There have been rumors of a new mob coming since 1.7. Obviously, there was no mob in 1.7, but I realized something. Every two updates, there's a new mob. 1.0 added a bunch of mobs. 1.1 didn't add any. 1.2 added two mobs, then 1.3 didn't add any. 1.4 added three mobs, then 1.5 didn't add any, 1.6 added three, and 1.7 didn't add any. Based on this pattern, we should get at least two new mobs in 1.8. Personally, I'm hoping it's fish and birds.
Fish, of course, would swim around in the ocean and be attracted to fishing poles. When they bite a fishing pole, you right click and they get pulled in. They'd also get scared and swim away if a player gets in the water around them, this is to stop lazy players from just punching them to death rather than fishing. Maybe they could also form schools and migrate around the ocean, this would encourage players to get boats and go around in search of schools of fish (because fishing right now is really boring, you're basically standing in one place and clicking).
Birds could serve the purpose of bats (an aesthetic mob with no drops) in the daytime. There could be different kinds, like bluejays, sparrows, and cardinals, and they would basically just fly around and look nice. Maybe they could also have a chance of dropping feathers, but it would have to be a smaller chance than chickens have of dropping feathers, because they should be treated by players as just an aesthetic mob, like bats, rather than being killed for their feathers.
Sorry if this is starting to sound like a suggestion thread, but birds and fish mobs have been rumored/planned in the past, and I'm just saying if Mojang were to add them, this would be a good way to do it.
Edit: Endermites, and I guess you could consider the new villager types a new mob.
Edit again: Oh, we're also getting rabbits and some kind of sea creature.
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Timeless Modding is kinda dead but idk what to put here now
I think having butterflies would really add to the nature aspect of the game but if they were to implement those they would probably be flat things, spawn on grass, and go away under some condition.
I agree with fish and birds, I would also really like to see some small reptiles and amphibians though, like Frogs, who would live in swamps and also drop slime. Another mob could be a gecko for Jungles and Deserts.
I have to say they have already added more Fish mobs into Minecraft. Ever since 1.7, Mojang has been adding new things in each update or snapshot just to see if the players like the aspect of the game with new Mobs or Blocks. We really do not need another Fish in the game. Birds would be a good mob to add in the game. So the Fish thing, not too much!
I agree with fish and birds, I would also really like to see some small reptiles and amphibians though, like Frogs, who would live in swamps and also drop slime. Another mob could be a gecko for Jungles and Deserts.
I agree, i would love to see these mobs in those respective biomes. Also they should add obz tools and those new mobs would have to drop something NEW not just slume...
Could care less about new passives, IMO the game needs new hostiles. Fighting the same set of enemies over and over and over again is no fun at all, especially when said set of enemies can barely get by iron armor. Even the Nether mobs are barely a threat any more, at least to me. Rather than more atmospheric mobs that don't actually help the game, if Mojang adds a mob they should add new, more powerful hostile mobs to later areas of the game (e.g. caves, the Nether/End) with more unpredictable attack patterns and are actually balanced around iron/diamond clad players rather than an unarmored player with naught but a stone sword and a bow.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Obviously the pantheon of ne'er-do-wells could stand to be more rounded out. We have zombies, which is a good start. But we have wolves and no werewolves, bats and no vampires, desert temples and no mummies, ocelots and no cat people, and villagers, picks and torches but no Frankenstein !!
Obviously the pantheon of ne'er-do-wells could stand to be more rounded out. We have zombies, which is a good start. But we have wolves and no werewolves, bats and no vampires, desert temples and no mummies, ocelots and no cat people, and villagers, picks and torches but no Frankenstein !!
C'mon guys, even a piranha plant would be nice.
This is where the community fights back and forth 'let's add stereotypical things', 'NO, they should add unique mobs!!'. It's always best to go with both. I vote for mummies, vampires and a mob that spits acid.
A kind of Lycanthropic mob would be neat. One that can change from one form to another.
Like a Werewolf, maybe?
Mummies would be neat as well, maybe a rare stronger variant of a zombie that only appears in Pyramids? Dropping bones and rotten flesh? Maybe a rare chance of dropping gold nuggets and sandstone?
...a mob that spits acid... Maybe a giant lizard mob that sprays acid at targets?
Anyone remember Mr. Friendly? (A enemy cut from Half-Life) The weird thing that literally puked all over you? Something like that.
