Ok for the 2nd time, I have a block transmutter in my xbox version, they have sand stone and chiseled stone sideways wood and full stone slab block. The ps3 versions transmutter has the textures from this .png I'll get some pics and post them to proove I'm not lieing.
Whoa... just looked up that block ID transmuter on YouTube... that's pretty cool.
What are you guys talking about? what does transmuter id mean? Are the items and the blocks in the pictures coming in the future or not, someone please answer!
What are you guys talking about? what does transmuter id mean? Are the items and the blocks in the pictures coming in the future or not, someone please answer!
It is basically a glitch/exploit in the game that allows you to change the block (ID) type from one to another
(ie. change an Upright Oak Log into a Sideways Spruce Log...or change a Stone Brick into Chiseled Stone or Mossy Cobble Stone...or change the color of dyed wool without using dyes)
The implication that the code is there for a sideways log to exist in the game is that it is likely it will be implemented in the future. But then again, 4J inserted the code for Giant Zombies... which I'm pretty sure may never be implemented into the game in the future.... and is not normally accessible:
** Disclaimer: The beginning of this last video is interesting from an academic perspective... the latter part is a violation of the Microsoft XB Terms of Service and should not be followed as it constitutes user modding.
Did you happen to look at my second comment? I give a very specific directory location of where I got the images.
What directory? All I see is two images, one being terrain.png and the other items.png. Also now I realize that the terrain.png is not from PC because quartz was added after resource packs. Sorry for any inconvenience.
At minecon year before last, the guys from 4J stated, categorically, that the book and quill was not coming to xBox360, due to constraints imposed by the text filter. Ergo, just because you see a particular icon in the .png does not mean 360 players will ever see the item in-game.
Block transmutters do not magically enable the properties of a block if those block properties do not exist in the code (for example, if you could somehow transmute a block of quartz ore, you could not then mine the ore to quartz crystals and you certainlly couldn't use those crytals to create a comparator.
If someone could come up with the transmute formula to get just the Quartz blocks in Minecraft Xbox, I would love them forever. I dont care about the redstone stuff, I just think they are very pretty blocks.
the textures are already in the game. most of us already know this. it's not news. what they do with updates is add the source blocks, like nether quarts for quarts. they also have to add block interaction and dynamics. like sounds, animations, entities, etc.
even the Tp's have textures for blocks we don't have access to yet. its a way for them to save space and time when adding the blocks later, though the image files don't take up much space, the audio files are probably all there to, but i know of no way to test that.
If someone could come up with the transmute formula to get just the Quartz blocks in Minecraft Xbox, I would love them forever. I dont care about the redstone stuff, I just think they are very pretty blocks.
I am pretty sure the transmutation machine doesn't quite work that way.
The reason it works with what it does is that there is a base block to go from. There is not a base block of quartz, if there was then you would be able to make it into the other versions of quartz more likely. (not referring to the ore, but the actual block)
The thing behind the machine working is that the blocks that can transmute to each other share a id of some kind. More likely a sub-idea, like a mask. wood is a type of wood and you can switch between those. both cobble is cobble, wool is wool, stone bricks are stone bricks, and sandstone is sandstone. Think of it as variations that group together.
I don't know the actual coding behind it, I only know roughly the reason what it does what it does. All based on how the place-ables are grouped.
With that I wouldn't mind having that block obtainable in some way as well, since it is a nice block to work with.
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Deff pc textures. You cant lie about it. If you say its not the pc version then why does it contain everything from the pc version.?
I can't vouch for him much but I'm pretty sure this is from the Xbox and PS3 Editions. I've seen images like this as well, through various other sources. It's not from PC because it doesn't contain PNGs from 16 and 1.7, and it's missing a few images from 1.5, basically it seems especially tailored for Xbox.
If someone could come up with the transmute formula to get just the Quartz blocks in Minecraft Xbox, I would love them forever. I dont care about the redstone stuff, I just think they are very pretty blocks.
I haven't seen one yet... and like Tamorr pointed out, that particular Block Data Type has to exist in the game before it can be used.
From this we can tell that Sideways Logs have been put into the game, we just have no mechanism to access them in either creative/survival without using this glitch.
Are quartz blocks coded in the game? I don't know.... maybe... but I'm not sure you have a block in the 'Block ID Family' of quartz blocks that you can use to make this transmutation trick work, yet.
I haven't seen one yet... and like Tamorr pointed out, that particular Block Data Type has to exist in the game before it can be used.
