Great that they're thinking of new features for the curse client. Be even better if they would update the client for the mac and support minecraft on the mac.
I see you guys still don't have an option for specifying a snapshot version for the MC version when uploading a pack for those who like to be ahead of the main release version.
Also, what formatting does that description field use? I don't have any new packs to upload, but if I'm going to use the easy way in the future instead of going through bukkit, I'd like to know what it supports. (If I am going to need to go back and edit it anyway just to get the format right I don't see much point to the quick form.)
As for people talking about still using mediafire and the like. Uploading to curse gives you some things those sites don't. One is the ability to direct link to your pack. This means that server owners can much more easily setup your pack as the official pack for their server and that means more downloads for you. Another is a history of all previous versions of your pack. This is especially handy right now what with the changes in pack structure 1.5 is bringing. To me, being included in the Curse client is just icing.
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
Thanks for both the feedback and kind words, The_Fool76. I'll speak with the team and see about what we can do to support Snapshots in the dropdown!
Edited to add: The description box is currently plain text, for simplicity, although the description can be easily edited on the project page at Bukkit should this not suffice.
I have a question in regards to packs hosted on Curse, specifically in regards to using those packs as a server pack. Setting up a pack as a server pack requires using a direct link to the zipfile which is available on the project page. However this bypasses any ad views or download throttling you have in place for non-premium members. Would pack authors still get rewards for such downloads? Should server owners not do that? Should server owners post visible links to the Curse page for the pack? Have you guys even thought about this that much?
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
As for people talking about still using mediafire and the like. Uploading to curse gives you some things those sites don't. One is the ability to direct link to your pack. This means that server owners can much more easily setup your pack as the official pack for their server and that means more downloads for you. Another is a history of all previous versions of your pack. This is especially handy right now what with the changes in pack structure 1.5 is bringing. To me, being included in the Curse client is just icing.
That is not true, if you are using mediafire you can still use a direct link it will be disabled upon too much traffic tho and there isn't only mediafire or rapidshare or whatever out there, there are tons of other ways to host your texture packs conviniently on even with direct links, for example dropbox or google drive (which also have clever syncing features). Mediafire is just the most popular one and is imo extremely inconvinient, the curse method is nowhere different and better.
And what exactly prevents u from uploading different versions on MediaFire (for example)? infact MediaFire even stores all the other previous uploads which you can later on even rename to the proper version.
That is not true, if you are using mediafire you can still use a direct link it will be disabled upon too much traffic tho and there isn't only mediafire or rapidshare or whatever out there, there are tons of other ways to host your texture packs conviniently on even with direct links, for example dropbox or google drive (which also have clever syncing features). Mediafire is just the most popular one and is imo extremely inconvinient, the curse method is nowhere different and better.
And what exactly prevents u from uploading different versions on MediaFire (for example)? infact MediaFire even stores all the other previous uploads which you can later on even rename to the proper version.
No, since curse wants to make money from the members and authors visiting the page and using the curse client and since you could abuse it.
I don't consider a direct link that gets disabled when you hit a bandwidth cap to be particularly useful, but then my monthly downloads are well into the thousands. (I host my packs myself and I have stuff up on Planet Minecraft as well. My actual total download counts are scary.)
As for keeping multiple versions of the files, that doesn't include the other meta-data that comes along with the version history on the project page on Curse. Such as what MC version it's for, what the changelog was for that version, etc.
Disclaimer: I do come at this from the perspective of someone who has their own site. I already host all my stuff myself, so to me Curse is more a marketing tool than anything else and the Client is darned handy. You give me a good set of features and a user experience that doesn't abuse people and I'm happy. If I really wanted to make money off this stuff I'd be using it as a portfolio in a job application so I have no objection to Curse making some money off the stuff I do in return for the extra visibility and nice features they provide.
TLDR If that was too long for you to read then you don't really care about what I have to say anyway.
Yeaaaa... Curse is saying my PGN screen capture is not a pgn or jpg... Noooot real entertained atm. Especially because if I leave out the screenshot it says it can't process the non existent file...
