This snapshot removed my statistics, acheivements, changed all my worlds to survival and deleted all my stuff in every world.
Dont mojang test snapshots before releasing them?
Let this be the lesson to all of you who this happens to. Ignorance is your own fault.
This update will ruin minecraft if it gets added into the game im not updating
All you have is a statement with not a single shred of evidence to back it up? How do you expect anyone to take anything you have to say seriously? Exactly what would be ruined? Now the game and server support can exist as one bundle, making it more convenient for everyone. How is this ruining anything?
Cool story bro. Achievement Earned! "Learn a Lesson."
Haven't you learned to make backups before trying a development version. And if it was perfect it would be in the launcher.
Actually, I use MultiMC, perfect for this kind of stuff. I recommend it to everyone using the snapshot.
*Smh*
I use MagicLauncher myself. Makes things really handy. Especially when it comes to installing mods, as it installs mods in-memory instead of on-disk.Also, apparently people don't read the earlier comments, i made a nice big post about my testing of the new single player while your computer is 100% not connected to the net, and it works perfectly fine.
Sure it works, it's on localhost, why would one need a connection to the world wide web for a server set up within your local network?
This just re-iterates what i said. My point was that people are still complaining that it doesn't work, even though i posted that it does, which as your post re-iterated is that people aren't reading previous comments before commenting themselves.
looks like a good move as far as overall efficiency and stability of the game in future updates. Plus I'd like to have easier multi player options that allow me to have a small server without either having to start one myself our look for one
THIS SUCKS!! they ruined singleplayer -.- the ones with bad internet will have SP lagging alot
Why???
Do you not understand the concept of a 'local' server?????
where does the internet even fall into it?
If i install something like WAMP (that's: Windows Apache MySQL PHP) onto my windows machine, i'm not going outside of my computer's 'localhost' interface to access the website i'm locally developing.
The same goes with the new single player, in no way are you going out onto the net to access your single player worlds, the only time the internet even comes into it is with logging into the launcher.
the IQ level is very appalling at present when it comes to people commenting on this latest snapshot.
No, it was my full intention to support your claim
Sorry about that, it's just the level of IQ seems to have completely dropped on this topic, though i guess i'm assuming here that it was high to begin with, it appears only a few posters here actually have IQ's above the average, and by 'above' i mean 'so far above you can't see the lower ones'
This update is terrible. Singleplayer has turned into some kind of perverted multiplayer, meaning I have to go to the Network and Sharing Center and disable all of my internet ports before I play Minecraft. I also don't want my computer wasting resources on running a server at the same time, and I know my friends computers may not be able to play Minecraft any more. Just get rid of the Singleplayer-server ****. Then, this update will be fine.
I enjoyed some things were not good but others not so well I do not want to play more but minecraft oline off a player or Jeb Noth why not take the oline and good
ok hugs
I'll stay with 1.2.5 this new update doesn't that fun
I think the problem you are failing with there is the word 'update'.
If this was an 'update', the Minecraft launcher would be asking you to 'update'.
This is a snapshot, highly experimental, development code, about the most they probably make sure of before posting these is that the compiler compiles it.
Lets all just wait to see what happens in the next couple of snapshots.
Also, they aren't forcing you to play these snapshots.
Much different, as in NOT crap? Because at the moment it has just bugged out/ruined everything...
I'm not a Mojang developer, so I can't speak with authority, but essentially YES. Snapshots have bugs because they're not fully complete yet.
And as many have said before me, anything in your worlds that was ruined by this snapshot is YOUR fault, not Mojang's or anybody else's. Snapshots are experimental and dangerous. Make backups, or simply don't install them.
Agree 200% I still don't understand why they should remove completely standard single player...
What if you have 10 diferent worlds created, you will have 10 different server folders + for local servers there is something called hamachi, een though is not fully local, but if i wanted to make my own server I could download the server.jar...
I think the mod API is not going to be what i thought, just install a mod with one click on a "install" button.
The reason why Jeb (and especially the Bukkit devs that were hired by Mojang) are moving to a "local server" option is mainly to simplify the code base and to reduce bugs. This is a very good thing too as developers don't have to keep fighting bugs that only happen on multiplayer or only happen in single player mode. There are several of those kind of bugs, and they are very frustrating to get rid of.
This isn't to make it "easy" for you to share your world, even though that is a side effect of the process. It is separating the functions of world generation to be where it should be at: on the server. This happens anyway with SSP, but now there is going to be a standard interface for everybody.
More to the point, if Minecraft was completely rewritten from scratch, this is how the developers would have made Minecraft. Nothing personal to Notch in terms of how he designed Minecraft in the first place, but if the intention was to have multiple players in the game at the same time, this is precisely how it should have been written in the first place. The fact that there is a separation of world generation functions and world behavior (aka how the mobs move about, behavior of blocks, and other similar things) between "single player" and "multi player" is a very bad thing. It was mainly the result of having the single player developed first and then trying to back fit the whole game system to permit multiple players on a world at the same time.