From this we can tell that Sideways Logs have been put into the game, we just have no mechanism to access them in either creative/survival without using this glitch.
Are quartz blocks coded in the game? I don't know.... maybe... but I'm not sure you have a block in the 'Block ID Family' of quartz blocks that you can use to make this transmutation trick work, yet.
ive tried. it pretty much only works for wool, wood, and certain types of stone. im still working. i'll post if i find anything extraordinary.
From this we can tell that Sideways Logs have been put into the game, we just have no mechanism to access them in either creative/survival without using this glitch.
bzzt - from this we can tell that the textures for sideways logs are already in the game. What is not in the game is the code that tells when to apply the sideways log block id.
Ergo, WE MAY NEVER GET sideways because they might never put that code in. Just because the textures are there doesn't mean MC360 is getting it.
bzzt - from this we can tell that the textures for sideways logs are already in the game. What is not in the game is the code that tells when to apply the sideways log block id.
Ergo, WE MAY NEVER GET sideways because they might never put that code in. Just because the textures are there doesn't mean MC360 is getting it.
i have a feeling Microsoft is gonna keep them from giving 360 A LOT of stuff just to try and force people to switch to the xbone.
If someone could come up with the transmute formula to get just the Quartz blocks in Minecraft Xbox, I would love them forever. I dont care about the redstone stuff, I just think they are very pretty blocks.
Ok, I did some checking and it doesn't appear that the Quartz block has been added on the back end to MCX360... yet, but once it is, you should be able to use a Quartz block and transmute it into a chiseled Quartz Block or a Pillar Quartz Block.... but you would need the initial Quartz block to do this to start with.
Also, you can get sideways log blocks, but they are set in their cardinal orientation (stuck in either N/S, or stuck in E/W orientation), and they are called "Oak Wood", regardless if it is Oak, Birch, Spruce, or Jungle wood.
Per my research... this transmutation only works on blocks that share the same core Block ID, and only changes the sub-set identifier within that. thus the Core Block ID never changes, only the 'color' or 'flavor' of that block.
5:(0-3 / Wooden Planks: Oak, Spruce, Birch, Jungle)
6:(0-3 / Saplings: Oak, Spruce, Birch, Jungle)
17:(0-3 / Wood Logs, the sideways logs are 4-7 for East/West and 8-11 for North/South depending on orientation respectively: Oak, Spruce, Birch, Jungle, 12-15 / All Bark Wood Logs)
18:(0-3 / Leaves)
24:(0-2 / Sandstone: Regular, Chiseled, or Smooth)
31:(0-2 / Dead Shrub/Wild or Tall Grass/Fern)
35:(0-15 / Wool)
43:(0-7 / Double Stone Slabs / aka. 2 slabs in one block space)
44:(0-7 / Single Slabs)
97:(0-2 / Silverfish Stones: Stone, Cobblestone, Stone Brick)
98:(0-3 / Stone Bricks: Stone Brick, Mossy, Cracked, Chiseled)
125:(0-3 / Double Wood Plank Slabs)
126:(0-3 / Single Wood Plank Slabs)
139:(0-1 / Cobblestone Wall or Mossy Cobblestone Wall)
* Note: some of the above blocks will be challenging to transmute due to not being able to place a redstone torch on top of them, or affix it to a sticky piston directly.
Not yet implemented on the XB360
5:(4-5 / Wooden Planks for Arcadia/Dark Oak)
6:(4-5 / Saplings for Arcadia/Dark Oak)
12:1 (Red Sand)
95:(0-15 / Stained Glass Block)
155:(0-2 / Quartz Block: Regular, Chiseled, Pillar)
159:(0-15 / Stained Hardened Clay)
160:(0-15 / Stained Glass Pane)
161:(0-1 / Arcadia/Dark Oak Leaves)
162:(0-1 / Arcadia/Dark Oak Log Blocks, 4-5 for E/W facing, 8-9 for N/S facing, 12-13 for All Bark)
162:(2-3 Reserved Log Blocks Up/Down, 6-7 Reserved E/W, 10-11 Reserved N/S,14-15 Reserved All Bark: Currently Using Arcadia/Dark Oak)
171:(0-15 / Carpet)
*Ohh... and it looks like 4J disabled the Giant Zombie Spawn Eggs: Item # 383:53.
Ok, I did some checking and it doesn't appear that the Quartz block has been added on the back end to MCX360... yet, but once it is, you should be able to use a Quartz block and transmute it into a chiseled Quartz Block or a Pillar Quartz Block.... but you would need the initial Quartz block to do this to start with.
