Someone who replied to 4J's post about TU15 going out said they heard there would be mods in the Xbox One version of Minecraft. That better not be true! One of the reasons I only play games on Xbox is because modding isn't allowed.
You can always choose to just play vanilla. Mods would be a server-side setting, not something that any other client players could use whenever they wanted. Essentially if you run a vanilla server, then nothing will change for you.
I shouldn't have to worry about that because there should never be mods on a console! If mods were allowed then I would pretty much have to play alone forever. If I had to run a server to play vanilla (as it should be), then I would just end up banning people who even suggest that I add mods. I would never play in anyone else's game either because I wouldn't trust them. I would need to find people who hate the existence of mods as much as I do.
I'd think of them more as expansion packs as opposed to "mods" in a traditional console-sense. I wouldn't necessarily think any added features would prevent you from playing straight up vanilla minecraft if you so chose? Especially if you don't download them? I could see people taking exception to say using MCEdit, but I don't think that's the kind of "mods" being alluded to? I was reading it more as something like FTB, technic, or Ars Magica,
So why exactly would you have a problem with them offering new ways to play a game you like?
Not trying to degrade you or anything, just curious...
I'm actually in the opposite situation. I'm looking at next gen options:
-$500 for the XB1
-$400 for a PS4
-$6-700 for a decently powerful HTPC that does everything the consoles can do, runs multiple OSes and is totally customizable?
All three options offer (or will offer) Minecraft.
Exclusives are slowly becoming a thing of the past.
Games are usually cheaper on the PC.
I'll leave subscription cost out of the comparison since it can vary a lot, and I don't really have enough experience with all of the different subscription pricing models.
PC can have all those cool MC mods, and is always the "latest" version.
Both consoles are "working" on backwards compatibility, but neither is really fully implemented.
I can emulate older console games on the HTPC. (oh the 8-bit goodness!!)
I'm trying really hard to talk myself into going the easier console route, but I feel like I'm being pulled over to the "dark" side!
There won't be. Believe me, if something as big as that were true, it would have been posted by 4J themselves, in bold print. ANYTHING you hear someone say "I heard.." about, the first and only response should be "Show me a link to 4J's twitter saying that".
Remember: "Always assume rumors are false instead of true!"
I never believe rumors, but the threat of something that terrible happening worries me. I know modding goes against Microsoft's ToS, but you never know.
There might be DLC eventually that adds things people would consider "mods" but Microsoft will never allow you to open up your console and mess with the code in games or the system.
When people say mods, it's no different than DLC. Like a map pack, or a new story add-on. It's additional content, not hacks.
People need to learn that there is a difference between the two when most people hear the words.
When most people here mods, they think about things made by fans not developers. Things that the person created on their own time to add to the game. That idea of mods will never happen on the Xbox 360 Edition or the Xbox One Edition of Minecraft. Microsoft will never allow it as it would require giving people access to the console and the games code and that is a big no no for them.
When people say mods, it's no different than DLC. Like a map pack, or a new story add-on. It's additional content, not hacks.
Mods on the PC are not hacks... they are content made by third parties who are not developers of the game under an "open source" agreement with the actual game developer (Mojang). As MG said, when most people talk about mods, they are refering to these add ons written by these third parties... not any add ons that Mojang might write (if they were inclined to write add ons).
The terms of the modding agreements among Mojang and "modders" grants then access to the game code for the purpose of writing such add ons, allows the writer of the mod to retain ownership of the mod, and in return the modder agrees to give away the mod rather than sell it directly (or at least that used to be a term of the modding agreement... don't know if that is still the case). As MG stated, the console is a "closed source" environment. Microsoft has loosened up a bit on some of its policies, but it most certainly has not granted the same sort of access to program writers as they enjoy in an "open source" platform (like Mojang has allowed Minecraft to become on the PC)... and it is very unlikely that Microsoft would ever move that far in that direction. DLC (whether free or not) written by 4J (as an approved developer for the Xbox) would certainly be allowed. However, 4J cannot just put the same "mods" onto the Xbox as exist on the PC because neither 4J nor Mojang "owns" the copyrights to those mods... so, to use them, 4J and Mojang would have to obtain the permission of whoever does own the copyrights to those mods.
