Instead of the mods being free they will charge you for them via dlc........... and call it dlc it will never be a mod but it will be a mod in the shape of dlc you pay for......
Just because one person doesn't like mods doesn't mean they won't add them. You don't have to use them, they aren't forcing you, so why does it matter?
Although I do agree it is highly unlikely that mods will be coming to console. I doubt Microsoft would allow third party modding if there is money to be made off of DLC mods.
Rollback Post to RevisionRollBack
Vanilla is the best way to play Minecraft, In my opinion. Plugins suck.
Please use proper spelling and grammar in your posts.
It's not ok for me to seek out people who play the way I do, but I should be forced to play the way I don't want to? Yeah, that makes sense.
Where did you get the idea that I said that?
You can play however you feel like. Nobody's proposing forcing you to do anything. You can seek out people who play the way you do. (I do exactly that on the PC; I play vanilla) But (if for some reason Microsoft reversed their years-long position against mods) other people shouldn't be forced to play in a way they don't want to so that they're playing the way you do, solely for your benefit.
Sure, there are more people who play with various sorts of mods on the PC than there are who play vanilla like me. But I wouldn't be so selfish as to say they have to be prohibited from using those mods because I don't want to use them. That would be like saying that broccoli should be banned because I hate the vile stuff. There are people who (mistakenly, IMO) believe that broccoli is some kind of food; they have just as much right to eat it as I have not to eat it. And people have just as much right to play Minecraft with mods (on systems where they're available) as you have to play without them.
There are two possibilities here:
1. You are the only person out of X million XBone players who wants to play vanilla MC.
2. You are one of many XBone players who wants to play vanilla MC.
If #2 is true, and some number of other people want to play the way you do, there's no problem. You'll have plenty of people to play with. That's how it is on the PC, which has countless mods available.
If #1 is true, and you're the only person who wants to play without mods, then you're demanding that millions of people be forced to play the way you want, instead of the way they want.
Think long and hard about that.
And then quit stressing, because Microsoft hates the very idea of mods (players doing creative things without anyone paying Microsoft?) and they're no more going to exist for the XBone than they did for the 360. Everyone has to play the way you want, whether they want to or not. So you're fine.
People are getting the wrong idea from this thread. Perhaps I should've thought of a better name. I don't hate all mods, just a lot of them. I'm actually playing FTB while I'm waiting for the Xbox One version of Minecraft to be released.
This thread was started because the thought of Microsoft changing their position on user-created content and making Xbox an open-source platform is basically a doomsday prophecy to me. Multiple people have said it will never happen, but you never know. It would no longer be secure. I try to use Xbox for everything because it's closed tight. I've never even heard of a single security breach or anything similar within the 3 years I've been on Xbox. I want it to stay that way. UpUp_Away95 made a lot of great points earlier, specifically on the first page of this thread.
Also, I'm disappointed that Mustache_Guy's new profile image doesn't include the face he makes afterwards.
That is exactly why the Xbox One, and every other home console made by a huge company, will not be open source.
Making the console open source would give people access to things they shouldn't have access to. Like Xbox Live and the potential for people to find very easy ways to hack into Xbox Live. Microsoft would never make the Xbox One an open source system because that completely defeats the point of why the system was created in the first place.
I take back what I said about playing FTB. One of the mods is complete garbage, and in order to get rid of it I needed to delete the world I worked for 2 days on. That's the last time I give mods a chance. Before anyone says "you could just not use it", it was unavoidable.
Actually, it was unavoidable... Yes, it was AFTER you used the mod for the first time but before so, it was avoidable by never installing the mod...
And btw, as a modder myself (For PC Morrowind, Unreal Engine, PC Minecraft, and more), I find your tone a bit insulting a little at times. I can understand hating on broken mods, clearly sickening mods (I will not go into detail), etc but to truly hate on all mods? No. (Please forgive me though if I took your tone incorrectly).
Oh and quick question. Do you count Rock Band 3 customs as mods? They are, after all, player-made files for the game Rock Band 3 and can be played on the X360 version of the game without modifying the Xbox (or anything else, which does go against Microsoft's terms). I'm curious and can't remember if I've already asked or at least mentioned this before.