Also, you can get sideways log blocks, but they are set in their cardinal orientation (stuck in either N/S, or stuck in E/W orientation), and they are called "Oak Wood", regardless if it is Oak, Birch, Spruce, or Jungle wood.
Per my research... this transmutation only works on blocks that share the same core Block ID, and only changes the sub-set identifier within that. thus the Core Block ID never changes, only the 'color' or 'flavor' of that block.
5:(0-3 / Wooden Planks: Oak, Spruce, Birch, Jungle)
6:(0-3 / Saplings: Oak, Spruce, Birch, Jungle)
17:(0-3 / Wood Logs, the sideways logs are 4-7 for East/West and 8-11 for North/South depending on orientation respectively: Oak, Spruce, Birch, Jungle)
18:(0-3 / Leaves)
24:(0-2 / Sandstone: Regular, Chiseled, or Smooth)
31:(0-2 / Dead Shrub/Wild or Tall Grass/Fern)
35:(0-15 / Wool)
43:(0-7 / Double Stone Slabs / aka. 2 slabs in one block space)
44:(0-7 / Single Slabs)
97:(0-2 / Silverfish Stones: Stone, Cobblestone, Stone Brick)
98:(0-3 / Stone Bricks: Stone Brick, Mossy, Cracked, Chiseled)
125:(0-3 / Double Wood Plank Slabs)
126:(0-3 / Single Wood Plank Slabs)
139:(0-1 / Cobblestone Wall or Mossy Cobblestone Wall)
* Note: some of the above blocks will be challenging to transmute due to not being able to place a redstone torch on top of them, or affix it to a sticky piston directly.
Not yet implemented on the XB360
5:(4-5 / Wooden Planks for Arcadia/Dark Oak)
6:(4-5 / Saplings for Arcadia/Dark Oak)
12:1 (Red Sand)
17:(12-15 / All Bark Wood Logs: Oak, Spruce, Birch, Jungle)
95:(0-15 / Stained Glass Block)
155:(0-2 / Quartz Block: Regular, Chiseled, Pillar)
159:(0-15 / Stained Hardened Clay)
160:(0-15 / Stained Glass Pane)
161:(0-1 / Arcadia/Dark Oak Leaves)
162:(0-1 / Arcadia/Dark Oak Log Blocks, 4-5 for E/W facing, 8-9 for N/S facing, 12-13 for All Bark)
162:(2-3 Reserved Log Blocks Up/Down, 6-7 Reserved E/W, 10-11 Reserved N/S,14-15 Reserved All Bark: Currently Using Arcadia/Dark Oak)
171:(0-15 / Carpet)
*Ohh... and it looks like 4J disabled the Giant Zombie Spawn Eggs: Item # 383:53.
Great info here BTW. that does explain why i could only get a few blocks glitched into the game:P
LOL i figured i would tell him since he want to talk about peoples underpants0_o wierdies... im no commando either.. just wanted to shut him up.
Great info here BTW. that does explain why i could only get a few blocks glitched into the game:P
Correction: for block ID #17, the All Bark Logs are in the XB360, I edited my post to reflect this change (moved from not yet implemented to the main list). (All Bark means the Logs do not have a wood ring face on any side, all sides are bark textured)
I was playing with a transmuter last night in creative mode and I discovered that sub IDs 1-7 are accessible on the standard water flow transmuter facing/water flow flowing North, and sub IDs 9-15 are available when facing/water flow flowing East... I made some improvements using buttons over dispensers loaded with water buckets. I have yet to find a way to access sub IDs 0 and 8...so there are a couple of gaps in the current design...
Of course, the only way to get them into your inventory is to slip into survival mode to collect them (or just build it in survival if you really want to).
EDIT: I have found a way to access sub IDs 0 and 8 on my Transmuter.
To revert a block back to the sub ID state of 0, you only need to load the block in the machine and quickly drop and break the redstone torch (without using water), to generate the #8 sub ID, you need to drop a water source directly above the block in this mechanism (which I did with a button and dispenser loaded with a water bucket).
A terrain.png file is a pretty standard component of Minecraft texturing. It's basically a file that details how blocks will look ingame. When a texture pack is made this is one of the file that is 'textured'. Seeing this coming from PS3 really only proves that 4J uses a standard core across the console versions of Minecraft. Which is kinda old news. Everyone is going to pick out a couple blocks and say it's coming next... Well.........This file is mainly for texture artists. Yes 4J includes textures for nearly everything, but that only proves that at they are using similar files to the PC version. After about five minutes of google I was able to get a PC version of the same file. If you're an artist it really makes sense to use an identical terrain.png.. And honestly this is more evidence of a streamlined workflow than anything else.
