Wow, nice flame war and probably no one reading this far anyway.
In summary, there are two valid reasons why silk touch should not collect pig spawners from monster spawners:
1. Mojang said no. Valid reason which overrules everything else unless they can be convinced otherwise.
2. It's wrong. Monster spawners should not become pig spawners. The fix is obviously to have monster spawners stay monster spawners instead of becoming pig spawners.
The only possible third issue is performance issues but I have no data to back that up either way.
I personally have a 9x8 wheat farm that produces food faster and with less inconvenience than a pig grinder would. Food would not be removed from the equation since you still have to sit in a specific place for a specific amount of time for it to be accumulated and systems for that already exist. The examples of blocks that weren't placeable such as leaves and ice have almost all become placeble since then so I fail to see how that's a good argument for not being able to place them.
Now, if anyone bothered to read this far I'll give you the best reason why it should stay (actually why it should be fixed so you pick up the actual monster spawner, not pigs). The reason is silk touch is lame without it. What's the point of silk touch? So you can get ice blocks which you can already do in snow biomes with a bucket of water? What does silk touch do that's unique and justifies the incredible investment it takes to actually get the enchantment? The only thing that makes it worthwhile is getting blocks that you can't otherwise get. How many of those are those not counting monster spawners? Ores? Not a whole lot of point moving those unless you want to decorate your house with glowing redstone ore blocks. Ice? It's inconvenient but you can achieve the same things in a snow biome. There may be a few more blocks in the end that are only acquired this way, I haven't been there yet but you couldn't get the blocks out yet anyway. But, really, what's the point of silk touch without something useful like this? It's a huge investment for a minor convenience? Unless something else is added that requires it, moving monster spawners is the only thing that makes the investment to get silk touch worth the time. You might as well remove the enchantment.
You're missing the point about ice. It means you can pick up actual ice blocks, without them breaking, and place them in places like the Nether. As well as grass and that Mushroom biome stuff. Speaking of, you can also get huge mushroom blocks, or so I read.
Really, Silk Touch isn't meant to be a think of convenience, as I see it. It's meant to be focused more on creativity. Fortune is more like convenience.
You're missing the point about ice. It means you can pick up actual ice blocks, without them breaking, and place them in places like the Nether. As well as grass and that Mushroom biome stuff. Speaking of, you can also get huge mushroom blocks, or so I read.
Really, Silk Touch isn't meant to be a think of convenience, as I see it. It's meant to be focused more on creativity. Fortune is more like convenience.
If I really wanted creativity, why wouldn't I just play on creative? I mean that's the correct cliched argument isn't it? It makes it seem somewhat like a middle finger to someone who wants to be creative in survival mode given the sheer effort that has to be spent to gain a chance at a limited ability.
Though I guess I'm not that surprised by it given what I've recently seen. I'm just finding the game is a bit too dumbed down from 1.7 in 1.9. It's become more like Spelunkbrew then Minecraft.
You're missing the point about ice. It means you can pick up actual ice blocks, without them breaking, and place them in places like the Nether. As well as grass and that Mushroom biome stuff. Speaking of, you can also get huge mushroom blocks, or so I read.
Really, Silk Touch isn't meant to be a think of convenience, as I see it. It's meant to be focused more on creativity. Fortune is more like convenience.
Sort of like those who are willing to go the extra distance to enchant their items with silk touch, are given access to normally unobtainable stuff!
In my opinion, getting monster spawner is a good reward for being lucky and/or patient when trying to enchant a pickaxe and find a dungeon. There is many ideas for using spawners, not only farms, it can be monster arenas, horror decorations for your minecraft resident of evil. Of course it should drop spawner with proper mob type upon breaking. Yes, it should be a way for SMP operators to prevent players from picking up spawners.
P.S. We need an petition or topic in suggestions or something.
P.P.S. Sorry for my bad english, I'm only learning this language.
