Don't misunderstand me, I love the Giant mushrooms, they add alot of personality and cool factor to the landscape.
My gripe is that making an underground mushroom farm is pretty much pointless now, and IMO the whole mechanic of getting tons of baby mushrooms from 1 giant one is Unbalanced now with the food system.
I used to make a sticky Piston mushroom farm that can raise the floors to detach my harvest, and its all pointless now.
Mushrooms no longer seem to grow in 1.0, they'd need to be allowed to spread from a single mushroom source again.
You can just spam giant mushroom's everywhere and have a near infinite supply of mushrooms for soup, and its way too easy to get them, you don't have to wait for your farm to grow or do any kind of planning to make a successful farm.
My 2nd gripe is that you can't collect Mushroom Blocks for decoration without SilkToutch, which would be awesome to have access to blocks like Mushblocks that have different texture faces per block.
I'd love to build my own custom Mushroom castle, instead of being limited to a tiny 9x9 room, without having to grind mobs for days just to get silktoutch.
I'm going to add a Poll to this topic, so please vote.
I agree that it is rather unbalanced. Although, this is literally the same thing as growing trees with bonemeal. There was probably an uproar when you could just spam bonemeal on saplings for infinite wood instead of having to wait for it.
Also, the problem with using Mushroom blocks is that they're coded to put the red side or whatever on a certain side based on where it is spawned in relation to the mushroom itself. So basically it would be nigh impossible to be able to do it correctly.
Minecraft has no balance which annoys me a bit. The best weapon in the game is a lava bucket and mushrooms provide an infinite food source. Sure, soup doesn't stack but you don't need to stack soup when you can stack mushrooms and bowls infinitely.
My point being, without limitations like anti-griefing mods that disable lava buckets or lighters for an example... the game is extremely easy.
I don't really mind, but being a survival server, there's really no survival aspect of it. It's more like playing Harvest Moon than anything else.
I agree, they make the game a bit too easy. I would prefer the mushrooms having a small chance to drop a mushroom, but mainly shroom blocks. Even better would be to partially un-nerf mushroom growth. Maybe increase the 5 shroom limit to 15, and balance it with the huge mushroom change above?
As for the shroom stew, I would have them stack, but maybe only up to 8, as they heal quite a bit (or reduce the healing amount, as a tradeoff.) The empty bowls could act like filling water bottles with a full inventory: you drop the bowl on the ground in front of you after eating the stew, but only if there is no inventory room.
@Rpsfunkey: A couple possibilites for the shroom blocks:
1. Right clicking the block will toggle the inside/outside texture on the side of the block facing you
2. The outside texture is always placed facing you, similar to how stairs and pistons face you
3. Right clicking on the block with a red or brown mushroom will change the texture to what one you want, kind of like if you tore off the top of the mushroom, then spread it over the block. It might consume the mushroom too, idk.
I'll admit, collecting and placing mushroom blocks is of much lower importance than balancing out mushrooms in regards to other food sources.
But if collecting mush-blocks and placing them is as simple as how stairs, signs and pistons are placed always facing towards you, I think that is the easiest solution.
I agree that giant mushrooms are not balanced. As for a balancing solution, maybe have mushrooms grow into giant mushrooms when bonemeal is used inside of the mushroom biome, but just have mushrooms spread faster if bonemeal is used on mushrooms outside of the mushroom biome. Giant mushrooms should be limited to growing in the mushroom biomes.
A worse unbalanced item is probably the mooshroom giving mushroom soup. You can bypass mushrooms entirely and just obtain an endless supply of mushroom soup from one mooshroom.
Giant shrooms should give you a variety of building and fuel blocks. In mooshroom biomes, you're often at a loss for building materials and fuel.
Cap blocks = decorative (you can retain the nice red and brown flecked texture on top)
Stipe blocks = decorative or fuel. 1 stipe block = 1 plank.
Each block should have the same chance of dropping a regular shroom as a leaf block has of dropping a sapling. i.e. For propagation purposes only, not really as an abundant food source. So instead of 12-18 regular shrooms, you might get 2-5 regular shrooms.
