are on the offensive. They work with the luggage-people and the "pack mules" for attacking. The Warriors can "rank up" and become higher up in "veterancy" based on the wars fought in, number of Deaths, and such. They'd be set apart by better armours, swords, or higher pay. The higher ranks would act as leaders to lower ranks. They can't get to the Chief Warrior state if there is one already, although the Chief Warrior can promote other Warriors themselves or make them his bodyguards.
They have a few classes:
--Archers: They focus on ranged combat, stocking up on arrows and not too much food or armour, and taking a wooden sword for melee defense.
--Melee Warriors: They focus on melee, having more armour sets in their inventory, more foods, and better swords than wooden, even at lowest ranks.
--Blasters: Use TNT. They set it and set it off at enemy walls and battlements and trenches. Also breaches doors in any way possible, mostly blowing them up.
--Wolf-Pack Leader: Tames wolves and uses them for attacks. Doesn't wear much more than Leather armour and "tags" enemies by hitting them up close. Each Wolf-Pack Leader can have up to 5 Wolves. Carries raw pork galore for his wolves.
Armourer: A smith who focuses on armour-making for the Warriors, Town Watch, Hunters, etc., who'd rely on the Hunters' leather (or a Rancher's Leather) and a normal smith's ingots and raw materials from Miners.
Weapon-maker: Focuses on making bows, arrows, swords, and TNT for the Warrior class-people, along with the Watch, Hunters, and Blast-Miners.
Thief: Will sneak into a rival castle and steal stuff. The Watch must be on guard for these, as the Thieves will do anything possible to get in and out unnoticed. This is goo for those who like to grief, but they must be told by the Chief Warrior or the Master Thief before they steal. The Thief-Master will not be in place until the Noblemen are in place and there is a Chief Warrior.
Spy/Scout: They scout out the rival areas for plundering and attacking, and the Spies will collect inner info, such as economic status, where the walls or Watch is least protective/protected, and whether their Warriors are attacking soon.
Chief Warrior: A General of the Warriors that can be of any of the Warrior classes before now, but will become a hybrid of all of them when he/she gets promoted to this job. They coordinate attacks and is an on-field highest-up Commander of Troops.
Master Thief: Promoted by a combined agreement between Noblemen and the Chief Warrior to this position, the Master Thief can now organize his/her own raids, to a limit that the Noblemen set. When a Master Thief is in place, bigger raids will be in place as opposed to one-man jobs. The Master Thief is the best at not getting caught, and avoids all contact to the Rival Watch and Warriors, or kills them if he does contact them. The larger Thief-raids will be led by the Master Thief and will be of more valuable and more items.
Cannons-operators: They use TNT and Redstone to fire Cannons at enemy troops or castles, and must be able to set up their weapons in combat sites.
Pyromaniacs: They carry lava buckets and Flint and Steel to set anything on fire. They must be experts on lava and fire spread so they can make designs in fire/lava, or defenses in fire/lava.
I may think of things later on, and put them in place.
EDIT 2: The post above mine is also onto something. All initial/new people to the server could receive a base money amount, say enough for a Peasant's Taxes for a Minecraft Month.
EDIT 3: I apologize for the huge post. If you took the time to read this, for you!
"Well, I'm off to enjoy the last ten minutes of my annual hour-long vacation. When I left the pigeons I had already managed to split them into warring factions and planted seeds of doubt about the capabilities of their pigeon leaders, so I'm interested to see how things play out once I take away all of their bread." ~The Administrator of TF2, after scolding cheaters.
let me see if i can answer your questions.
1. The blacksmithing is you're job, but you can go out and do anything you want on your free time. Obviously you have to be sure you're not cutting into anyone else's job. So you cant just go about mining on your own to gather ores as that would ruin the economy
2. I want to say that you cant, but i know that will be unreasonable. Perhaps you can only gather a limited amount for example if there is a tree on your property. But you cannot go actively gathering.
3. I suppose you can build the house yourself, and instead leave architects to create impressive custom order buildings. I'm not too sure how its gonna work, because i want to keep them relevant. Maybe you have to pay them just to lay the foundation AT LEAST and you can go about it on your own.
