Stibnite ore- found below 100y. chunks vary from 3 to 7 blocks per vein. stone pickaxe required to harvest.
CRAFTS:
solder tool- 3 stibnite ore, 1 redstone torch and 2 iron ingats. solder tool allows the user to physically solder metals together
also allows user to solder piping together.
wrench- 5 stibnite ore. used to join piping.
cutter- 3 stibnite ore and 2 iron ingats. used to remove piping.
straight pipe- 8 stibnite ore = 4. used for redstone wire covering and water transportation.
elbow pipe- 4 stibnite ore in a L shape.
curve pipe- 6 stibnite ore in a c shape.
Feldspar ore- found between 100 and 200y. Chunks vary between 6 to 10 blocks per vein. iron pickaxe or better required to harvest. spawn rate is slightly less than clay.
CRAFTS:
vase- 5 feldspar ore. encases a block. used for pot planting. can be dyed.
wall paper- 9 feldspar ore = 2. covers the suface of a block. can be dyed.
lightbuld- 3 feldspar ore 1 gallium ore and 2 stibnite ore. used to provide electric powered lighting. can be dyed.
Gallium ore- found below 16y. chunks vary between 2 to 7 blocks per vein. gold pickaxe required to harvest. spawn rate is low.
CRAFTS:
wire- 3 gallium ore
translator- 3 gallium ore 1 stibnite ore 1 redstone comparator. used to convert redstone signal to electricity and vice versa.
flashlight- 6 iron ingats 1 stibnite ore 1 gallium ore. provides light while held.
Adding more exotic ores just to be able to add unusual new items before more common ores are added seems a bit premature, and probably will not garner a lot of popular support... there's a lot of desire to keep MC in the 'fantasy middle ages' genre... that's pre-soldering iron, pre-welder/cutter, pre-water pipes (for the most part), pre-electricity (esp over metal wire)...redstone not withstanding, and pre-flashlight/batteries/bulbs.
The Vase idea seems to be a different version of the Pot, and I'm not sure why it would need to be made of feldspar ore specifically (other than to give feldspar a use in the game) when we have other material it could be crated from.
Alternately... the range you set for Feldspar Ore seems a bit high...
Extreme hills biomes can only go as high as y=130 max on the PC, and water level is at y=63... there is nothing between y=130 to y=255 as far as generated terrain goes for ores to spawn in.
Ninety percent of what you suggested looks like modded MC and I would not want any of it in vanilla. That's not to say I don't like it... I just don't think it right for the core game.
However, the redstone covering is something that I think a lot of players can benefit from. I'm not too sure about the water transference aspect, but I would love to have something that allows me to place RS underwater... or at the very least not get washed away when I have an accident.
So....
You make a suggestion about adding stuff to the game, then say it's "essentially perfect the way it is"?
*shrug*
There are no real additions that would effect the game in a small
but impacting way that wouldn't alter the overall gameplay.
Not true.
For example, when Mojang (and by extension 4J) changed tilled soil so that the player is able to walk, and even run, over it without it reverting back to dirt it was a small and impacting changed that didn't dramatically alter the overall feel of the game.
That same concept can be extended to other areas of the game. Take Redstone... If you can craft a type of redstone that doesn't get washed away by water (maybe a shaped-crafting recipe with redstone dust flanked by 2 iron ingots) that will be a small change that effects the way RS devices are built but doesn't change much of anything else.
So, I don't agree with your above statement.
-more blocks. like slime blocks or prismarine. or maybe ores, like tin or something
-the ability to make armor and tools with emerald or maybe a new ore.
-a new dimension with a new boss and new mobs
-new biomes with some variations that new biomes would bring, i.e. new kinds of wood, or clay, or ores
-a backpack! right now i use the enderchest method, but those can be pricey to make if you die carrying those around lol
-new foods/meals you can find and make
-some new enchants and potions
-actual functional furniture. like chairs you can sit in and such
some of these seem entangled with others on the list, but i was literally brain storming as i typed lol i play the game a decent amount, but only on console. i love watching let's plays on youtube about the compy version, and may try the compy version at some point, cuz they have so much. but i will always be a console guy
Ninety percent of what you suggested looks like modded MC and I would not want any of it in vanilla. That's not to say I don't like it... I just don't think it right for the core game.
However, the redstone covering is something that I think a lot of players can benefit from. I'm not too sure about the water transference aspect, but I would love to have something that allows me to place RS underwater... or at the very least not get washed away when I have an accident.
i feel the same about the redstone thing...
have an idea of my own, that starts with the re-implmentation of gears, and would allow you to maybe build gearboxes and stuff (which water can't wash-away, and rust/water-damage isn't a thing in minecraft, so...)
Stibnite ore- found below 100y. chunks vary from 3 to 7 blocks per vein. stone pickaxe required to harvest.
CRAFTS:
solder tool- 3 stibnite ore, 1 redstone torch and 2 iron ingats. solder tool allows the user to physically solder metals together
also allows user to solder piping together.
wrench- 5 stibnite ore. used to join piping.
cutter- 3 stibnite ore and 2 iron ingats. used to remove piping.
straight pipe- 8 stibnite ore = 4. used for redstone wire covering and water transportation.
elbow pipe- 4 stibnite ore in a L shape.
curve pipe- 6 stibnite ore in a c shape.