Embrace this change and don't hate it. It will be a rough sort of transition and there will be "bugs" to work out, but in the end it will be a much better game for you to play. You can still operate a stand-alone server, which is really going to be just Minecraft now with the whole client part of the game stripped out. It will also result in the elimination of separate mods for single player and multi-player.
I won't even get into the mistaken notions about what the API is going to provide as there are so many clueless people posting noise and nonsense about what an API even offers that I can't even begin. Eventually the goal is to make it easier for ordinary players to add mods, but don't expect that to be implemented any time soon even after the formal API is released. If all Jeb & company get implemented is strictly porting Rigusami's Mod Loader and make it formally a part of Minecraft, I would be very happy. The API will likely be incompatible with Mod Loader (Jeb said as much) but it will provide many of the same features.
Don't talk to me like I'm a ****ing retard. I save multiple backups of everything, I don't just have 1 .minecraft which I mod the **** out of and update to snapshots whenevr. I havn't ruined anything in my worlds, the reason it's ruined, is because this (when implemented) will make it so HARDLY ANY mods work, as they will need to be MP compatible and that just isn't possible with some things. It also bugs out connection to worlds, which shouldn't be needed on SINGLE PLAYER.
I'm sorry, but you are sounding a whole lot like a person who doesn't understand the reason why any of the changes are happening. I think the response was entirely appropriate and fit the level of the question you posed.
Ya, but is there a way i can get my stuff/statistics back without having to play through everything again?
If so, please tell me.
There is an easy way, restore your backup.
Or did you not backup your stuff before using a development version of Minecraft...
For instance. I installed the Windows 8 Consumer Preview on my laptop, however I created a whole new partition and didn't install it over my Windows Server installation. When I decided I didn't like it, I went ahead and deleted the partition. Easy as pie. Oh and I did backup my files just incase something did go wrong. One of those files was.... omg .minecraft!
The reason why Jeb (and especially the Bukkit devs that were hired by Mojang) are moving to a "local server" option is mainly to simplify the code base and to reduce bugs. This is a very good thing too as developers don't have to keep fighting bugs that only happen on multiplayer or only happen in single player mode. There are several of those kind of bugs, and they are very frustrating to get rid of.
This isn't to make it "easy" for you to share your world, even though that is a side effect of the process. It is separating the functions of world generation to be where it should be at: on the server. This happens anyway with SSP, but now there is going to be a standard interface for everybody.
More to the point, if Minecraft was completely rewritten from scratch, this is how the developers would have made Minecraft. Nothing personal to Notch in terms of how he designed Minecraft in the first place, but if the intention was to have multiple players in the game at the same time, this is precisely how it should have been written in the first place. The fact that there is a separation of world generation functions and world behavior (aka how the mobs move about, behavior of blocks, and other similar things) between "single player" and "multi player" is a very bad thing. It was mainly the result of having the single player developed first and then trying to back fit the whole game system to permit multiple players on a world at the same time.
Embrace this change and don't hate it. It will be a rough sort of transition and there will be "bugs" to work out, but in the end it will be a much better game for you to play. You can still operate a stand-alone server, which is really going to be just Minecraft now with the whole client part of the game stripped out. It will also result in the elimination of separate mods for single player and multi-player.
I won't even get into the mistaken notions about what the API is going to provide as there are so many clueless people posting noise and nonsense about what an API even offers that I can't even begin. Eventually the goal is to make it easier for ordinary players to add mods, but don't expect that to be implemented any time soon even after the formal API is released. If all Jeb & company get implemented is strictly porting Rigusami's Mod Loader and make it formally a part of Minecraft, I would be very happy. The API will likely be incompatible with Mod Loader (Jeb said as much) but it will provide many of the same features.
I'm sorry, but you are sounding a whole lot like a person who doesn't understand the reason why any of the changes are happening. I think the response was entirely appropriate and fit the level of the question you posed.
Besides, if the shoe fits...
Thank you for being one of the people who have some common sense in this thread.
I think the problem you are failing with there is the word 'update'.
If this was an 'update', the Minecraft launcher would be asking you to 'update'.
This is a snapshot, highly experimental, development code, about the most they probably make sure of before posting these is that the compiler compiles it.
Lets all just wait to see what happens in the next couple of snapshots.
Also, they aren't forcing you to play these snapshots.
Besides all this, If I wanted to play with friends i would make a normal server, I don't have LAN at home, so why would i want to make a local server every time a make a new map?
Not only that, but offline mode will stop working fully as it is now.
Looks like you didn't read the previous posts. One of the guys already explained numerous times that if you have no internet connection it will still work.
Because they need to have just one part of code.
This is just the begginning, it will surely be much different on 1.3
And you have common sense too
I've thanked a few people for having some common sense on this thread. I'm sure there are others, but I didn't know if Multiquote would be saved on the other pages.
Let this be the lesson to all of you who this happens to. Ignorance is your own fault.