In my opinion, getting monster spawner is a good reward for being lucky and/or patient when trying to enchant a pickaxe and find a dungeon. There is many ideas for using spawners, not only farms, it can be monster arenas, horror decorations for your minecraft resident of evil. Of course it should drop spawner with proper mob type upon breaking. Yes, it should be a way for SMP operators to prevent players from picking up spawners.
P.S. We need an petition or topic in suggestions or something.
P.P.S. Sorry for my bad english, I'm only learning this language.
Once you pick up a spawner, it becomes a pig spawner, the mob type doesn't stick with it anymore.
Its because spawner keeps data of mob type in tile entity, and when you destroying block it loses data. In order to fix it, data of mob type should be stored in "damage" value of block, like color of wool block stored.
In my opinion, getting monster spawner is a good reward for being lucky and/or patient when trying to enchant a pickaxe and find a dungeon. There is many ideas for using spawners, not only farms, it can be monster arenas, horror decorations for your minecraft resident of evil. Of course it should drop spawner with proper mob type upon breaking. Yes, it should be a way for SMP operators to prevent players from picking up spawners.
P.S. We need an petition or topic in suggestions or something.
P.P.S. Sorry for my bad english, I'm only learning this language.
If you want mob spawners, not pig spawners, the only way to do it is with mods/MCEdit even with silk touch so your argument is completely invalid. Notch would have to want to add the mineable mob spawners and then change the coding for it so that it actaully spawns hostile mobs. This argument is about leaving in the current function which you didnt make an argument for.
If I really wanted creativity, why wouldn't I just play on creative? I mean that's the correct cliched argument isn't it? It makes it seem somewhat like a middle finger to someone who wants to be creative in survival mode given the sheer effort that has to be spent to gain a chance at a limited ability.
No. That argument is against those who ***** about mechanics like hunger hindering their progress which is nerfed in Peaceful or Creative. I'm not. I love playing in Survival and being creative in it. Therefore, Silk Touch is a bit like having access to Creative-mode options in that it can pick up blocks that you otherwise cannot in Survival.
I'm so sick of reading about "balancing issues" with pig spawners.
Lots and lost of people said it before : It takes ages to get silk touch. Until then, you will be able to feed dozens of players anyway.
As long as it doesn't let you fetch monster(not pig !) spawners, this ability sucks hard.
I hear future cries of lots of people whose pickaxes with Fortune III are ruined by Silk touch.
P.S : I'm really sad about this decision, as it takes awyay the possibility to build a cool bestiarium / zoo ...
The guy pointed out why your idea is flawed and he's an asshole? Really now , get some thicker skin and some maturity.
Somewhat belatedly - I phrased that poorly. I wasn't calling GobbieMarauder an asshole. I was calling the person he was quoting an asshole - the one who led off with "my god you are stupid".
I find it funny that when people say "Man I wish Mojang didn't remove the _______ " people say "Oh stop complaining, it was unbalanced!" or "it didn't fit Minecrafts theme!"
... yet, if someone says "I wish they didn't add Potions and Enchanting!" people shout "Oh stop complaining, just don't use it!!!"
Which is it - more content is good, so "just don't use it"; or less content is good "it was unbalanced."
If moving pig spawners is so underpowered and creative, why would you want it to be limited to people who are lucky enough to get a super-rare enchantment? It's pretty obvious that you guys only want this because you had it in one buggy version.
In summary, there are two valid reasons why silk touch should not collect pig spawners from monster spawners:
1. Mojang said no. Valid reason which overrules everything else unless they can be convinced otherwise.
2. It's wrong. Monster spawners should not become pig spawners. The fix is obviously to have monster spawners stay monster spawners instead of becoming pig spawners.
The only possible third issue is performance issues but I have no data to back that up either way.
