The end is very mysterious, though rather desolate. But a lot of things can be brought into this world of darkness and endermen (and, soon to be, Dragons). Who says you can't build a castle in the End? Some tips I have for you (Some you may find useful, even if many of them you know): -CLICK HERE TO SKIP THE DRAGON GUIDE TO GET TO THE SURVIVAL PART- (new)The Dragon
Before you jump in to fight the dragon, you might want to prepare. The dragon may not be hard for everyone, but it is better to over-prepare than to under-prepare. This is a sample inventory that works well:
Two of the potions in the first column are 8:00 level 1 swiftness potions, the remaining two in that column and all in the second are 1:30 swiftness 2 potions. The three potions in the third column are 2 minute regeneration potions, and the ones in the fifth and sixth columns are splash instant health 2's.
You'll want to bring an enchanting table and bookcases as well as materials to make tools (the diamond blocks and wood) so you can use the XP from the dragon to get enchanted items (XP is reset any way of traveling back from the End, including the post-dragon portal).
(new)Tips
-Shoot the dragon with the bow as it charges before it hits you as many times as you can, preferably with full strength. When hit, the dragon changes direction, so you can easily avert the dragon without having to run out of the way.
-The sword is not for the dragon. Don't even try to use it as such. It may work some of the time, but fully charged arrows are just about as powerful as a sword, easier to use, and don't require getting too close to the dragon. Then what is it for, you ask? Endermen. If you accidentally look at an endermen, you won't want to have to punch it to death (arrows don't work well on endermen). You can run, but you can't hide! If you go into the whitestone ground or completely to the underside of the ender world, the dragon will fly right through the ground and get you anyway. The only way you can stop enderdragon attacks is to go so far away from the island that the enderdragon freezes (like all mobs do), but this isn't realistic on survival mode. Don't get all the XP dropped by the dragon all at the same time. Quickly gather 50 levels worth of XP, set up an enchanting table, enchant something near level 50, get another 50 levels, etc, just make sure you don't take longer than 5 minutes to finish gathering it. Because lower levels require less XP, you will overall get more levels by staging it like that, and since nothing is more than level 50, getting it all at once wastes quite a lot of XP. If nothing else in the way of potions, bring swiftness potions. Even if you are able to successfully avert endermen attacks and dragon charges, you will find it useful to be able to speedily charge after the dragon and go from pillar to pillar quickly. Survival After the Dragon's Death
First off, the resources renewable in the End:
-Cobblestone (cobblestone generator, allows for stone tools and sturdy housing)
-Wood and wood products (yes, trees do grow bonemeal-free in the End, in sufficient lighting)
-Torches and charcoal (from burning wood in a furnace)
-Wheat, Pumpkins, and melons (food, snowmen, anti-enderman hats)
-Eggs,feathers and chicken (meat)(from chickens which are from throwing eggs)
-Experience points, from endermen, pigs, and chickens, for enchanting.
-Water, from two sources diagonally placed
-Snow balls and snow blocks (snowmen)
-Porkchops (spawner with silk touch)
-Sugar and bookcases (sugarcane)
-Cacti (make sure to bring sand)
-Lava (a +/empty cube surrounded by 4 source blocks).
Although there is technically a limited supply of whitestone, since experience and tools are renewable, whitestone can be gathered until it all runs out (which would take a very long time).
What you should bring:
-At least one stack of saplings, for variety you might want to bring one of each kind
-A stack or two of eggs (bring to few and you might not get a chicken)
-Some dirt (a fair amount, it isn't renewable but is very useful and isn't consumable) -Two buckets of water (or two blocks of ice, which is more compact)
-At least one bucket of lava for a stone generator
-Pumpkin, melon, and wheat seeds
-Both kinds of mushrooms
-Sugarcane
-An enchanting table (can be made if diamond blocks are brought).
-Cacti and some sand
-Snowblocks for snowmen
-Grass and mycelium (silk touch)
-Pig spawner (silk touch) (As of 1.9 PR5, this is no longer obtainable. If you have any left over from 1.9 PR4, you should still bring at least one of those).
Optional, but quite useful, things to bring:
-Some tools to start off (if you have the silk touch pickaxe you used to get grass, pig spawners, and so on, you might want to bring it, since it will take a while before you can get another enchanted in the End)
-A number of pistons and redstone pieces (necessary for a lot of contraptions that will make your life easier by allowing for functional enderman farms, better cobblestone generators, and more). You can also try bringing iron blocks and redstone ore instead, then just assembling the pistons there, to get a lot more out of your inventory.