Mooshrooms themselves are way more food than you need. The whole concept is flawed. You know what livestock I associate with mushrooms? Pigs. Rootin' for truffles. Replace mooshrooms with pigs, just ordinary pigs, not mutant infected pigs.
Also mushroom blocks should be flammable. I know this is a downer to those of you (and myself) who love to exploit mushroom blocks' seeming invulnerability. But who hasn't camped in the woods and thrown lichen covered branches, wads of moss, conks, and just about anything else on the fire? The moss and conks go up like nobody's business. I can't really speak to toadstools, because I don't regularly throw them into the fire. But conks are basically reconstituted wood fibres, so they are like ultra-flammable. And if you are making stir fry and a mushroom slice winds up falling under the burner grate, it shrivels and burns with gusto.
I remember seeing a topic about this back in 1.8, ever since then I have kept in mind this is probably one of the most unbalanced things in minecraft. Food isn't very hard to obtain, but the bonemeal on mushrooms just breaks the damn system all together. This isn't like saplings and bonemeal because trees are pretty much anywhere. As for food, every method comes with some sort of cost. Whether it be time for setting up a farm, or killing livestock which can be a very limited resource that you may not wish to use. Gathering bones and mushrooms don't really compare with the amount of effort the alternatives can take.
I think it should be like gravel. Gravel either drops itself or flint, mushroom blocks should either drop themselves or a mushroom. Only. One. Mushroom. (per block :tongue.gif: )
Mushrooms can't grow giant without bonemeal so you can't use that trick infinitely until you get a good mob grinder.
Mushroom Stew can't stack, and when you eat it you are left with a bowl causing a waste of inventory space or waste of 3 planks.
You can use bonemeal on wheat, pumpkin vines, and melon vines too.
In order to make them you need to fine one of each mushroom, which aren't abundant in every biome.
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GENERATION 28: The first time you see this, copy it into your sig on any forum and add 1 to the
generation. Social experiment.
First. There's no balance in this game. I don't think there's meant to be any.
Second. There's far easier ways to get food besides making giant mushrooms. cripes, I have 24 cows sitting in a field. I go in and make babies. Then do it again when they grow. Then I go in and slaughter half of what I have. Rinse, repeat. I have more beef than I will ever use in one lifetime.
Third. Use silk touch for blocks. Pretty much the only use that damn enchant has, let's keep it that way.
Fourth. Who said farms have to be useful? If you want to build it, build it. I have a mushroom farm. I harvest it sometimes. I never use them for anything, though. I just like having the farm. Same thing with cactus. Why the hell do people build large, elaborate farms to grow one of the most worthless plants in the game?
Finally. Your poll sucks. Yes, you agree with me, No you don't agree with me. That's all you needed.
I don't care is a stupid option. People who don't care, don't vote.
The first option makes it sound like voters there are some master race while people that disagree sound like those voters are incompetent noobs.
1. Mushrooms can't grow giant without bonemeal so you can't use that trick infinitely until you get a good mob grinder. 2. Mushroom Stew can't stack, and when you eat it you are left with a bowl causing a waste of inventory space or waste of 3 planks. 3. You can use bonemeal on wheat, pumpkin vines, and melon vines too. 4. In order to make them you need to fine one of each mushroom, which aren't abundant in every biome.
1. The trick doesn't need to be used infinitely. One bone can get you a free 30 mushrooms. That estimate is being extremely generous of course. In truth, you should get anywhere between 40-60 mushrooms per one bone. Getting an occasional bone shouldn't be a problem, so no need for a "good mob grinder".
2. You can stack mushrooms, logs, bowls, or whatever else you prefer to use for traveling. Having 4 inventory slots taken up instead of one isn't really that big of a handicap. Mind you, the inconvience of having to stop and make more mushroom soups could get annoying to some people, but does that really outway the benefit of never having to worry about food again?
