Neither is terrain. You only think it is. Just as those that work heavily with redstone feel fixing issues with redstone mechanics are a priority.
How so? Please provide statistical citations showing that "a little less than 80%" of the community is somehow having huge issues related to the current terrain generator. Gladly, but you'll have to wait until an admin re-adds the poll again; just look at this poll on the thread and extend the numbers to the total number of accounts. And, before you say anything about the numbers being bad for some odd reason, remember that everyone who enters the discussion forum has an equal chance of seeing the thread. Of course such information is not forthcoming because the statistic is a fabrication derived solely from an opinion and a few people that happen to agree with it,
Basically, you are a fanatic; you have a fanatic devotion to the idea that Minecraft's terrain is broken. Like many of the others in the "fix the terrain generation" thread, you seem to think this is a huge issue. Resorting to petty namecalling, eh? I may be a "fanatic" but you cannot deny that it is an important issue. After all, even if I am a so-called fanatic, i've seen countless threads criticizing the new generator and countless posts in the "what do you want to see in 1.5?" sort of threads which ask for an improved generator. I haven't seen a single thing on improving redstone. It's not. But it is. Have you seen anyone complaining about how the redstone system is broken? I haven't, but i've seen a lot more complaining about terrain. Can it be improved? Of course it can. The fact of the matter is that the entire thing is subjective. Common citations are things like Gravel beaches being in older versions. Wow. We can't have beaches that use one of the blocks they used to use. The entire generator is ruined! You're talking about one thing in an entire broken system. I personally didn't care much for gravel beaches; sure, now I miss them a little, but I wouldn't care if they weren't added in a new generator. What I care about is the lack of good structures and the lack of variation. Gravel beaches do not make or break a generator. A lack of height variation, among things like bad underwater bedding, predictability, and three-block biome transitions can and do break the generator.
Many of those purporting the superiority of the older terrain seem to paint Alpha or Beta it as a magical time where everything was great. That may be true, but have you seen anyone painting the new terrain in a good light? Same arguments took place for those updates. I even found a thread about a person complaining that a new version of infdev "destroyed" terrain generation. I believe that early Infdev did indeed have sucky terrain. Was he referring to the one with obsidian walls and brick pyramids? However, Terrain gen has always been a sticking point, and people, like yourself, will simply never be happy with terrain gen, so why the hell should they bother appeasing you or those of the same ilk's requests? Simply put, because we're the majority. Besides, the suggested generator would appease nearly everyone since it would contain the good elements from both the beta and current generators and the bad elements from neither. They'll just end up implementing it "wrong" (in your eyes) or use the wrong shape or they'll do something unthinkable like make biomes actually have some consistency with one another, rather than having randomized heightmaps. Are you talking about making every biome the same? Yeah, that's what KILLS this generator, not what glorifies it. It's been a problem for quite some time, for examplethesethreads of complaints. First one: bugfix (yes, bugs do exist and they did exist before). Second: Referring to the current generator (that sort of terrain was promised for 1.8, instead we got crap). Third: Fair point, but the poster likes most aspects of the terrain; they just have one problem with a specific feature (whereas we have problems with every part of the terrain except for rivers). Fourth: User likes current terrain but feels it could be more realistic, and thus adds erosion and a slightly different biome placement system. Fifth: OP sees no problems with the terrain, and everyone generally agrees that they like the new beta terrain. Sixth: Fair point, but the terrain was actually changed to reflect that (alpha produces less jagged terrain than late infdev). All through various versions. Some of which go back to INFDEV. INFDEV. And the arguments could practically be copy pasted and find-replaced and be word for word a description of the current "complaints" with the terrain generation. Not really. The first involved a bug with the terrain, which was fixed. The sixth thread had people who also had problems with the terrain, but unlike now that terrain was indeed fixed. The second is referring to the current generator, and thus has a similar argument. The rest of the people on those threads seem to like the terrain, although it is known that there are some people who prefer alpha terrain and some who prefer beta.
Obviously, players can hold the opinion that "it sucks now" but it comes to a point, where you keep looking back, and you keep finding people making the exact same arguments that "it used to be better" going all the way back to Infdev, that you start to realize, that no matter what they do to the terrain generation, there will be people that seem to find "problems". That's fine; they can post their problems in threads. Like the one about the terrain gen that is currently around. Then you take another look and realize that in most scenarios, the problems were fixed and people eventually became happy with the terrain. Notice how most of the people who found problems with the terrain had problems with the earlier terrain versions; eventually, those kinks were ironed out and you got the 1.7.3 generator where nobody complained. Then comes along 1.8 and the generator nobody really asked for that spawned threads containing hundreds of pages and thousands of replies of people who dislike it. And guess what? In the old versions, the generator was fixed. Now, it was not.