-Materials to make rails and minecarts (iron blocks, perhaps a stack of gold blocks, and redstone), for transportation and for enderman traps and grinders.
Now, some other tips: Bring LOTS of dirt. Its not renewable and your life practically depends on it. Dirt is almost the most useful thing in your home (far) away from home for crops (you can hardly survive without the food) and wood (for making just about everything you need or want to break the monotony). Remember, bonemeal is non-renewable in the End. To sustain your self on crops and wood, you're going to need more than a few blocks of dirt for each.
-Have a simple plan. No, I don't mean carefully mapping out your buildings, counting blocks, etc, but just figure out a few things first. For example, whether you want to start underground, build a house out of wood above ground, whether you plan on bringing aesthetic blocks such as wool or if you want to maximize your inventory space for useful things.
Do you want to start underground? Make sure to bring a sturdy pickaxe and, if you want the whitestone instead of tons of cobblestone, make sure to enchant it. It might be worth your inventory space to bring a single slot's worth of diamond or iron blocks (depending, of course, upon your budget) to get your base started smoothly until you run out. Also, note that whitestone takes a long time to mine. But you'll also want to note that whitestone takes a long time to mine (luckily for ground-lovers, this no longer applies), so if you don't like mining for extended periods of time, don't build too much underground!
What about aboveground? You might want to bring a couple stacks of blocks to get you started, or you may prefer to build using dirt and later recycle it for use towards crops, replacing it with a sturdier material. If you brought iron, gold, or diamond blocks, you can use those and replace them to use the blocks for other things.
Make sure you are using the most compact method of bringing materials. You can bring blocks of iron, gold, and diamond instead of bringing ingots or gems (or the things they make, such as pistons, rails, and tools, which can be assembled afterwards). If you have a pickaxe with silk touch, I'd highly recommend bringing redstone ore blocks instead of regular redstone, for use in pistons, rails, redstone circuitry, and more. See the next section for a complete list.
Protect your dirt! Dirt is one of the few things endermen can pick up. You'll pay dearly later if you let endermen whittle down your supply of dirt to the point where you have to cut back on growing wood and bookcases (sugarcane) for large projects and instead just support your life through edible crops. How would you go about protecting it, you might ask? There are many solutions available. You may want to uses fences, a wall, a moat, a trench, or just build the farm underground, even if the rest of your base is above ground. Or you could build it in the air or on top of a pillar, that's a possible solution as well!
You may want to drop off some items before you make your last trip. It is entirely possible that you may want to try on a single inventory, and, remember, trying with less is more fun (In my opinion, at least), but if you really want to develop the land and don't care too much for the extra challenge (or if you got bored after the first round with a single inventory) you can bring two inventories or more by dropping off the first load, killing yourself, then coming back.
Tips on compacting your inventory:
-Diamond, iron, and gold blocks instead of ingots: 9 times the amount per slot than ingots and gems.
-Redstone ore blocks instead of redstone dust pieces: I find that redstone runs out extremely quickly for building even simple things like automatic stone generators.
-Ice blocks instead of water buckets: Saves but a single slot, however, that slot can be used for a lot of useful things.
-Bones instead of seeds: doesn't save any space, but you can get seeds from bones as well as flowers and grass for decoration.
-Raw materials(not including the renewable ingredients, you can get those in the End) instead of pistons, rails, and minecarts
A graphic on a possible starting inventory
This is the inventory I brought with me. It's hard to start out with, but it is a good long term combination. I brought the silk touch pick used to mine some of the materials I brought, because the enchantment would take forever to get in the End. See the notes below for further optimizing your inventory. Notes on this inventory from my experience: -It would be better to use one lava bucket instead of multiple lava bucketsunless you want infinite lava; for the generators, just separate the flows into different units for faster production.
-Since slimeballs have no use other than to put on pistons (and potions), it would be more efficient to bring a stack sticky pistons instead.
-Bringing bones is better than bringing seeds, not only can you get seeds from bones, you can also get giant mushrooms, flowers, and quick trees and wheat early on.
-Obsidian is unnecessary as of now, although it may become useful with dragons.
-Enchanting tables are also unnecessary if you have diamond blocks (because you can get books from sugarcane and obsidian from mining the pillars with a diamond pickaxe). -Melons can be brought instead of melon seeds to get quick food and seeds.