Actually, it was unavoidable... Yes, it was AFTER you used the mod for the first time but before so, it was avoidable by never installing the mod...
And btw, as a modder myself (For PC Morrowind, Unreal Engine, PC Minecraft, and more), I find your tone a bit insulting a little at times. I can understand hating on broken mods, clearly sickening mods (I will not go into detail), etc but to truly hate on all mods? No. (Please forgive me though if I took your tone incorrectly).
Oh and quick question. Do you count Rock Band 3 customs as mods? They are, after all, player-made files for the game Rock Band 3 and can be played on the X360 version of the game without modifying the Xbox (or anything else, which does go against Microsoft's terms). I'm curious and can't remember if I've already asked or at least mentioned this before.
"Mods" created for a different game are not governed by the same EULA as the mods created for Minecraft. It's still like comparing apples and oranges. Saying Xbox allows this, so they should allow that is just not an argument here. The impact of the specific EULA for Minecraft (and whatever changes are in the works for it) is something that has to be worked out among the parties involved before anything can move ahead relative to Minecraft and mods.
"Mods" created for a different game are not governed by the same EULA as the mods created for Minecraft. It's still like comparing apples and oranges. Saying Xbox allows this, so they should allow that is just not an argument here. The impact of the specific EULA for Minecraft (and whatever changes are in the works for it) is something that has to be worked out among the parties involved before anything can move ahead relative to Minecraft and mods.
What is the point of post, if you don't mind me asking? I am taking no sides on anything nor am I making any arguments... I was just explaining something about PC mods and then asked real quick about an opinion on a similar subject... I wasn't talking about having mods at all on the XONE version of MC nor was I saying anything against it.
Is this suppose to bait to try to start a debate for no reason, you making a mistake (which I highly doubt anyone is that ignorant in proper English), or are you bored and decided to say something random and randomly quoted my post?
Note: Not being mean, just confused on the whole point of this post...
Oh and quick question. Do you count Rock Band 3 customs as mods? They are, after all, player-made files for the game Rock Band 3 and can be played on the X360 version of the game without modifying the Xbox (or anything else, which does go against Microsoft's terms). I'm curious and can't remember if I've already asked or at least mentioned this before.
Your question was "Do you count Rock Band 3 customs as mods?" and went onto state how they can be played on the Xbox. The answer to your question is that they are not encumbered by the Minecraft EULA and are, therefore, not "mods" in the same context as Minecraft mods. So, whether or not one calls them mods or not... the fact that they can be played on the Xbox is irrelevant... it's comparing apples to oranges... just saying. In fairness to the OP, he/she has clearly been specifically talking about "mods" (made by the community) in Minecraft... not DLC made by 4J and not "mods" made for other games.
The EULA that covers these "mods" attempts to address several different things... including various way money can be made by those contributing them. This issue is also currently in flux... i.e. Mojang is proposing changing the EULA with respect to better defining the manner in which other parties can make money of their game (abeit, the changes they are proposing are largely in response to various abuses by certain servers); but no one really knows at this point what changes will actually be implemented... So, it is a total unknown whether a new EULA will make the situation easier for Microsoft to "accept" existing popular mods for Minecraft or not.
I said earlier that I don't hate all mods, just a lot of them. I went back to FTB because I want to play Minecraft so much. I just turn off most of the mods even though it was a small list to begin with in the pack I use. I only use Thaumcraft, Bibliocraft, and some utilities, that's it.
One of the mods makes it so creepers target and blow up villagers and/or iron golems. It has to be caused by a mod because I'm sure Mojang isn't stupid enough to make that happen normally. That is a perfect example of why I don't trust random people to make game content. How can anyone think that was a good idea?!
The vast majority of mods either break the game or are horribly unbalanced, like Mo' Creatures.
It's a good idea cause it adds challenge... Some mods are made specific reasons.
Some people like to have more control over their world and would use mods which will make creepers harmless or at least harmless to blocks.
Some people like a challenge and would like everything to be harder... FYI: Defending a villager from creepers is much harder than from zombies.