But what is impossible to stand. The one thing that absolutely, positively es me off, personally? When people practically GO OUT OF THEIR WAY to mention the problems they have. This thread is about 1.5. Your FIRST comment is about "oh no they aren't fixing the terrain generation" well, no, because aside from yourself and a few million mentally atrophied cohorts of yours, not many people really think it's broken. If you mean roughly 1,600,000 people out of 8,000,000, then yes. Not many people think it is broken. Certainly it can be improved vastly, but few people really feel compelled to mention it in almost every single thing they post, derailing threads and almost purposely evoking replies like this one. First of all, I was not derailling the topic; the topic is about the focus of 1.5, and IMO the focus should not be on redstone. Fact is that there has ALWAYS been a set of people that have complained about the terrain generation. Back in 2010, somebody posted a suggestion to overhaul the terrain generation- which interestingly suggests the very overhaul- and many of the features of the overhaul- that was performed for the 1.8 update. Methinks you're quite mistaken. Let me break it down.
-First stage of the generator produces general areas similar to 1.8. You'd be correct in that the idea was similar... assuming the only think the generator did further was label all mountains as EH and all non-mountains as a random biome. This is only the first stage out of four, mind you. Also keep in mind that he is aiming for realism; the current generator is NOT realistic. While this places mountains and "rifts" in realistic locations that would follow teutonic plates realistically, Minecraft nowadays does not do that. Mountains in Minecraft form clusters of blobs in EH biomes that do not mimic mountain chains at all. Furthermore, all landmasses in Minecraft nowadays are fairly circular and bloblike; the suggested landmasses would have no specific form (as in, one could form a circular blob while one would form a thin snaky landmass while a third would form something like the Americas and so on and so forth). Hell, even ravines (rift equivalents) have no realistic placement and are in fact just randomly placed, as opposed to the anti-mountains that would otherwise form in the suggestion.
-Second stage of the generator plops down all of the things that the terrain would normally have. You know, things like grass, trees, dirt, gravel, ores, and the recognizable landscapes of Minecraft, such as plains and hills in various locations. The sort that doesn't exist any more because of all the forced elevation.
-Third stage speaks of erosion. I might as well not even bother talking about erosion, as erosion simply DOES NOT EXIST in the current generator. Sure, it never did, and any vague bits of it are in the current generator, but rivers can flow completely across flatlands and don't care where they go. The suggested rivers would exist in realistic locations.
-Fourth stage just places a sea level based on mountain locations. Sea level was static in every version (though it did undergo a slight change from 1.7.3 to 1.8.2).
The very things being complained about today- such as localized heightmap variations Stop kidding yourself, variation is next to nonexistant in this generator- are the same things that were suggested in that thread.
If anything, that suggestion speaks of the Dwarf Fortress generator, which is a completely different beast (it isn't as fantastic as 1.7.3's generator, but it's capable of producing interesting landscapes and simulates erosion). Release 1.4.5 Minecraft generation does not follow that it all; it just places biomes in random areas (placing X-hills in it's respective biome, mushroom islands in oceans, rivers in random land biomes, and keeping land biomes close to eachother) and does not simulate erosion in the slightest.
Comments in bold.
@Strotting, the topic is about the theme and focus of 1.5 being announced. I'm stating how the focus shouldn't be on this, but rather on something that should be a much higher priority that should have been done at least nine months ago. It's related.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Redstone update?
Cool, this might make me want to use it.
If it simplifies circuits, I'm for it.
I've seen some of the things that I'd love to make...
The circuits are so complex that I know I'll never build them.
I hope they add the Allocator in with this update.
Finally. I'll bet that this will get a lot more people into redstone because if there is an Item, or easy method, to do some of the Harder to make, but sometimes necessary gates and circuits. This will also allow us to maybe make all our redstone builds a bit smaller and more reliable, in some cases. Can't Wait although, Now they need to fix Transportation.
Redstone is more important than the terrain in my opinion. The terrain we have now is perfectly fine, whereas the mechanics for redstone are really old and could use some polishing and cleanup. Redstone should be expanded in its function, and bugs such as the BUD switches should be given a vanilla and legitimate method to be created. I can't wait to see what Jeb does with it.
I will laugh if they completely remove BUD switches and not add an alternative. I just want the bugs that are visible to every player to be fixed - lighting and rendering.