I think the OP is overreacting, like others have said I'm guessing he doesn't know what Mods actually are. They aren't hacks they are more akin to expansion packs they add items or different user interfaces and stuff like that. I just don't understand the people that want the game to stay the same forever. With the exception of adding new decorative/building blocks. Most people want only that as new content which doesn't make sense to me. It's not like they'd be forced to use any of the items/blocks that they don't like.
I think the OP is overreacting, like others have said I'm guessing he doesn't know what Mods actually are. They aren't hacks they are more akin to expansion packs they add items or different user interfaces and stuff like that. I just don't understand the people that want the game to stay the same forever. With the exception of adding new decorative/building blocks. Most people want only that as new content which doesn't make sense to me. It's not like they'd be forced to use any of the items/blocks that they don't like.
I'm not sure where you got the impression that the OP just wants the game to stay the same forever. He just wants the add content to be written by the game's developers and not a bunch of miscellaneous third-parties under an open source arrangement... and I agree with him. If I want open source "amateur" add ons, I'll play on the PC... but I also want an environment where I'm free of most of the hassles of all of that... and that currently is the console. Mod lovers currently have an option... i.e. they can play on the PC. People who write mods also can write them to their heart's content on the PC. If the consoles opt to go open source, people who prefer to allow the game's originators and developers to write the add ons to their games in accordance with just their own creativity and vision would be SOL. As long as the consoles stick to their guns and stay closed source... BOTH groups have options. If the consoles cave in to all the open source pressure... one group loses out completely.
Just saying "Rock Band 3 Customs" are technically mods and easily doable for the Xbox 360 version of the game...
Anyways. I'm more upset to the fact that they are doing this on the Xbox One, yet NOT the Xbox 360? I call bullcrap! I would love to have a portal gun on the X360 version of Minecraft and ponified everything... (Well... Technically ponified everything. Be more like, using a texture pack to make the game look more like the cartoon and having anything which is a HUMANOID as a pony instead. FYI: Creepers are NOT humanoid so they stay the same).
Plus I'm not getting an XONE or PS4. Have no wish to do so.And FYI: I know this is most likely false info and highly doubt mods will ever happened on XONE or X360, was just saying my thoughts on the "if".
Except for the part where you're not forced to install mods on either.
But the "open source" environment (i.e. vulnerabilties) would still have to exist on the system/OS regardless of whether the mods are actually installed or not. The OS for the Xbox 360 and the Live system were not written with the anticipation or intention of making the system an open-source environment. I suspect Microsoft would have a LOT of work to do in order to make the Xbox 360 a "safe" open-source environment. Also, the advertising platform on the 360 is not really designed to support an open-source economy either.
But the "open source" environment (i.e. vulnerabilties) would still have to exist on the system/OS regardless of whether the mods are actually installed or not. The OS for the Xbox 360 and the Live system were not written with the anticipation or intention of making the system an open-source environment. I suspect Microsoft would have a LOT of work to do in order to make the Xbox 360 a "safe" open-source environment. Also, the advertising platform on the 360 is not really designed to support an open-source economy either.
The consoles are never going to be open-source. Never. The XB1 is supposed to be more Indie-Dev friendly than the 360, but that's far from a true open-source platform.
But the "open source" environment (i.e. vulnerabilties) would still have to exist on the system/OS regardless of whether the mods are actually installed or not. The OS for the Xbox 360 and the Live system were not written with the anticipation or intention of making the system an open-source environment. I suspect Microsoft would have a LOT of work to do in order to make the Xbox 360 a "safe" open-source environment. Also, the advertising platform on the 360 is not really designed to support an open-source economy either.
Any mods done will be by the developers. Microsoft is not going to hire a bunch of people to do certified testing on mods done by fans. The idea that anyone thinks this would happen and will it threaten your xbox is just preposterous. I think it's great to encourage independent game designers, which I believe xbox already supports, but the expense of having unlimited mods from fans which they would need to test is just not going to happen.
