Well I and some other players I know of have been having major issues with delay/lag in survival multiplayer..
Issues include:
- Blocks reappearing after breaking
- Blocks disappearing after placing
- 10-30sec delay on chat
- 10-30sec delay on inventory
- lengthy periods of zero chunk updates, then a burst all at once
It doesn't seem to effect everyone but it does effect some. Its not a client-side issue as single player is fine, or bandwidth issue as ping tests come up good without loss. That leaves server side, yet most players don't seem to have any issues, so what gives?
I've been through every step testing/reinstalling/researching but can't find a reliable answer.
Anyone else experiencing the same problem? Know of server mods that can cause these issues? Know (god-forbid) how to fix it?
I love playing minecraft especially SMP, this is my last attempt to fix before I throw it in.
I'm having the same issue. I'm hosting a server on actual server hardware (IBM x336 Dual Xeon processors/ 4gb memory) and have 20mb down/1mb up cable internet. We've all played on the same server in the past with no lag but as of December 2010 all external users (connected via the internet) say the game is unplayable due to lag. When they're connected internally it's fast and runs fine. This would lead me to believe it's my internet connection but speed tests come back as expected showing 20mb down and 1mb up. I'm running out of ideas. Anyone else experience something similar??
from what i've been reading around the place it seems to be related to plugins particularly the hmod update. fingers crossed when bukkit is released everything will be good again - whenever that will be.
SMP is still in development so expect some delay. You should also check your connection and ensure no one else is draining your connection.
op: "It doesn't seem to effect everyone but it does effect some."
It's not a drain on the connection. Everyone is sharing the connection with the server. If everyone was experiencing the problem then yeah one could assume the server's upload speed had hit its cap or the server needed more processing power but that's not the case. I've noticed it occurs when the ping between client and server is 80ms or greater that weird things start to happen.
It feels like the server is waiting for some kind of timeout. 80ms (.08 seconds) even with round trip is not a long time and should not result in a 30 second pause for something to come up in chat. The server is not bogged down network or processor wise, as other people aren't having the same issue.
I've been having the same problem. I tried several things, including updating Java, to no avail. One thing I found is that there is significantly less lag on servers running on mcadmin.
Ram could be the issue. If you doesn't have enough ram that could be the problem. It could also be that his internet upload/download speeds are to slow... also... this is a beta! Don't expect perfection...
It's not ram, it's not virtual memory settings, nor is it processor affinity or how many cores you have running java.exe. I've tried multiple machines and while the framerates are different with say, my work laptop, the chat delay is still 30 seconds or so as well as major rubberbanding. It's not a configuration issue and it's not a hardware issue. 100ms latency with a dropped packet here or there should not result in a 30 second delay in something simple like chat.
And if it were upload speed it would affect all other users at the same time as well. It has to be something related to latency or packet loss.
I'm having the same issue. It only started recently, last week it was fine, and it's only affecting me on my server. Notch needs to get his head out of his ass, sure, they're only a small indie dev team, but this is a gamebreaking issue that needs to be resolved asap. He should review his priorities.
Same with me, only extreme. I run my own server, on my home network. Its not a connection issue, as not everyone has this problem, and it's not my router (i connect via local ip, though connecting either way produces this lag), because my friends' laptops run it just fine locally. My computer ran it fine for a while, and recently it's had issues. I reinstalled minecraft, and then, like magic, it worked fine- for about 3 hours. Now its unplayable again.
Clearly this is a client issue, as my connection tests are fine. I have no mods installed, on either client or server, and i only occasionally use a texpack.
Any ideas?
(P.S. I apologize for typos, I am currently on my phone)
Edit: by extreme, i mean it will take upwards of 5 minutes to see chat and block updates. The only way i can play is by logging in and out after placing/removing a few blocks.
As a side note, messages sent and block changes made are registered by the server normally, as i tend to chat by typing on one screen and reading people's response on the server console. Also, the login/out trick wouldn't work if the server wasn't receiving data from me.
