(sorry for double post)
I you ahve a point there, but what if their talk just pops up on the screen? If you have a village you stay in, you can't just ignore it.
Well, if villagers have their purpose changed, and some people dislike it so vehemently, it'd be to their advantage to try one of the following:
- Not living in a village
- Trapping the villagers in their homes
- Modding it out
- Killing them off
After all, if it's a feature that, in the naysayers' opinion, should just be left out of the game entirely, I don't see why they wouldn't be willing to make these small changes. After all, they're asking other players to go without a much larger potential aspect of the game.
Further clarification:
I'm just saying, if the naysayers hate the idea enough that they'll try to keep it completely out of the game (and ruin the experience for others) they could easily put that effort into making a small change.
And before anyone says that "Well I'm just ruining the experience for the naysayers", I'm really not. Firstly, I'm not the one adding the content to the game. Secondly, I'm not the one forcing them to have a negative opinion of it. Thirdly, my last two posts have been all about compromise and having a large demographic of players enjoy the game. I'm all for the majority vote winning, even if I'm not a part of it.
Well, if villagers have their purpose changed, and some people dislike it so vehemently, it'd be to their advantage to try one of the following:
- Not living in a village
- Trapping the villagers in their homes
- Modding it out
- Killing them off
After all, if it's a feature that, in the naysayers' opinion, should just be left out of the game entirely, I don't see why they wouldn't be willing to make these small changes. After all, they're asking other players to go without a much larger potential aspect of the game.
Further clarification:
I'm just saying, if the naysayers hate the idea enough that they'll try to keep it completely out of the game (and ruin the experience for others) they could easily put that effort into making a small change.
And before anyone says that "Well I'm just ruining the experience for the naysayers", I'm really not. Firstly, I'm not the one adding the content to the game. Secondly, I'm not the one forcing them to have a negative opinion of it. Thirdly, my last two posts have been all about compromise and having a large demographic of players enjoy the game. I'm all for the majority vote winning, even if I'm not a part of it.
Seriously... Amen to that, the ones who are in favor of no talking npcs have almost no reasoning provided, and when they do, it's really stupid and contradicting as "ruining the SINGLEplayer"... Like some above have already mentioned here, perhaps all those other "SINGLEplayer" games have been ruined as well from their talking npc's? With that logic, if if you truly want more singleplayer, let's also take out attacking mobs, since they seem too much like other players, huh?
Everyone here has a different perception of what talking npc's could be it seems, and like any idea, it can turn out to be crap, or it could turn potentially great, like the millienaire mod, just see how successful it does it's npc life. Why hold everyone else back from this potential because of your own fear? And of course, indeed there is always the option of avoiding them if you truly don't like the outcome..
Singleplayer is kind of dull and even has a depressing atmosphere for some people.
I don't have a huge interest in singleplayer play, but having NPCs interact with you would give the game some depth.
I mean having only one human-character in the entire world is a bit bland.
It's nice to have some other characters out there. But all they do is look at you right now, lol.
Shoot, I wouldn't mind seeing it really evolve and allow you to build a reputation in different villages. Like get on their bad side if they catch you stealing from chests or breaking down their houses, etc in which case they might even start attacking you.
I think that'd be kind of neat.
Well every AI update brings some changes. I saw screenshots, and I can tell you that will be nice. Open/close doors are not only update, there: Villagers now know if you steal from them, They will hide in homes at night etc. but if I understand well, they can find your home/bed and come in your house. That THAT is big change. Now you are not safe anymore. At night they can enter in your house, and some mob [creeper maybe] can enter too and destroy your buildings. Maybe I am wrong. So yes this is the villager AI they were talking about. Why not. I am always happy when find Village. I take food, plant seed, again, borrow stuff from chest, and keep going :smile.gif:
They don't need to talk, or if they will talk, that will not be interactive. No need for that. Minecraft isn't RPG. Trade? Why? Borrowing is legal :smile.gif:
Btw, I want to got XP by killing Villager! Why? They are mobs too.
I know Notch never wanted villagers to speak, personally I'd rather they didn't as well. Typical rpg npcs would be pointless in minecraft, seeing as there are no events or quests for them to introduce you to, nor is there plot for them to advance. Trading and services could be provided without any dialogue, and I think that's all they really need to be able to do.
Repairing enchanted equipment without removing the enchantments, providing specific enchantments but with a higher XP cost, brewing the third and fourth tier potions that exist in the code but cannot be brewed by the player. All of these would be pretty useful IMO, along with providing a source of food for people who would rather be out adventuring than sitting around waiting for wheat to grow, and none of them require dialogue.
I know Notch never wanted villagers to speak, personally I'd rather they didn't as well. Typical rpg npcs would be pointless in minecraft, seeing as there are no events or quests for them to introduce you to, nor is there plot for them to advance. Trading and services could be provided without any dialogue, and I think that's all they really need to be able to do.
