looking closely it appears as though the villagers will now replant their crops!
Unsure if they also will harvest the crop once it's fully grown (hard to tell in the linked animation if that was them or the player)
I like it. It would help a lot if the Villagers replanted their crops. Still, I'm not so sure how I feel about them harvesting them. I guess we'll have to wait and see how this works out.
I always thought it was silly that you could waltz in, steal their food, and then sell it back to them. Having villagers actually harvest their own crops would make more sense to me.
I always thought it was silly that you could waltz in, steal their food, and then sell it back to them. Having villagers actually harvest their own crops would make more sense to me.
Well, I think it's less selling it back to them than them paying us to harvest it for them. They've got those emeralds they're not using, so why not pay Steve to go out and pick their wheat for them?
For someone who thinks automation is equivalent to item duplication, Jeb is making it surprisingly easy to make fully automatic wheat farms.
I think the major difference here is that wheat is a renewable resource already. Iron and gold, however, are not - or at least, not suppose to be. I think the fact that mobs sometimes drop them combined with the mechanization of mass farming those mobs tends towards the feeling of item duping from the dev team. I can sympathize with that.
1: the villagers start moving the instant the wheat is fully bonemealed, so 90% chance the villagers harvested crops.
2: the wheat falls out, so they dont steal the wheat.
So let me get this straight:
Villagers lose independence and survivability by requiring a trade to be done in order to have a chance to breed.
At the same time, they actually tend to their own farms.
One step forward, one step back.
Notice the type of villagers in that image? They're the "farmer" kind, aren't they? I wonder if only farmer-type villagers will do this, while other villagers will help you in various other ways, such as priests blessing you with potion effects.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Notice the type of villagers in that image? They're the "farmer" kind, aren't they? I wonder if only farmer-type villagers will do this, while other villagers will help you in various other ways, such as priests blessing you with potion effects.
Hopefully only farmers. It would not be a pretty sight to see half of a village path find at once the second wheat grows.
Hopefully only farmers. It would not be a pretty sight to see half of a village path find at once the second wheat grows.
Certainly not, but it would be hilarious, and imprisoning a cult of wheat worshipers in an iron farm feels a little more justifiable than imprisoning innocent natives.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
For someone who thinks automation is equivalent to item duplication, Jeb is making it surprisingly easy to make fully automatic wheat farms.
Hypocrisy at it's finest. It's beautiful isn't it? Regardless if he doesn't back his own word I will take full advantage of it. Even then though it will look nice seeing (hopefully only) farmer villagers harvasting crops for once.
Before Notch removed Jon from the project, we were getting lots of AI updates (and new mobs). I miss Jon.
Very much, same. I'm all for the natural animal/mob board for Minecraft. If you look on the wiki it was revealed he had many plans for ambient mobs and creatures in Minecraft. But like all good things he was plucked too early. It seems like the only ambient creature that really adds to the world will be the bat for now...
(Like I said plenty of times, bats are great mobs; despite being apparently useless. I even got myself a pet bat using a name tag.)
So let me get this straight: Villagers lose independence and survivability by requiring a trade to be done in order to have a chance to breed. At the same time, they actually tend to their own farms. One step forward, one step back.
It puzzles me how the devs think that's a good idea. Jeb's law, schmeb's law. That restriction on already tedious and ineffective form of repopulating stinks. Villages are doomed to death now by zombie invasion without intervention or an update that will save them.
Certainly not, but it would be hilarious, and imprisoning a cult of wheat worshipers in an iron farm feels a little more justifiable than imprisoning innocent natives.
Wheat worshippers...
They're...
Savages! Savages!
Barely Even Human!
They're savages!
Savages!
Squid-faced demons!
We must use them on our farms!
Hypocrisy at it's finest. It's beautiful isn't it? Regardless if he doesn't back his own word I will take full advantage of it. Even then though it will look nice seeing (hopefully only) farmer villagers harvasting crops for once.
Except Jeb never said automation is item duping. He said Mob Farms are item dupers.
Hypocrisy at it's finest. It's beautiful isn't it? Regardless if he doesn't back his own word I will take full advantage of it. Even then though it will look nice seeing (hopefully only) farmer villagers harvasting crops for once.
