I can see the mod API being really cool for a handful of mods but completely useless for the stuff most existing mod makers actually want to be able to edit. At least we won't have to use MCPatcher to use the 32x32 faithful texture pack. When they say that Bukkit and Optifine won't be needed anymore I would take it with a grain of salt. Time will tell I guess but I'm not as optimistic about the development direction of the game as I used to be... most especially the junk world generator. Please don't add anything else below ground... the world is hollow enough as it is. Took me 6 hours to find a spot actually big enough to build a fancy MINE in MINEcraft without having to backfill a crapload of caves. I doubt the devs have actually ever taken an x-ray pack like strongestcraft or something and actually LOOKED at what gets generated iunderground. It's a train wreck of generation stepping all over itself. If this will let us fix that I'll be super impressed. This hasn't been MINEcraft since b1.7ish.
I hope it comes out on midnight at the end of the year! I really wanted to use the fireworks at midnight D=
Also, with regards to the API, will texture packs that adds files and classes (Like Misa's realistic) which add other textures
(like clouds, shooting stars, and other things that are only textures) work?
There are a couple things that scare me about this post:
"Will client-only mods be supported by the API? Not at this time, but as the biggest client-only modifications are already covered (texture packs, splash screen text etc), it didn't seem necessary."
We need some clarification on whether this will prevent client side mods from working at all. I think that by preventing, say a minimap mod, will turn a good portion of users away from a server if it is not in their "provided" server mod. Some of us really like using certain mods that do not provide an edge over another player but more of a quality of life benefit. Some might say that MCP will stick around but who really knows? They put in so much work at every release and put up with so much grief that they might just say F it and tell us to use the API.
"Will mods like Optifine be added to vanilla? Something even better. Overall, the game engine is being simplified, taking most of the load off of the client, and having the server doing the heavy work, greatly improving SMP."
This concerns me that servers will have greater hardware requirements. Or am I reading this wrong? This might just put a lot of servers off line due to increasing server costs.
Lastly, we all know that January 2013 really means another 6 months or so. Remember when we first heard about the mod API? Was that not about a year ago? I really can't remember, it has been that long. I do remember them promising something; documentation, a beta release, etc..., but that never materialized. Basically I am not holding my breath.