- Apumpkin can be brought in the helmet slot instead of pumpkin seeds to save an inventory slot.
A Revised Inventory Based upon my experience, this is is better inventory to bring. It may not be the best for you, your inventory should also be based upon your playing style.
Could be an interesting place to survive. I suspect one challenge will be ender proofing your home. In the normal world, enderman are not too common, so a missing block or two is no issue. In the end, enderman are everywhere, most built structures will gradual be taken apart by the endermen.
Also bring snow so you can make snow golems and have an infinite amount of snow. Well I haven't tested if that works but even if it doesn't, BRING SNOW.
Could be an interesting place to survive. I suspect one challenge will be ender proofing your home. In the normal world, enderman are not too common, so a missing block or two is no issue. In the end, enderman are everywhere, most built structures will gradual be taken apart by the endermen.
Not really, Endermen can only snatch like 15 blocks since their nerf. They can't even pick of Cobblestone anymore. Things like dirt and grass, yes. So it's not as bad as before.
Edit: Oddly enough, a lot of the blocks and supplies you can bring CAN be picked up by endermen, like melons and pumkins. But the only real blocks they can pick up are dirt, grass, and sand. I think Mycelium too. As long as things are protected by non-grab able blocks, you should be fine.
If you bring a stack of gravel, you can constantly rebreak it to get endless flint. The real issue is enderdragons, if you saw the destruction video. They alone are enough to dissuade me from building there- they obliterate hundreds of blocks in seconds. They could literally wipe out your entire settlement in one sweep.
If you bring a stack of gravel, you can constantly rebreak it to get endless flint. The real issue is enderdragons, if you saw the destruction video. They alone are enough to dissuade me from building there- they obliterate hundreds of blocks in seconds. They could literally wipe out your entire settlement in one sweep.
True.
Also the Dragon code and balance is still unfinished, which gives me a hope that there will be certain blocks they cannot break.
If you bring a stack of gravel, you can constantly rebreak it to get endless flint. The real issue is enderdragons, if you saw the destruction video. They alone are enough to dissuade me from building there- they obliterate hundreds of blocks in seconds. They could literally wipe out your entire settlement in one sweep.
You will run out of gravel eventually. What you're basically saying is "Well, you won't run out of flint if you bring more flint!"
This sounds like an interesting challenge. You see, I recently installed a mod that made trees automatically spawn saplings, and eventually die, to make the forests more "dynamic." Well, what it actually did was give me a new enemy; The forest I was living in. Left unchecked, the trees would slowly creep into my base and cover everything. As such, The trees themselves are almost like enemies; Enemies I can't wipe out entirely, as I need a lumber supply, yet slowly and constantly closing in on me. I think, with this challenge, you can replace "trees" with "Endermen," only the reason you can't simply wipe them all out is because you simply can't wipe them all out.
Already hard at work on it. I've started a base at an obsidian pillar, and I plan to slowly expand until I cover the whole island. I managed to get some Mycelium, but I'm not sure if other mobs are actually capable of spawning in the End. Does it actually work?
Even though most potion ingredients can't be made in any way to be renewable in The End, some are (sugar,netherwart), so you should take 2 brewing stands,netherwarts and sugarcanes so you can make a few potions. (the only one I can think of is potion of swiftness, reply is u can think of more)
If you bring a stack of gravel, you can constantly rebreak it to get endless flint. The real issue is enderdragons, if you saw the destruction video. They alone are enough to dissuade me from building there- they obliterate hundreds of blocks in seconds. They could literally wipe out your entire settlement in one sweep.
You CAN destroy white cobble so you could make your house underground to avoid too much enderdragon damage. From the videos I've seen of enderdragons, they don't go too deep into the ground.
-CLICK HERE TO SKIP THE DRAGON GUIDE TO GET TO THE SURVIVAL PART-
(new)The Dragon
Before you jump in to fight the dragon, you might want to prepare. The dragon may not be hard for everyone, but it is better to over-prepare than to under-prepare. This is a sample inventory that works well:
Two of the potions in the first column are 8:00 level 1 swiftness potions, the remaining two in that column and all in the second are 1:30 swiftness 2 potions. The three potions in the third column are 2 minute regeneration potions, and the ones in the fifth and sixth columns are splash instant health 2's.
You'll want to bring an enchanting table and bookcases as well as materials to make tools (the diamond blocks and wood) so you can use the XP from the dragon to get enchanted items (XP is reset any way of traveling back from the End, including the post-dragon portal).