Sheesh, you sound like even more of an evil scientist than I am, and I unapologetically love iron farms and similar contraptions.
You need to read the conversations in Jeb's tweets, then you'll see your accusations of hypocrisy are baseless. Jeb has always been for automation, provided it's done right. That means having specific blocks and resources that allow you to automate. Tekkit, for example, has mob spawning machines. You just craft the block, catch a mob in a safari net, insert the net into the block, fuel the block with an energy source and mob essence, and it'll start spawning its assigned mob for as long as its power sources allow it to. That's the kind of automation Jeb has always admired. Everything else exploits the game's rules, which can technically be classified as science instead of cheating, but Minecraft is a game that's only 90% bug free and constantly in development, so the rules certain farms rely on are not set in stone.
Rollback Post to RevisionRollBack
Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
https://twitter.com/jeb_/status/425648729111408640
looking closely it appears as though the villagers will now replant their crops!
Unsure if they also will harvest the crop once it's fully grown (hard to tell in the linked animation if that was them or the player)
The beatings will continue until morale improves!
Well, I think it's less selling it back to them than them paying us to harvest it for them. They've got those emeralds they're not using, so why not pay Steve to go out and pick their wheat for them?
The golden age: it's not the game, it's you ⋆ Why Minecraft should not be harder ⋆ Spelling hints
v
I think the major difference here is that wheat is a renewable resource already. Iron and gold, however, are not - or at least, not suppose to be. I think the fact that mobs sometimes drop them combined with the mechanization of mass farming those mobs tends towards the feeling of item duping from the dev team. I can sympathize with that.
I'm with you there. I imagine they'll bring him back on board once Scrolls is out of beta.
...but that's just like, my opinion, man.
1: the villagers start moving the instant the wheat is fully bonemealed, so 90% chance the villagers harvested crops.
2: the wheat falls out, so they dont steal the wheat.
Tweak ALL the things!
Villagers lose independence and survivability by requiring a trade to be done in order to have a chance to breed.
At the same time, they actually tend to their own farms.
One step forward, one step back.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Hopefully only farmers. It would not be a pretty sight to see half of a village path find at once the second wheat grows.
Certainly not, but it would be hilarious, and imprisoning a cult of wheat worshipers in an iron farm feels a little more justifiable than imprisoning innocent natives.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Hypocrisy at it's finest. It's beautiful isn't it? Regardless if he doesn't back his own word I will take full advantage of it. Even then though it will look nice seeing (hopefully only) farmer villagers harvasting crops for once.
Very much, same. I'm all for the natural animal/mob board for Minecraft. If you look on the wiki it was revealed he had many plans for ambient mobs and creatures in Minecraft. But like all good things he was plucked too early. It seems like the only ambient creature that really adds to the world will be the bat for now...
(Like I said plenty of times, bats are great mobs; despite being apparently useless. I even got myself a pet bat using a name tag.)
It puzzles me how the devs think that's a good idea. Jeb's law, schmeb's law. That restriction on already tedious and ineffective form of repopulating stinks. Villages are doomed to death now by zombie invasion without intervention or an update that will save them.
Wheat worshippers...
They're...
Savages! Savages!
Barely Even Human!
They're savages!
Savages!
Squid-faced demons!
We must use them on our farms!
Savages! Savages!
Barely Even Human!
Except Jeb never said automation is item duping. He said Mob Farms are item dupers.
Sheesh, you sound like even more of an evil scientist than I am, and I unapologetically love iron farms and similar contraptions.
You need to read the conversations in Jeb's tweets, then you'll see your accusations of hypocrisy are baseless. Jeb has always been for automation, provided it's done right. That means having specific blocks and resources that allow you to automate. Tekkit, for example, has mob spawning machines. You just craft the block, catch a mob in a safari net, insert the net into the block, fuel the block with an energy source and mob essence, and it'll start spawning its assigned mob for as long as its power sources allow it to. That's the kind of automation Jeb has always admired. Everything else exploits the game's rules, which can technically be classified as science instead of cheating, but Minecraft is a game that's only 90% bug free and constantly in development, so the rules certain farms rely on are not set in stone.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.