After experimenting in creative mode for a bit after getting the 1.8 update, I noticed that torchlight strangely imposes orange/sepia shading on surfaces at the limit of the light radius.
I am aware that this is a new feature of the lighting system, and I understand some people having an appreciation for it.
However, I personally don't find it visually pleasing and was led to believe that modifying the new normal_light.png in the environment folder (which displays the lighting color scheme) would change this effect to something to my taste.
The problem is, though, that when ever I change this file, either in a texture pack or directly in the minecraft.jar, nothing changes.
My question is, what function does the new normal_light.png serve, and if it does indeed determine the lighting color scheme, how can one go about changing it to actually effect in-game lighting color?
I am aware that this is a new feature of the lighting system, and I understand some people having an appreciation for it.
However, I personally don't find it visually pleasing and was led to believe that modifying the new normal_light.png in the environment folder (which displays the lighting color scheme) would change this effect to something to my taste.
The problem is, though, that when ever I change this file, either in a texture pack or directly in the minecraft.jar, nothing changes.
My question is, what function does the new normal_light.png serve, and if it does indeed determine the lighting color scheme, how can one go about changing it to actually effect in-game lighting color?