1 mushroom + bonemeal = Giant Mushroom (same as is)
GIANT MUSHROOM = 2 types of building blocks can be gathered (CAP/stem), no small mushrooms drop from gathering Mush blocks.
GIANT MUSHROOM + 1 or 2 weeks of MC days pass, Visible Spores drop from under the mushroom for a few hours, then random # (max of 5?) of small mushrooms spawn underneath any Grown GIANT MUSHROOM during next night cycle.
After the GIANT MUSHROOM drops spores, it will never again spawn mushrooms, you must grow a new one to get a fresh spawn of crops.
Maybe a bit too complex to ever hope to have happen, but it would be pretty epic to add this kind of detail.
(simple fix)
Giant Mushrooms only allow the gathering of mushblocks, nothing else.
Either one will fix the balance, just one is fancier than the other.
And both make building an underground Mushroom farm viable again.
Mushroom stew is pathetic these days. It only gives back 4 hunger. Sure, you can get a bunch of shrooms with some bonemeal spamming, but really this is no different than wheat or melon farming. In fact, bread and melons both outclass mushroom stew because of the fact that they are stackable. And if you like killing defenseless animals, chicken/pork/beef are all much better as well. Cooked pork and steak both feed the same as shroom stew, but can be stacked and have an astronomically higher saturation level. Cooked chicken feeds slightly less than stew but is stackable.
And this is not a food item, but remember that we already can spam bonemeal on saplings for infinite wood as well as charcoal.
If anything, mushrooms are severely underpowered.
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I'd love to build my own custom Mushroom castle, instead of being limited to a tiny 9x9 room, without having to grind mobs for days just to get silktoutch.
You can use pistons to move the mushrooms around to where you want them. I built a 5x5 tower completely out of red mushrooms except for the staircase going up.
And this is not a food item, but remember that we already can spam bonemeal on saplings for infinite wood as well as charcoal.
You don't need bonemeal to grow trees...even a lot of trees.
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Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
Mushroom Stew as the previous posters above me have mentioned is to my opinion the worst food item, except for maybe cakes and cookies. The fact that the Stew does not stack makes it a huge hassle to carry, especially when I prefer to have about 5 to 10 food items on me at any given time.
Also, even if it did stack, pork and steak are still very easy to make, and bread is just ridiculously easy. I would much rather use bone meal to make dyes, or grow single units of wheat, than to harvest mushrooms as of now.
"I wish mushroom blocks could be gathered for decoration, but not drop tons of free food so building a mushroom farm is useful again."
"Its fine as is, survival is too hard without unbalanced free food like this."
so either way i have to agree with you that its unbalanced?
... but i dont agree. Its not unbalanced. mushroom soup isnt stackable and you dont heal instantly anymore.
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I'm a Notch worshipper. Anyone who doesn't worship Notch in a blinded manner boarding on fascism is a Nazi. And we all know Nazis are never right.
I don't see how this is a big deal (at all) as you cannot stack mushroom stew.
Thus why I pay attention to wheat and meat (MUCH) more than mushrooms. They are stackable and much easier to get. (Or I should say that they are the easiest at the very beginning)
Edit: Also, even if it were 'unbalanced', it is up to you if you want to unbalance your own game or not. Wouldn't whine if others do it, that's on them. Lol
Don't misunderstand me, I love the Giant mushrooms, they add alot of personality and cool factor to the landscape.
My gripe is that making an underground mushroom farm is pretty much pointless now, and IMO the whole mechanic of getting tons of baby mushrooms from 1 giant one is Unbalanced now with the food system.
I used to make a sticky Piston mushroom farm that can raise the floors to detach my harvest, and its all pointless now.
Mushrooms no longer seem to grow in 1.0, they'd need to be allowed to spread from a single mushroom source again.
You can just spam giant mushroom's everywhere and have a near infinite supply of mushrooms for soup, and its way too easy to get them, you don't have to wait for your farm to grow or do any kind of planning to make a successful farm.