Just want to note that the number of people who voted in that poll is less than 1% of even just the people who registered on these forums. The sample size is too small to realistically assume the opinions of everyone else. And there are more than 4 times as many people who have bought Minecraft as there are people on these forums. It also doesn't help that the topic, due to it's name, is probably naturally biased towards people who don't like the new terrain, so there's probably plenty of people who see the topic but just don't care about it to even open it, let alone vote.
Terrain has already been stated in a future update guys. Multiple times.
The technical aspects are more important than terrain for the moment. Things like sliders and the new rendering engine.
Redstone is also a huge source of lag in servers, hence the update. Terrain probably wont be until 1.7 or 8, since I also expect the API to get work on first.
Not to mention that while all this is happening they are still adding fun new features every update so we don't get too bored.
Not too bad for a tiny company in sweden right?
Rollback Post to RevisionRollBack
Don't play vanilla? You don't know **** about minecraft.
Any additions , corrections and bug fixes to the standard game , are far more important then anything else period . Fixes to redstone sound good to me , I have several working portcullis and other redstone devices in my towns . I have only ever used a bud switch in my town to power my town lights to turn on at night and off in the daytime...if they break that , no big deal to me , but an actual redstone budswitch would be cool . I would love to see further additions to the minecart rails , like selectable power rails , that you could click on 40%,60%,80%,100% power like the redstone switches . But would effect speed boost and brake power of the block . Would be much better for ride making...
I could care less about the mod api , 95% of mods are pure crap anyways...but yeah , they have already put in lots of time leading to it eventually working . Terrain could use some work , but hardly broken...and dinerbone did state that the sliders have to be added in before they can begin any work on actually improving the terrain generator . If any of thats true or not , they are atleast , looking into it .
Since there are a number of players that have chosen a fanatical stance on both of those subjects , they should add them in and charge money for them . They had stated not all future additions to the game would be free , $2-$5 each sounds about right . If for nothing , all the ing , crying and moaning about it from both those groups of people...
Do it Mojang , you know you want to...
It would be great if they incorporated some of Redpower's logic gates. That would be EPIC! And I hope they keep the same style of redstone blocks (the repeater style).
I'm hopeing that after the redstone they put full effort to the api but when it comes to Bug fixing or Terrain I would choose Bug fixing. I can honestly say that through all the updates I have been through beta 1.6-current I love the terrain generation and to me it doesnt really need "fixing" Almost every update weather it applies a new generation or not somebody complains "The terrain suxz fix it pl0x" and I am glad Mojang is able to ignore them and contiune to squash bugs and add new things. I would love to see the new redstone mechanics as I have built my fair share of redstone things and it does need fixing. Those are my two cents. CHEERS.
Comments in bold.
@Strotting, the topic is about the theme and focus of 1.5 being announced. I'm stating how the focus shouldn't be on this, but rather on something that should be a much higher priority that should have been done at least nine months ago. It's related.
Cool, this might make me want to use it.
If it simplifies circuits, I'm for it.
I've seen some of the things that I'd love to make...
The circuits are so complex that I know I'll never build them.
I hope they add the Allocator in with this update.
I'm not sure if they are coming this update, but regardless they are not the answer. Helpful, yes, but after a while it'll be X-hills all over again.
Let's see if I can start a chain reaction here. Merry Christmas, your gift is a ton of new redstone gadgets.
Praise be to Spode.
I've come to no longer expect things from this game. .-.
Just want to note that the number of people who voted in that poll is less than 1% of even just the people who registered on these forums. The sample size is too small to realistically assume the opinions of everyone else. And there are more than 4 times as many people who have bought Minecraft as there are people on these forums. It also doesn't help that the topic, due to it's name, is probably naturally biased towards people who don't like the new terrain, so there's probably plenty of people who see the topic but just don't care about it to even open it, let alone vote.
The technical aspects are more important than terrain for the moment. Things like sliders and the new rendering engine.
Redstone is also a huge source of lag in servers, hence the update. Terrain probably wont be until 1.7 or 8, since I also expect the API to get work on first.
Not to mention that while all this is happening they are still adding fun new features every update so we don't get too bored.
Not too bad for a tiny company in sweden right?
I could care less about the mod api , 95% of mods are pure crap anyways...but yeah , they have already put in lots of time leading to it eventually working . Terrain could use some work , but hardly broken...and dinerbone did state that the sliders have to be added in before they can begin any work on actually improving the terrain generator . If any of thats true or not , they are atleast , looking into it .
Since there are a number of players that have chosen a fanatical stance on both of those subjects , they should add them in and charge money for them . They had stated not all future additions to the game would be free , $2-$5 each sounds about right . If for nothing , all the ing , crying and moaning about it from both those groups of people...
Do it Mojang , you know you want to...
LONG LIVE THE BUD SWITCH!