This week, we take a look into the recent Video Game Awards, the previous week's snapshot release (#49), with a particular focus on the new "Mob Egg" objects, which allow you to spawn any sort of critter or monster you like into your Creative games - take a look!
I love where the first news is Carl's adventures with phones and toilets. Nice to keep it real. There is some exciting stuff coming up with the update. I am holding back from touching the snapshots as this time I want to enjoy the update in all its glory. Putting in an actual animation of the sheep eating the grass is frikkin awersome! (Mob eggs are cool, too)
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In the real world, you stick your head in the dirt to hide from problems.
In Minecraft, you stick your head in the dirt to find problems.
That was very interesting. I really look forward to the mob spawning eggs, will make creative mode much more fun when now instead relying on mods and server plugins.
You do realize that without Mojang, these mods wouldn't even exist because Minecraft wouldn't exist. Also you should take into account the fact that they JUST came out with 1.0 which included a VAST amount of added content. And besides it's small details like sheep eating grass that
And the survival game more immersive, and it's small additions like mob eggs that make the creative game much more functional. Lastly, this is a snapshot. Nothing is finalized.
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The most user friendly version switcher: Get it here!
As much as I love Pie, Mojang is really slowing down with minecraft. That is why I have started modding. The modding comunity has done way more in improving and adding to the game than Mojang itself.
Mojang is dissapointing me to be honest. I mean is this really all they can offer us?
Eggs that spawns monster / Npc's and sheeps eating some grass to regain their wool.
Look at some mods in the minecraft community, they are performing much better and progressing, for exampel tale of kingdoms.
Jeb has stated, more than once I believe, that right now his NEAR TOTAL FOCUS is on completing the modding API. Actual CONTENT updates will be slow for a time.
They had to get around to doing that at SOME point... may as well be now, and get it done. It'd make mods MUCH less irritating to deal with (right now, they can be REALLY annoying).
Also, as a rule, most mods arent "doing better than Mojang". The vast majority of them merely use slightly altered code that's already in the game. Go have a look at the Aether mod if you want to see what I mean; almost ALL of the mobs in that, for example, are using altered code from the normal mobs. The Zephyrs are altered ghasts (with their behavior COMPLETELY unchanged, I might add). The Cockatrices are using the Skeleton AI, though with their range very shortened and the poison effect added... and so on and so on. This is what people dont seem to realize about the mods in general when they say "Oh look what THIS guy is doing, so much better than what Mojang can do!". Mods with TRULY unique code are rare. Some of them do a better job of hiding this fact than others, though. Big mods with LOTS of unique code, like that Millenaire, or whatever it's called, are VERY rare, and often can be a little buggy/funky. Even more often, mods are EXTREMELY unbalanced (Aether, again, as an example. It's TERRIBLY unbalanced.)
That doesnt mean there arent some damn interesting mods out there, of course, because there are... but it's best to know a bit more about how modding really works with this game before saying stuff like that.
Also, dont forget: There's about 80 squillion modders out there. Mojang is like... what, TEN employees, only a couple of which are focused on Minecraft? Saying "the modding community does so much more!!!111!" with those numbers in place is very unfair.
To those complaining about a hundred modders doing more than a couple people in Mojang: Shut the hell up and get over yourself. Be happy you can actually do mods in Minecraft, as it is getting damn near impossible to do it with any other game of today.
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In the real world, you stick your head in the dirt to hide from problems.
In Minecraft, you stick your head in the dirt to find problems.
This week, we take a look into the recent Video Game Awards, the previous week's snapshot release (#49), with a particular focus on the new "Mob Egg" objects, which allow you to spawn any sort of critter or monster you like into your Creative games - take a look!
In Minecraft, you stick your head in the dirt to find problems.
The snapshots are... interesting.. I don't mind them. The eggs are a cool idea too i guess.
:3
And the survival game more immersive, and it's small additions like mob eggs that make the creative game much more functional. Lastly, this is a snapshot. Nothing is finalized.
*creates castle inhabited by legions of Creepers*
Jeb has stated, more than once I believe, that right now his NEAR TOTAL FOCUS is on completing the modding API. Actual CONTENT updates will be slow for a time.
They had to get around to doing that at SOME point... may as well be now, and get it done. It'd make mods MUCH less irritating to deal with (right now, they can be REALLY annoying).
Also, as a rule, most mods arent "doing better than Mojang". The vast majority of them merely use slightly altered code that's already in the game. Go have a look at the Aether mod if you want to see what I mean; almost ALL of the mobs in that, for example, are using altered code from the normal mobs. The Zephyrs are altered ghasts (with their behavior COMPLETELY unchanged, I might add). The Cockatrices are using the Skeleton AI, though with their range very shortened and the poison effect added... and so on and so on. This is what people dont seem to realize about the mods in general when they say "Oh look what THIS guy is doing, so much better than what Mojang can do!". Mods with TRULY unique code are rare. Some of them do a better job of hiding this fact than others, though. Big mods with LOTS of unique code, like that Millenaire, or whatever it's called, are VERY rare, and often can be a little buggy/funky. Even more often, mods are EXTREMELY unbalanced (Aether, again, as an example. It's TERRIBLY unbalanced.)
That doesnt mean there arent some damn interesting mods out there, of course, because there are... but it's best to know a bit more about how modding really works with this game before saying stuff like that.
Also, dont forget: There's about 80 squillion modders out there. Mojang is like... what, TEN employees, only a couple of which are focused on Minecraft? Saying "the modding community does so much more!!!111!" with those numbers in place is very unfair.
In Minecraft, you stick your head in the dirt to find problems.
Anywho, hooray for mob eggs!