All you have is a statement with not a single shred of evidence to back it up? How do you expect anyone to take anything you have to say seriously? Exactly what would be ruined? Now the game and server support can exist as one bundle, making it more convenient for everyone. How is this ruining anything?
I think it will/is a great addition, and will make this game become very awesome in terms of multi-player!
I use MagicLauncher myself. Makes things really handy. Especially when it comes to installing mods, as it installs mods in-memory instead of on-disk.Also, apparently people don't read the earlier comments, i made a nice big post about my testing of the new single player while your computer is 100% not connected to the net, and it works perfectly fine.
This just re-iterates what i said. My point was that people are still complaining that it doesn't work, even though i posted that it does, which as your post re-iterated is that people aren't reading previous comments before commenting themselves.
Why???
Do you not understand the concept of a 'local' server?????
where does the internet even fall into it?
If i install something like WAMP (that's: Windows Apache MySQL PHP) onto my windows machine, i'm not going outside of my computer's 'localhost' interface to access the website i'm locally developing.
The same goes with the new single player, in no way are you going out onto the net to access your single player worlds, the only time the internet even comes into it is with logging into the launcher.
the IQ level is very appalling at present when it comes to people commenting on this latest snapshot.
Sorry about that, it's just the level of IQ seems to have completely dropped on this topic, though i guess i'm assuming here that it was high to begin with, it appears only a few posters here actually have IQ's above the average, and by 'above' i mean 'so far above you can't see the lower ones'
ok hugs
I think the problem you are failing with there is the word 'update'.
If this was an 'update', the Minecraft launcher would be asking you to 'update'.
This is a snapshot, highly experimental, development code, about the most they probably make sure of before posting these is that the compiler compiles it.
Lets all just wait to see what happens in the next couple of snapshots.
Also, they aren't forcing you to play these snapshots.
I'm not a Mojang developer, so I can't speak with authority, but essentially YES. Snapshots have bugs because they're not fully complete yet.
And as many have said before me, anything in your worlds that was ruined by this snapshot is YOUR fault, not Mojang's or anybody else's. Snapshots are experimental and dangerous. Make backups, or simply don't install them.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
Jeb_, what's on your mind now?
The reason why Jeb (and especially the Bukkit devs that were hired by Mojang) are moving to a "local server" option is mainly to simplify the code base and to reduce bugs. This is a very good thing too as developers don't have to keep fighting bugs that only happen on multiplayer or only happen in single player mode. There are several of those kind of bugs, and they are very frustrating to get rid of.
This isn't to make it "easy" for you to share your world, even though that is a side effect of the process. It is separating the functions of world generation to be where it should be at: on the server. This happens anyway with SSP, but now there is going to be a standard interface for everybody.
More to the point, if Minecraft was completely rewritten from scratch, this is how the developers would have made Minecraft. Nothing personal to Notch in terms of how he designed Minecraft in the first place, but if the intention was to have multiple players in the game at the same time, this is precisely how it should have been written in the first place. The fact that there is a separation of world generation functions and world behavior (aka how the mobs move about, behavior of blocks, and other similar things) between "single player" and "multi player" is a very bad thing. It was mainly the result of having the single player developed first and then trying to back fit the whole game system to permit multiple players on a world at the same time.
Embrace this change and don't hate it. It will be a rough sort of transition and there will be "bugs" to work out, but in the end it will be a much better game for you to play. You can still operate a stand-alone server, which is really going to be just Minecraft now with the whole client part of the game stripped out. It will also result in the elimination of separate mods for single player and multi-player.
I won't even get into the mistaken notions about what the API is going to provide as there are so many clueless people posting noise and nonsense about what an API even offers that I can't even begin. Eventually the goal is to make it easier for ordinary players to add mods, but don't expect that to be implemented any time soon even after the formal API is released. If all Jeb & company get implemented is strictly porting Rigusami's Mod Loader and make it formally a part of Minecraft, I would be very happy. The API will likely be incompatible with Mod Loader (Jeb said as much) but it will provide many of the same features.
I'm sorry, but you are sounding a whole lot like a person who doesn't understand the reason why any of the changes are happening. I think the response was entirely appropriate and fit the level of the question you posed.
Besides, if the shoe fits...
Version 2.1 now updated for MC 1.6.2
There is an easy way, restore your backup.
Or did you not backup your stuff before using a development version of Minecraft...
For instance. I installed the Windows 8 Consumer Preview on my laptop, however I created a whole new partition and didn't install it over my Windows Server installation. When I decided I didn't like it, I went ahead and deleted the partition. Easy as pie. Oh and I did backup my files just incase something did go wrong. One of those files was.... omg .minecraft!
Thank you for being one of the people who have some common sense in this thread.
Ooh, you have common sense too, thank you
So you think a snapshot shouldn't have any bugs? OH! They might as well push it as a whole update.
Looks like you didn't read the previous posts. One of the guys already explained numerous times that if you have no internet connection it will still work.
And you have common sense too
I've thanked a few people for having some common sense on this thread. I'm sure there are others, but I didn't know if Multiquote would be saved on the other pages.