I don't consider a direct link that gets disabled when you hit a bandwidth cap to be particularly useful, but then my monthly downloads are well into the thousands. (I host my packs myself and I have stuff up on Planet Minecraft as well. My actual total download counts are scary.)
As for keeping multiple versions of the files, that doesn't include the other meta-data that comes along with the version history on the project page on Curse. Such as what MC version it's for, what the changelog was for that version, etc.
Disclaimer: I do come at this from the perspective of someone who has their own site. I already host all my stuff myself, so to me Curse is more a marketing tool than anything else and the Client is darned handy. You give me a good set of features and a user experience that doesn't abuse people and I'm happy. If I really wanted to make money off this stuff I'd be using it as a portfolio in a job application so I have no objection to Curse making some money off the stuff I do in return for the extra visibility and nice features they provide.
TLDR If that was too long for you to read then you don't really care about what I have to say anyway.
I have 5000-10000+ downloads per day and i am currently on 14# of most popular texture packs of all time on PMC and if this whole curse thing gets overhyped and overused i am pretty much going to earn ALOT LOT less than i did before simply because curse can't effort too pay as much as what adfly or adfocus are paying me at the moment. I can't effor to support this whole thing as i would shoot myself in the foot. Why would i earn less even tho the curse method is "just" an additional way? Simply because (as i mentioned before) the old way of distributing texturepacks would be burried in oblivion and noone would care to support texture pack artists by using the old fashioned ad links. IMO this whole curse texture pack thing just a big insolence towards texture pack artists.
K, having a problem... this is from the upload page...
"Your texture pack will be avilable on Curse.com and in the Curse Client within an hour. You can update your texture pack at any time by clicking the "Upload File" button on your texture pack's page on Curse.com."
What page, where? If I go to "my curse" and click on the name of the pack it refreshes the page, nothing more, there is a "download" button but no "Upload File" button... If I search for it, it takes me to the search results for what I typed, but if I click on the pack it once again refreshes the page, it does not take me anywhere. So what page? any time I click on it it just refreshes the page, So what am I missing?
Edit:
Worse yet it acts like it's something that I haven't set up, but there is no place to set it up, when I click on other people's stuff it goes to their texture packs page... so why doesn't mine have one? it's been up for 2 days and there's nothing, how long am I going to have to wait for it?
K, having a problem... this is from the upload page...
"Your texture pack will be avilable on Curse.com and in the Curse Client within an hour. You can update your texture pack at any time by clicking the "Upload File" button on your texture pack's page on Curse.com."
What page, where? If I go to "my curse" and click on the name of the pack it refreshes the page, nothing more, there is a "download" button but no "Upload File" button... If I search for it, it takes me to the search results for what I typed, but if I click on the pack it once again refreshes the page, it does not take me anywhere. So what page? any time I click on it it just refreshes the page, So what am I missing?
Edit:
Worse yet it acts like it's something that I haven't set up, but there is no place to set it up, when I click on other people's stuff it goes to their texture packs page... so why doesn't mine have one? it's been up for 2 days and there's nothing, how long am I going to have to wait for it?
Go to http://dev.bukkit.org/texture-packs/[texturepack-slug]/
And you can edit the texture pack stuff from there, just login with your Curse email & pass .
Go to http://dev.bukkit.org/texture-packs/[texturepack-slug]/
And you can edit the texture pack stuff from there, just login with your Curse email & pass .
Thanks for trying to help but I get the same problem there too. My texture pack comes up with a 404 error. But at the top it told me to make a ticket... so I'm gonna make a ticket. >.< very anoyed
Thanks for trying to help but I get the same problem there too. My texture pack comes up with a 404 error. But at the top it told me to make a ticket... so I'm gonna make a ticket. >.< very anoyed
You could always make a new project at bukkit dev, Curse hardly even reads the tickets...
Also, what formatting does that description field use? I don't have any new packs to upload, but if I'm going to use the easy way in the future instead of going through bukkit, I'd like to know what it supports. (If I am going to need to go back and edit it anyway just to get the format right I don't see much point to the quick form.)