I see notch failed to fix the prev 1.3 SMP bugs then. I expect you all still get Overflow issues as well.
man I love it when people think beta means severe bugs so expect them.
Definition for Beta says that all MAJOR elements of the game and code exist and all major issues resolved beta is the time people test it out to find only the SMALLER bugs that don't really get in the way of the game.
Things like Excess lag and over sending packs causing an overflow error,Chunk load issues,Chat delay,unstable performance caused by existing and new system resource leaks. Should have been fixed a long time ago in alpha and new issues resolved promptly.
Putting in features over the fix of issues that pre existed in 1.3 is the exact opposite of beta.
What I hate most about this game is you can pretty much guarantee to have your support questions ignored by the company esp when it comes to the " Get satisfaction support page"
Honestly how many asses need kissing before what we really want done is actually done, Just look around that Get satisfaction Bug report section, You will find at least 4 reports of Severe issues from patch 1.3 one of them actually has sufficient data to prove the ROOT cause of the issues to do with the lag spikes and all of chunk issues as well the overflow and time out issues.
It has some 180 people voting it up to be looked at and instead of fixing what the people his fans want he adds a freaking pet wolf/dog that he promises ONE! man.
I can hear the trolls already " Does the representation of the Trolls commenting found on you-tube's Equals Three"
All of the what I just said is factually for the most part, I happen to be one of the people who take notice of these issues and is plagued by it, My server on other hand thankfully last patch did not get serious issues as some, But I can near guarantee it will now.
My SP was running flawlessly apart from existing issues but FPS wise and debug monitor was excellently smooth and fast at a nice 200fps on Far view distance. Come to this 1.4 and I'm lucky to see 70fps for more the 20 sec even when I turn fog on its still no better and the WHOLE game feels like I'm playing at 20fps or lower, 20fps is NOT a PLAYABLE frame rate by almost any true gamers standard that is WAY below decent for a game like this on some of the rigs I have seen playing this.
Now for no apparent reason I will like to mention I play Crysis 2 on modded graphic settings using the GFX tool released by the modding community because EXTREME was just not high enough! and that game uses LESS memory and runs SMOOTHER then Minecraft.
Thats saying a LOT for state of this game right now. It could be another factor that I continue to test but I'm pretty darn sure this game as YET ANOTHER bad memory leak that is sucking away performance.
To test this I started a new WORLD! I sat in the world at IDLE "Not moving in anyway" for several minutes monitoring system resource usage.
My findings are shockingly poor to say the least, Java the Process that actually runs this game consumed little over 980mb of ram.
FPS was spiky from 24-98 with Avrg of 45
That compared to 1.3 is total ******** and judging by the whole of this post and my testing and other games I tested you can see my machine is no slouch. You can also see that patch 1.3 was fine for SP only the SMP had some issues for some.
Compare that to 1.4 you can see something drastic is wrong with it. I don't expect it to be fixed or even noticed any time soon all I can say is I quit playing this game until it is, It's not exactly playable right now.
This reply will summarize what we have figured out, etc, in the last 128 replies, makes it more organized and stuff.
We do know that the game is in beta, and therefor is expected to be buggy, but when we cannot play one of the the main aspects of the game, while the creator has millions of dollars and an entire office/team, there's no reason why it can't be fixed.
--
We have figured out some of the lag is coming from Java, and it not giving proper memory to Minecraft. But, most server owners start their server with the -xmx variable without knowing it, and the problem with Java was there before the 1.3 update for clients. If you add the -xmx variable to Java yourself, it clears up some lag, but that was there before the 1.3 update anyways.
You can find a tutorial on doing this here.
-
We have figured out the lag has something to do with packets - this would explain why it's only on SMP and not SSP. The "reason" for this lag is the massive spam of mini-packets which produce a big overhead. Florian created this program, which, buffers the packages and sends them out every 50ms.
I have tried this myself, hearing many success stories on it getting rid of the lag- but so far have had no good results. Still trying though!
