Remember fellows that it isn't a choice between the Plugin API being worked on, or the Redstone improvement being worked on, or the rendering engine being worked on. It's all happening in stages, so nothing is being sacrificed for something else.
Grum is working on the new client with his team of volunteers, and that's his specific job at the moment, while EvilSeph is working on the official bug tracker. Those two things are key to continuing with the Plugin API, something still very much in the planning stages where it should be, as great code comes from great planning and early documentation.
Since there is a lot of behind-the-scenes work going on, Jeb and Dinnerbone are biding time for the community by working on things that we can physically use and play around with (since in the end it is a game). More people were hired on to the team for that exact reason, so that there wouldn't be months and months of no actual content. Now the team can be partitioned to important and fun work can co-exist.
I would welcome a few new helper blocks. The most complicated thing I can consistently manage without help are automatic melon farms and closely related. I'm always trying to learn more but it's such a steep learning curve.
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Under no circumstances do I want villagers building ugly little houses in my world. That's my job. Link Removed
Screw all this, I just want some way to easily make circles in minecraft without having exit the world Im working it!
Like say...
/create circle 50 (radius) [block id]
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http://www.youtube.com/user/aethertech If you have a redstone question - don't be afraid to ask it. If you are to afraid to ask it on the forums, send me a private message.
I can already see it. the 'Redstone update' will turn into the redstone dumbification - and that is not even a word. there will just be blocks for logic gates, bud blocks, T-flip flop blocks; it honestly sounds as though it will be terrible. Removing the BUD mechanic will surely happen, swhich is very sad - especially because Jeb did announce (a very long time ago) that because the exploit was so useful, it would be considered a feature rather than a bug.
The BUD switch is pretty darn important as it allows for all kinds of things that would be difficult, unreliable, or downright impossible without. Jeb noted that he wants to keep them in, but isn't sure how to go about it.
As for the rest of the update, it's all interesting, but still a little "mehhh". Not really seeing anything new that outweighs the loss of BUDs, other than the rail overhaul. Dem allocators will take farming to a new level (and annoy many server owners, as players will have farms running 24/7).
@bobri: I don't think it will go *that* far, but I will admit that I hope not much is added. A redstone block perhaps, but not much more.
@bobri: I don't think it will go *that* far, but I will admit that I hope not much is added. A redstone block perhaps, but not much more.
Ohh...redstone block, i could go for that. a compact way to store redstone in chests and (hopefully) a new and interesting way to power blocks in a way similar to redstone wire.
I'm also loving the 'allocator', capacitor and light sensor. I love the idea of new sensors and input devices, and just don't like the idea of dumbing down the way that the information is processed - by addling logic gates blocks, ect.
Assuming they don't remove my T-Flip Flops and BUD Switches completely from the game, and turn them into Redstone Blocks (sort of like Technic/Tekkit has done), then it'll be fine. I'm hoping to see Redstone Blocks and Command Blocks working together, in ways that are next to impossible right now, without mods.
The rest of this conversation holds no interest for me. Carry on.
Assuming they don't remove my T-Flip Flops and BUD Switches completely from the game, and turn them into Redstone Blocks (sort of like Technic/Tekkit has done), then it'll be fine. I'm hoping to see Redstone Blocks and Command Blocks working together, in ways that are next to impossible right now, without mods.
The rest of this conversation holds no interest for me. Carry on.
One cannot simply, post in a topic, and then deem it unworthy of further interest to thyself.
Just want to note that the number of people who voted in that poll is less than 1% of even just the people who registered on these forums. The sample size is too small to realistically assume the opinions of everyone else. And there are more than 4 times as many people who have bought Minecraft as there are people on these forums. It also doesn't help that the topic, due to it's name, is probably naturally biased towards people who don't like the new terrain, so there's probably plenty of people who see the topic but just don't care about it to even open it, let alone vote.
And there are also plenty of people who do have some mild interest about the topic and open it up anyway.