3. One bonemeal gets you one wheat. Three wheat gets you one piece of bread. So one bone equals one bread. Does that really compare to 20 mushroom soups from one bone? All bonemeal does with pumpkins and watermelons is kill a little time before they start producing what they would normally produce. Again, saving yourself a few days in time waiting for the 3 vines to grow does not compare to 20 mushroom soups. Especially since you actually have to find the watermelon seed to farm it. Which is far to rare to be considered a broken method when combined with bonemeal.
4. Mushrooms are not very rare. If you are not willing to venture then of course you will not find them, but the chances that you can't find one of each mushroom eventually is really high. Whether you are venturing the landscape, cave spelunking, or exploring the nether your chances should be very good.
If you're complaining that making giant mushrooms makes hunger trivial, you are mistaken. At any given time I can run around a non-desert biome during the day and easily rack up 32+ meat of some kind.
Hunger in its current form is NOT HARD. Besides, as someone pointed out earlier, mushroom soup doesnt stack, and requires 3 slots if you plan on bringing it in stacks (2 for the mushrooms and 1 for the bowls). Mush soup sucks.
If you're complaining that making giant mushrooms makes hunger trivial, you are mistaken. At any given time I can run around a non-desert biome during the day and easily rack up 32+ meat of some kind.
First off, animals are a renewable resource, but consuming them comes at some cost. You extinct the animals in the area. Animals are persistent. Presuming most people build a base, animals in the local area are a luxury and technically not unlimited until you set them up in a farm. And a farm requires far more effort on multiple leves than placing a mushroom on the ground and bonemealing it.
Hunger in its current form is NOT HARD. Besides, as someone pointed out earlier, mushroom soup doesnt stack, and requires 3 slots if you plan on bringing it in stacks (2 for the mushrooms and 1 for the bowls). Mush soup sucks.
Hunger is not hard, which makes it all the more worse if you count mushrooms & bonemeal. How can you plead because something is already easier than it should be, why not just break it all together? Why even have it if that is the case? This person is simply saying that by changing it so you don’t get 20 mushroom soups from one bone that would make the hunger system less broken. Why is that a bad thing to want?
Whenever I start a new world, I need a quick source of food to start off with. I could take some of the local livestock, but farming them in the future would be harder with fewer numbers near my base. Farms take a while to set up, so that is their repercussion. With mushrooms, I never have a need to set up any kind of farm to keep me nourished. I just use one bone every few days tops. I hardly consider the fact that because this item is unstackable it is too inconvenient. Unless you are travelling very long distances, room shouldn’t even be an issue. And even “if” you are travelling and two or three spaces are that important, you can bring other food for that rare occasion when that little space matters.
Raw beef is overpowered, you only need to find two cows and can breed them with wheat, wich is a renewable resource,
same for porkchop.
Creating a cow farm and wheat farm would take more time and effort than finding one of each mushroom and some bonemeal. Is the time and effort of mushroom & bonemealing the same as farming for raw beef? If this answer is no, than raw beef is not overpowered.
Mushroom soup not stacking is a disadantage? Big deal. All you need is one bowl and the two kinds of mushrooms. You can make the soup without the workbench. Stopping here and there is not a big deal. :/
I recently started a new world, and I was hard-pressed to find a source of food, when I remembered I can use mushrooms. Needless to say, I never went hungry again. Infact, I don't need any other source of food. At all.
The argument that beef, being renewable because of breeding, is overpowered too is so embarassingly bad I won't even address it.
Mushrooms need to be nerfed. Pretty bad. We're trying to survive, right? It shouldn't be so easy.
My gripe is that making an underground mushroom farm is pretty much pointless now, and IMO the whole mechanic of getting tons of baby mushrooms from 1 giant one is Unbalanced now with the food system.
I used to make a sticky Piston mushroom farm that can raise the floors to detach my harvest, and its all pointless now.
Mushrooms no longer seem to grow in 1.0, they'd need to be allowed to spread from a single mushroom source again.
