Edit 2: I'm starting to think having the endermen cooperate with each other, including all aggroing at once, might be the best way to make them more powerful in combat. You can't look at them all at once...
This would be the single most epic thing ever in all of video gaming... You look out and trigger one Endermen, and suddenly find three of them staring at you with their mouths agape, and seconds later... well... that's all she wrote.
This would be the single most epic thing ever in all of video gaming... You look out and trigger one Endermen, and suddenly find three of them staring at you with their mouths agape, and seconds later... well... that's all she wrote.
The reaction I would want someone to get the first time they see them is "Hey, these guys don't look so bad. Awww, they've got such a cute little house going there! Hey, why are they all loo- Oh. *Mauled by endermen*"
EDIT: Also, they should have higher health, not higher damage. I'm thinking four or five (six?) hits with a diamond sword on hard, and more teleporting!
I like the more health idea, rather than more attack. It would make their fights last longer (so they can abuse their teleport spamming better). I still think they should not be able to move blocks while it is completely out of a player's control however.
Also, has anyone seen user created adventure/rpg maps. Endermen will be capable of destroying the clever user created mechanisms/traps/dungeons before you get to them. And just testing those maps will cause blocks to be misplaced.
Rollback Post to RevisionRollBack
When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
I would like to see them abuse their teleportation, I'd like to see them build things, and I'd like them not to touch anything player placed, as well as a boost of about 4 hearts in health.
Seems easy enough.
One interesting thing I find though, people don't complain as much when a creeper blows up a portion of their house, but if an ender snags a few bits of their stuff they freak out.
I myself find such antics adorable, and easily fixed. All I really care about is an audio update, when they open their mouths I want to hear their blood curdling screech, I want them to add atmosphere.
Simple... If creepers blew up out of reach from me, I would "freak out" too. Imagine comming out of your mine, to discover that the whole landscape was filled with holes in the grown made by creapers.
That would be worse, but it is the same general problem. It's simply griefing.
When a creeper blows up now, it is frustrating. But it is also my fault for not being careful. You can't blame the player for not having eyes all of the place. Seriously... Endermen are like bullies, they drop out of school and draw pictures of genitalia on bus stops and concrete walls. They are no use... like, at all!
Simple... If creepers blew up out of reach from me, I would "freak out" too. Imagine comming out of your mine, to discover that the whole landscape was filled with holes in the grown made by creapers.
That would be worse, but it is the same general problem. It's simply griefing.
When a creeper blows up now, it is frustrating. But it is also my fault for not being careful. You can't blame the player for not having eyes all of the place. Seriously... Endermen are like bullies, they drop out of school and draw pictures of genitalia on bus stops and concrete walls. They are no use... like, at all!
Creepers are just nervous.
Idea 1 was a way to limit the areas where they would "work", and there may be ways to make them take blocks in an organized way, like hollowing a small cave into the side of a hill or something. They could even "stop" when they were finished building, or dismatel structures they'd already built for materials and space.
Endermen are different, because they need not be hostile towards you when they 'grief'. They just go 'bout picking up and placing blocks as they please.
They avoid lit areas, do they not? Just drop a few torches.
They avoid lit areas, do they not? Just drop a few torches.
That only prevents them from destroying your work, besides it wrecks spawners. What about the sorroundings? Are you suggesting to place torches all over my world, to prevent endermen? I don't want all the land randomized by endermen... And I also want the other mobs.
That only prevents them from destroying your work, besides it wrecks spawners. What about the sorroundings? Are you suggesting to place torches all over my world, to prevent endermen? I don't want all the land randomized by endermen... And I also want the other mobs.
The also don't avoid lit areas. They can cover an alarming amount of ground in one night, especially in flat areas.
3) Have endermen respect your stuff...
.... But only as long as you respect theirs. If you mess with there buildings, they will take blocks out of yours to repair them. If you build too close to (or on top off) there stuff, they'll tear down your buildings.