-
We have figured out Mojang still hasn't noticed this problem, or is just ignoring it. So far, with 80 people having the problem, it's on the first page of common Minecraft problems; and they still haven't even "acknowledged" it, but other problems have been even with only 20 people saying it. So, keep trying!
We know that this is being worked on, perhaps it will fix the same problem?
That report also supports that the SP version of the game was doing well at this point!
I have also updated my other post!
Patch 1.4 seems be a bit of 50/50 amongst the users but judging from my experience and what I have read so far! of others experiences it seems to be that lower end pc users who had bad fps in 1.3 notice minor changes for in 1.4 sometimes for better others for worse bottom line of what I can gather is they are used to the game running at a poor 20fps to begin with and don't really know any better to judge on it, While those with better rigs Notice distinct drop in performance over 1.3.
I really don't wish to try and single users out it really seems a case of It works well or fails in a big way. I'm just disappointed that yet again I need to come up with some hacky workaround to issues that should never exist to begin with.
Maybe so needed saying anyway it was kind of a lead up to my other post.
I have not had chance to test SMP yet in 1.4 I fear its MUCH worse tho tbh. I refuse to use any server notch brings out so I will wait another day for the extra plug ins our bukkit server uses.
Maybe so needed saying anyway it was kind of a lead up to my other post.
I have not had chance to test SMP yet in 1.4 I fear its MUCH worse tho tbh. I refuse to use any server notch brings out so I will wait another day for the extra plug ins our bukkit server uses.
If you haven't even tried it then how do you know it's not working?
Also, 200 fps sounds a tad excessive. I don't play crysis, or many fps's at all, but Minecraft does not need anything more than 70. Hell, any movie you see in a theatre is recorded at 24fps, and camcorders usually around 60.
My friend just got the same issue yesterday while connecting to my local server. I've been running it since November and the six of us have been fine ever since. Everyone else who connects to the server is running normally but my friend just started getting this issue. He also hasn't made any adjustments to his computer since last week when it worked at 100%.
Issues include:
- Blocks reappearing after breaking
- Blocks disappearing after placing
- 10-30sec delay on chat
- 10-30sec delay on inventory
- lengthy periods of zero chunk updates, then a burst all at once
It doesn't seem to effect everyone but it does effect some. Its not a client-side issue as single player is fine, or bandwidth issue as ping tests come up good without loss. That leaves server side, yet most players don't seem to have any issues, so what gives?
I've been through every step testing/reinstalling/researching but can't find a reliable answer.
Anyone else experiencing the same problem? Know of server mods that can cause these issues? Know (god-forbid) how to fix it?
I love playing minecraft especially SMP, this is my last attempt to fix before I throw it in.
op: "It doesn't seem to effect everyone but it does effect some."
It's not a drain on the connection. Everyone is sharing the connection with the server. If everyone was experiencing the problem then yeah one could assume the server's upload speed had hit its cap or the server needed more processing power but that's not the case. I've noticed it occurs when the ping between client and server is 80ms or greater that weird things start to happen.
It feels like the server is waiting for some kind of timeout. 80ms (.08 seconds) even with round trip is not a long time and should not result in a 30 second pause for something to come up in chat. The server is not bogged down network or processor wise, as other people aren't having the same issue.
And if it were upload speed it would affect all other users at the same time as well. It has to be something related to latency or packet loss.
*bump*
Clearly this is a client issue, as my connection tests are fine. I have no mods installed, on either client or server, and i only occasionally use a texpack.
Any ideas?
(P.S. I apologize for typos, I am currently on my phone)
Edit: by extreme, i mean it will take upwards of 5 minutes to see chat and block updates. The only way i can play is by logging in and out after placing/removing a few blocks.
As a side note, messages sent and block changes made are registered by the server normally, as i tend to chat by typing on one screen and reading people's response on the server console. Also, the login/out trick wouldn't work if the server wasn't receiving data from me.
man I love it when people think beta means severe bugs so expect them.
Definition for Beta says that all MAJOR elements of the game and code exist and all major issues resolved beta is the time people test it out to find only the SMALLER bugs that don't really get in the way of the game.