I think what might be most likely are either Pigmen (not Zombie Pigmen, regular Pigmen), Fish, Red Dragons, and Pandas. Pigmen have already been comfirmed to be in a later update, and Fish were going to be added in Alpha 1.2 (The Halloween Update), but Notch didn't have time to make the actual mob. Notch had talked about adding Red Dragons, and Dinnerbone once commented on Reddit that he would like to see Pandas in Minecraft.
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"And so I go fast. Not because I want to, because no one else will."
Could care less about new passives, IMO the game needs new hostiles. Fighting the same set of enemies over and over and over again is no fun at all, especially when said set of enemies can barely get by iron armor. Even the Nether mobs are barely a threat any more, at least to me. Rather than more atmospheric mobs that don't actually help the game, if Mojang adds a mob they should add new, more powerful hostile mobs to later areas of the game (e.g. caves, the Nether/End) with more unpredictable attack patterns and are actually balanced around iron/diamond clad players rather than an unarmored player with naught but a stone sword and a bow.
This makes since they really should add in more aggressive mobs. Like pigs and cows should be able to kill you if agitate.They really should make snakes also so when its day time your so safe. It would also be cool for Jeb to add bears to the game.
This sounds like the topic more in the Minecraft Suggestions, anyways, I'd love to at least see a tweet or something to prove your idea at least. The Fish and Birds being added in, I doubt it.
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I vote for adding new COMMON mobs, both "found anywhere" amd also "climate specific" mobs.
I'm not talking about biome specific mobs here, which would make any mob automatically "rare" given the quite high number of biomes, but climate specific mobs, for example say a mob that appears only where there is snow (or only in snow climate biomes).
For the "found anywhere" mobs we have only: Zombies, Skeletons (both undead), Spiders, Creepers.
This short list of "mobs you must fight all the time" definitely needs LOTS more variety.
I'd also add common mobs that are elevation-range specific (those could move around freely, but would spawn only within some elevations ranges). You could have mobs that come from the highlands and other mobs that dwell mainly underground ... or more dangerous and unique "but still common" mobs at the diamond-rich lava layers.
In short, no mobs that require you to find that super-rare biome which I also think is weak - adding something in a game that only 1% of your player base will ever get to see isn't such a good idea, but anything to encourage exploration at least a little.
Anyway, this "one-two" pattern of "mob, then no mob" is pure fiction, simple happenstance amd merely coïncidential. Human nature will always see patterns where there is just random chance.
FACT: Whenever we have a release and there ARE new mobs in it, those mobs appear before the second half of snapshots. i.e. Once the snapshots become more focused on big fixes than on new feature additions, then only minor features may be adde in, and thus, definitely no new mob.
1.8 will me the MapMaker's update or something like that. No new mob, but plenty of commands and NBT tags and special stuff like that.
The only new features for "normal players" will be:
- The 3 new stones (major addition, but only a change to the world generator = this won't impact biomes boundaries);
- For servers compatibility, which usually are often fully or almost fuly world generator, COSTLY crafting recipes for the new stones.
This will be a welcome addition for builders.
- The level system costing "more" EXP per Level (no idea how much more but I don't think it will be 10 times more);
- Enchanting costs 10 times less levels, costs a bit of lapis lazuli, and you get a preview of the 1st enchantment;
- On the Anvil, renaming costs only 1 level and reparing costs only up to 3 levels.
Lots of complainers in this one, but I expect the complaints to die very fast as players will now not only skip the Leather tier, but also skip the unenchanted versions or iron and diamond and go straight to badass enchanted tools and armor rather quickly. Seriously. Even if Levels costs say 5 times more than before (I doubt the change will be that radical), this would still be, overall, twice less EXP to enchant AND much less total enchants needed before getting the enchants you really wanted. Expect a total gain of "playtime before full badass diamond set" of at LEAST a factor of 3, and probably more. To me the main gain is renaming cost, which WAs prohibitive.
- The iron trapdoor (a nice addition, but still a relatively minor).
Fish, of course, would swim around in the ocean and be attracted to fishing poles. When they bite a fishing pole, you right click and they get pulled in. They'd also get scared and swim away if a player gets in the water around them, this is to stop lazy players from just punching them to death rather than fishing. Maybe they could also form schools and migrate around the ocean, this would encourage players to get boats and go around in search of schools of fish (because fishing right now is really boring, you're basically standing in one place and clicking).Birds could serve the purpose of bats (an aesthetic mob with no drops) in the daytime. There could be different kinds, like bluejays, sparrows, and cardinals, and they would basically just fly around and look nice. Maybe they could also have a chance of dropping feathers, but it would have to be a smaller chance than chickens have of dropping feathers, because they should be treated by players as just an aesthetic mob, like bats, rather than being killed for their feathers.Sorry if this is starting to sound like a suggestion thread, but birds and fish mobs have been rumored/planned in the past, and I'm just saying if Mojang were to add them, this would be a good way to do it.Edit: Endermites, and I guess you could consider the new villager types a new mob.