Feldspar ore- found between 100 and 200y. Chunks vary between 6 to 10 blocks per vein. iron pickaxe or better required to harvest. spawn rate is slightly less than clay.
CRAFTS:
vase- 5 feldspar ore. encases a block. used for pot planting. can be dyed.
wall paper- 9 feldspar ore = 2. covers the suface of a block. can be dyed.
lightbuld- 3 feldspar ore 1 gallium ore and 2 stibnite ore. used to provide electric powered lighting. can be dyed.
Gallium ore- found below 16y. chunks vary between 2 to 7 blocks per vein. gold pickaxe required to harvest. spawn rate is low.
CRAFTS:
wire- 3 gallium ore
translator- 3 gallium ore 1 stibnite ore 1 redstone comparator. used to convert redstone signal to electricity and vice versa.
flashlight- 6 iron ingats 1 stibnite ore 1 gallium ore. provides light while held.
Youtube-eonwolfx9, Twitter @eonwolfx9
Adding more exotic ores just to be able to add unusual new items before more common ores are added seems a bit premature, and probably will not garner a lot of popular support... there's a lot of desire to keep MC in the 'fantasy middle ages' genre... that's pre-soldering iron, pre-welder/cutter, pre-water pipes (for the most part), pre-electricity (esp over metal wire)...redstone not withstanding, and pre-flashlight/batteries/bulbs.
The Vase idea seems to be a different version of the Pot, and I'm not sure why it would need to be made of feldspar ore specifically (other than to give feldspar a use in the game) when we have other material it could be crated from.
Alternately... the range you set for Feldspar Ore seems a bit high...
Extreme hills biomes can only go as high as y=130 max on the PC, and water level is at y=63... there is nothing between y=130 to y=255 as far as generated terrain goes for ores to spawn in.
ok. I'm just throwing some test lines. See what i get. Though I do appologize for the y distribution for feldspar. Never played the pc version.
This will give me some more research to do and timeframe ideas. Awesome feedbac for other crafting ideas. Was primarily going for
a handheld light source. Definitely will do more studying. would love to find a new aspect for redstone.
as for the vase. the reason behind it was to encase a dirt block to use for pot planting vegetation or a small tree. but all
in all just decoration.
Youtube-eonwolfx9, Twitter @eonwolfx9
I'm just going to echo what's already been said.
Ninety percent of what you suggested looks like modded MC and I would not want any of it in vanilla. That's not to say I don't like it... I just don't think it right for the core game.
However, the redstone covering is something that I think a lot of players can benefit from. I'm not too sure about the water transference aspect, but I would love to have something that allows me to place RS underwater... or at the very least not get washed away when I have an accident.
that aint no joke lol. though I'm certain there's something to be done. maybe some type of hollow
stone perhaps. Or even a mix of redstone and iron. not fully certain. minecraft is essentially
perfect the way it is. There are no real additions that would effect the game in a small
but impacting way that wouldn't alter the overall gameplay. Not much gray area to work with
beyond maybe some dyes and ceramics, basically decorative with minimal function.
as for potted plants I mean like the other types not plantable in the regular pot.
wheat, carrots, potatoes etc. Also could be a tree planter pot. but you don't
really need that considering a dirt block alone has that functionality by itself.
Youtube-eonwolfx9, Twitter @eonwolfx9
Not true. For example, when Mojang (and by extension 4J) changed tilled soil so that the player is able to walk, and even run, over it without it reverting back to dirt it was a small and impacting changed that didn't dramatically alter the overall feel of the game.
That same concept can be extended to other areas of the game. Take Redstone... If you can craft a type of redstone that doesn't get washed away by water (maybe a shaped-crafting recipe with redstone dust flanked by 2 iron ingots) that will be a small change that effects the way RS devices are built but doesn't change much of anything else.
So, I don't agree with your above statement.
I get that. I also get that a large part of the community want the core to stay the same. still researching the whole bit. while there
have been a few minor changes and major. As for miinecraft, to this date, including mods. It really doesn't have much room to grow.
For me it gets dull frequently. I play 360 only so no mods to try. blah blah blah. I personally love minecraft but when does placing blocks
over and over become undesired? I cant say what or why. just something new. i know thats my perspective and i respect that it doesnt
fit everyone.
Youtube-eonwolfx9, Twitter @eonwolfx9
Things i'd like to see are:
-more blocks. like slime blocks or prismarine. or maybe ores, like tin or something
-the ability to make armor and tools with emerald or maybe a new ore.
-a new dimension with a new boss and new mobs
-new biomes with some variations that new biomes would bring, i.e. new kinds of wood, or clay, or ores
-a backpack! right now i use the enderchest method, but those can be pricey to make if you die carrying those around lol
-new foods/meals you can find and make
-some new enchants and potions
-actual functional furniture. like chairs you can sit in and such
some of these seem entangled with others on the list, but i was literally brain storming as i typed lol i play the game a decent amount, but only on console. i love watching let's plays on youtube about the compy version, and may try the compy version at some point, cuz they have so much. but i will always be a console guy
i feel the same about the redstone thing...
have an idea of my own, that starts with the re-implmentation of gears, and would allow you to maybe build gearboxes and stuff (which water can't wash-away, and rust/water-damage isn't a thing in minecraft, so...)
titan hardening ore uses titans hardening powers to make very tough tools that wont break easly
Like?