Back in topic, a redstone update wouldn't be too bad; I'm mostly just sick of Mojang delaying the terrain (and thinking that sliders are the answer). The only reason i'm not happy about the update is because the damn terrain has been around for so long and it appears that Mojang is more interested in making random crap (in this case it's less random) than they are in fixing important issues.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I've got to be honest, a redstone update doesn't thrill me. I don't know what Mojang are trying to do. People who don't use redstone are going to continue to not use redstone.
Some BUD switches might go away, but if I know anything about the Minecraft community, someone will find a new exploit. But really, I don't think a Universal BUD switch is a good idea. Block updates are supposed to be behind the scenes and in the background. And a lot of different things can cause a block update. How are we supposed to explain why they all affect a BUD switch in the same way?
Far from making redstone simpler and more accessible, I think the whole variable signal idea is going to go over most people's heads. Who put redstone nerds in charge of this game anyways?
Terrain: I'm generally pretty happy with what we have now in Large Biomes. I like looking at variant biomes mods, of which there are now several. I may have voted in one terrain poll or maybe two, but I can't vote in all of them, so I'm one of the people whose opinion doesn't get registered there.
Making SMP smoother doesn't interest me. I play on SMP maybe 25% of the time. And I was burned when 1.3 crapped all over SSP.
The modding API is the one thing I'm looking forward to most, but also dreading. I'm worried that the API will be more restrictive than what we have now. I'm also worried that there will be a glut of garbage mods, but worse than that, that there will be a ton of mods that make the game easier.
And no mention of enchanting? The whole enchanting system is pretty lousy.
Stuff I've been wishing for forever: infinite height and depth, vehicles made out of blocks (like ships and stuff), and a horse to ride.
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I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
Honestly a great majority of people will finally be happy that they are revamping redstone. I for one will be anticipating this update counting down the days until it arrives.
(P.S: End December-Early January is the release zone.)
Okay lets stop working on what is causing the most lag on servers so we can work on how pretty this mountain. No.
Terrain will come in time, right now its more than adequate for most players. Terrain doesn't cause massive lag. Lighting, rendering, redstone, and a slew of other things do. Terrain IS NOT worth workin on right now. However setting up the scaffolding for a future generator (the sliders) is.
I need to stop coming to these forums. Just annoying anymore to see poeple so adamant that their opinion is right when they obviously have no idea how game development works.
Anyone who thinks mojang is "ruining minecraft" or "wasting time adding useless stuff" is a damn fool.
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Don't play vanilla? You don't know **** about minecraft.
[...] Mojang hasn't done any long-lasting improvements to the terrain in over a year. [...]
Except for adding jungles and hill-type biomes in 1.2 back in March and more tweaks in 1.3 in August. Which were less than a year ago. "Over a year ago" would mean back in the Beta 1.8 days.
[...] You cannot deal with a broken system (terrain) without using mods (short term solutions to a by now VERY long-term problem). [...]
I don't see anything wrong with the terrain EXCEPT after the 1.2 upgrade when the generator was majorly changed to add in Jungle biomes, so you get harsh borders because the old seed produces different biomes when exploring new chunks.
http://www.youtube.com/user/aethertech If you have a redstone question - don't be afraid to ask it. If you are to afraid to ask it on the forums, send me a private message.
If you base your machine on a glitch, don't expect it to work forever.
This is something of a half truth. While there are computers and the like which choose to make use of BUDs, the main use of said glitch has been for accomplishing tasks that would literally be impossible otherwise.
Further, you could say the same for legitimate parts of the game. "If you base your machine on repeaters, don't expect it to work forever". Why? timings are going to change too. Legitimate builds that don't use bugs are going to be broken as well.
In fact, for a while, BUDs were a more reliable part of the game than pistons, simply because Jeb had no plans of removing them, yet changed the time it takes for pistons to extend.