It's all opinion-base and this is why mods should always stay as optional. (I don't mind if they come to consoles, just as long they are optional and singleplayer only). Mods can really mess up multiplayer a lot if the right ones are used.
It's a good idea cause it adds challenge... Some mods are made specific reasons.
Some people like to have more control over their world and would use mods which will make creepers harmless or at least harmless to blocks.
Some people like a challenge and would like everything to be harder... FYI: Defending a villager from creepers is much harder than from zombies.
It's all opinion-base and this is why mods should always stay as optional. (I don't mind if they come to consoles, just as long they are optional and singleplayer only). Mods can really mess up multiplayer a lot if the right ones are used.
Howeever, when a creator of a game allows modding of that game to take place, they relinquish a LOT of creative control. The game was their idea in the first place, but then the "community" takes over that idea changing it to suit their own liking... and those changes may or may not actually be to the liking of the game's original creator. Then, they start to make money off those changes... but if the original creator hadn't made the game in the first place, there would be no mods and no opportunity for those mod makers to make money. The game creator is then placed in a position of being pressured by the modders to make the game essentially into just an API to "support" more modding. Then, abusers of the EULA in place start to make even more money by "charging" fees to players inside the game to purchase items made with their mods... bringing about the complaints Mojang recently cited for proposing changes to the EULA in Minecraft.... and then you get a night where all the PC servers get shut down in protest for those changes (read the news in the section of this forum).
There ARE two sides to this and the OP is making a valid point in favor of allowing the creator of the game the ability to direct how the game develops. Once THAT is lost, it's lost... and it has been lost a long time ago with Minecraft. It's an OPEN SOURCE game on the PC and now 4J faces the challenges of putting THAT game onto a CLOSED SOURCE console... without a bunch of litigation being triggered. It's a tough task... a delicate road they walk.
Yes, not all mods are "bad"... and not all mods are "good" Most have both good and bad elements... BUT, the very fact that they exist DOES impede 4J (and possibly even Mojang) in what "ideas" they can just add to the game (because they can't violate copyrights held by all those various modders that created those mods under Mojang's EULA). The "deal" has to be worked out first among all those parties before those mods can be "ported" to the console... and then, to top it all off, Microsoft has to agree to the "deal" as well.
Because Minecraft is this open source beast - somewhat unique in the gaming world and because it's so popular and people want it available on console, it probably will force changes in how the consoles "operate." How sweeping those changes might be and whether or not the impacts will be "good" or "bad" for consumers as a whole remains to be seen.
Howeever, when a creator of a game allows modding of that game to take place, they relinquish a LOT of creative control. The game was their idea in the first place, but then the "community" takes over that idea changing it to suit their own liking... and those changes may or may not actually be to the liking of the game's original creator. Then, they start to make money off those changes... but if the original creator hadn't made the game in the first place, there would be no mods and no opportunity for those mod makers to make money. The game creator is then placed in a position of being pressured by the modders to make the game essentially into just an API to "support" more modding. Then, abusers of the EULA in place start to make even more money by "charging" fees to players inside the game to purchase items made with their mods... bringing about the complaints Mojang recently cited for proposing changes to the EULA in Minecraft.... and then you get a night where all the PC servers get shut down in protest for those changes (read the news in the section of this forum).
Every part of this makes me hate modding even more. What gives modders the right to demand anything or charge money?! Modders don't deserve any control over games! I don't understand why people won't accept the fact that console Minecraft is vanilla and will hopefully stay that way. Why can't they just play on PC if they want mods? How is that so difficult? I don't care how many people want modding on Xbox! Let's say they do allow modding for Minecraft, what then? From what UpUp_Away95 said, Microsoft will eventually lose control over their own console!
Every part of this makes me hate modding even more. What gives modders the right to demand anything or charge money?! Modders don't deserve any control over games! I don't understand why people won't accept the fact that console Minecraft is vanilla and will hopefully stay that way. Why can't they just play on PC if they want mods? How is that so difficult? I don't care how many people want modding on Xbox! Let's say they do allow modding for Minecraft, what then? From what UpUp_Away95 said, Microsoft will eventually lose control over their own console!
