This may be a no brainer, however from what it seems, and is maybe evident through these pre releases, Notch is hurrying to complete the game by this stupid date he set out for himself. However that may not be a good thing. This whole idea of a release is silly for multiple reasons.
1: It puts pressure on Mojang to release the game by some stupid date, a task that they have made very difficulty on themselves by adding too much at once.
2: Release mark a period for which the public can actually play the game, with MC that is not the case. Which is why I wonder why they even call it a release. If anyone wants to play MC they can just buy it now, all the release does is satisfy existing customers.
3: His goal is to satisfy his current customers, because in reality he won't have a huge fluctuation of customers like he has before, MC has hit its peak in terms of sales. I don't believe a "release" of minecraft will actually suck anyone in because it's the holiday season, a lot of games came out, and in reality most will be playing those games... one could even bring up regression to the mean.
A good example of a game that was pushed back was Dungeon Defenders. Now I'll be using this example as if Notch could sell more copies of MC with his release. Dungeon Defenders was supposed to come out in Q2 (iirc) but was pushed back until October. From what I read on the forums many were pissed and outraged at this and refused to buy the game due to these delays, however the game has been released and has sold 250,000 copies (200,000 on PC) in about a month. There are some inherent problems however the developers are patching the game quite a bit and doing holiday filled events.
Later rather than now can sometimes be good, I believe the release of MC could only be improved if Notch released it when ever he felt it was finished. However with Notch I imagine he'd end up wanting to add magical fairies because he felt like it. Which just reminds us that MC is just a much a creative platform for Notch as it is for us, a platform used by a man who probably does shrooms everyday.
This may be a no brainer, however from what it seems, and is maybe evident through these pre releases, Notch is hurrying to complete the game by this stupid date he set out for himself. However that may not be a good thing. This whole idea of a release is silly for multiple reasons.
1: It puts pressure on Mojang to release the game by some stupid date, a task that they have made very difficulty on themselves by adding too much at once.
2: Release mark a period for which the public can actually play the game, with MC that is not the case. Which is why I wonder why they even call it a release. If anyone wants to play MC they can just buy it now, all the release does is satisfy existing customers.
3: His goal is to satisfy his current customers, because in reality he won't have a huge fluctuation of customers like he has before, MC has hit its peak in terms of sales. I don't believe a "release" of minecraft will actually suck anyone in because it's the holiday season, a lot of games came out, and in reality most will be playing those games... one could even bring up regression to the mean.
A good example of a game that was pushed back was Dungeon Defenders. Now I'll be using this example as if Notch could sell more copies of MC with his release. Dungeon Defenders was supposed to come out in Q2 (iirc) but was pushed back until October. From what I read on the forums many were pissed and outraged at this and refused to buy the game due to these delays, however the game has been released and has sold 250,000 copies (200,000 on PC) in about a month. There are some inherent problems however the developers are patching the game quite a bit and doing holiday filled events.
Later rather than now can sometimes be good, I believe the release of MC could only be improved if Notch released it when ever he felt it was finished. However with Notch I imagine he'd end up wanting to add magical fairies because he felt like it. Which just reminds us that MC is just a much a creative platform for Notch as it is for us, a platform used by a man who probably does shrooms everyday.
I kind of get the point, but somehow if Notch and the gang is busy and he doesn't have time to download it into the update, then there will be scheduling to do. So whatsoever, it would make it too complicated for them to update it, anyways, wouldn't they have to make the other versions though? Also they need ideas...
I think the big problem with delaying it now is Minecon, basically a real life event that is focused around the release of Minecraft. There are people paying real money into it and to cancel it now just because "We need more time" would **** a lot of people off. Personally I think the only thing that's really badly needed is the completion of villagers, however with the framework set it won't be too harsh on people's saves (in theory) when he finishes them.
While I agree that Notch/Mojang probably should push back the release date, I also realize that they roped themselves into the date. MineCon 2011 basically forces them to release the game on the 18th. Celebrating the game's release is what the whole event is for. Now, if they released it with a whimper like most updates I can see them as being able to push the date back. But the release coming with the proverbial "BANG!" A "bang" that many people have spent money on and that Mojang is throwing at a loss.
The thing about release dates is that there's always a rush to complete things before they're reached, but without one, the game will simply never be completed. It's not about getting the game 100% perfect, it's about having a sense of completion and an excuse to move on.