Repairing enchanted equipment without removing the enchantments, providing specific enchantments but with a higher XP cost, brewing the third and fourth tier potions that exist in the code but cannot be brewed by the player. All of these would be pretty useful IMO, along with providing a source of food for people who would rather be out adventuring than sitting around waiting for wheat to grow, and none of them require dialogue.
This is also well said.
I'm personally torn between both extremes. On one hand, I find single player Minecraft to be kind of lonely. On the other, I feel like a text box or, worse, spoken words would totally wreck the atmosphere I create for myself while playing Minecraft.
So I think that your prediction, providing services and otherwise being alive while keeping their mouths shut, would be best.
Rollback Post to RevisionRollBack
Superpop is so underground, he lives with a Diglett!
I know Notch never wanted villagers to speak, personally I'd rather they didn't as well. Typical rpg npcs would be pointless in minecraft, seeing as there are no events or quests for them to introduce you to, nor is there plot for them to advance. Trading and services could be provided without any dialogue, and I think that's all they really need to be able to do.
Repairing enchanted equipment without removing the enchantments, providing specific enchantments but with a higher XP cost, brewing the third and fourth tier potions that exist in the code but cannot be brewed by the player. All of these would be pretty useful IMO, along with providing a source of food for people who would rather be out adventuring than sitting around waiting for wheat to grow, and none of them require dialogue.
I remember him saying very specifically in an interview last year that he didn't feel like they should talk. I'm afraid I can't find it though. I did find another interview where he talked about wanting them to feel very alien, in design and in the way you interact with them, and that he didn't want them to feel like other players, but I don't think that means much for them actually speaking.
I think the villagers should be a very dynamic experience, and not ruin game progression.
Trade will probably ruin a lot of progression and kind of ruin the feel of progression. What I think would be a great AI would be if they kind of observed your actions and reacted.
first off we need the creepers, zombies, spiders to attack villagers. We need to have villagers that roam the streets at night and protect from these mobs, this gives the town some sort of base to work on. Then if the player was to go around stealing from chests, picking wheat, killing NPC's they could send some sort of "scout" This scout would follow the player and if it ever successfully finds a structure it will return to town.
After this return I could see the npc town gathering 5-6 soldiers and raiding your house, stealing your stuff, and even burning it. They would take the loot back to the town and from that point everyone in the town would attack you on sight. You would then be forced to go in and raid to get your stuff back.
If you go in and start killing mobs, dropping them swords, torches, items, resources, and generally helping them. I could see soldiers following you to help, and (MAYBE) even seeing NPC villagers coming to populate the houses you build. (would need conformation, maybe some sort of chair+table thing like terraria)
This way they would feel more realistic, and would fit. You wouldn't be able to exploit them to get tons of resources, but there would be plenty of interactions.
Most importantly if the player ignores them, they would ignore the player.
With this new snapshot, villagers can try to detect there houses and go through doors. I mean this is kind of cool, but I was expecting some serious new AI. Like the villagers talking to the player and giving them missions.
So is this new AI permanent, or are we getting more in the future?
hmm how bout you shut your mouth and wait for the AI guy to finish working on villagers?
take my advise and maybe you would be reading the news and announcements section for this, instead of posting another thread.
do you know what it takes to script things? Have you ever pondered what the hell is Artificial Intelligence? no? It takes time. Time Notch would rather spend making fun of people and funny hats on twitter.
Rollback Post to RevisionRollBack
Villagers need to turn into zombies once killed by a zombie... March 24th 2012
Villagers recognizing safe areas (houses and such) and opening/closing exterior doors is a great step in there development.
Personally, I don't like the idea of them 'talking', but the displaying of emoticons would be nice. A smile when nothing is effecting them, no house being destroyed or no local villager getting killed. A frown whenever a house or crops are ruined and last a angry frown if you killed another villager or hurt the one you're talking to. Not a big fan of villagers giving quests and whatnot.
Plus, I like villagers to have the following in the next coming snapshots:
The act like a pack... if one is attacked, all villagers in the area will attack the attacker.
And villagers should make sounds.
Well, if villagers have their purpose changed, and some people dislike it so vehemently, it'd be to their advantage to try one of the following:
- Not living in a village
- Trapping the villagers in their homes
- Modding it out
- Killing them off
After all, if it's a feature that, in the naysayers' opinion, should just be left out of the game entirely, I don't see why they wouldn't be willing to make these small changes. After all, they're asking other players to go without a much larger potential aspect of the game.
Further clarification:
I'm just saying, if the naysayers hate the idea enough that they'll try to keep it completely out of the game (and ruin the experience for others) they could easily put that effort into making a small change.
And before anyone says that "Well I'm just ruining the experience for the naysayers", I'm really not. Firstly, I'm not the one adding the content to the game. Secondly, I'm not the one forcing them to have a negative opinion of it. Thirdly, my last two posts have been all about compromise and having a large demographic of players enjoy the game. I'm all for the majority vote winning, even if I'm not a part of it.
