Maybe they are a mob that is trying to survive? Just like our Minecraft character? Scavenging any material they get their hands on, including stuff from your own house.
Rollback Post to RevisionRollBack
Quote from manunas »
Quote from gr295 »
If you love it so much, how come you haven't bought it?
Where did Notch say they were called endermen? Anyway, I do like the name. Though if they turned out to be a neutral mob it probably wouldn't fit as much. Enderman has a menacing ring to it.
Where did Notch say they were called endermen? Anyway, I do like the name. Though if they turned out to be a neutral mob it probably wouldn't fit as much. Enderman has a menacing ring to it.
1. Stay away from light. They would be attracted to it, but they would hover around the edge of the light. Eventually, with lone torches, they would walk in and break the torch. They wouldn't do this with large groups of torches or glowstone or lanterns (when ever they come out).
2. They should not build villages, just weird piles of crap and nonsensical temples. Also, making half built nether portals would be awesome.
3. Completely silent. No noise.
4. Work to dig you out of places. Not de-constructing your entire house, just if you dig yourself in a hole, they would come and expose you and stuff like that. Or they try to box you in.
5. When you look at them, they stop moving and just STARE at you, with those cold dead eyes. They do this into windows of your house as well.
Maybe they are a mob that is trying to survive? Just like our Minecraft character? Scavenging any material they get their hands on, including stuff from your own house.
This sounds likely. I predict they will be a combination between the above and zombie pigmen.
1. Pigmen
2. Goblins
3. Endermen (a lot on these guys)
1. Pigmen
Pigmen would be a primitive tribe-like people. Different villages would be made out of materials like logs and planks, with tribes in certain areas being hostile to ones in other areas. If the player gives them supplies or resources, they tend to add cobblestone or stone additions to their villages. Any quests from the Pigmen generally involve destroying enemy villages, gathering materials, or possibly eradicating a nuisance (infestation of silverfish! the creeper hive!) When the alliance between the player and the pigmen villages gets to a certain level, the pigmen would leave gifts of chests with some items like iron, logs, or pumpkins and fish near the player's house (determined by the location of the home bed.) Unlike what other people may have suggested, Pigmen view their lesser cousins as scum, and will not care if the player harms pigs.
Default Behavior: Friendly
2. Goblins
Goblins would be similar to the Pigmen. Large goblin establishments would be made in wooded areas or underground (possibly both, if the village is large enough) of several different tiers of Goblins (warrior, chief, shaman.) Goblins would be the most expansive species, constantly trying to enlarge their area by conquering enemy Goblin or Pigman towns.
As a battle-savvy species, any quests from the Goblins would primarily involve killing stuff, or perhaps retrieving loot from a dungeon or dragon's lair (if added.) Although generally hostile to each other, it should be possible to get Pigmen and Goblins to work together. Once the "friendliness" level is high enough, the player could recruit Goblins to fight for him.
Default Behavior: Neutral
3. Endermen
Endermen would be shadowy, reclusive creatures. Making small colonies under huge ledges or in the side of cliffs, they would not be seen at all during daylight. At night, they would go around and gather resources. The Endermen would also occasionally build small landmarks around their territory (~6 chunks of their base.) Imagine going out one day and finding a small little pyramid of stone in a field near your house... chilling. The Endermen generally wouldn't stay in one place for too long, so by the time you get the supplies (and courage) to go look for their home, they would have already migrated, leaving only remnants behind.
Endermen themselves, however, do not like humans. These creatures of darkness are able to teleport into any dark area within 20 blocks around them if they are standing in one themselves. This means they can fade away as you turn around a corner or suddenly disappear as they are on low health. Fighting them in their natural habitat would be hell, as you can imagine, so it would be a common strategy to force them into lit areas (they wouldn't dumbly follow the player into light like zombies.)
The only way to befriend them is to give them what they like best: souls. When placing a certain amount of Soul Sand (around 100 total) near their home, if the player is not around they will come out and collect it. Note: it must be in gradual increments of 5-10 at a time! Each block raises their alliance slightly. If finally befriended, the Endermen would occasionally assist the player in various ways. You might be exploring a cave, and suddenly an Enderman teleports in front of you, scaring you out of your wits for a few seconds. It quickly slides over the ground before stopping at a certain point in the cave floor, and points down. You dig at the indicated area, and find several blocks of gold ore! As you climb out of the pit, anxious to find more, you realize that the Enderman is gone.
If you don't know what I'm talking about search 'marble hornets' on Youtube.
Well their official name is enderman (cause notch liked the "slenderman" thing, but a little different.)
here:
http://www.reddit.com/r/Minecraft/comments/j09ma/notch_posts_images_of_new_mob/c282dzr
YES
This sounds likely. I predict they will be a combination between the above and zombie pigmen.
?
For all we know, they're friendly and give you free diamonds.
Why? Because Minecraft.
I never intended on implying that I thought they were doing this because they were evil.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
Hmmm... okay then. *opens front door*.. *endermen starts screaming and tries to eat me*
Lol are you the new guy?
It will be an update as the others. :|
3 new species introduced.
1. Pigmen
2. Goblins
3. Endermen (a lot on these guys)
1. Pigmen
Default Behavior: Friendly
2. Goblins
As a battle-savvy species, any quests from the Goblins would primarily involve killing stuff, or perhaps retrieving loot from a dungeon or dragon's lair (if added.) Although generally hostile to each other, it should be possible to get Pigmen and Goblins to work together. Once the "friendliness" level is high enough, the player could recruit Goblins to fight for him.
Default Behavior: Neutral
3. Endermen
Endermen themselves, however, do not like humans. These creatures of darkness are able to teleport into any dark area within 20 blocks around them if they are standing in one themselves. This means they can fade away as you turn around a corner or suddenly disappear as they are on low health. Fighting them in their natural habitat would be hell, as you can imagine, so it would be a common strategy to force them into lit areas (they wouldn't dumbly follow the player into light like zombies.)
The only way to befriend them is to give them what they like best: souls. When placing a certain amount of Soul Sand (around 100 total) near their home, if the player is not around they will come out and collect it. Note: it must be in gradual increments of 5-10 at a time! Each block raises their alliance slightly. If finally befriended, the Endermen would occasionally assist the player in various ways. You might be exploring a cave, and suddenly an Enderman teleports in front of you, scaring you out of your wits for a few seconds. It quickly slides over the ground before stopping at a certain point in the cave floor, and points down. You dig at the indicated area, and find several blocks of gold ore! As you climb out of the pit, anxious to find more, you realize that the Enderman is gone.
Default Behavior: Hostile
this post