I'm not going to lie, I briefly read what you have all posted. Mostly looked over graphs and such, mainly because I have nearly no time right now.
But, anyways.. I will have to strongly disagree with your ideas. The game does need a more difficult feel, but I believe it could be solved in a more simpler way. Let me explain:
You have been on these forums since Nov 10th 2010, which means I must assume you have played since then. This means you have, in reality, likely experienced the Halloween update.
I want you to, try and remember 2 things from that.
1) Mobs spawn at higher light levels, the lower you go. (adjust this however)
And..
2) Torches burn out, with lanterns to replace them.
These sound like much nicer, cleaner ways to improve difficulty to the game.
1) Adjust the "Mobs spawn at higher light levels the lower you go" To a tad bit more complicated system, but more rewarding.
Make is so anything below level 40, have their own algorithm vs anything above that. This will make it so at night time, there are many more mobs potentially, and caves also have many more mobs. As stronger mobs should not be needed. (Though, dungeons/strongholds should be way more harder)
To review, this system will add nearly nothing (so far), and still greatly adjust mechanics. (It will also re-invent current mob grinders, allowing for efficiency once again)
2) Make torches burn out. Simple, it could get annoying...But have lanterns be a permanent light source. The, widely unknown reason why this was never implemented, was because the OLD lighting system would have been far more buggy. With the new system however, it will work much cleaner and nicer.
To review again:
Torches burn out, lanterns (new craft-able) can be used as permanent light source.
Another suggestion I have, is to independently create a algorithm for each mob. Such as slimes have. In doing so, they should completely revamp how all that part of the code is currently... coded?
And instead of adding stronger variations of mobs, just make new mobs.
Bats would be amazing to have in ravines, for example.
This is my suggestion to improve difficulty.
Really basic, and doesn't change all too much. (well, besides my second to last part of it)
Other ideas/tweaks are welcome!
Also to note, it does get very easy after playing for awhile. But it's very much hard in the beginning parts, and even mid-game.
EDIT:
Mobs hit plenty hard enough already, no need to beef it up there.
However, perhaps a mob (bats) that deal a bit less damage, such as 1 heart.. But completely ignore all armor. Or make it so say, Endermen ignore all armor up to diamond?
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Best game ever: Ace of Spades FREE FPS minecraft-like game.
I'm not a fan of lanterns. People say they lag things to **** but I've used a lantern in a server once and it doesn't. Torches burning out would be needless tedium..
My solution to that is to decrease the amount of ores.
More mobs spawn at lower levels? They would still be easy, because they do barely any damage and iron is so easily attainable.
I much prefer adding mob damage and making them spawn a lot everywhere. Putting them down in caverns in large groups would be fun, but the overworld would still feel creative-like without the oppression of the mobs above ground.
Edit: sorry, higher light levels? Not only would that make no sense, but it wouldn't change much at all(still be easy as fuq).
I had been waiting for someone to remember Notch's supposed ideas to make Minecraft generally more difficult. I for one still happily welcome lanterns and time-limited torches.
In my opinion to fix the difficulty there needs to be a few things done
1. Remove the Hunger Bar and Food stacking
2. At lower levels make different mobs spawn that are much harder to kill, the deeper you get the harder the mobs that spawn. Keep the weaklings on the surface for the new players.
Every one of these suggestions i've ever seen on the topic of difficulty can be added to Hardcore mode without the hassle of revamping the normal difficulties and potentially hindering gameplay.
And i'm sticking to this since Hardcore is intended to be justified in any a**hole difficulty it ever gets . . . so it's where you pool together the evil stuff you can come up with.
Every one of these suggestions i've ever seen on the topic of difficulty can be added to Hardcore mode without the hassle of revamping the normal difficulties...
Hardcore mode is not a difficulty. When you play Hardcore mode, you're playing on hard difficulty with permadeath. That's why they only added the extra challenge to Hard.
Torches burning out is the worst idea I ever seen.
This is what would happen with a newbie player:
1-Oh! Im going outside for killing pigs!