Edit: The reason I don't want to completely prevent them from moving your blocks is to provide more incentive to build around them, instead of plowing over them. Endermen systematically taring your structure should be the "scarry" threat, because nothing is going to match the creeper in combat without becoming a "boss" monster. But it needs to be avoidable- Like notch said, it's worse knowing that you are responsible for a disaster. It adds some of the challenge that people are complaining is missing from this mob by requiring a bit more planing and some careful observation before you start building.
I'd rather have the opposite: they only try to grief your building (If they appear to spawn near/in your buildings, I would not want them to spawn 150 blocks away and run straight to your house). This way they don't ruin the landscape.
I think Endermen should flock towards a nearby cave when the night nears it's end. All Endermen in the area should ideally go to the same cave and wait in it during the day. While waiting, they should always face the player so that you can see their eyes. Would be creepy to go towards a cave and see loads of Enderman eyes staring at you, wouldn't it?
If that happened, it'll probably be like extra scary cos I made dem have blank white eyes lol.
example(s):
Who the Hell are you player?
You again...
COME HERE AND WE SHALL TEEAAABAG AND LOOOOT UR ORE!!
I'd rather have the opposite: they only try to grief your building (If they appear to spawn near/in your buildings, I would not want them to spawn 150 blocks away and run straight to your house). This way they don't ruin the landscape.
Well, the idea is to make them more creepy by having the player cause the greifing to happen in the first place. I suppose if you built your buildings in their "Territory" they might retaliate.
This would be the single most epic thing ever in all of video gaming... You look out and trigger one Endermen, and suddenly find three of them staring at you with their mouths agape, and seconds later... well... that's all she wrote.
The reaction I would want someone to get the first time they see them is "Hey, these guys don't look so bad. Awww, they've got such a cute little house going there! Hey, why are they all loo- Oh. *Mauled by endermen*"
I like the more health idea, rather than more attack. It would make their fights last longer (so they can abuse their teleport spamming better). I still think they should not be able to move blocks while it is completely out of a player's control however.
Also, has anyone seen user created adventure/rpg maps. Endermen will be capable of destroying the clever user created mechanisms/traps/dungeons before you get to them. And just testing those maps will cause blocks to be misplaced.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
Simple... If creepers blew up out of reach from me, I would "freak out" too. Imagine comming out of your mine, to discover that the whole landscape was filled with holes in the grown made by creapers.
That would be worse, but it is the same general problem. It's simply griefing.
When a creeper blows up now, it is frustrating. But it is also my fault for not being careful. You can't blame the player for not having eyes all of the place. Seriously... Endermen are like bullies, they drop out of school and draw pictures of genitalia on bus stops and concrete walls. They are no use... like, at all!
Creepers are just nervous.
Idea 1 was a way to limit the areas where they would "work", and there may be ways to make them take blocks in an organized way, like hollowing a small cave into the side of a hill or something. They could even "stop" when they were finished building, or dismatel structures they'd already built for materials and space.
They avoid lit areas, do they not? Just drop a few torches.
No. I had one wander into a house in the village I'm living in (I left the door open and it pulled the block above it out.)
It's been in there for a while...
Note: I lit the inside of all of the buildings because the village spawned on a small hill, so many of the houses have their windows buried.
I LOL'D SO HARD
That only prevents them from destroying your work, besides it wrecks spawners. What about the sorroundings? Are you suggesting to place torches all over my world, to prevent endermen? I don't want all the land randomized by endermen... And I also want the other mobs.
The also don't avoid lit areas. They can cover an alarming amount of ground in one night, especially in flat areas.
I'm going to update the first post this weekend.
I'd rather have the opposite: they only try to grief your building (If they appear to spawn near/in your buildings, I would not want them to spawn 150 blocks away and run straight to your house). This way they don't ruin the landscape.
If that happened, it'll probably be like extra scary cos I made dem have blank white eyes lol.
example(s):
Who the Hell are you player?
You again...
COME HERE AND WE SHALL TEEAAABAG AND LOOOOT UR ORE!!
Well, the idea is to make them more creepy by having the player cause the greifing to happen in the first place. I suppose if you built your buildings in their "Territory" they might retaliate.