Something weird happening with pets. I had 3 cats and 3 dogs sitting at my home village. There is a portal nearby, I went underground mining for quite a while and went through a portal down in the mine to the nether. When I came back through the portal into the normal world, I was still underground but all 6 cats and dogs were there running around??!!?? I reentered the portal and when I reached the surface, the animals were there again! Somehow they are moving with me through the portal, although they don't appear in the nether. Anyone else seen this?
Edit- Villagers are not breeding. I'm down to two villagers in my main village, they do the hearts thing but no babies. Over twenty doors in the village, so there's plenty of room...
2nd Edit- Finally got Villagers to breed. Had to lock them in the same house together for several days, got babies!! So far no repetition of the pets going thru portals.
-Players turn invisible/invincible on some maps that require more chunk loading than normal. *This bug appeared only after TU14. *This happens EVERY TIME on our new SkyWars map. To replicate this bug easily, you can....... NOT find the download link on the internet.
-Redstone lock *This bug breaks many redstone devices. *Two great videos on the bug. * *
-Players also get removed from boats and stop riding pigs upon reloading a world.
-A Spider Jockey separates upon reloading a world.
-Also, riding a pig while it's riding a minecart and the world is reloaded will give the same result. (Best fix is to follow in PC Minecrafts footsteps and implement the Riding tag, a feature added to 1.3 PC Minecraft.)
-Renamed items reset after 30 characters *When renaming an item in an anvil and the name is longer than 30 characters, the item resets and the name does not set.
-Spiders with invisibility potions still have visible eyes.
-Only the host can see FallingSand entities after the game was reloaded. *Correction, FallingSand entities load before the rest of the blocks load. This causes the entities to fall through the floor and cannot be seen. This won't happen if the player joins the game in the same chunk that the entity is in.
-Is chunk loading during multiplayer slower? Or is that just me? *I don't know too much about how network connections are managed on Xbox Minecraft, but I have two ideas for a possible fix.
First Idea: (Host has already started a multiplayer game)
1. Send the world files to any new player that tries to join but don't put them in the world yet. (The game pauses for everyone else during this point to ensure the world data being sent is the same for everyone.)
2. Load the entire world as if it were an offline game for the player trying to join.
3. When the world data is done loading, put the new player into the world and unpause everyone else.
4. Only send new chunk updates to the player when they occur.
5. Chunk updates caused by a non-host player will occur client-side and be sent to the host for everyone else to see/
6. Everything else that changes (player/entity position, decaying leaves, flowing water etc.) should be loading as it is in TU15. *This won't improve redstone/lighting/explosions etc. but will give the visual illusion of a fully loaded world. *This will increase the time it takes for a player to join a world and will pause everyone elses game, but it is worth it!
Second Idea: (Host has not started a multiplayer game)
1. The host creates a new multiplayer lobby (similar to Call of Duty).
2. The host invites friends to the lobby.
3. The world is loaded client-side by everybody.
4. Only send new chunk updates to each non-host player when they occur.
5. Chunk updates caused by a non-host player will occur client-side and be sent to the host for everyone else to see.
6. Any new players joining into the game will load like it does in TU15 (only chunk updates get sent.)
*Both options will require work but will significantly improve the game. *Remember that I hardly know anything about how MC360 does multiplayer, but I would be more than willing to learn.
Mentionable additions:
-SpawnData, SpawnRange, RequiredPlayerRange, and MaxNearbyEntites tags should be added to mob spawners. *These were added in 1.3 PC Minecraft and would allow for greater creativity for map makers.
-Snowballs, Eggs, and the Fishing Rod should knock back players. *PC Minecraft has this feature and is used extensively on PvP maps.
-Prevent despawning hostile mobs *Hostile mobs (except the EnderDragon) despawn when they are beyond render distance. This does happen on PC so I'm glad it also happens on Xbox. *PC Minecraft's entities have the PersistenceRequired tag. *The PersistenceRequired tag prevents hostile mobs from despawning. This would be a very useful addition for Xbox map makers.
-Scalable maps. *Each map has scale, xCenter, and zCenter tags but they are not used. *Making these tags active would benefit map makers.
-Generic Villager *When the profession of a villager is set to 6, the villager uses the Steve skin when it should be a villager in green clothes.
-Corrected hitbox for baby mobs. *This was not included in PC Minecraft until much later, but would be very useful for map makers.