2-Cool! I got some pork! Now I'm going home!
3-*opens door* OMG THE TORCHES BURNT OUT! AAAHHH A CREEPER SPAWNED INSIDE MY HOUSE! AND I DIDN'T GOT INTO THE NETHER YET, SO I DON'T HAVE GLOWSTONE INSIDE MY HOUSE! OMG I WILL DIE! *boom*
4- *player dies and respawns*
5- go back to step 1.
And, also, it's rather annoying also for a veteran player to see his underground mine full of monsters and having to lit it all again.
Seriously guys. People can talk about herobrine and guns, but I just can't stand burning out torches.
Torches burning out is the worst idea I ever seen.
This is what would happen with a newbie player:
1-Oh! Im going outside for killing pigs!
2-Cool! I got some pork! Now I'm going home!
3-*opens door* OMG THE TORCHES BURNT OUT! AAAHHH A CREEPER SPAWNED INSIDE MY HOUSE! AND I DIDN'T GOT INTO THE NETHER YET, SO I DON'T HAVE GLOWSTONE INSIDE MY HOUSE! OMG I WILL DIE! *boom*
4- *player dies and respawns*
5- go back to step 1.
And, also, it's rather annoying also for a veteran player to see his underground mine full of monsters and having to lit it all again.
Seriously guys. People can talk about herobrine and guns, but I just can't stand burning out torches.
But the other ideas are pretty good IHMO.
That's the exact reason why "Lanters (which are a new craftable)" will be introduced.
They can be crafted using iron and glass and an torch, or something like that. Point is, it does add challenge.
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Best game ever: Ace of Spades FREE FPS minecraft-like game.
I think torches burning out is problematic because chunks stop updating when you get a certain distance away from them, and because it would front load challenge to the early stages of the game when it should be easiest. This is already a serious problem and torches burning out would only make it worse. This idea was scrapped for a reason.
A nice looking lantern block made out of glowstone wouldn't be a bad addition, as glowstone is pretty ugly outside of the nether, but Jeb and Jon already have enough on their plate.
Torches burning out is the worst idea I ever seen.
This is what would happen with a newbie player:
1-Oh! Im going outside for killing pigs!
2-Cool! I got some pork! Now I'm going home!
3-*opens door* OMG THE TORCHES BURNT OUT! AAAHHH A CREEPER SPAWNED INSIDE MY HOUSE! AND I DIDN'T GOT INTO THE NETHER YET, SO I DON'T HAVE GLOWSTONE INSIDE MY HOUSE! OMG I WILL DIE! *boom*
4- *player dies and respawns*
5- go back to step 1.
And, also, it's rather annoying also for a veteran player to see his underground mine full of monsters and having to lit it all again.
Seriously guys. People can talk about herobrine and guns, but I just can't stand burning out torches.
But the other ideas are pretty good IHMO.
Jeb will most likely do what Notch was going to do, replace torches with lanterns, as in 50 = Torch would then be 50 = Lantern and the torch would have a new Item ID.
But, anyways.. I will have to strongly disagree with your ideas. The game does need a more difficult feel, but I believe it could be solved in a more simpler way. Let me explain:
You have been on these forums since Nov 10th 2010, which means I must assume you have played since then. This means you have, in reality, likely experienced the Halloween update.
I want you to, try and remember 2 things from that.
1) Mobs spawn at higher light levels, the lower you go. (adjust this however)
And..
2) Torches burn out, with lanterns to replace them.
These sound like much nicer, cleaner ways to improve difficulty to the game.
1) Adjust the "Mobs spawn at higher light levels the lower you go" To a tad bit more complicated system, but more rewarding.
Make is so anything below level 40, have their own algorithm vs anything above that. This will make it so at night time, there are many more mobs potentially, and caves also have many more mobs. As stronger mobs should not be needed. (Though, dungeons/strongholds should be way more harder)
To review, this system will add nearly nothing (so far), and still greatly adjust mechanics. (It will also re-invent current mob grinders, allowing for efficiency once again)
2) Make torches burn out. Simple, it could get annoying...But have lanterns be a permanent light source. The, widely unknown reason why this was never implemented, was because the OLD lighting system would have been far more buggy. With the new system however, it will work much cleaner and nicer.