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You're just jealous 'cause the voices only talk to me
I think one of the biggest problem for Minecraft is that an indie game is so popular that it's being pushed into the same light and standards as big money AAA games (or at least AA). So much weight on one little company...you can't blame them for not being perfect.
From my perspective and opinion, this is pretty much what i see happening: Game isn't going to change at all from pre-release 5 except some bug fixes and they are going to release as planned. When the game is released they will update twice as slow (If he updates at all after release), and focus on their other games. I hope beyond all other things that he doesn't take ages to help modders mod better.
Mostly because I'll post something like this even if I read the OP.
This is all dependent on your definition of "released," or more importantly . . . Notch's definition of "full release." If you've seen Oceans 13, the scene when about talking about the difference between a "Soft Grand Opening" and a "GRAND Opening" seems to be synonymous (similar/equivalent) to this paradigm (idea/concept).
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"It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories, instead of theories to suit facts."
::Quote from The Adventures of Sherlock Holmes
It's never going to be complete, what you're asking is impossible.
This right here. Minecraft is a game of infinite possibilities. They could go on for several years before it reaches it's full potential. That's why they will be continually updating the game after its full release.
That would be a suicide in business. Minecraft has hit an enormous amount (over 4 million!) of purchases in which there's a large part of the low price and the high replayability and this could be Mojang's WoW for sure. The concept of DLC-s for a low price (like, 8-10€ for a Zombie Siege, CTF, mark your territory etc. mod) and official servers could attract another millions of people and open a new era in Minecraft history.
Really, Minecraft is just an engine if you think about it.
That's is the same thing people were saying of dungeon defenders, and it worked out well for them. Same thing Blizzard and Valve do, and it works out well for them. Also I have to disagree as it would be business suicide. I don';t believe a release will bring in new customers. Minecraft is a niche game, a "gimmick" game, it won't compete with many bigger games and will not see a peak like it has before. The cash cow of minecraft has long since peaked and is now slowly dieing. As for DLC I don't believe there will be dlc, especially since it's a PC platform and mods have out shined Notch in almost every category.
It's never going to be complete, what you're asking is impossible.
No I understand this, there is no means for which Notch could say the game is done without it being subjective. However since most everyone defaults to Notch he can say the game is done to him and that be accepted by the community. In that same light nothing is ever truly done for nothing ever fully lives up to the potential that it holds.
He chose the date because 11/11/11 sounded cool, then had to change the date of minecon anyway so really there is no actual real reason why the date for completion is next week. They should have waited until it was in a fit state to be released as a game, which isn't now.
What is the main thing that is going to change when it is released.... people can review it and give it a score out of 10. Yes it will get 10/10 scores everywhere because the reviewers want US to go rushing and click their links and buy their magazines (do they still make magazines?)
Now for instance unless Mojang have been sneakily updating all the sounds in the game how the hell can they get anything more than a 2 our of 10 for sound?
The villagers is the other worrying part, as they are they really shouldn't be in the game. Empty villages would be better than having the NPCs in.
But people can review it now. I don't believe anyone is foolish enough to not understand that this game has been done since before 1.8. This adventure update has just added on ideas that need to be tied into the game and polished.
I've listened to many critics talk about MC most find it fun but nothing amazing. Despite its release I hear nothing within the many podcasts I've listened to. However there are a lot of stories they tell (similar to oblivion, or fallout) about the game. I do love hearing about how the game is poorly optimized, the sound levels are broken, and even 1.8 confused them :tongue.gif:
He did to himself so I don't feel sorry for Mojang if they release to early. They should have focused on bugs only months ago and pushed the release back to somewhere in Q1 for 2012.
You release its just a title write? All this stuff hes adding would of been added if there was a release or not.You release its just a title write? All this stuff hes adding would of been added if there was a release or not.
A good example of a game that was pushed back was Dungeon Defenders. Now I'll be using this example as if Notch could sell more copies of MC with his release. Dungeon Defenders was supposed to come out in Q2 (iirc) but was pushed back until October. From what I read on the forums many were pissed and outraged at this and refused to buy the game due to these delays, however the game has been released and has sold 250,000 copies (200,000 on PC) in about a month. There are some inherent problems however the developers are patching the game quite a bit and doing holiday filled events.