I think the block ID changer does more to preview future additions than a terrain.png. BUT.. who knows what's next.. Could be anything. I think TU14 should be a big one.. Given that 4J is making a splash with bringing MInecraft to other consoles I think that they would attempt to make a leap forward and make the next title update a big one. As everyone knows, the console versions are extremely behind the PC, and that's being nice about it. While I don't expect the console to catch up, I think a few jumps forward would do a lot for this version.
I'm surprised this thread hasn't turned over to page 3.so if those textures are to items that supposedly wont or cant exist in 360 version, is it possible they're for the newer consoles? or is the assumption that some of the items wont be on 360 just a pessimistic outlook?
Whoa... just looked up that block ID transmuter on YouTube... that's pretty cool.
T. M. I.
It is basically a glitch/exploit in the game that allows you to change the block (ID) type from one to another
(ie. change an Upright Oak Log into a Sideways Spruce Log...or change a Stone Brick into Chiseled Stone or Mossy Cobble Stone...or change the color of dyed wool without using dyes)
The implication that the code is there for a sideways log to exist in the game is that it is likely it will be implemented in the future. But then again, 4J inserted the code for Giant Zombies... which I'm pretty sure may never be implemented into the game in the future.... and is not normally accessible:
** Disclaimer: The beginning of this last video is interesting from an academic perspective... the latter part is a violation of the Microsoft XB Terms of Service and should not be followed as it constitutes user modding.
What directory? All I see is two images, one being terrain.png and the other items.png. Also now I realize that the terrain.png is not from PC because quartz was added after resource packs. Sorry for any inconvenience.
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At minecon year before last, the guys from 4J stated, categorically, that the book and quill was not coming to xBox360, due to constraints imposed by the text filter. Ergo, just because you see a particular icon in the .png does not mean 360 players will ever see the item in-game.
Block transmutters do not magically enable the properties of a block if those block properties do not exist in the code (for example, if you could somehow transmute a block of quartz ore, you could not then mine the ore to quartz crystals and you certainlly couldn't use those crytals to create a comparator.
As said before, there are "fast" leaves in there, so this is probably just a copy-paste that means nothing for us....
Stay fluffy~
even the Tp's have textures for blocks we don't have access to yet. its a way for them to save space and time when adding the blocks later, though the image files don't take up much space, the audio files are probably all there to, but i know of no way to test that.
I am pretty sure the transmutation machine doesn't quite work that way.
The reason it works with what it does is that there is a base block to go from. There is not a base block of quartz, if there was then you would be able to make it into the other versions of quartz more likely. (not referring to the ore, but the actual block)
The thing behind the machine working is that the blocks that can transmute to each other share a id of some kind. More likely a sub-idea, like a mask. wood is a type of wood and you can switch between those. both cobble is cobble, wool is wool, stone bricks are stone bricks, and sandstone is sandstone. Think of it as variations that group together.
I don't know the actual coding behind it, I only know roughly the reason what it does what it does. All based on how the place-ables are grouped.
With that I wouldn't mind having that block obtainable in some way as well, since it is a nice block to work with.
I haven't seen one yet... and like Tamorr pointed out, that particular Block Data Type has to exist in the game before it can be used.
From this we can tell that Sideways Logs have been put into the game, we just have no mechanism to access them in either creative/survival without using this glitch.
Are quartz blocks coded in the game? I don't know.... maybe... but I'm not sure you have a block in the 'Block ID Family' of quartz blocks that you can use to make this transmutation trick work, yet.
ive tried. it pretty much only works for wool, wood, and certain types of stone. im still working. i'll post if i find anything extraordinary.
bzzt - from this we can tell that the textures for sideways logs are already in the game. What is not in the game is the code that tells when to apply the sideways log block id.
Ergo, WE MAY NEVER GET sideways because they might never put that code in. Just because the textures are there doesn't mean MC360 is getting it.
i have a feeling Microsoft is gonna keep them from giving 360 A LOT of stuff just to try and force people to switch to the xbone.
Ok, I did some checking and it doesn't appear that the Quartz block has been added on the back end to MCX360... yet, but once it is, you should be able to use a Quartz block and transmute it into a chiseled Quartz Block or a Pillar Quartz Block.... but you would need the initial Quartz block to do this to start with.
