Are you a texture pack artist, trying to get your work uploaded to the Curse Client? There's certainly ample incentive to do so - every artist that gets over 1,000 downloads gets FREE Curse Premium, giving them network-wide perks for no cost, after all! Still, how does one upload their texture pack to Bukkit? It's a daunting task at first glance, but once you have done it, the ease of the process is quite surprising. Let's take a look!
Step 1: Go to dev.bukkit.org and click "Create a New Project".
If you are not logged in, you will be taken to a log in prompt. Log in with your normal Curse credentials to get started!
Step 2: Choose your Category and enter your project information.
Be sure to click Client Mod, as seen below:
This will take you to the project creation page. Please only upload files you have made yourself. Fill out all information as detailed as you can regarding your texture pack! The more accurately you fill out the information, the more likely you are to have your pack approved with no problems!
Under Primary Category, choose Texture Packs.
Be sure to summarize your project and leave a detailed description! This is important for players to know what your texture pack is. The summary is especially important as it is what will show up in the Curse Client.
Please remember that all projects and files are hand-approved in an approval queue, and will not be instantly available. Curse does this to help ensure all users' safety when downloading files. Step 3:Upload your File
While you are waiting for project approval, you can still upload your file! On your project's page under "Project Management", click Upload File.
This will take you to the following page, where you can give your file a specific name, select the game version, file type, and enter in a change log.
Remember that all projects and files are hand-approved in an approval queue, so your file will not be available instantly.
After that, you're done! Your file will be in the Curse Client as well as on Curse.com, which you can link to and advertise to your heart's content! Also, be sure to keep an ear to the ground about uploading texture packs, maps, and more - there are goodies on the horizon we can't tell you about just yet, but soon!
Don't forget that the Curse Client also has world backup and restoring features, loads of texture packs, and more. Give it a try, and tell us what you think!
No time limit! It's existed for several years already for games like World of Warcraft, and these authors still receive the benefits to this day, nor do we have any plans of stopping them.
The post has been updated to mention the texture pack button -- Please use the texture pack button option on the first page when uploading (it should be to the right of Client Mods). Sorry for the confusion!
How does this possibly work and what does it do in general? I want my texture pack to become more popular but I don't know how to get started.
This works by being another platform for you to upload your texture packs, client mods, or server mods to. Provided it's your creation, you can upload it! Simply go to http://dev.bukkit.org, log in with your normal Curse details, and click "Create Project". Click "Create a Texture Pack", and then follow the rest of the instructions in this tutorial. This will put your texture pack up on Curse.com as well, and within the Curse Client. Feel free to PM me if you need some more assistance!
Sounds like curse getting more cash for artists hard work in exchange for something essentially worthless. Plus its just another source to keep up to date... my pack's main downloads will only ever be hosted on my site unless curse fancies offering a proper incentive.
We have something exciting in the coming months that you may want to keep your eye on!
That how-to guide is missing a few key details for texture packs.
Specifically the naming conventions.
Pack names must end with the resolution and file names need to have the version number of MC they are for.
Examples:
MyPack [16x]
mypack.zip 1.6 [1.4.2]
I wish they posted this when the Client first came out. I had a nightmare of a time figuring out how to do this. A really good guide, It should help a lot of people.
I won't upload my pack to Planet Minecraft, Curse is much better IMO.
Currently, the website says create a client mod and create a texture pack, should I still choose client mod or texture pack? I know the questions sounds logical to answer but, I feel like it should be client mod because its being combined into the Curse Client.
I wish they posted this when the Client first came out. I had a nightmare of a time figuring out how to do this. A really good guide, It should help a lot of people.
I won't upload my pack to Planet Minecraft, Curse is much better IMO.
No time limit! It's existed for several years already for games like World of Warcraft, and these authors still receive the benefits to this day, nor do we have any plans of stopping them.
So will Premuim last forever
Or were you talking about how long the offer last's for?
First, take a look at the Bukkit wiki guide on uploading texture packs, to make sure your pack meets specifications. If it does, continue on!
How to Upload your Packs to Bukkit
Step 1: Go to dev.bukkit.org and click "Create a New Project".
If you are not logged in, you will be taken to a log in prompt. Log in with your normal Curse credentials to get started!
Step 2: Choose your Category and enter your project information.
Be sure to click Client Mod, as seen below:
This will take you to the project creation page. Please only upload files you have made yourself. Fill out all information as detailed as you can regarding your texture pack! The more accurately you fill out the information, the more likely you are to have your pack approved with no problems!
Under Primary Category, choose Texture Packs.
Be sure to summarize your project and leave a detailed description! This is important for players to know what your texture pack is. The summary is especially important as it is what will show up in the Curse Client.
Please remember that all projects and files are hand-approved in an approval queue, and will not be instantly available. Curse does this to help ensure all users' safety when downloading files.
Step 3:Upload your File
While you are waiting for project approval, you can still upload your file! On your project's page under "Project Management", click Upload File.
This will take you to the following page, where you can give your file a specific name, select the game version, file type, and enter in a change log.
Remember that all projects and files are hand-approved in an approval queue, so your file will not be available instantly.
After that, you're done! Your file will be in the Curse Client as well as on Curse.com, which you can link to and advertise to your heart's content! Also, be sure to keep an ear to the ground about uploading texture packs, maps, and more - there are goodies on the horizon we can't tell you about just yet, but soon!
Don't forget that the Curse Client also has world backup and restoring features, loads of texture packs, and more. Give it a try, and tell us what you think!
Hey everyone, I'm back!
-Bogy
This is not a limited offer in the slightest. It's been in place for some time now for Minecraft authors.
And this last's for how long?
Hey everyone, I'm back!
It's very nice, but I think you need to keep your texture pack/mod up to date to keep the benefit!
This works by being another platform for you to upload your texture packs, client mods, or server mods to. Provided it's your creation, you can upload it! Simply go to http://dev.bukkit.org, log in with your normal Curse details, and click "Create Project". Click "Create a Texture Pack", and then follow the rest of the instructions in this tutorial. This will put your texture pack up on Curse.com as well, and within the Curse Client. Feel free to PM me if you need some more assistance!
We have something exciting in the coming months that you may want to keep your eye on!
I agree, looks a little hard, but then again I'm not much of a texture pack artist
Specifically the naming conventions.
Pack names must end with the resolution and file names need to have the version number of MC they are for.
Examples:
MyPack [16x]
mypack.zip 1.6 [1.4.2]
For more complete details I suggest reading this sticky post on the Bukkit forums:
http://forums.bukkit.org/threads/guidelines-how-to-get-your-submissions-approved-the-first-time-updated-jan-3-2013.60284/
Now if you will excuse me, I need to start working on getting my seven packs updated for the latest snapshot.
I won't upload my pack to Planet Minecraft, Curse is much better IMO.
I have mine on
Minecraftforums
Planet Minecraft,
and Curse more exposure is not a bad thing.
Silent Hill Resource Pack [1.6.2](64x - 256x)
3 year Minecraft veteran
Bukkit Plugin Developer and Former Server Owner :S
So will Premuim last forever
Or were you talking about how long the offer last's for?
Hey everyone, I'm back!