I personally have a 9x8 wheat farm that produces food faster and with less inconvenience than a pig grinder would. Food would not be removed from the equation since you still have to sit in a specific place for a specific amount of time for it to be accumulated and systems for that already exist. The examples of blocks that weren't placeable such as leaves and ice have almost all become placeble since then so I fail to see how that's a good argument for not being able to place them.
Now, if anyone bothered to read this far I'll give you the best reason why it should stay (actually why it should be fixed so you pick up the actual monster spawner, not pigs). The reason is silk touch is lame without it. What's the point of silk touch? So you can get ice blocks which you can already do in snow biomes with a bucket of water? What does silk touch do that's unique and justifies the incredible investment it takes to actually get the enchantment? The only thing that makes it worthwhile is getting blocks that you can't otherwise get. How many of those are those not counting monster spawners? Ores? Not a whole lot of point moving those unless you want to decorate your house with glowing redstone ore blocks. Ice? It's inconvenient but you can achieve the same things in a snow biome. There may be a few more blocks in the end that are only acquired this way, I haven't been there yet but you couldn't get the blocks out yet anyway. But, really, what's the point of silk touch without something useful like this? It's a huge investment for a minor convenience? Unless something else is added that requires it, moving monster spawners is the only thing that makes the investment to get silk touch worth the time. You might as well remove the enchantment.
Really, Silk Touch isn't meant to be a think of convenience, as I see it. It's meant to be focused more on creativity. Fortune is more like convenience.
It gets a result.
If I really wanted creativity, why wouldn't I just play on creative? I mean that's the correct cliched argument isn't it? It makes it seem somewhat like a middle finger to someone who wants to be creative in survival mode given the sheer effort that has to be spent to gain a chance at a limited ability.
Though I guess I'm not that surprised by it given what I've recently seen. I'm just finding the game is a bit too dumbed down from 1.7 in 1.9. It's become more like Spelunkbrew then Minecraft.
Fire breathing piggies?
Sort of like those who are willing to go the extra distance to enchant their items with silk touch, are given access to normally unobtainable stuff!
P.S. We need an petition or topic in suggestions or something.
P.P.S. Sorry for my bad english, I'm only learning this language.
Once you pick up a spawner, it becomes a pig spawner, the mob type doesn't stick with it anymore.
If you want mob spawners, not pig spawners, the only way to do it is with mods/MCEdit even with silk touch so your argument is completely invalid. Notch would have to want to add the mineable mob spawners and then change the coding for it so that it actaully spawns hostile mobs. This argument is about leaving in the current function which you didnt make an argument for.
i just make fun only,just ignore my post or laught.....i dont šant mad (cows)users!
No. That argument is against those who ***** about mechanics like hunger hindering their progress which is nerfed in Peaceful or Creative. I'm not. I love playing in Survival and being creative in it. Therefore, Silk Touch is a bit like having access to Creative-mode options in that it can pick up blocks that you otherwise cannot in Survival.
It gets a result.
Flying pigs are already implemented. (1 min 45 sec in vid)
Lots and lost of people said it before : It takes ages to get silk touch. Until then, you will be able to feed dozens of players anyway.
As long as it doesn't let you fetch monster(not pig !) spawners, this ability sucks hard.
I hear future cries of lots of people whose pickaxes with Fortune III are ruined by Silk touch.
P.S : I'm really sad about this decision, as it takes awyay the possibility to build a cool bestiarium / zoo ...
Actually I built this one, but in SSP. Also, I had to sort out skellis by hand :biggrin.gif:
Somewhat belatedly - I phrased that poorly. I wasn't calling GobbieMarauder an asshole. I was calling the person he was quoting an asshole - the one who led off with "my god you are stupid".
They don't have to keep it in memory, just randomise what permitted hostile the block will spawn when placed.
A small function with a few lines of code.
... yet, if someone says "I wish they didn't add Potions and Enchanting!" people shout "Oh stop complaining, just don't use it!!!"
Which is it - more content is good, so "just don't use it"; or less content is good "it was unbalanced."