-Lore for items. *Items can be given a custom name but including the Lore tag does not work.
-ShowParticles tag. *Turn particle effects on or off with the ShowParticles tag. This would benefit map makers.
-AttributeModifiers? *Most likely not gonna happen, but would be very cool
-Invulnerable tag for entities. *Including the Invulnerable tag would benefit map makers GREATLY.
Last words:
I am very aware that these proposed features would probably not be recognized by the masses, however, myself and Broadbent45 are two perfect examples of people looking to take MC360 to the next level.
We both LOVE this game and want to see it succeed. However, when some features from PC are not ported to the Xbox 360 updates because they aren't very known, we feel really upset. We're upset because we know the potential those features have. If any of those proposed features made its way from PC to Xbox, the possibilities for map makers would expand greatly. The game would GROW as a result.
And believe me, Broadbent45, myself, and everyone in the community would be extremely grateful if these bugs/features were resolved.
Thanks 4JSteve,
oPryzeLP
Contact info:
My channel: oPryzeLP
Broadbent45's channel: OAB450
Yes, please address this. I can't get villagers to stay still in my adventure map and when players travel in minecarts over long distances and then reload the game, they get pushed out and the minecart is long gone.
i have a zombie xp farm, and they all collect in a one-block space. when more than 3 or 4 collect, they glitch through the wall. they do not appear to be taking damage, but it makes it difficult to hit them. also, something has changed about the sunsets. they're all yellow-y. they used to be kind of pink and yellow-y. if that's intentional, fine. i liked it better before though.
also, when i'm trying to breed animals, they don't seem to always recognize the item in my hand immediately, unless i switch back and forth a few times. this is annoying.
aaaalso, i just cut down a ton of trees, and the remaining land is riddled with giant shadows. they won't go away.
Cant plant mushroom above surface any more and use bone meal to grow large mushrooms.
You can. You just need to plant your mushroom next to a tree.
Just tested it out and if you're gonna bonemeal a tree then plant your mushroom it doesn't work so well with any tree minus the Spruce tree. Maybe cuse mushrooms can only be planted while shaded from the sun? (was able to place one in my house) and the Spruce that grew had a 1 block gap between ground and leaves.
While testing this out I did run into a glitch/bug. Every now and then I would find a spot where if I place a mushroom next to a tree and I would see it on the ground for a split second and then it went right back to my quick slot inv.
Also in one of my worlds I have been sleeping wrong. This is my current set up I'm using
and this is how I sleep
In my other world I don't have this issue. The only difference is that in the other world I don't have bookshelves right above my bed. That is probably the origin of the problem.
Also It could be cuse I haven't played in a while but is it just me, or are there a considerably lot more creepers that spawn then they used to?
Not a bug but could you guys up the snow golem and iron golem count a little bit more? Maybe like to 25 or something? You already have at it 16, but just a question it'd be nice to have a few more golems moving about. This especially is nice for large fortress builds.
The bonus chest will respawn after you break it and save the world. Mobs are making 2 different kinds of sounds. Mobs glitch through walls now. Villagers in minecarts will disappear then when you hop in the minecart, the villager appears again out of the minecart. Is villager breeding broken?
Are villagers supposed to take damage from torches? One jumped onto a block that had a torch on top and stood there until he died. Also, the villagers are still glitching in doorways. It looks like they are standing on the door handle with the door closed. Their heads are inside the block over the door, but they don't seem to take any damage, just looks weird.
TU15 has broken villager breeding in survival mode. Still get the hearts but no new babies, I have tested this pretty thoroughly now. Breeding works in creative but who cares, its creative
You can. You just need to plant your mushroom next to a tree.Just tested it out and if you're gonna bonemeal a tree then plant your mushroom it doesn't work so well with any tree minus the Spruce tree. Maybe cuse mushrooms can only be planted while shaded from the sun? (was able to place one in my house) and the Spruce that grew had a 1 block gap between ground and leaves.While testing this out I did run into a glitch/bug. Every now and then I would find a spot where if I place a mushroom next to a tree and I would see it on the ground for a split second and then it went right back to my quick slot inv.
the normal mushroom could be grown to house size with bone meal before, so if you have to plant it under a tree then tree would obstruct the mushroom growth, so politely I have to say your incorrect this is not the same issue. I could grow red mushrooms then place a stalk on the stem and make a small room inside, and place a bed.Now you can not any more I will make another stupid vide and post it to youtube again
TU15 has broken villager breeding in survival mode. Still get the hearts but no new babies, I have tested this pretty thoroughly now. Breeding works in creative but who cares, its creative
I have noticed this as well. They seem to still kill themselves as well. I have witnessed this first hand. Watched a villager walk into a fence post and die. How can we have villagers for trading, not to mention an iron golem farm, if they keep killing themselves without be able to breed? ... ... cause that's broken. All hearts and no baby.