You can just spam giant mushroom's everywhere and have a near infinite supply of mushrooms for soup, and its way too easy to get them, you don't have to wait for your farm to grow or do any kind of planning to make a successful farm.
My 2nd gripe is that you can't collect Mushroom Blocks for decoration without SilkToutch, which would be awesome to have access to blocks like Mushblocks that have different texture faces per block.
I'd love to build my own custom Mushroom castle, instead of being limited to a tiny 9x9 room, without having to grind mobs for days just to get silktoutch.
I'm going to add a Poll to this topic, so please vote.
Also, the problem with using Mushroom blocks is that they're coded to put the red side or whatever on a certain side based on where it is spawned in relation to the mushroom itself. So basically it would be nigh impossible to be able to do it correctly.
My point being, without limitations like anti-griefing mods that disable lava buckets or lighters for an example... the game is extremely easy.
I don't really mind, but being a survival server, there's really no survival aspect of it. It's more like playing Harvest Moon than anything else.
THIS! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ makes mushrooms almost completely useless.
Bonemeal + mushroom = BAM.
As for the shroom stew, I would have them stack, but maybe only up to 8, as they heal quite a bit (or reduce the healing amount, as a tradeoff.) The empty bowls could act like filling water bottles with a full inventory: you drop the bowl on the ground in front of you after eating the stew, but only if there is no inventory room.
@Rpsfunkey: A couple possibilites for the shroom blocks:
1. Right clicking the block will toggle the inside/outside texture on the side of the block facing you
2. The outside texture is always placed facing you, similar to how stairs and pistons face you
3. Right clicking on the block with a red or brown mushroom will change the texture to what one you want, kind of like if you tore off the top of the mushroom, then spread it over the block. It might consume the mushroom too, idk.
But if collecting mush-blocks and placing them is as simple as how stairs, signs and pistons are placed always facing towards you, I think that is the easiest solution.
A worse unbalanced item is probably the mooshroom giving mushroom soup. You can bypass mushrooms entirely and just obtain an endless supply of mushroom soup from one mooshroom.
- sunperp
Giant shrooms should give you a variety of building and fuel blocks. In mooshroom biomes, you're often at a loss for building materials and fuel.
Cap blocks = decorative (you can retain the nice red and brown flecked texture on top)
Stipe blocks = decorative or fuel. 1 stipe block = 1 plank.
Each block should have the same chance of dropping a regular shroom as a leaf block has of dropping a sapling. i.e. For propagation purposes only, not really as an abundant food source. So instead of 12-18 regular shrooms, you might get 2-5 regular shrooms.
Mooshrooms themselves are way more food than you need. The whole concept is flawed. You know what livestock I associate with mushrooms? Pigs. Rootin' for truffles. Replace mooshrooms with pigs, just ordinary pigs, not mutant infected pigs.
Also mushroom blocks should be flammable. I know this is a downer to those of you (and myself) who love to exploit mushroom blocks' seeming invulnerability. But who hasn't camped in the woods and thrown lichen covered branches, wads of moss, conks, and just about anything else on the fire? The moss and conks go up like nobody's business. I can't really speak to toadstools, because I don't regularly throw them into the fire. But conks are basically reconstituted wood fibres, so they are like ultra-flammable. And if you are making stir fry and a mushroom slice winds up falling under the burner grate, it shrivels and burns with gusto.
Mushroom Stew can't stack, and when you eat it you are left with a bowl causing a waste of inventory space or waste of 3 planks.
You can use bonemeal on wheat, pumpkin vines, and melon vines too.
In order to make them you need to fine one of each mushroom, which aren't abundant in every biome.
generation. Social experiment.
Second. There's far easier ways to get food besides making giant mushrooms. cripes, I have 24 cows sitting in a field. I go in and make babies. Then do it again when they grow. Then I go in and slaughter half of what I have. Rinse, repeat. I have more beef than I will ever use in one lifetime.
Third. Use silk touch for blocks. Pretty much the only use that damn enchant has, let's keep it that way.