My 2nd gripe is that you can't collect Mushroom Blocks for decoration without SilkToutch, which would be awesome to have access to blocks like Mushblocks that have different texture faces per block.
I'd love to build my own custom Mushroom castle, instead of being limited to a tiny 9x9 room, without having to grind mobs for days just to get silktoutch.
I'm going to add a Poll to this topic, so please vote.
Your poll is too arrogant and biased to participate in. Get rid of the smartass remark in the "it's fine" option and I will vote.
They could make it a little harder to get more mushrooms quickly by changing the way the big mushrooms grow. Maybe using bonemeal on a normal mushroom would turn it into a bigger mushroom, which would basically act like a sapling for huge mushrooms.
They could make it a little harder to get more mushrooms quickly by changing the way the big mushrooms grow. Maybe using bonemeal on a normal mushroom would turn it into a bigger mushroom, which would basically act like a sapling for huge mushrooms.
Then have them reduce the spawn.
So far I have two stacks of red and a stack and a half of brown... Just from cave diving.
I've not set foot in the swamp nearby. Nor have I destroyed the one giant (brown) I've made (watch tower).
well if you think about it there are also 5 to 7 year olds playing this to i think notch just did this because it would be a bit easy for 5 or 7 year olds to play plus it just does not bother me this much to complane about, i mean yes the game is a bit to easy cause of this but there are also 5 to 7 year olds that play this just to have as much fun as we do even though it can be a bit to easy
Bitching about free food from giant mushrooms is like bitching about running around in peaceful until you find lava, make a house, go to normal, get three iron, and then pour lava on pigs & cows for free cooked food. It's a working mechanic and it's probably not gonna change.
However, I do really agree with the fact that mushroom farms are broken. I remember in 1.8.1 mushrooms would spread like fire did in 1.3, but now mushrooms just spread once and... leave me limp. I really wish mushrooms would spread quite a bit more. It provided an interesting goal: Make a working mushroom farm.
So far I have two stacks of red and a stack and a half of brown... Just from cave diving.
I've not set foot in the swamp nearby. Nor have I destroyed the one giant (brown) I've made (watch tower).
I also agree with this. I remember when finding mushrooms was a PAIN. Now? Any swamp holds 5 Stacks+ of both mushrooms. It's really just not a challenge anymore.
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A forum, you say? Hmph. Maybe I can engage in Jolly Co-Operation and help out fellow gentlemen and merry-woman!
All that I would like to see is making mushrooms work like they used to in 1.7.
Back then, they spread at a reasonably balanced rate so making a real crop farm like you do with wheat was a possibility.
With the introduction of the giant mushroom, there were 2 frustrations.
1. Couldn't collect the 3 new nice colored blocks for decoration.
2. The big mushrooms dropped raw materials that could be instantly used for food, instead of something balanced that you could plant and would take a little time to grow, like a spore.
I don't care if you can make giant mushrooms. I just want the old mushroom spreading back! First off, it's hardly overpowered, especially when compared to these new mushrooms. Secondly, it was cool seeing giant patches of mushrooms in caves on rare occasion.
This comment makes the most sense.
The reality here is that its entirely up to the player whether they make giant mushrooms or not. no one forces you. I remember making mushroom farms, mostly just for the fun of it. Getting food in the game is too easy period. The only time its a problem is at the beginning of the game and that's when you mostly run around killing animals to get food. Cows, chickens and pork provide more than enough stackable food without ever needing to farm. We farm because we like to, not because we have to. Even taking out a few spiders provides you with enough string to make a fishing rod to catch a few fish each night or day making farming optional rather than obligatory.
For me personally, I don't bother making giant mushrooms, there are heaps of brown ones around and if you are an adventurer you eventually find red ones too. I use Zombe's to remove the simple stew recipe and make it so I have to add other ingredients to mushrooms like eggs for omelette's, or meat for stews.