To review again:
Torches burn out, lanterns (new craft-able) can be used as permanent light source.
Another suggestion I have, is to independently create a algorithm for each mob. Such as slimes have. In doing so, they should completely revamp how all that part of the code is currently... coded?
And instead of adding stronger variations of mobs, just make new mobs.
Bats would be amazing to have in ravines, for example.
This is my suggestion to improve difficulty.
Really basic, and doesn't change all too much. (well, besides my second to last part of it)
Other ideas/tweaks are welcome!
Also to note, it does get very easy after playing for awhile. But it's very much hard in the beginning parts, and even mid-game.
EDIT:
Mobs hit plenty hard enough already, no need to beef it up there.
However, perhaps a mob (bats) that deal a bit less damage, such as 1 heart.. But completely ignore all armor. Or make it so say, Endermen ignore all armor up to diamond?
Mobs spawning at higher light levels, that sounds BEAST to me :biggrin.gif:
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
My solution to that is to decrease the amount of ores.
More mobs spawn at lower levels? They would still be easy, because they do barely any damage and iron is so easily attainable.
I much prefer adding mob damage and making them spawn a lot everywhere. Putting them down in caverns in large groups would be fun, but the overworld would still feel creative-like without the oppression of the mobs above ground.
Edit: sorry, higher light levels? Not only would that make no sense, but it wouldn't change much at all(still be easy as fuq).
No it's not off topic. Why didn't you post in that thread instead of making a new one?
Duh. :/
1. Remove the Hunger Bar and Food stacking
2. At lower levels make different mobs spawn that are much harder to kill, the deeper you get the harder the mobs that spawn. Keep the weaklings on the surface for the new players.
3. Armor needs to decay again, like seriously...
Edit: Oh whoops this is a response thread.
And i'm sticking to this since Hardcore is intended to be justified in any a**hole difficulty it ever gets . . . so it's where you pool together the evil stuff you can come up with.
But the suggestions are OK.
And as to how this is a useless thread, it's not? A useless thread would be something similar to "LET'S ADD INTERNET TO MC", pointless suggestion.
This thread suggests thing, that Notch himself (I know, Jeb is lead dev now) has said he was going to add/has added already.
And making mobs spawn in higher light levels would make it more diffuclt...
Hardcore mode is not a difficulty. When you play Hardcore mode, you're playing on hard difficulty with permadeath. That's why they only added the extra challenge to Hard.
This is what would happen with a newbie player:
1-Oh! Im going outside for killing pigs!
2-Cool! I got some pork! Now I'm going home!
3-*opens door* OMG THE TORCHES BURNT OUT! AAAHHH A CREEPER SPAWNED INSIDE MY HOUSE! AND I DIDN'T GOT INTO THE NETHER YET, SO I DON'T HAVE GLOWSTONE INSIDE MY HOUSE! OMG I WILL DIE! *boom*
4- *player dies and respawns*
5- go back to step 1.
And, also, it's rather annoying also for a veteran player to see his underground mine full of monsters and having to lit it all again.
Seriously guys. People can talk about herobrine and guns, but I just can't stand burning out torches.
But the other ideas are pretty good IHMO.
That's the exact reason why "Lanters (which are a new craftable)" will be introduced.
They can be crafted using iron and glass and an torch, or something like that. Point is, it does add challenge.
A nice looking lantern block made out of glowstone wouldn't be a bad addition, as glowstone is pretty ugly outside of the nether, but Jeb and Jon already have enough on their plate.
Jeb will most likely do what Notch was going to do, replace torches with lanterns, as in 50 = Torch would then be 50 = Lantern and the torch would have a new Item ID.
And blaze rods ore torches should light areas around you when held
I really don't see the point.