Edit again: Oh, we're also getting rabbits and some kind of sea creature.
Timeless Modding is kinda dead but idk what to put here now
I occasionally make textures/models for random people. Contributed to: Tinker's Construct, Growthcraft, and Animals+
PixelQuest 2, my new 1.10 RPG/rougelike-inspired modpack, is coming soon!
C'mon guys, even a piranha plant would be nice.
Cubic Chunks mod: https://discord.gg/kMfWg9m
Mental Block server: https://discord.gg/AssnrXr
"What is better-to be born good, or to overcome your evil nature through great effort?" -Paarthurnax
A kind of Lycanthropic mob would be neat. One that can change from one form to another.
Like a Werewolf, maybe?
Mummies would be neat as well, maybe a rare stronger variant of a zombie that only appears in Pyramids? Dropping bones and rotten flesh? Maybe a rare chance of dropping gold nuggets and sandstone?
...a mob that spits acid... Maybe a giant lizard mob that sprays acid at targets?
Anyone remember Mr. Friendly? (A enemy cut from Half-Life) The weird thing that literally puked all over you? Something like that.
"And so I go fast. Not because I want to, because no one else will."
-Sanic Hegehog
Yes, more unique hostiles. Not just re-skins. More biome specific mobs too.
Praise be to Spode.
This makes since they really should add in more aggressive mobs. Like pigs and cows should be able to kill you if agitate.They really should make snakes also so when its day time your so safe. It would also be cool for Jeb to add bears to the game.
-quigon313
I'm not talking about biome specific mobs here, which would make any mob automatically "rare" given the quite high number of biomes, but climate specific mobs, for example say a mob that appears only where there is snow (or only in snow climate biomes).
For the "found anywhere" mobs we have only: Zombies, Skeletons (both undead), Spiders, Creepers.
This short list of "mobs you must fight all the time" definitely needs LOTS more variety.
I'd also add common mobs that are elevation-range specific (those could move around freely, but would spawn only within some elevations ranges). You could have mobs that come from the highlands and other mobs that dwell mainly underground ... or more dangerous and unique "but still common" mobs at the diamond-rich lava layers.
In short, no mobs that require you to find that super-rare biome which I also think is weak - adding something in a game that only 1% of your player base will ever get to see isn't such a good idea, but anything to encourage exploration at least a little.
NO! Give me a flying flaming turd but not a GD snake.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
FACT: Whenever we have a release and there ARE new mobs in it, those mobs appear before the second half of snapshots. i.e. Once the snapshots become more focused on big fixes than on new feature additions, then only minor features may be adde in, and thus, definitely no new mob.
1.8 will me the MapMaker's update or something like that. No new mob, but plenty of commands and NBT tags and special stuff like that.
The only new features for "normal players" will be:
- The 3 new stones (major addition, but only a change to the world generator = this won't impact biomes boundaries);
- For servers compatibility, which usually are often fully or almost fuly world generator, COSTLY crafting recipes for the new stones.
This will be a welcome addition for builders.
- The level system costing "more" EXP per Level (no idea how much more but I don't think it will be 10 times more);
- Enchanting costs 10 times less levels, costs a bit of lapis lazuli, and you get a preview of the 1st enchantment;
- On the Anvil, renaming costs only 1 level and reparing costs only up to 3 levels.
Lots of complainers in this one, but I expect the complaints to die very fast as players will now not only skip the Leather tier, but also skip the unenchanted versions or iron and diamond and go straight to badass enchanted tools and armor rather quickly. Seriously. Even if Levels costs say 5 times more than before (I doubt the change will be that radical), this would still be, overall, twice less EXP to enchant AND much less total enchants needed before getting the enchants you really wanted. Expect a total gain of "playtime before full badass diamond set" of at LEAST a factor of 3, and probably more. To me the main gain is renaming cost, which WAs prohibitive.
- The iron trapdoor (a nice addition, but still a relatively minor).
Just your friendly neighborhood living jello humanoid! (It's complicated.)