It's a possibility - ultimately, it will be a business decision on Microsoft's part... wherever they feel they can make the most money. What gets my goat is that many modders try to set themselves up as being so altruistic about the "community"... when really, many of them are just trying to make an opportunity to make themselves some money as well. When I hear about server charging exhorbitant fees for using items they've modded into a game created by someone else, I get a little irate... and I wouldn't blame Mojang if they regret opening up Minecraft to modding to such a great extent even though it's an idea Mojang, in part, pioneered and that did, on the PC, help to make the game so wildly popular for so long. In the end, we mere "consumers" are just along for the ride wherever it takes us... hopefully, not to the cleaners.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/10/2014
Posts:
67
Location:
US
Xbox:
OHN0U81
PSN:
PS sucks
Member Details
Thankourtroops if 4j studios adds mods then its their choice but onlyif they do by microsoft Terms of Use PLAYERS WONT BE ABLE TO MAKE THEIR OWN MODS....... 4J Studios may let you make your own mods by the pc and email.link them any way the file and they can test it and cleanly make sure NO hacking software was added to mess up someones console......Say give them virus.... If theirs flaws they can clean it up their self or delete it and tell them to fix up the mod and they will test it again... Now This wouldnt be against The xbox terms or service/use That we all agreed to every so often and are suppose to be agreeing to again soon if you got the email alert from microsoft but thats beside the point.
The point is Hacking is what the kids are doing to get your information ex. your credit card on your account. Modding is just game modifiers that change the game sometimes to make the game better like the COD waw mod menus do. If 4j Studios wants to add Mods in then you have no authority over them. (Not trying to sound mean)
But maybe they will see this and come up with an idea that will suit us all. I Would like to see certain mods that would bring me and my friends maps alive more then they are...Ex. Tekkit.Ww2.Cold War.Orginal minecraft mod. And REMEMBER how texture packs are if you dont have one picked everyone uses the original Minecraft texture pack and they cant change it.
This would be an idea to them if they add mods have 2 things ..... 1 for the host before starting a game to be able to Restrict all or certain mods..........2 for a player to be able to search fo friends who arent using mods in their game and have them restricted.
If you get what mean thankourtroops then good if not I cant help you anymore then Ive tried
It's a possibility - ultimately, it will be a business decision on Microsoft's part... wherever they feel they can make the most money. What gets my goat is that many modders try to set themselves up as being so altruistic about the "community"... when really, many of them are just trying to make an opportunity to make themselves some money as well. When I hear about server charging exhorbitant fees for using items they've modded into a game created by someone else, I get a little irate... and I wouldn't blame Mojang if they regret opening up Minecraft to modding to such a great extent even though it's an idea Mojang, in part, pioneered and that did, on the PC, help to make the game so wildly popular for so long. In the end, we mere "consumers" are just along for the ride wherever it takes us... hopefully, not to the cleaners.
Thats true but the makers of any mod if you read my above post wouldnt be able to charge people because they will have to go through 4j studios and then 4j studios will add the mod if it does not have any hackware and its clean so it will work close as possible to smoothly.
This just about explains everything. Modding isn't allowed on Xbox. 'Nuff said.
This just about explains everything. Modding isn't allowed on Xbox. 'Nuff said.
Although I do agree it is highly unlikely that mods will be coming to console. I doubt Microsoft would allow third party modding if there is money to be made off of DLC mods.
Where did you get the idea that I said that?
You can play however you feel like. Nobody's proposing forcing you to do anything. You can seek out people who play the way you do. (I do exactly that on the PC; I play vanilla) But (if for some reason Microsoft reversed their years-long position against mods) other people shouldn't be forced to play in a way they don't want to so that they're playing the way you do, solely for your benefit.
Sure, there are more people who play with various sorts of mods on the PC than there are who play vanilla like me. But I wouldn't be so selfish as to say they have to be prohibited from using those mods because I don't want to use them. That would be like saying that broccoli should be banned because I hate the vile stuff. There are people who (mistakenly, IMO) believe that broccoli is some kind of food; they have just as much right to eat it as I have not to eat it. And people have just as much right to play Minecraft with mods (on systems where they're available) as you have to play without them.
