please help me! i was loading a mod and now whenever i try to load minecraft it says done loading but has about 15% left and it stays like that
This is a pre-release as mods don't work with the files. Note that mods say "1.3.1" or "1.2.5" or whatever version they are for a reason, because that's the latest version they are in. Try TooManyItem, I believe that is the only mod out there for this pre-release.
please help me! i was loading a mod and now whenever i try to load minecraft it says done loading but has about 15% left and it stays like that
This is a pre-release as mods don't work with the files. Note that mods say "1.3.1" or "1.2.5" or whatever version they are for a reason, because that's the latest version they are in. Try TooManyItem, I believe that is the only mod out there for this pre-release.
im not on about the pre-release im on about 1.4.2
Then you are asking your question in the wrong thread. Ask in a modding forum or on the threads for the mods you're using.
We literally just got four new mobs, plus the ability to control pigs. Do you realize how hard it is to create AI for a new mob EVERY update? (like everyone asks for)
Please just be thankful for the work Mojang spends maintaining this game when they could just move on to other games, which from a marketing perspective would likely be more beneficial.
Also, any time you decide to modify ANY game, you have to understand that your work can easily be undone by official updates. If you really want mod stability, I suggest you find a game which is no longer being officially maintained. (Like SW Empire at War for example. It has a pretty big mod community)
How does the creator of Mo' creatures make all the AI, the Textures, their function, their spawning AND fixing all the bugs that come with them?
Not only that but he doesn't charge a single penny for his mods.
Stop being such a brown nose and maybe research or just plain learn about the topic before you start an argument about it.
How does the creator of Mo' creatures make all the AI, the Textures, their function, their spawning AND fixing all the bugs that come with them?
Not only that but he doesn't charge a single penny for his mods.
Stop being such a brown nose and maybe research or just plain learn about the topic before you start an argument about it.
First, it's illegal to charge money for mods (If they include material from the source, that is. Try to show me a Minecraft mod that does not include ANY source material.)
Second: Limited focus.
Being able to maintain one single aspect of a game is much easier than trying to maintain the entire structure, especially while everything has to fit with the intended direction of the company. New features have to be evaluated to determine their priority.
They have to be created with the future design in mind and balanced around that.
(Aside: the actual implementation process of programming takes the least amount of time, the analogy and design stages take the most. Think of it like the left side of a parabola, where y = time_spent and x =.phase_of_development. You get into issues when you try to do both at once. That's where bugs and errors tend to come from.)
If I REALLY wanted to, I could personally go into the source files right now and add Dragons that don't destroy blocks and spawn naturally, but if I were actually a member of the development team, this would be a VERY bad approach. (they would be black, though, because I'm terrible with textures and models.
There are also issues with file sizes. (More content means larger files and potentially slower downloads for weaker systems. This reduces significantly as technology progresses, but if a feature isn't important enough, it will be removed.)
In continuation, block/item id's and texture slots. (There is a reason the "locked chest" textures were removed from the game.)
{This would lose ground significantly if the mod in question was a total overhaul, but it is not. It is a small feature add-on.}
As for the last part....
....
Was that really necessary?
This is a pre-release as mods don't work with the files. Note that mods say "1.3.1" or "1.2.5" or whatever version they are for a reason, because that's the latest version they are in. Try TooManyItem, I believe that is the only mod out there for this pre-release.
Then you are asking your question in the wrong thread. Ask in a modding forum or on the threads for the mods you're using.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
How does the creator of Mo' creatures make all the AI, the Textures, their function, their spawning AND fixing all the bugs that come with them?
Not only that but he doesn't charge a single penny for his mods.
Stop being such a brown nose and maybe research or just plain learn about the topic before you start an argument about it.
Meh.
First, it's illegal to charge money for mods (If they include material from the source, that is. Try to show me a Minecraft mod that does not include ANY source material.)
Second: Limited focus.
Being able to maintain one single aspect of a game is much easier than trying to maintain the entire structure, especially while everything has to fit with the intended direction of the company. New features have to be evaluated to determine their priority.
They have to be created with the future design in mind and balanced around that.
(Aside: the actual implementation process of programming takes the least amount of time, the analogy and design stages take the most. Think of it like the left side of a parabola, where y = time_spent and x =.phase_of_development. You get into issues when you try to do both at once. That's where bugs and errors tend to come from.)
If I REALLY wanted to, I could personally go into the source files right now and add Dragons that don't destroy blocks and spawn naturally, but if I were actually a member of the development team, this would be a VERY bad approach. (they would be black, though, because I'm terrible with textures and models.
There are also issues with file sizes. (More content means larger files and potentially slower downloads for weaker systems. This reduces significantly as technology progresses, but if a feature isn't important enough, it will be removed.)
In continuation, block/item id's and texture slots. (There is a reason the "locked chest" textures were removed from the game.)
{This would lose ground significantly if the mod in question was a total overhaul, but it is not. It is a small feature add-on.}
As for the last part....
....
Was that really necessary?
Nope. Welcome to the modding community.
Thanks for the info!
Anxious for those bug fixes, but would love to see actual fish roaming the water while fishing in the future.