Fourth. Who said farms have to be useful? If you want to build it, build it. I have a mushroom farm. I harvest it sometimes. I never use them for anything, though. I just like having the farm. Same thing with cactus. Why the hell do people build large, elaborate farms to grow one of the most worthless plants in the game?
Finally. Your poll sucks. Yes, you agree with me, No you don't agree with me. That's all you needed.
I don't care is a stupid option. People who don't care, don't vote.
The first option makes it sound like voters there are some master race while people that disagree sound like those voters are incompetent noobs.
1. The trick doesn't need to be used infinitely. One bone can get you a free 30 mushrooms. That estimate is being extremely generous of course. In truth, you should get anywhere between 40-60 mushrooms per one bone. Getting an occasional bone shouldn't be a problem, so no need for a "good mob grinder".
2. You can stack mushrooms, logs, bowls, or whatever else you prefer to use for traveling. Having 4 inventory slots taken up instead of one isn't really that big of a handicap. Mind you, the inconvience of having to stop and make more mushroom soups could get annoying to some people, but does that really outway the benefit of never having to worry about food again?
3. One bonemeal gets you one wheat. Three wheat gets you one piece of bread. So one bone equals one bread. Does that really compare to 20 mushroom soups from one bone? All bonemeal does with pumpkins and watermelons is kill a little time before they start producing what they would normally produce. Again, saving yourself a few days in time waiting for the 3 vines to grow does not compare to 20 mushroom soups. Especially since you actually have to find the watermelon seed to farm it. Which is far to rare to be considered a broken method when combined with bonemeal.
4. Mushrooms are not very rare. If you are not willing to venture then of course you will not find them, but the chances that you can't find one of each mushroom eventually is really high. Whether you are venturing the landscape, cave spelunking, or exploring the nether your chances should be very good.
Hunger in its current form is NOT HARD. Besides, as someone pointed out earlier, mushroom soup doesnt stack, and requires 3 slots if you plan on bringing it in stacks (2 for the mushrooms and 1 for the bowls). Mush soup sucks.
First off, animals are a renewable resource, but consuming them comes at some cost. You extinct the animals in the area. Animals are persistent. Presuming most people build a base, animals in the local area are a luxury and technically not unlimited until you set them up in a farm. And a farm requires far more effort on multiple leves than placing a mushroom on the ground and bonemealing it.
Hunger is not hard, which makes it all the more worse if you count mushrooms & bonemeal. How can you plead because something is already easier than it should be, why not just break it all together? Why even have it if that is the case? This person is simply saying that by changing it so you don’t get 20 mushroom soups from one bone that would make the hunger system less broken. Why is that a bad thing to want?
Whenever I start a new world, I need a quick source of food to start off with. I could take some of the local livestock, but farming them in the future would be harder with fewer numbers near my base. Farms take a while to set up, so that is their repercussion. With mushrooms, I never have a need to set up any kind of farm to keep me nourished. I just use one bone every few days tops. I hardly consider the fact that because this item is unstackable it is too inconvenient. Unless you are travelling very long distances, room shouldn’t even be an issue. And even “if” you are travelling and two or three spaces are that important, you can bring other food for that rare occasion when that little space matters.
Edit:
Creating a cow farm and wheat farm would take more time and effort than finding one of each mushroom and some bonemeal. Is the time and effort of mushroom & bonemealing the same as farming for raw beef? If this answer is no, than raw beef is not overpowered.
Mushroom soup not stacking is a disadantage? Big deal. All you need is one bowl and the two kinds of mushrooms. You can make the soup without the workbench. Stopping here and there is not a big deal. :/
I recently started a new world, and I was hard-pressed to find a source of food, when I remembered I can use mushrooms. Needless to say, I never went hungry again. Infact, I don't need any other source of food. At all.
The argument that beef, being renewable because of breeding, is overpowered too is so embarassingly bad I won't even address it.
Mushrooms need to be nerfed. Pretty bad. We're trying to survive, right? It shouldn't be so easy.
If anything, chickens need to be buffed.