4. You can always defend yourself even against other players, though if kill another player you must be certain you can justify it.
5. Wooden and stone tools can be used and created by anyone so can leather armor. Iron/Diamond must be purchased. Diamond tools/armor are exclusively only those whose profession it is to use it. For example a diamond pick can ONLY be used by a miner, etc..
6. This is contingent upon the economy. When the server is first starting out, chances are most people will have 1 or 2 jobs. but as more people join, jobs will have to be spread out. But yes at times you can. For example you could be a hunter/lumberjack and gather wood/meat at the same time.
7. In the spawn zone there will be signs with the listed available jobs, you can pick that sign up and then take it to a nobleman. Upon which he will either accept or decline your employment. Alternatively, if your extremely talented in something, you can probably contact an admin and he will give you that job.
It would very boring if you couldnt build houses yourself, but we have to make sure architects dont turn out to be redundant or useless. As i said, perhaps architects will lay the foundation for you, but it will be up to you to finish it (or if you so choose you can hire him to finish it). THere ould also be premade houses for you to move right in.
On your first day, you have several options:
1. Apply for a job and start working for money. (you may stay in the temporary shacks until you buy a house)
2. Reply to temporary or apprentice jobs and start working for money. (you may stay in the temporary shacks until you buy a house)
3. Get a one time 0 interest starting loan from the bank to buy materials for your house or to buy a ready built one.
4. be homeless
At the start of the server its only gonna be a select few that will help establish the settlement before we bring in "refugees" lol. Also, upon thinking it through, youd only have to pay taxes if you own a job/property.
i agree NPC's would be great as they would keep the economy moving even at times of stagnation. If the economy does beginning to slowdown likely due to the fact that the town is well established then might have to build another little settlement a long while away; that will open up new jobs.
I hope i answered them all lol :smile.gif:
All of your points were very valid and interesting; here are the jobs i most agree with.
The blast miner, and rancher, etc i feel are a bit TOO specialized. They would probably spend most of their time dilly dallying. I feel they should just be combined into their superclasses.
The engineer suggestion i REALLY liked. I totally forgot about pistons/rails. This will certainly give engineers more to do.
Fireman, explorers, bodyguards were all really good too (especially the firemen, i cant tell you how many times i accidentally lit my house on fire :/ )
repairmen would be great as an anti-grief job so they can fix up all the damages, but i feel they should be combined with the public landscaper who prepares all the lots for sale.
Nether jobs are also really interesting, especially since nether based blocks are hard to get and are a rarity. they would be considered luxury items; a true demonstration of class and success.
As for the wars, i really like too, i just dont think it would be realistically possible (or welcome) since it will get very annoying having people constantly raiding towns. However, the admins (noblemen) will not intervene often; we kind of want to just start this up and see where it goes. So if a rival leader does emerge, and manages to gather a following, we'll probably just roll with it.
But thats much further down the line :smile.gif:
Then how often would a piston engineer spend building piston based contractions ? If he is going to spend 95 % of is time doing engineer stuff with the occasional use of a piston (like a flood gate), might as well just call him an engineer. But if there are 2 engineer on the server. There is nothing wrong with one being known to be better with pistons while the other is known to make better train stations branching. They are not Piston engineer or Train engineer or anything. Just engineers. Yet people would go see engineer A for pistons and engineer B for train stuff and any for lower end contractions.
I don't believe there is a need to over specialize jobs like that. That said, such specialization would make sense with a server with 1000+ members with about 100+ on 24/7. I don't that he is talking about starting that kind of epic server. But even if he is, I think it is best to start simple and and complexity as the member base grow. My two cents.
very true.
i wish i could get a 1000+ ppl on my server (actually no i dont because that would what, $500 a month lol?)
I was thinking about an ideal limit of around 100 people max with 15+ on at any given time
I know, hence the Branching. It wouldn't necessarily be their job in that field alone, just something that branches off that field and can be done instead of/simultaneously with the normal job. The Rancher part, for example, could be one plot of land for farming, one plot for ranching. Or any amount of plots.
