No, the Mod API has little to do with installing mods. It has to do with how the mods themselves interact with Minecraft or each other. Forge is an API, for example. ModLoader is an API. An official API might have some gui niceness that the current community-built ones lack, but by the time it's actually done I expect that the community ones will already have advanced that far.
Honestly not quite sure what they can do apart from incorporate things from existing community projects. At this point, with epic mods like Buildcraft already defining the scene any limitations introduced by an official mod API will just discourage modders from actually using it.
You should be patient. It is a very hard thing to produce because if one thing is wrong, it could mess up people's games. Just be patient and you will get it.
This is great news, but I don't see why we can't just update our mods as we used to. But I guess it is easier to install mods like texturepacks.
The problem with the current implimentation is lack of support by the vanilla product. SO everyone releases loaders like modloader, bukkit, forge, etc, to allow mods to be used in the game. With some vanilla support, there may be no need to use things like modloader, but who knows.
One thing is for sure, the change will break every mod like 1.0.0 did to all the pre-launch mods.
I'm EXTREMELY pumped for this update considering I've replayed minecraft vanilla around 56 times (Playing since alpha) and its losing its appeal faster than a piece of plastic burning. The community really does work its *** off for this game so I can't wait to see what the mod devs can do with Minecraft and its new upcoming MOD API/Support.
Rollback Post to RevisionRollBack
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I know a good way for them to make a mod loading system. In your .minecraft folder, there is a folder called mods, to install a mod just place that certain mod in that folder, then it will automatcially load when you start minecraft. (No meta-inf deleting, no modloader, no audiomod needed, mods with the same class files are merged, and all mod are compatible with each other.
Official mod support is cool and all, but when are we going to see an in-game server browser? Much like those of TF2, CS:S, or ANY OTHER GAME THAT HAS SERVERS? It would be really cool (especially for newer users) if there was a way to not go to the forums or google or reddit what have you whenever you want to find a server.
I am starting to see the focus of Minecraft veer and take different directions altogether.
I also tested 53% positive for Minecraft Addiction!
It's essentially a drag and drop interface for installing mods, kind of similar to installing skins
Honestly not quite sure what they can do apart from incorporate things from existing community projects. At this point, with epic mods like Buildcraft already defining the scene any limitations introduced by an official mod API will just discourage modders from actually using it.
The problem with the current implimentation is lack of support by the vanilla product. SO everyone releases loaders like modloader, bukkit, forge, etc, to allow mods to be used in the game. With some vanilla support, there may be no need to use things like modloader, but who knows.
One thing is for sure, the change will break every mod like 1.0.0 did to all the pre-launch mods.
Click it and you shall be rewarded with the most trippiful awesomatic hilariouzful experience you'll ever have.
Well as the game is not finished completely yet there is no guarantee that will happen yet
2 years on the list of things to do.
I don't think another 2 months will hurt anyone though. They have added amazing things since alpha.
Thank you Mojang! (We need a Jeb_ emoticon...)
--pastmidnight14
You're two pages late, I'm afraid.