There are two possibilities here:
1. You are the only person out of X million XBone players who wants to play vanilla MC.
2. You are one of many XBone players who wants to play vanilla MC.
If #2 is true, and some number of other people want to play the way you do, there's no problem. You'll have plenty of people to play with. That's how it is on the PC, which has countless mods available.
If #1 is true, and you're the only person who wants to play without mods, then you're demanding that millions of people be forced to play the way you want, instead of the way they want.
Think long and hard about that.
And then quit stressing, because Microsoft hates the very idea of mods (players doing creative things without anyone paying Microsoft?) and they're no more going to exist for the XBone than they did for the 360. Everyone has to play the way you want, whether they want to or not. So you're fine.
This thread was started because the thought of Microsoft changing their position on user-created content and making Xbox an open-source platform is basically a doomsday prophecy to me. Multiple people have said it will never happen, but you never know. It would no longer be secure. I try to use Xbox for everything because it's closed tight. I've never even heard of a single security breach or anything similar within the 3 years I've been on Xbox. I want it to stay that way. UpUp_Away95 made a lot of great points earlier, specifically on the first page of this thread.
Also, I'm disappointed that Mustache_Guy's new profile image doesn't include the face he makes afterwards.
Making the console open source would give people access to things they shouldn't have access to. Like Xbox Live and the potential for people to find very easy ways to hack into Xbox Live. Microsoft would never make the Xbox One an open source system because that completely defeats the point of why the system was created in the first place.
And btw, as a modder myself (For PC Morrowind, Unreal Engine, PC Minecraft, and more), I find your tone a bit insulting a little at times. I can understand hating on broken mods, clearly sickening mods (I will not go into detail), etc but to truly hate on all mods? No. (Please forgive me though if I took your tone incorrectly).
Oh and quick question. Do you count Rock Band 3 customs as mods? They are, after all, player-made files for the game Rock Band 3 and can be played on the X360 version of the game without modifying the Xbox (or anything else, which does go against Microsoft's terms). I'm curious and can't remember if I've already asked or at least mentioned this before.
"Mods" created for a different game are not governed by the same EULA as the mods created for Minecraft. It's still like comparing apples and oranges. Saying Xbox allows this, so they should allow that is just not an argument here. The impact of the specific EULA for Minecraft (and whatever changes are in the works for it) is something that has to be worked out among the parties involved before anything can move ahead relative to Minecraft and mods.
What is the point of post, if you don't mind me asking? I am taking no sides on anything nor am I making any arguments... I was just explaining something about PC mods and then asked real quick about an opinion on a similar subject... I wasn't talking about having mods at all on the XONE version of MC nor was I saying anything against it.
Is this suppose to bait to try to start a debate for no reason, you making a mistake (which I highly doubt anyone is that ignorant in proper English), or are you bored and decided to say something random and randomly quoted my post?
Note: Not being mean, just confused on the whole point of this post...
Your question was "Do you count Rock Band 3 customs as mods?" and went onto state how they can be played on the Xbox. The answer to your question is that they are not encumbered by the Minecraft EULA and are, therefore, not "mods" in the same context as Minecraft mods. So, whether or not one calls them mods or not... the fact that they can be played on the Xbox is irrelevant... it's comparing apples to oranges... just saying. In fairness to the OP, he/she has clearly been specifically talking about "mods" (made by the community) in Minecraft... not DLC made by 4J and not "mods" made for other games.
The EULA that covers these "mods" attempts to address several different things... including various way money can be made by those contributing them. This issue is also currently in flux... i.e. Mojang is proposing changing the EULA with respect to better defining the manner in which other parties can make money of their game (abeit, the changes they are proposing are largely in response to various abuses by certain servers); but no one really knows at this point what changes will actually be implemented... So, it is a total unknown whether a new EULA will make the situation easier for Microsoft to "accept" existing popular mods for Minecraft or not.
One of the mods makes it so creepers target and blow up villagers and/or iron golems. It has to be caused by a mod because I'm sure Mojang isn't stupid enough to make that happen normally. That is a perfect example of why I don't trust random people to make game content. How can anyone think that was a good idea?!
The vast majority of mods either break the game or are horribly unbalanced, like Mo' Creatures.