Its sad if they've removed mushroom farming and replaced it with making giant mushrooms, but it is what it is and what we don't like we don't have to use. As for SMP, that's another matter..........
the OP has a point. There was a thing about making a mushroom farm, and now its useless, I might even ask a for a mod request for making giant mushrooms not give free food.
Or, you know, you could just not grow giant mushrooms.
Minecraft has no balance which annoys me a bit. The best weapon in the game is a lava bucket and mushrooms provide an infinite food source. Sure, soup doesn't stack but you don't need to stack soup when you can stack mushrooms and bowls infinitely.
My point being, without limitations like anti-griefing mods that disable lava buckets or lighters for an example... the game is extremely easy.
I don't really mind, but being a survival server, there's really no survival aspect of it. It's more like playing Harvest Moon than anything else.
For one, lava buckets are horrible weapons unless you have your enemy trapped in a hole. You'll sooner get yourself killed before you manage to maneuver a mobs's AI into lava you just placed (despite how simple and predictable they are.) And getting back to the original subject, you can hardly stack them infinitely. For the same amount of food that one stack of bread fills, you need three stacks of items for the mushroom alternative. As well, you have to stop to craft them every time you need to eat to avoid taking up even more space. AND, if you're being chased by mobs and forgot to eat, and you have to scramble to get your hunger full so you can heal, it's incredibly inconvenient to open your inventory and switch soup to your hotbar.
Despite how "infinite" giant mushrooms may be, they're a huge hindrance in any sort of survival scenario. Their only good use is for feeding yourself around your house, while building things or tending to farms/whatever. But when you're down in a cave, or exploring your world, using mushroom soup as a primary food source is honestly incredibly stupid.
Basically, I don't think it's over powered at all, and it's fine exactly how it is. Especially since having a regular supply of bonemeal is tediously difficult if you don't have a hostile mob farm. And if you're the type of person to use a hostile mob farm, and blatantly abuse mob spawning mechanics, then you are the LAST person to complain about balance.
Complex fix(but epic)
1 mushroom + bonemeal = Giant Mushroom (same as is)
GIANT MUSHROOM = 2 types of building blocks can be gathered (CAP/stem), no small mushrooms drop from gathering Mush blocks.
GIANT MUSHROOM + 1 or 2 weeks of MC days pass, Visible Spores drop from under the mushroom for a few hours, then random # (max of 5?) of small mushrooms spawn underneath any Grown GIANT MUSHROOM during next night cycle.
After the GIANT MUSHROOM drops spores, it will never again spawn mushrooms, you must grow a new one to get a fresh spawn of crops.
Maybe a bit too complex to ever hope to have happen, but it would be pretty epic to add this kind of detail.
(simple fix)
Giant Mushrooms only allow the gathering of mushblocks, nothing else.
Either one will fix the balance, just one is fancier than the other.
And both make building an underground Mushroom farm viable again.
I havn't gotten that high lvl tools yet to see how they place.
And this is not a food item, but remember that we already can spam bonemeal on saplings for infinite wood as well as charcoal.
If anything, mushrooms are severely underpowered.
If I helped in any way, don't click that little green +, instead tell me how much you liked the post. (Only those who are incapable of earning rep the hard way have to beg for it in their signatures).
You can use pistons to move the mushrooms around to where you want them. I built a 5x5 tower completely out of red mushrooms except for the staircase going up.
You don't need bonemeal to grow trees...even a lot of trees.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
Also, even if it did stack, pork and steak are still very easy to make, and bread is just ridiculously easy. I would much rather use bone meal to make dyes, or grow single units of wheat, than to harvest mushrooms as of now.
If someone finds a mushroom, meh, they have infinite food, but of course, it defeats the purpose of a Mushroom House.
"I wish mushroom blocks could be gathered for decoration, but not drop tons of free food so building a mushroom farm is useful again."
"Its fine as is, survival is too hard without unbalanced free food like this."
so either way i have to agree with you that its unbalanced?
... but i dont agree. Its not unbalanced. mushroom soup isnt stackable and you dont heal instantly anymore.