I for one am excited about the prospect of new doodads/detector thingies/legit replacements for useful glitches to play with (though the change to how texture pack terrain is organized is even more awesome sounding. Who can argue with easy-to-implement block animations?).
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Quote from SuperZac »
Quote from Syncronyze »
WOAH, WAIT. Our eyes take pictures? Please tell me I can recover these pictures from another person.
You have to stick a thumb drive up their nose, drag and drop the pictures onto it, and then load them through your ear.
I agree that the terrain generation could be vastly improved. But I also don't think that pre-1.8 terrain was better in any way. The randomness it presented was nice in a first glance, but it was also the factor that made everything "the same", after all the number of variables used in it's randomness was very limited.
The presence of biomes was a step in the right direction IMO. But again the randomness within every biome, and between biomes itself is also very limited. So after beta we ended up with (a few) small different islands of "the same" stuff.
Why it's randomness must be so limited? That is what should be worked on (after the bugfixes of course).
All the variables used in the random factor inside each biome should also be extended (with a chance) to be applied to all other biomes, with the only limitations being the logical aspects like temperature and height.
With the current biome generation we cannot have forests in extreme hills (x-hills). We cannot have x-hills overhanging/crossing other biomes. No x-hilly taigas or deserts. (maybe I'm mistaken on one of these, but my point stands).
Anyone who watches a video of Biomes O' Plenty will understand what I'm talking about. Now add to all those biomes an increased chance of randomness (taking features of other biomes) and you will have a genuinely interesting world.
A redstone update is fine with me. Although I would enjoy some more tweaks to the terrain, I have gotten tired of starting a new map to see those changes. Redstone updates, bug fixes, and Modding API mean I can keep my map a little longer without feeling pressure to start anew.
Specifically with Redstone, it would be cool if they can introduce some new features that help us compact down existing circuits. Learning the types has an element of fun to it, but it does get annoying when you want a door to operate a certain way that requires a 100 block (x,y,z) circuit. I like that we have things like repeaters. A few more gadgets like that would be cool!
People would protest, yadda, yadda, yadda, causing mojang to get sued most likely again.
Grum is working on the new client with his team of volunteers, and that's his specific job at the moment, while EvilSeph is working on the official bug tracker. Those two things are key to continuing with the Plugin API, something still very much in the planning stages where it should be, as great code comes from great planning and early documentation.
Since there is a lot of behind-the-scenes work going on, Jeb and Dinnerbone are biding time for the community by working on things that we can physically use and play around with (since in the end it is a game). More people were hired on to the team for that exact reason, so that there wouldn't be months and months of no actual content. Now the team can be partitioned to important and fun work can co-exist.
Link Removed
Like say...
/create circle 50 (radius) [block id]
If you have a redstone question - don't be afraid to ask it. If you are to afraid to ask it on the forums, send me a private message.
As for the rest of the update, it's all interesting, but still a little "mehhh". Not really seeing anything new that outweighs the loss of BUDs, other than the rail overhaul. Dem allocators will take farming to a new level (and annoy many server owners, as players will have farms running 24/7).
@bobri: I don't think it will go *that* far, but I will admit that I hope not much is added. A redstone block perhaps, but not much more.
Ohh...redstone block, i could go for that. a compact way to store redstone in chests and (hopefully) a new and interesting way to power blocks in a way similar to redstone wire.
I'm also loving the 'allocator', capacitor and light sensor. I love the idea of new sensors and input devices, and just don't like the idea of dumbing down the way that the information is processed - by addling logic gates blocks, ect.
The rest of this conversation holds no interest for me. Carry on.
One cannot simply, post in a topic, and then deem it unworthy of further interest to thyself.
And there are also plenty of people who do have some mild interest about the topic and open it up anyway.
Back in topic, a redstone update wouldn't be too bad; I'm mostly just sick of Mojang delaying the terrain (and thinking that sliders are the answer). The only reason i'm not happy about the update is because the damn terrain has been around for so long and it appears that Mojang is more interested in making random crap (in this case it's less random) than they are in fixing important issues.