Some people like to have more control over their world and would use mods which will make creepers harmless or at least harmless to blocks.
Some people like a challenge and would like everything to be harder... FYI: Defending a villager from creepers is much harder than from zombies.
It's all opinion-base and this is why mods should always stay as optional. (I don't mind if they come to consoles, just as long they are optional and singleplayer only). Mods can really mess up multiplayer a lot if the right ones are used.
Howeever, when a creator of a game allows modding of that game to take place, they relinquish a LOT of creative control. The game was their idea in the first place, but then the "community" takes over that idea changing it to suit their own liking... and those changes may or may not actually be to the liking of the game's original creator. Then, they start to make money off those changes... but if the original creator hadn't made the game in the first place, there would be no mods and no opportunity for those mod makers to make money. The game creator is then placed in a position of being pressured by the modders to make the game essentially into just an API to "support" more modding. Then, abusers of the EULA in place start to make even more money by "charging" fees to players inside the game to purchase items made with their mods... bringing about the complaints Mojang recently cited for proposing changes to the EULA in Minecraft.... and then you get a night where all the PC servers get shut down in protest for those changes (read the news in the section of this forum).
There ARE two sides to this and the OP is making a valid point in favor of allowing the creator of the game the ability to direct how the game develops. Once THAT is lost, it's lost... and it has been lost a long time ago with Minecraft. It's an OPEN SOURCE game on the PC and now 4J faces the challenges of putting THAT game onto a CLOSED SOURCE console... without a bunch of litigation being triggered. It's a tough task... a delicate road they walk.
Yes, not all mods are "bad"... and not all mods are "good" Most have both good and bad elements... BUT, the very fact that they exist DOES impede 4J (and possibly even Mojang) in what "ideas" they can just add to the game (because they can't violate copyrights held by all those various modders that created those mods under Mojang's EULA). The "deal" has to be worked out first among all those parties before those mods can be "ported" to the console... and then, to top it all off, Microsoft has to agree to the "deal" as well.
Because Minecraft is this open source beast - somewhat unique in the gaming world and because it's so popular and people want it available on console, it probably will force changes in how the consoles "operate." How sweeping those changes might be and whether or not the impacts will be "good" or "bad" for consumers as a whole remains to be seen.
Every part of this makes me hate modding even more. What gives modders the right to demand anything or charge money?! Modders don't deserve any control over games! I don't understand why people won't accept the fact that console Minecraft is vanilla and will hopefully stay that way. Why can't they just play on PC if they want mods? How is that so difficult? I don't care how many people want modding on Xbox! Let's say they do allow modding for Minecraft, what then? From what UpUp_Away95 said, Microsoft will eventually lose control over their own console!
It's a possibility - ultimately, it will be a business decision on Microsoft's part... wherever they feel they can make the most money. What gets my goat is that many modders try to set themselves up as being so altruistic about the "community"... when really, many of them are just trying to make an opportunity to make themselves some money as well. When I hear about server charging exhorbitant fees for using items they've modded into a game created by someone else, I get a little irate... and I wouldn't blame Mojang if they regret opening up Minecraft to modding to such a great extent even though it's an idea Mojang, in part, pioneered and that did, on the PC, help to make the game so wildly popular for so long. In the end, we mere "consumers" are just along for the ride wherever it takes us... hopefully, not to the cleaners.
The point is Hacking is what the kids are doing to get your information ex. your credit card on your account. Modding is just game modifiers that change the game sometimes to make the game better like the COD waw mod menus do. If 4j Studios wants to add Mods in then you have no authority over them. (Not trying to sound mean)
But maybe they will see this and come up with an idea that will suit us all. I Would like to see certain mods that would bring me and my friends maps alive more then they are...Ex. Tekkit.Ww2.Cold War.Orginal minecraft mod. And REMEMBER how texture packs are if you dont have one picked everyone uses the original Minecraft texture pack and they cant change it.
This would be an idea to them if they add mods have 2 things ..... 1 for the host before starting a game to be able to Restrict all or certain mods..........2 for a player to be able to search fo friends who arent using mods in their game and have them restricted.
If you get what mean thankourtroops then good if not I cant help you anymore then Ive tried