Before the tu14 or 15 update i was able to use blocks of stone or dirt to complete redstone circuits but now the redstone doesnt transfer through the blocks. Is this an intentional change or is it a bug?
If anyone else has experienced this please help me out.
I haven't been prompted for download of title update 15. I'm still on 14;
- I can't join any games
- all of my friends are one update above me
- I can still join join parties, and I'm not kicked offline when i play
Creepers blow up when you are far enough away to 'defuse' them. In other words, I approach a creeper and it starts to blow up; I quickly back off, but the creeper explodes anyway even though I am far enough away to prevent this. This bug was introduced some time ago (TU12 maybe?), and frankly, I am getting sick of it. Please look into this!
TU15 has broken villager breeding in survival mode. Still get the hearts but no new babies, I have tested this pretty thoroughly now. Breeding works in creative but who cares, its creative
I had the same problem, I locked two villagers in the same house and after a couple game days they started breeding.
Edit- Villagers are not breeding. I'm down to two villagers in my main village, they do the hearts thing but no babies. Over twenty doors in the village, so there's plenty of room...
2nd Edit- Finally got Villagers to breed. Had to lock them in the same house together for several days, got babies!! So far no repetition of the pets going thru portals.
Redstone lock, ugh I hate that too!
Screws up some of my redstone so much!
lol
Mewtwo is the best pokemon!
also, when i'm trying to breed animals, they don't seem to always recognize the item in my hand immediately, unless i switch back and forth a few times. this is annoying.
aaaalso, i just cut down a ton of trees, and the remaining land is riddled with giant shadows. they won't go away.
You can. You just need to plant your mushroom next to a tree.
Just tested it out and if you're gonna bonemeal a tree then plant your mushroom it doesn't work so well with any tree minus the Spruce tree. Maybe cuse mushrooms can only be planted while shaded from the sun? (was able to place one in my house) and the Spruce that grew had a 1 block gap between ground and leaves.
While testing this out I did run into a glitch/bug. Every now and then I would find a spot where if I place a mushroom next to a tree and I would see it on the ground for a split second and then it went right back to my quick slot inv.
Also in one of my worlds I have been sleeping wrong. This is my current set up I'm using
and this is how I sleep
In my other world I don't have this issue. The only difference is that in the other world I don't have bookshelves right above my bed. That is probably the origin of the problem.
Also It could be cuse I haven't played in a while but is it just me, or are there a considerably lot more creepers that spawn then they used to?
While invisible, a spiders eyes, snow golems head, and the mushrooms on a mooshrooms back are still visible
2. Villagers are not breeding
BREAKS MANY REDSTONE MACHINES
had a giant clock I made a few updates back, now it doesnt work anymore
Mewtwo is the best pokemon!
the normal mushroom could be grown to house size with bone meal before, so if you have to plant it under a tree then tree would obstruct the mushroom growth, so politely I have to say your incorrect this is not the same issue. I could grow red mushrooms then place a stalk on the stem and make a small room inside, and place a bed.Now you can not any more I will make another stupid vide and post it to youtube again
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36
Universal Minecraft Editor
LEARN MORE: MCMODTOOL.COM
I have noticed this as well. They seem to still kill themselves as well. I have witnessed this first hand. Watched a villager walk into a fence post and die. How can we have villagers for trading, not to mention an iron golem farm, if they keep killing themselves without be able to breed? ... ... cause that's broken. All hearts and no baby.
Before the tu14 or 15 update i was able to use blocks of stone or dirt to complete redstone circuits but now the redstone doesnt transfer through the blocks. Is this an intentional change or is it a bug?
If anyone else has experienced this please help me out.
- I can't join any games
- all of my friends are one update above me
- I can still join join parties, and I'm not kicked offline when i play
Please fix this!
I had the same problem, I locked two villagers in the same house and after a couple game days they started breeding.