The Engineer Branches were for more or less skilled Engineers. While some Engineers can be good Railroad builders, others can do wiring or mechanical things. As you said, it would be what they'd be know as if there were multiple on.
"Well, I'm off to enjoy the last ten minutes of my annual hour-long vacation. When I left the pigeons I had already managed to split them into warring factions and planted seeds of doubt about the capabilities of their pigeon leaders, so I'm interested to see how things play out once I take away all of their bread." ~The Administrator of TF2, after scolding cheaters.
epic
Quantum connection plugin for example would be invaluable to engineers. I make wireless connection possible. You could link a lever on some wall to activate some door some distance away. The things with redstone is that you actually need at least some space to place and hide the wires. If some customer have a home with 1 block thick walls, floor and roof and ask for some contraction. Where are you supposed to place the wires ? This plugin would make it possible to fit complexe contractions into tight spaces.
There are a number of wonderful economy related plugins that are made to manage money and jobs. That seems perfect for your server. Also, gold is not useless. Now that the double cart booster no longer work as of beta 1.6X, powered rail are very much needed in large quantities to build complexe rail network. 1 gold piece = 1 powered rail. To get from bedrock to ground level you need at least 20 powered rail right there. An Economy plugin incorporating a currency would liberate gold ingots and other types of blocks. That said, nothing wrong with gold ingots being worth lots of cash.
Other plugins should be part of any servers in my opinion. Like "Porte collissant" which allow you to create a working castle portcullis. Those plugins would fall into the realm of engineers.
If you are going to have a scout job making maps or something. You might want to include a plugin like mapclone which allows the creation of duplicate copies of maps threw a specific crafting table recipe.
PS: I would be interested in trying out your server. See how it turn out. I guess the job I would appreciate the most might be engineer. But other jobs might be nice as well. I would have to think about it.
thank you.
i believe i mereged a few of the jobs so i must have forgot to renumber the last one. lol good eye.
Outstanding, thank you very much for your input; i will definitely check out those mods you suggested.
If/when i do set that server up (they're turning out to be a bit more expensive than i had thought :sad.gif: ) i will definitely let you into the server, likely even as an admin if you so desire.
You're experience in running a server would be invaluable to me and my friends (we've never ran a minecraft server).
again thank you very much
I would be happy to help you with any technical aspects of your server. I could easily make you a working build with all desired modifications and configurations for you. All that would be left is to upload it to the host FTP and and hit the start script.
Please note that my experience so far is limited to a home hosted server. Where I have full control over the hosting machine. With a web hosting service I would have to work remotely (with a telnet client or something) which could involve some complications. However, I'm confident I can pull this off. I do have experience as a forum webmaster after all. So it would not be my first time dealing with web hosting service and finicky browser based admin control panels.
As for being an in-game admin, I'm not to sure. Being admin involve a number of responsibilities that need to be paid attention to. Also, I believe that being admin on your server means being a noble man. Noble man do not seem to have much of anything to do... I'm also, a bit busy in real life and also have my own little server to see to. So for all of those reasons I cannot guaranty that I would be online very often and very available to players as an admin should be.
Those who never been admin before may see the post as some dream. But I know very well all the troublesome things that comes with it. It is not as "comfy" as some may think. I take the position very seriously. Therefor, I'm not sure if I want to be an in-game admin just yet. I would have to think about it and see if I'm willing to dedicate that much time and energy to it. I think I may prefer to be a carefree players who is having fun role playing left and right. But as far as being a techie admin who operate in the background... I do not mind. I believe it would be good practice for when I finally decide to go ahead an make my own server public.
that would be great. I will definitely PM when i get a server going. I know you're busy and i dont want to bother you too much, so ill try to get things working on my own, but ill ask if i have question.
Also i understand about the admin business; i too am rather busy with school and work so my friend will be largely admining instead.
great, thank you. :smile.gif:
looks like blacksmith may be the most popular.