Just put bonemeal on a regular mushroom. It will grow into a big one, given that it has enough space (stand 3 blocks away)
Thus why I pay attention to wheat and meat (MUCH) more than mushrooms. They are stackable and much easier to get. (Or I should say that they are the easiest at the very beginning)
Edit: Also, even if it were 'unbalanced', it is up to you if you want to unbalance your own game or not. Wouldn't whine if others do it, that's on them. Lol
Your poll is too arrogant and biased to participate in. Get rid of the smartass remark in the "it's fine" option and I will vote.
"Prove to me there isn't a cookie here." <-- Religious thinking
Then have them reduce the spawn.
So far I have two stacks of red and a stack and a half of brown... Just from cave diving.
I've not set foot in the swamp nearby. Nor have I destroyed the one giant (brown) I've made (watch tower).
However, I do really agree with the fact that mushroom farms are broken. I remember in 1.8.1 mushrooms would spread like fire did in 1.3, but now mushrooms just spread once and... leave me limp. I really wish mushrooms would spread quite a bit more. It provided an interesting goal: Make a working mushroom farm.
While we're on the topic of unbalanced:
Lava + Pig/Cow/Chicken/Sheep/Any Mob?
I also agree with this. I remember when finding mushrooms was a PAIN. Now? Any swamp holds 5 Stacks+ of both mushrooms. It's really just not a challenge anymore.
Back then, they spread at a reasonably balanced rate so making a real crop farm like you do with wheat was a possibility.
With the introduction of the giant mushroom, there were 2 frustrations.
1. Couldn't collect the 3 new nice colored blocks for decoration.
2. The big mushrooms dropped raw materials that could be instantly used for food, instead of something balanced that you could plant and would take a little time to grow, like a spore.
This comment makes the most sense.
The reality here is that its entirely up to the player whether they make giant mushrooms or not. no one forces you. I remember making mushroom farms, mostly just for the fun of it. Getting food in the game is too easy period. The only time its a problem is at the beginning of the game and that's when you mostly run around killing animals to get food. Cows, chickens and pork provide more than enough stackable food without ever needing to farm. We farm because we like to, not because we have to. Even taking out a few spiders provides you with enough string to make a fishing rod to catch a few fish each night or day making farming optional rather than obligatory.
For me personally, I don't bother making giant mushrooms, there are heaps of brown ones around and if you are an adventurer you eventually find red ones too. I use Zombe's to remove the simple stew recipe and make it so I have to add other ingredients to mushrooms like eggs for omelette's, or meat for stews.
Its sad if they've removed mushroom farming and replaced it with making giant mushrooms, but it is what it is and what we don't like we don't have to use. As for SMP, that's another matter..........
Or, you know, you could just not grow giant mushrooms.
For one, lava buckets are horrible weapons unless you have your enemy trapped in a hole. You'll sooner get yourself killed before you manage to maneuver a mobs's AI into lava you just placed (despite how simple and predictable they are.) And getting back to the original subject, you can hardly stack them infinitely. For the same amount of food that one stack of bread fills, you need three stacks of items for the mushroom alternative. As well, you have to stop to craft them every time you need to eat to avoid taking up even more space. AND, if you're being chased by mobs and forgot to eat, and you have to scramble to get your hunger full so you can heal, it's incredibly inconvenient to open your inventory and switch soup to your hotbar.
Despite how "infinite" giant mushrooms may be, they're a huge hindrance in any sort of survival scenario. Their only good use is for feeding yourself around your house, while building things or tending to farms/whatever. But when you're down in a cave, or exploring your world, using mushroom soup as a primary food source is honestly incredibly stupid.
Basically, I don't think it's over powered at all, and it's fine exactly how it is. Especially since having a regular supply of bonemeal is tediously difficult if you don't have a hostile mob farm. And if you're the type of person to use a hostile mob farm, and blatantly abuse mob spawning mechanics, then you are the LAST person to complain about balance.
.