As for people talking about still using mediafire and the like. Uploading to curse gives you some things those sites don't. One is the ability to direct link to your pack. This means that server owners can much more easily setup your pack as the official pack for their server and that means more downloads for you. Another is a history of all previous versions of your pack. This is especially handy right now what with the changes in pack structure 1.5 is bringing. To me, being included in the Curse client is just icing.
Edited to add: The description box is currently plain text, for simplicity, although the description can be easily edited on the project page at Bukkit should this not suffice.
An embedded forum widget.
Details here:
http://www.minecraftforum.net/topic/1676327-texture-pack-download-widget-for-your-texture-pack-with-cursecom/
Not a fan.
Texture packs have no screenshots. No pics no clicks.
I have tried over 50 servers and none of them are online or up to date Most MC 1.3 Server list does not show server version.
That is not true, if you are using mediafire you can still use a direct link it will be disabled upon too much traffic tho and there isn't only mediafire or rapidshare or whatever out there, there are tons of other ways to host your texture packs conviniently on even with direct links, for example dropbox or google drive (which also have clever syncing features). Mediafire is just the most popular one and is imo extremely inconvinient, the curse method is nowhere different and better.
And what exactly prevents u from uploading different versions on MediaFire (for example)? infact MediaFire even stores all the other previous uploads which you can later on even rename to the proper version.
No, since curse wants to make money from the members and authors visiting the page and using the curse client and since you could abuse it.
As for keeping multiple versions of the files, that doesn't include the other meta-data that comes along with the version history on the project page on Curse. Such as what MC version it's for, what the changelog was for that version, etc.
Disclaimer: I do come at this from the perspective of someone who has their own site. I already host all my stuff myself, so to me Curse is more a marketing tool than anything else and the Client is darned handy. You give me a good set of features and a user experience that doesn't abuse people and I'm happy. If I really wanted to make money off this stuff I'd be using it as a portfolio in a job application so I have no objection to Curse making some money off the stuff I do in return for the extra visibility and nice features they provide.
TLDR If that was too long for you to read then you don't really care about what I have to say anyway.
Edit~ Aaaaand randomly it decided to work.
I have 5000-10000+ downloads per day and i am currently on 14# of most popular texture packs of all time on PMC and if this whole curse thing gets overhyped and overused i am pretty much going to earn ALOT LOT less than i did before simply because curse can't effort too pay as much as what adfly or adfocus are paying me at the moment. I can't effor to support this whole thing as i would shoot myself in the foot. Why would i earn less even tho the curse method is "just" an additional way? Simply because (as i mentioned before) the old way of distributing texturepacks would be burried in oblivion and noone would care to support texture pack artists by using the old fashioned ad links. IMO this whole curse texture pack thing just a big insolence towards texture pack artists.
I don't know why everyone is complaining
"Your texture pack will be avilable on Curse.com and in the Curse Client within an hour. You can update your texture pack at any time by clicking the "Upload File" button on your texture pack's page on Curse.com."
What page, where? If I go to "my curse" and click on the name of the pack it refreshes the page, nothing more, there is a "download" button but no "Upload File" button... If I search for it, it takes me to the search results for what I typed, but if I click on the pack it once again refreshes the page, it does not take me anywhere. So what page? any time I click on it it just refreshes the page, So what am I missing?
Edit:
Worse yet it acts like it's something that I haven't set up, but there is no place to set it up, when I click on other people's stuff it goes to their texture packs page... so why doesn't mine have one? it's been up for 2 days and there's nothing, how long am I going to have to wait for it?
Go to http://dev.bukkit.org/texture-packs/[texturepack-slug]/
And you can edit the texture pack stuff from there, just login with your Curse email & pass .
Thanks for trying to help but I get the same problem there too. My texture pack comes up with a 404 error. But at the top it told me to make a ticket... so I'm gonna make a ticket. >.< very anoyed
You could always make a new project at bukkit dev, Curse hardly even reads the tickets...