Raiders raid near structures (Including Wells)-(NOT PLAYER MADE)
They wear Leather armour and carry a sword or a bow- Raiders carry wooden swords on Easy stone on Normal and Iron on Hard
Raiders can detect you from a distance of 17 blocks when they set up a Raid near a Structure but when they arent near a structure they detect you only 10 Blocks away
Raiders come in Groups of 4
Each raider takes away 1 hearts on easy 2 on Normal and 3 on Hard
Raiders have the same amount of health as zombies
Raiders have a spawn frequency of 1/25
Raiders spawn in all biomes and do not only spawn in dark areas
Raiders can drop the Following-
2-4 Leather
1-3 Iron Bars
2-4 Steak
Wooden Sword
1-2 Gold Bars
Bow
Raiders kill you and take your items, but if you find the same raiders that killed you and kill them they drop your items
Raiders with bows always try to find a high point to raid you from
And raiders also stick around the area they first set up a raid at, so this can be taken advantage of if you want to get your items back after they have killed you
Raiders wander the world looking for a structure to set up a Raid at, but you can find Raiders while they are Looking for a structure and attack them when they arent expecting it!
Vote rather you think the texture should be a Villager Body in a "Raider suit/Leather" or an ordinary player Body in a "Raider Suit/Leather"
And please leave a comment below of your opinion on this suggestion, And even leave a comment on how you think i could improve this suggestion!
The randomly Capitalized letters really distracted me from What I needed to be Focusing on here....
So...they spawn near villages, pretty much...and I guess desert wells (are those structures?).
Anyhow...
Health?
Any light requirments?
Spawn frequency (Ghasts have 1/20, Slimes, 1/10, etc)?
The damage should also be scaled with difficulty, but the 2 damage can be a base in Normal...but is that 2 hearts or 2 points (1 heart) of damage?
The concept is all right, but it seems like a group of non-flammable Zombies to me at this point.
The randomly Capitalized letters really distracted me from What I needed to be Focusing on here....
So...they spawn near villages, pretty much...and I guess desert wells (are those structures?).
Anyhow...
Health?
Any light requirments?
Spawn frequency (Ghasts have 1/20, Slimes, 1/10, etc)?
The damage should also be scaled with difficulty, but the 2 damage can be a base in Normal...but is that 2 hearts or 2 points (1 heart) of damage?
The concept is all right, but it seems like a group of non-flammable Zombies to me at this point.
How much stuff would the raiders take? Would they endlessly keep stealing your stuff until you killed them? And what do they steal? Items from chests? Blocks from structures? I'm a little unclear on some of the points but it's a decent idea.
Raiders kill you and take your items, but if you find them and kill them then they drop your items they keep killing you until you kill them but they raid in the same area so you can expect is coming and try to get your items back, and they cant take anything out of your chest or blocks from structures
Raiders with bows always try to find a high point to raid you from
And raiders also stick around the area they first set up a raid at, so this can be taken advantage of if you want to get your items back after they have killed you
Raiders wander the world looking for a structure to set up a Raid at, but you can find Raiders while they are Looking for a structure and attack them when they arent expecting it!
Vote rather you think the texture should be a Villager Body in a "Raider suit/Leather" or an ordinary player Body in a "Raider Suit/Leather"
And please leave a comment below of your opinion on this suggestion, And even leave a comment on how you think i could improve this suggestion!
So...they spawn near villages, pretty much...and I guess desert wells (are those structures?).
Anyhow...
Health?
Any light requirments?
Spawn frequency (Ghasts have 1/20, Slimes, 1/10, etc)?
The damage should also be scaled with difficulty, but the 2 damage can be a base in Normal...but is that 2 hearts or 2 points (1 heart) of damage?
The concept is all right, but it seems like a group of non-flammable Zombies to me at this point.
Stay fluffy~