Things like Excess lag and over sending packs causing an overflow error,Chunk load issues,Chat delay,unstable performance caused by existing and new system resource leaks. Should have been fixed a long time ago in alpha and new issues resolved promptly.
Putting in features over the fix of issues that pre existed in 1.3 is the exact opposite of beta.
What I hate most about this game is you can pretty much guarantee to have your support questions ignored by the company esp when it comes to the " Get satisfaction support page"
Honestly how many asses need kissing before what we really want done is actually done, Just look around that Get satisfaction Bug report section, You will find at least 4 reports of Severe issues from patch 1.3 one of them actually has sufficient data to prove the ROOT cause of the issues to do with the lag spikes and all of chunk issues as well the overflow and time out issues.
It has some 180 people voting it up to be looked at and instead of fixing what the people his fans want he adds a freaking pet wolf/dog that he promises ONE! man.
I can hear the trolls already " Does the representation of the Trolls commenting found on you-tube's Equals Three"
All of the what I just said is factually for the most part, I happen to be one of the people who take notice of these issues and is plagued by it, My server on other hand thankfully last patch did not get serious issues as some, But I can near guarantee it will now.
My SP was running flawlessly apart from existing issues but FPS wise and debug monitor was excellently smooth and fast at a nice 200fps on Far view distance. Come to this 1.4 and I'm lucky to see 70fps for more the 20 sec even when I turn fog on its still no better and the WHOLE game feels like I'm playing at 20fps or lower, 20fps is NOT a PLAYABLE frame rate by almost any true gamers standard that is WAY below decent for a game like this on some of the rigs I have seen playing this.
Now for no apparent reason I will like to mention I play Crysis 2 on modded graphic settings using the GFX tool released by the modding community because EXTREME was just not high enough! and that game uses LESS memory and runs SMOOTHER then Minecraft.
Thats saying a LOT for state of this game right now. It could be another factor that I continue to test but I'm pretty darn sure this game as YET ANOTHER bad memory leak that is sucking away performance.
To test this I started a new WORLD! I sat in the world at IDLE "Not moving in anyway" for several minutes monitoring system resource usage.
My findings are shockingly poor to say the least, Java the Process that actually runs this game consumed little over 980mb of ram.
FPS was spiky from 24-98 with Avrg of 45
That compared to 1.3 is total ******** and judging by the whole of this post and my testing and other games I tested you can see my machine is no slouch. You can also see that patch 1.3 was fine for SP only the SMP had some issues for some.
Compare that to 1.4 you can see something drastic is wrong with it. I don't expect it to be fixed or even noticed any time soon all I can say is I quit playing this game until it is, It's not exactly playable right now.
Not sure what issues you're referring to :ohmy.gif:
The below information is found - http://getsatisfaction.com/mojang/topic ... tification
By Chase O
That report also supports that the SP version of the game was doing well at this point!
I have also updated my other post!
Patch 1.4 seems be a bit of 50/50 amongst the users but judging from my experience and what I have read so far! of others experiences it seems to be that lower end pc users who had bad fps in 1.3 notice minor changes for in 1.4 sometimes for better others for worse bottom line of what I can gather is they are used to the game running at a poor 20fps to begin with and don't really know any better to judge on it, While those with better rigs Notice distinct drop in performance over 1.3.
I really don't wish to try and single users out it really seems a case of It works well or fails in a big way. I'm just disappointed that yet again I need to come up with some hacky workaround to issues that should never exist to begin with.
I have not had chance to test SMP yet in 1.4 I fear its MUCH worse tho tbh. I refuse to use any server notch brings out so I will wait another day for the extra plug ins our bukkit server uses.
If you haven't even tried it then how do you know it's not working?
Also, 200 fps sounds a tad excessive. I don't play crysis, or many fps's at all, but Minecraft does not need anything more than 70. Hell, any movie you see in a theatre is recorded at 24fps, and camcorders usually around 60.
Anyone have an idea how to fix it?