Also, you can get sideways log blocks, but they are set in their cardinal orientation (stuck in either N/S, or stuck in E/W orientation), and they are called "Oak Wood", regardless if it is Oak, Birch, Spruce, or Jungle wood.
Per my research... this transmutation only works on blocks that share the same core Block ID, and only changes the sub-set identifier within that. thus the Core Block ID never changes, only the 'color' or 'flavor' of that block.
See this chart for examples of what I mean:
http://minecraft-ids...medgecombe.com/
and
http://minecraft.gam...com/Data_values
Specifically, the following Block IDs:
5:(0-3 / Wooden Planks: Oak, Spruce, Birch, Jungle)
6:(0-3 / Saplings: Oak, Spruce, Birch, Jungle)
17:(0-3 / Wood Logs, the sideways logs are 4-7 for East/West and 8-11 for North/South depending on orientation respectively: Oak, Spruce, Birch, Jungle, 12-15 / All Bark Wood Logs)
18:(0-3 / Leaves)
24:(0-2 / Sandstone: Regular, Chiseled, or Smooth)
31:(0-2 / Dead Shrub/Wild or Tall Grass/Fern)
35:(0-15 / Wool)
43:(0-7 / Double Stone Slabs / aka. 2 slabs in one block space)
44:(0-7 / Single Slabs)
97:(0-2 / Silverfish Stones: Stone, Cobblestone, Stone Brick)
98:(0-3 / Stone Bricks: Stone Brick, Mossy, Cracked, Chiseled)
125:(0-3 / Double Wood Plank Slabs)
126:(0-3 / Single Wood Plank Slabs)
139:(0-1 / Cobblestone Wall or Mossy Cobblestone Wall)
* Note: some of the above blocks will be challenging to transmute due to not being able to place a redstone torch on top of them, or affix it to a sticky piston directly.
Not yet implemented on the XB360
5:(4-5 / Wooden Planks for Arcadia/Dark Oak)
6:(4-5 / Saplings for Arcadia/Dark Oak)
12:1 (Red Sand)
95:(0-15 / Stained Glass Block)
155:(0-2 / Quartz Block: Regular, Chiseled, Pillar)
159:(0-15 / Stained Hardened Clay)
160:(0-15 / Stained Glass Pane)
161:(0-1 / Arcadia/Dark Oak Leaves)
162:(0-1 / Arcadia/Dark Oak Log Blocks, 4-5 for E/W facing, 8-9 for N/S facing, 12-13 for All Bark)
162:(2-3 Reserved Log Blocks Up/Down, 6-7 Reserved E/W, 10-11 Reserved N/S,14-15 Reserved All Bark: Currently Using Arcadia/Dark Oak)
171:(0-15 / Carpet)
*Ohh... and it looks like 4J disabled the Giant Zombie Spawn Eggs: Item # 383:53.
LOL i figured i would tell him since he want to talk about peoples underpants0_o wierdies... im no commando either.. just wanted to shut him up.
Great info here BTW. that does explain why i could only get a few blocks glitched into the game:P
Correction: for block ID #17, the All Bark Logs are in the XB360, I edited my post to reflect this change (moved from not yet implemented to the main list). (All Bark means the Logs do not have a wood ring face on any side, all sides are bark textured)
I was playing with a transmuter last night in creative mode and I discovered that sub IDs 1-7 are accessible on the standard water flow transmuter facing/water flow flowing North, and sub IDs 9-15 are available when facing/water flow flowing East... I made some improvements using buttons over dispensers loaded with water buckets.
I have yet to find a way to access sub IDs 0 and 8...so there are a couple of gaps in the current design...Of course, the only way to get them into your inventory is to slip into survival mode to collect them (or just build it in survival if you really want to).
EDIT: I have found a way to access sub IDs 0 and 8 on my Transmuter.
To revert a block back to the sub ID state of 0, you only need to load the block in the machine and quickly drop and break the redstone torch (without using water), to generate the #8 sub ID, you need to drop a water source directly above the block in this mechanism (which I did with a button and dispenser loaded with a water bucket).
I think the block ID changer does more to preview future additions than a terrain.png. BUT.. who knows what's next.. Could be anything. I think TU14 should be a big one.. Given that 4J is making a splash with bringing MInecraft to other consoles I think that they would attempt to make a leap forward and make the next title update a big one. As everyone knows, the console versions are extremely behind the PC, and that's being nice about it. While I don't expect the console to catch up, I think a few jumps forward would do a lot for this version.