During the weekend, Notch was hard at work producing "Minicraft" for the Ludum Dare contest, and the end-result is a fascinating one, to say the least. Pulling elements (yet not the entirety) from Minecraft, this top-down Zelda-esque game contains a lot of familiar themes: mine materials, craft new and better items, slay monsters. It is, in this respect, where the two games diverge a bit, thematically. Building homes isn't an option, in the conventional sense; while you could push together a number of workbenches to achieve that affect, it serves little purpose to do so. No, the goal of the game is simultaneously much simpler than that, and much harder to accomplish: Kill the only other sentient person in existence, so you can be alone, forever.
Once the game starts, you begin with a bare handful of equipment (not including the classic pick), and must gather materials to create workbenches, anvils, tools and more, all the while exploring a large, diverse environment. As your equipment improves and you explore more of the world, it all culminates into your sole objective (kill the Air Wizard) - at which point, you are victorious, if not endangered.
One thing quickly becomes apparent; what sounds like a childishly simple task reveals a startling level of depth and complexity, especially for a game developed in approximately two days.
Aside from the eerie theme, the game could be said to draw from Minecraft, rather than be a 2D port of it. While certain aspects of the game are shared between the two (mining, crafting items), the driving goals of the game are wildly divergent. Stacking up against 700 other competitors, time will tell how Minicraft fares - you can play it right here.
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Have you heard about Reckoning? We got an exclusive release video on this very game - check it out!
The game is really fun, but when you die you are done and have to start over. I hate that because I die A LOT in games. I can never get far without getting attacked and killed by a zombie :/ Other than that it is a great game, especially for being made in 48 hours.
Has anyone figured out why the source code doesn't work? If anyone else is having problems, or just wants to help, I'll post my error report.
Rollback Post to RevisionRollBack
i understand how scissors can beat paper, and how a rock can beat scissors, but there's no way paper can beat rock. Is paper supposed to magically wrap around rock and leave it immobile? Why can't paper do this to scissors?
That goes to show.
Minecraft wasn't coded in two days.
Otherwise, it would be Minicraft :>.
But anyway, I played before it was on the front page.
GOOD NEWS!NO LAG!
I should know.My tiny laptop(the small cheap kind)practically kills itself loading a minecraft forum page and a youtube video at the same time.Makes me sad sometimes.
This is a good game, though I wish I was able to make it bigger somehow, it kills me, having to play a game where I squint my eyes to see everything. Is there anyway to zoom it in?
During the weekend, Notch was hard at work producing "Minicraft" for the Ludum Dare contest, and the end-result is a fascinating one, to say the least. Pulling elements (yet not the entirety) from Minecraft, this top-down Zelda-esque game contains a lot of familiar themes: mine materials, craft new and better items, slay monsters. It is, in this respect, where the two games diverge a bit, thematically. Building homes isn't an option, in the conventional sense; while you could push together a number of workbenches to achieve that affect, it serves little purpose to do so. No, the goal of the game is simultaneously much simpler than that, and much harder to accomplish: Kill the only other sentient person in existence, so you can be alone, forever.
Once the game starts, you begin with a bare handful of equipment (not including the classic pick), and must gather materials to create workbenches, anvils, tools and more, all the while exploring a large, diverse environment. As your equipment improves and you explore more of the world, it all culminates into your sole objective (kill the Air Wizard) - at which point, you are victorious, if not endangered.
One thing quickly becomes apparent; what sounds like a childishly simple task reveals a startling level of depth and complexity, especially for a game developed in approximately two days.
Aside from the eerie theme, the game could be said to draw from Minecraft, rather than be a 2D port of it. While certain aspects of the game are shared between the two (mining, crafting items), the driving goals of the game are wildly divergent. Stacking up against 700 other competitors, time will tell how Minicraft fares - you can play it right here.
Minecraft wasn't coded in two days.
Otherwise, it would be Minicraft :>.
But anyway, I played before it was on the front page.
GOOD NEWS!NO LAG!
I should know.My tiny laptop(the small cheap kind)practically kills itself loading a minecraft forum page and a youtube video at the same time.Makes me sad sometimes.
https://www.youtube.com/playlist?list=PL0OtPNZX22RvZVeq4-dHa8GYKOc5lojKX
Good job notch.
"You died! Aww!" lol
not on mine you can't. Control is an alternate attack and alt is an alternate inv