Some BUD switches might go away, but if I know anything about the Minecraft community, someone will find a new exploit. But really, I don't think a Universal BUD switch is a good idea. Block updates are supposed to be behind the scenes and in the background. And a lot of different things can cause a block update. How are we supposed to explain why they all affect a BUD switch in the same way?
Far from making redstone simpler and more accessible, I think the whole variable signal idea is going to go over most people's heads. Who put redstone nerds in charge of this game anyways?
Terrain: I'm generally pretty happy with what we have now in Large Biomes. I like looking at variant biomes mods, of which there are now several. I may have voted in one terrain poll or maybe two, but I can't vote in all of them, so I'm one of the people whose opinion doesn't get registered there.
Making SMP smoother doesn't interest me. I play on SMP maybe 25% of the time. And I was burned when 1.3 crapped all over SSP.
The modding API is the one thing I'm looking forward to most, but also dreading. I'm worried that the API will be more restrictive than what we have now. I'm also worried that there will be a glut of garbage mods, but worse than that, that there will be a ton of mods that make the game easier.
And no mention of enchanting? The whole enchanting system is pretty lousy.
Stuff I've been wishing for forever: infinite height and depth, vehicles made out of blocks (like ships and stuff), and a horse to ride.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
(P.S: End December-Early January is the release zone.)
Terrain will come in time, right now its more than adequate for most players. Terrain doesn't cause massive lag. Lighting, rendering, redstone, and a slew of other things do. Terrain IS NOT worth workin on right now. However setting up the scaffolding for a future generator (the sliders) is.
I need to stop coming to these forums. Just annoying anymore to see poeple so adamant that their opinion is right when they obviously have no idea how game development works.
Anyone who thinks mojang is "ruining minecraft" or "wasting time adding useless stuff" is a damn fool.
Except for adding jungles and hill-type biomes in 1.2 back in March and more tweaks in 1.3 in August. Which were less than a year ago. "Over a year ago" would mean back in the Beta 1.8 days.
I don't see anything wrong with the terrain EXCEPT after the 1.2 upgrade when the generator was majorly changed to add in Jungle biomes, so you get harsh borders because the old seed produces different biomes when exploring new chunks.
that is all.
If you have a redstone question - don't be afraid to ask it. If you are to afraid to ask it on the forums, send me a private message.
This is something of a half truth. While there are computers and the like which choose to make use of BUDs, the main use of said glitch has been for accomplishing tasks that would literally be impossible otherwise.
Further, you could say the same for legitimate parts of the game. "If you base your machine on repeaters, don't expect it to work forever". Why? timings are going to change too. Legitimate builds that don't use bugs are going to be broken as well.
In fact, for a while, BUDs were a more reliable part of the game than pistons, simply because Jeb had no plans of removing them, yet changed the time it takes for pistons to extend.
The presence of biomes was a step in the right direction IMO. But again the randomness within every biome, and between biomes itself is also very limited. So after beta we ended up with (a few) small different islands of "the same" stuff.
Why it's randomness must be so limited? That is what should be worked on (after the bugfixes of course).
All the variables used in the random factor inside each biome should also be extended (with a chance) to be applied to all other biomes, with the only limitations being the logical aspects like temperature and height.
With the current biome generation we cannot have forests in extreme hills (x-hills). We cannot have x-hills overhanging/crossing other biomes. No x-hilly taigas or deserts. (maybe I'm mistaken on one of these, but my point stands).
Anyone who watches a video of Biomes O' Plenty will understand what I'm talking about. Now add to all those biomes an increased chance of randomness (taking features of other biomes) and you will have a genuinely interesting world.
Specifically with Redstone, it would be cool if they can introduce some new features that help us compact down existing circuits. Learning the types has an element of fun to it, but it does get annoying when you want a door to operate a certain way that requires a 100 block (x,y,z) circuit. I like that we have things like repeaters. A few more gadgets like that would be cool!