Seriously... Amen to that, the ones who are in favor of no talking npcs have almost no reasoning provided, and when they do, it's really stupid and contradicting as "ruining the SINGLEplayer"... Like some above have already mentioned here, perhaps all those other "SINGLEplayer" games have been ruined as well from their talking npc's? With that logic, if if you truly want more singleplayer, let's also take out attacking mobs, since they seem too much like other players, huh?
Everyone here has a different perception of what talking npc's could be it seems, and like any idea, it can turn out to be crap, or it could turn potentially great, like the millienaire mod, just see how successful it does it's npc life. Why hold everyone else back from this potential because of your own fear? And of course, indeed there is always the option of avoiding them if you truly don't like the outcome..
Yeah. Saw that, yet I still asked the question...
This
Singleplayer is kind of dull and even has a depressing atmosphere for some people.
I don't have a huge interest in singleplayer play, but having NPCs interact with you would give the game some depth.
I mean having only one human-character in the entire world is a bit bland.
It's nice to have some other characters out there. But all they do is look at you right now, lol.
Shoot, I wouldn't mind seeing it really evolve and allow you to build a reputation in different villages. Like get on their bad side if they catch you stealing from chests or breaking down their houses, etc in which case they might even start attacking you.
I think that'd be kind of neat.
They don't need to talk, or if they will talk, that will not be interactive. No need for that. Minecraft isn't RPG. Trade? Why? Borrowing is legal :smile.gif:
Btw, I want to got XP by killing Villager! Why? They are mobs too.
Better yet, they should fight back! I hope they do in the future.
Repairing enchanted equipment without removing the enchantments, providing specific enchantments but with a higher XP cost, brewing the third and fourth tier potions that exist in the code but cannot be brewed by the player. All of these would be pretty useful IMO, along with providing a source of food for people who would rather be out adventuring than sitting around waiting for wheat to grow, and none of them require dialogue.
This is also well said.
I'm personally torn between both extremes. On one hand, I find single player Minecraft to be kind of lonely. On the other, I feel like a text box or, worse, spoken words would totally wreck the atmosphere I create for myself while playing Minecraft.
So I think that your prediction, providing services and otherwise being alive while keeping their mouths shut, would be best.
Superpop is so underground, he lives with a Diglett!
You "know"? Or you hope? I never heard of that.
It's fine if some don't wish for talking npc's, just maintain consistency in the reason is all I ask.
I remember him saying very specifically in an interview last year that he didn't feel like they should talk. I'm afraid I can't find it though. I did find another interview where he talked about wanting them to feel very alien, in design and in the way you interact with them, and that he didn't want them to feel like other players, but I don't think that means much for them actually speaking.
Trade will probably ruin a lot of progression and kind of ruin the feel of progression. What I think would be a great AI would be if they kind of observed your actions and reacted.
first off we need the creepers, zombies, spiders to attack villagers. We need to have villagers that roam the streets at night and protect from these mobs, this gives the town some sort of base to work on. Then if the player was to go around stealing from chests, picking wheat, killing NPC's they could send some sort of "scout" This scout would follow the player and if it ever successfully finds a structure it will return to town.
After this return I could see the npc town gathering 5-6 soldiers and raiding your house, stealing your stuff, and even burning it. They would take the loot back to the town and from that point everyone in the town would attack you on sight. You would then be forced to go in and raid to get your stuff back.
If you go in and start killing mobs, dropping them swords, torches, items, resources, and generally helping them. I could see soldiers following you to help, and (MAYBE) even seeing NPC villagers coming to populate the houses you build. (would need conformation, maybe some sort of chair+table thing like terraria)
This way they would feel more realistic, and would fit. You wouldn't be able to exploit them to get tons of resources, but there would be plenty of interactions.
Most importantly if the player ignores them, they would ignore the player.
http://www.minecraftforum.net/topic/1004914-villagers-actually-building-their-villages/
This would be so cool.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
hmm how bout you shut your mouth and wait for the AI guy to finish working on villagers?
take my advise and maybe you would be reading the news and announcements section for this, instead of posting another thread.
do you know what it takes to script things? Have you ever pondered what the hell is Artificial Intelligence? no? It takes time. Time Notch would rather spend making fun of people and funny hats on twitter.
Personally, I don't like the idea of them 'talking', but the displaying of emoticons would be nice. A smile when nothing is effecting them, no house being destroyed or no local villager getting killed. A frown whenever a house or crops are ruined and last a angry frown if you killed another villager or hurt the one you're talking to. Not a big fan of villagers giving quests and whatnot.
Plus, I like villagers to have the following in the next coming snapshots:
The act like a pack... if one is attacked, all villagers in the area will attack the attacker.
And villagers should make sounds.