Hey Nearby I made a video recently about how to make an easy, semi-compact 8 output cobblestone generator. Maybe give it a look?
actually pretty good i guess the only think i dont like is that its not stack-able in the traditional sense you would need alot of pipes and space in between each area but it can be done. It also does seem like there is a pause in the output of cobble but that could just be me great video though and im by no way an expert so dont take my criticism seriously by any means lol.
Nearby i set up a proper logistic pipes crafter and a 12 block breaker(Have been too lazy too make it 16) cobble gen that only needs 2 lava buckets could you have a look at it?
Three Hour Livestream, YAY. I love skytech, i decided to do one of my own and it is really good!
Hope that it'll be on youtube though, i don't think that i'll be able to sit on the pc for three hours straight.
Yay
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Check out YuGiOh the Abridged Series if you haven't already.
actually pretty good i guess the only think i dont like is that its not stack-able in the traditional sense you would need alot of pipes and space in between each area but it can be done. It also does seem like there is a pause in the output of cobble but that could just be me great video though and im by no way an expert so dont take my criticism seriously by any means lol.
Ya, thats is a problem that I had with it also. I'll look into some other methods for this and try to improve it a bit more. Thanks for your feed back! :biggrin.gif:
Every Imagined Sky block to the extreme being able to do whatever you want without reaching main land. Well now you can watch and be amazed at using many mods on one little island.
Episode 1
Episode 2
Episode 3
Episode 4
Episode 5
Episode 6
Episode 7
Episode 8
Episode 9
when Tekkit 1.2.0 comes out i`d manage a server for us PS:somtimes you cannot move stuff in your inventory in creative mode if you use NEI from tekkit
Nearby I love you, I used to subscribe to you, untill youtube deletad my acount :sad.gif: but i don't care as long as i can still watch your vids :biggrin.gif:
For episode 12: You can get ink sac with philosopher's stone in a crafting area/workbench from yellow dye. First use bone-meal on grass to get yellow flower, then yellow flower -> yellow dye. Then philosopher's stone + yellow dye -> lime dye -> cactus green -> cocoa beans -> ink sac. Can also do the same with red flower -> red dye, just takes a couple more steps to get to ink sac.
I did also discover a couple tricks with the transmutation grid to get ink sac to actually show on the right side without having any first. The logic of the transmutation grid of the philosopher's stone is that any ingredient you have on the left, you probably aren't interested in seeing on the right because you already have one. So if you place, say, a cactus, sugar cane, sapling on the left, and a redstone in the EMC filter so it's looking for items of value 8, it will show ink sac on the right. Furthermore, I just discovered that if you have 16 EMC on the left (say two single redstone), and the filter set to 8 EMC with redstone, it also shows ink sac on the right.
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You can get lots of diamonds using an obsidian generator because a block breaker can destroy obsidian. Use a layout similar to a cobblestone generator, but where the lava and water meet, place redstone with a deployer. Every timer cycle, destroy the obsidian with a block breaker, wait a 1-2 repeater delay, and then deploy redstone, with a 1.5 second timer cycle. This will generate obsidian from the block breaker every cycle as long as you keep the deployer filled with redstone, and obsidian is worth 192 EMC, the equivalent of 48 cobblestone generators! Every 12 seconds, you will have 1 diamond, because 8 obsidian = 1 diamond.
Also, I have an idea to make a continuous cycle but have to experiment to see if it would work. Basically, since 1 obsidian is worth 24 redstone, make a 24-obsidian generator, send 23 outputs to diamond generator, and use 1 output to regenerate 24 more redstone (not sure yet if there's a crafting sequence that can get obsidian -> redstone). Send those through a 24-way splitter feeding back into the inputs of the 24 deployers, and on average, all of the deployers should maintain their inventory, providing the 24-way splitter is perfectly random and not biased toward any direction. This would run continuously with almost no maintenance and generate 23 diamonds every 12 seconds, or 1.92 diamonds/second :smile.gif:
The Meaning of Life, the Universe, and Everything.
Join Date:
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theminemaster2
Member Details
Nice, but do I have to edit the chest myself to get the map that you are using? Or can I download it somewhere?
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Check out my Zelda Adventure Modpack, currently in alpha!
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Look at my avatar. A few of you may know what this is from. Most will not. Probably because it shut down several years ago. But those were fun times while they lasted.
actually pretty good i guess the only think i dont like is that its not stack-able in the traditional sense you would need alot of pipes and space in between each area but it can be done. It also does seem like there is a pause in the output of cobble but that could just be me great video though and im by no way an expert so dont take my criticism seriously by any means lol.
----> DL link <----
Also to fix Optifine you need to update teleport pipes and logistic pipes then they play nice
Also if your computer not too bad you should try sphax pureBD craft texture pack it supports alot of mods
Hope that it'll be on youtube though, i don't think that i'll be able to sit on the pc for three hours straight.
Yay
Check out YuGiOh the Abridged Series if you haven't already.
Ya, thats is a problem that I had with it also. I'll look into some other methods for this and try to improve it a bit more. Thanks for your feed back! :biggrin.gif:
Fraps and Sony Vegas
Want a tutorial here you go
when Tekkit 1.2.0 comes out i`d manage a server for us PS:somtimes you cannot move stuff in your inventory in creative mode if you use NEI from tekkit
For episode 12: You can get ink sac with philosopher's stone in a crafting area/workbench from yellow dye. First use bone-meal on grass to get yellow flower, then yellow flower -> yellow dye. Then philosopher's stone + yellow dye -> lime dye -> cactus green -> cocoa beans -> ink sac. Can also do the same with red flower -> red dye, just takes a couple more steps to get to ink sac.
I did also discover a couple tricks with the transmutation grid to get ink sac to actually show on the right side without having any first. The logic of the transmutation grid of the philosopher's stone is that any ingredient you have on the left, you probably aren't interested in seeing on the right because you already have one. So if you place, say, a cactus, sugar cane, sapling on the left, and a redstone in the EMC filter so it's looking for items of value 8, it will show ink sac on the right. Furthermore, I just discovered that if you have 16 EMC on the left (say two single redstone), and the filter set to 8 EMC with redstone, it also shows ink sac on the right.
---
You can get lots of diamonds using an obsidian generator because a block breaker can destroy obsidian. Use a layout similar to a cobblestone generator, but where the lava and water meet, place redstone with a deployer. Every timer cycle, destroy the obsidian with a block breaker, wait a 1-2 repeater delay, and then deploy redstone, with a 1.5 second timer cycle. This will generate obsidian from the block breaker every cycle as long as you keep the deployer filled with redstone, and obsidian is worth 192 EMC, the equivalent of 48 cobblestone generators! Every 12 seconds, you will have 1 diamond, because 8 obsidian = 1 diamond.
Also, I have an idea to make a continuous cycle but have to experiment to see if it would work. Basically, since 1 obsidian is worth 24 redstone, make a 24-obsidian generator, send 23 outputs to diamond generator, and use 1 output to regenerate 24 more redstone (not sure yet if there's a crafting sequence that can get obsidian -> redstone). Send those through a 24-way splitter feeding back into the inputs of the 24 deployers, and on average, all of the deployers should maintain their inventory, providing the 24-way splitter is perfectly random and not biased toward any direction. This would run continuously with almost no maintenance and generate 23 diamonds every 12 seconds, or 1.92 diamonds/second :smile.gif:
~ mellamokb
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Look at my avatar. A few of you may know what this is from. Most will not. Probably because it shut down several years ago. But those were fun times while they lasted.
RIP http://playcrafter.com