Any mods done will be by the developers. Microsoft is not going to hire a bunch of people to do certified testing on mods done by fans. The idea that anyone thinks this would happen and will it threaten your xbox is just preposterous. I think it's great to encourage independent game designers, which I believe xbox already supports, but the expense of having unlimited mods from fans which they would need to test is just not going to happen.
... and then, by the definition I gave earlier, they will not be "mods" - They will be developer-created add-ons (DLC).
ETA: I also wanted to say that "independent game developers" also fall under a different category than "modders" in that truly independent game developers develop and create their own games... they don't piggyback on games created by others.
Where are people getting the idea that I don't know what mods are? I've watched The Yogscast play Tekkit and Hat Films play Feed the Beast, among others. I know what mods are! I've also tried watching CaptanSparkles' "Ultra Modded Survival" series. Unfortunately, that series is a great representation of one of the reasons I hate mods. He uses so many mods that it isn't even Minecraft anymore. When I buy a game, I do so to play THAT GAME. I also don't want stupid things like the portal gun. That's a perfect example of something that has no right to exist in Minecraft. Another example is that garbage mod "Mo' Creatures." I saw plenty of evidence in YouTube videos that those things ruin everything! In response to what Kmack11 said, they are completely different than DLC. They are the exact opposite in fact.
As I said in my original post, I play games exclusively on Xbox because modding isn't allowed. I pay $60 a year for Xbox LIVE and I expect a safe, secure environment which Microsoft is required to provide. Opening the system to modders would compromise everything. As UpUp_Away95 said, I would be SOL. People are already hacking games and creating and selling modded consoles. If that became commonplace and people weren't punished for doing so, everything would be ruined. Especially multiplayer games. I would just stop playing videogames all together if mods were allowed on consoles.
Actually, the portal gun fits perfectly for Minecraft's main purpose.
Minecraft main purpose is to be a giant sandbox for you to shape in the way you want it and for you to basically "go wild with your imagination". The portal gun is probably one of the best tools one can have in a sandbox game.
Though I do agree that there are definably mods out there ruins the game but disagree that the portal gun if one of them... Like I said, it fits perfectly with the main thing about Minecraft.Also, Portal itself never had a fun sandbox mode so never got the chance to use the portal gun like I do in Minecraft. (I play Minecraft on both X360 and PC btw).
So why exactly would you have a problem with them offering new ways to play a game you like?
Not trying to degrade you or anything, just curious...
I'm actually in the opposite situation. I'm looking at next gen options:
-$500 for the XB1
-$400 for a PS4
-$6-700 for a decently powerful HTPC that does everything the consoles can do, runs multiple OSes and is totally customizable?
All three options offer (or will offer) Minecraft.
Exclusives are slowly becoming a thing of the past.
Games are usually cheaper on the PC.
I'll leave subscription cost out of the comparison since it can vary a lot, and I don't really have enough experience with all of the different subscription pricing models.
PC can have all those cool MC mods, and is always the "latest" version.
Both consoles are "working" on backwards compatibility, but neither is really fully implemented.
I can emulate older console games on the HTPC. (oh the 8-bit goodness!!)
I'm trying really hard to talk myself into going the easier console route, but I feel like I'm being pulled over to the "dark" side!
Remember: "Always assume rumors are false instead of true!"
There is a reason it's called a closed platform.
When most people here mods, they think about things made by fans not developers. Things that the person created on their own time to add to the game. That idea of mods will never happen on the Xbox 360 Edition or the Xbox One Edition of Minecraft. Microsoft will never allow it as it would require giving people access to the console and the games code and that is a big no no for them.
Mods on the PC are not hacks... they are content made by third parties who are not developers of the game under an "open source" agreement with the actual game developer (Mojang). As MG said, when most people talk about mods, they are refering to these add ons written by these third parties... not any add ons that Mojang might write (if they were inclined to write add ons).