Dungeon Defenders WAS pushed back. Whether that was good for them or not, however, is debateable. I would argue the 250k sales over the course of a month isn't that good, especially if you consider only 50k of those were for the consoles. The game could have gotten far more publicity releasing in the summer and could have picked up a lot more than that paltry 50k combined between the PS3 and the 360. The game's delay effectively killed any potential it had to sell in the console market. I doubt at those numbers they will even make back the development costs of bringing the game to the console market.
1: It puts pressure on Mojang to release the game by some stupid date, a task that they have made very difficulty on themselves by adding too much at once.
2: Release mark a period for which the public can actually play the game, with MC that is not the case. Which is why I wonder why they even call it a release. If anyone wants to play MC they can just buy it now, all the release does is satisfy existing customers.
3: His goal is to satisfy his current customers, because in reality he won't have a huge fluctuation of customers like he has before, MC has hit its peak in terms of sales. I don't believe a "release" of minecraft will actually suck anyone in because it's the holiday season, a lot of games came out, and in reality most will be playing those games... one could even bring up regression to the mean.
A good example of a game that was pushed back was Dungeon Defenders. Now I'll be using this example as if Notch could sell more copies of MC with his release. Dungeon Defenders was supposed to come out in Q2 (iirc) but was pushed back until October. From what I read on the forums many were pissed and outraged at this and refused to buy the game due to these delays, however the game has been released and has sold 250,000 copies (200,000 on PC) in about a month. There are some inherent problems however the developers are patching the game quite a bit and doing holiday filled events.
Later rather than now can sometimes be good, I believe the release of MC could only be improved if Notch released it when ever he felt it was finished. However with Notch I imagine he'd end up wanting to add magical fairies because he felt like it. Which just reminds us that MC is just a much a creative platform for Notch as it is for us, a platform used by a man who probably does shrooms everyday.
I kind of get the point, but somehow if Notch and the gang is busy and he doesn't have time to download it into the update, then there will be scheduling to do. So whatsoever, it would make it too complicated for them to update it, anyways, wouldn't they have to make the other versions though? Also they need ideas...
Mostly because I'll post something like this even if I read the OP.
This is all dependent on your definition of "released," or more importantly . . . Notch's definition of "full release." If you've seen Oceans 13, the scene when about talking about the difference between a "Soft Grand Opening" and a "GRAND Opening" seems to be synonymous (similar/equivalent) to this paradigm (idea/concept).
::Quote from The Adventures of Sherlock Holmes
and minecon is the perfect opportunity.
(or did the release inspire minecon? idk, either way nothing's gonna change)
IGN: Biscot
https://www.twitch.tv/moxz - Various games.
This right here. Minecraft is a game of infinite possibilities. They could go on for several years before it reaches it's full potential. That's why they will be continually updating the game after its full release.
That's is the same thing people were saying of dungeon defenders, and it worked out well for them. Same thing Blizzard and Valve do, and it works out well for them. Also I have to disagree as it would be business suicide. I don';t believe a release will bring in new customers. Minecraft is a niche game, a "gimmick" game, it won't compete with many bigger games and will not see a peak like it has before. The cash cow of minecraft has long since peaked and is now slowly dieing. As for DLC I don't believe there will be dlc, especially since it's a PC platform and mods have out shined Notch in almost every category.
No I understand this, there is no means for which Notch could say the game is done without it being subjective. However since most everyone defaults to Notch he can say the game is done to him and that be accepted by the community. In that same light nothing is ever truly done for nothing ever fully lives up to the potential that it holds.
But people can review it now. I don't believe anyone is foolish enough to not understand that this game has been done since before 1.8. This adventure update has just added on ideas that need to be tied into the game and polished.
I've listened to many critics talk about MC most find it fun but nothing amazing. Despite its release I hear nothing within the many podcasts I've listened to. However there are a lot of stories they tell (similar to oblivion, or fallout) about the game. I do love hearing about how the game is poorly optimized, the sound levels are broken, and even 1.8 confused them :tongue.gif:
Remember: cannibalism is always an option.
Dungeon Defenders WAS pushed back. Whether that was good for them or not, however, is debateable. I would argue the 250k sales over the course of a month isn't that good, especially if you consider only 50k of those were for the consoles. The game could have gotten far more publicity releasing in the summer and could have picked up a lot more than that paltry 50k combined between the PS3 and the 360. The game's delay effectively killed any potential it had to sell in the console market. I doubt at those numbers they will even make back the development costs of bringing the game to the console market.