The terms of the modding agreements among Mojang and "modders" grants then access to the game code for the purpose of writing such add ons, allows the writer of the mod to retain ownership of the mod, and in return the modder agrees to give away the mod rather than sell it directly (or at least that used to be a term of the modding agreement... don't know if that is still the case). As MG stated, the console is a "closed source" environment. Microsoft has loosened up a bit on some of its policies, but it most certainly has not granted the same sort of access to program writers as they enjoy in an "open source" platform (like Mojang has allowed Minecraft to become on the PC)... and it is very unlikely that Microsoft would ever move that far in that direction. DLC (whether free or not) written by 4J (as an approved developer for the Xbox) would certainly be allowed. However, 4J cannot just put the same "mods" onto the Xbox as exist on the PC because neither 4J nor Mojang "owns" the copyrights to those mods... so, to use them, 4J and Mojang would have to obtain the permission of whoever does own the copyrights to those mods.
I'm not sure where you got the impression that the OP just wants the game to stay the same forever. He just wants the add content to be written by the game's developers and not a bunch of miscellaneous third-parties under an open source arrangement... and I agree with him. If I want open source "amateur" add ons, I'll play on the PC... but I also want an environment where I'm free of most of the hassles of all of that... and that currently is the console. Mod lovers currently have an option... i.e. they can play on the PC. People who write mods also can write them to their heart's content on the PC. If the consoles opt to go open source, people who prefer to allow the game's originators and developers to write the add ons to their games in accordance with just their own creativity and vision would be SOL. As long as the consoles stick to their guns and stay closed source... BOTH groups have options. If the consoles cave in to all the open source pressure... one group loses out completely.
Anyways. I'm more upset to the fact that they are doing this on the Xbox One, yet NOT the Xbox 360? I call bullcrap! I would love to have a portal gun on the X360 version of Minecraft and ponified everything... (Well... Technically ponified everything. Be more like, using a texture pack to make the game look more like the cartoon and having anything which is a HUMANOID as a pony instead. FYI: Creepers are NOT humanoid so they stay the same).
Plus I'm not getting an XONE or PS4. Have no wish to do so.And FYI: I know this is most likely false info and highly doubt mods will ever happened on XONE or X360, was just saying my thoughts on the "if".
Except for the part where you're not forced to install mods on either.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1441135-wip-reboot-dimension-the-betweenlands-a-dark
But the "open source" environment (i.e. vulnerabilties) would still have to exist on the system/OS regardless of whether the mods are actually installed or not. The OS for the Xbox 360 and the Live system were not written with the anticipation or intention of making the system an open-source environment. I suspect Microsoft would have a LOT of work to do in order to make the Xbox 360 a "safe" open-source environment. Also, the advertising platform on the 360 is not really designed to support an open-source economy either.
The consoles are never going to be open-source. Never. The XB1 is supposed to be more Indie-Dev friendly than the 360, but that's far from a true open-source platform.
Any mods done will be by the developers. Microsoft is not going to hire a bunch of people to do certified testing on mods done by fans. The idea that anyone thinks this would happen and will it threaten your xbox is just preposterous. I think it's great to encourage independent game designers, which I believe xbox already supports, but the expense of having unlimited mods from fans which they would need to test is just not going to happen.
... and then, by the definition I gave earlier, they will not be "mods" - They will be developer-created add-ons (DLC).
ETA: I also wanted to say that "independent game developers" also fall under a different category than "modders" in that truly independent game developers develop and create their own games... they don't piggyback on games created by others.
As I said in my original post, I play games exclusively on Xbox because modding isn't allowed. I pay $60 a year for Xbox LIVE and I expect a safe, secure environment which Microsoft is required to provide. Opening the system to modders would compromise everything. As UpUp_Away95 said, I would be SOL. People are already hacking games and creating and selling modded consoles. If that became commonplace and people weren't punished for doing so, everything would be ruined. Especially multiplayer games. I would just stop playing videogames all together if mods were allowed on consoles.
Minecraft main purpose is to be a giant sandbox for you to shape in the way you want it and for you to basically "go wild with your imagination". The portal gun is probably one of the best tools one can have in a sandbox game.
Though I do agree that there are definably mods out there ruins the game but disagree that the portal gun if one of them... Like I said, it fits perfectly with the main thing about Minecraft.Also, Portal itself never had a fun sandbox mode so never got the chance to use the portal gun like I do in Minecraft. (I play Minecraft on both X360 and PC btw).