(new)Tips
-Shoot the dragon with the bow as it charges before it hits you as many times as you can, preferably with full strength. When hit, the dragon changes direction, so you can easily avert the dragon without having to run out of the way.
-The sword is not for the dragon. Don't even try to use it as such. It may work some of the time, but fully charged arrows are just about as powerful as a sword, easier to use, and don't require getting too close to the dragon. Then what is it for, you ask? Endermen. If you accidentally look at an endermen, you won't want to have to punch it to death (arrows don't work well on endermen).
You can run, but you can't hide! If you go into the whitestone ground or completely to the underside of the ender world, the dragon will fly right through the ground and get you anyway. The only way you can stop enderdragon attacks is to go so far away from the island that the enderdragon freezes (like all mobs do), but this isn't realistic on survival mode.
Don't get all the XP dropped by the dragon all at the same time. Quickly gather 50 levels worth of XP, set up an enchanting table, enchant something near level 50, get another 50 levels, etc, just make sure you don't take longer than 5 minutes to finish gathering it. Because lower levels require less XP, you will overall get more levels by staging it like that, and since nothing is more than level 50, getting it all at once wastes quite a lot of XP.
If nothing else in the way of potions, bring swiftness potions. Even if you are able to successfully avert endermen attacks and dragon charges, you will find it useful to be able to speedily charge after the dragon and go from pillar to pillar quickly.
Survival After the Dragon's Death
First off, the resources renewable in the End:
-Cobblestone (cobblestone generator, allows for stone tools and sturdy housing)
-Wood and wood products (yes, trees do grow bonemeal-free in the End, in sufficient lighting)
-Torches and charcoal (from burning wood in a furnace)
-Wheat, Pumpkins, and melons (food, snowmen, anti-enderman hats)
-Eggs, feathers and chicken (meat)(from chickens which are from throwing eggs)
-Experience points, from endermen, pigs, and chickens, for enchanting.
-Water, from two sources diagonally placed
-Snow balls and snow blocks (snowmen)
-Porkchops (spawner with silk touch)
-Sugar and bookcases (sugarcane)
-Cacti (make sure to bring sand)
-Lava (a +/empty cube surrounded by 4 source blocks).
Although there is technically a limited supply of whitestone, since experience and tools are renewable, whitestone can be gathered until it all runs out (which would take a very long time).
What you should bring:
-At least one stack of saplings, for variety you might want to bring one of each kind
-A stack or two of eggs (bring to few and you might not get a chicken)
-Some dirt (a fair amount, it isn't renewable but is very useful and isn't consumable)
-Two buckets of water (or two blocks of ice, which is more compact)
-At least one bucket of lava for a stone generator
-Pumpkin, melon, and wheat seeds
-Both kinds of mushrooms
-Sugarcane
(can be made if diamond blocks are brought).-An enchanting table
-Cacti and some sand
-Snowblocks for snowmen
-Grass and mycelium (silk touch)
-
Pig spawner (silk touch)(As of 1.9 PR5, this is no longer obtainable. If you have any left over from 1.9 PR4, you should still bring at least one of those).Optional, but quite useful, things to bring:
-Some tools to start off (if you have the silk touch pickaxe you used to get grass, pig spawners, and so on, you might want to bring it, since it will take a while before you can get another enchanted in the End)
-A number of pistons and redstone pieces (necessary for a lot of contraptions that will make your life easier by allowing for functional enderman farms, better cobblestone generators, and more). You can also try bringing iron blocks and redstone ore instead, then just assembling the pistons there, to get a lot more out of your inventory.
-Materials to make rails and minecarts (iron blocks, perhaps a stack of gold blocks, and redstone), for transportation and for enderman traps and grinders.
Now, some other tips:
Bring LOTS of dirt. Its not renewable and your life practically depends on it. Dirt is almost the most useful thing in your home (far) away from home for crops (you can hardly survive without the food) and wood (for making just about everything you need or want to break the monotony). Remember, bonemeal is non-renewable in the End. To sustain your self on crops and wood, you're going to need more than a few blocks of dirt for each.
-Have a simple plan. No, I don't mean carefully mapping out your buildings, counting blocks, etc, but just figure out a few things first. For example, whether you want to start underground, build a house out of wood above ground, whether you plan on bringing aesthetic blocks such as wool or if you want to maximize your inventory space for useful things.
Do you want to start underground? Make sure to bring a sturdy pickaxe and, if you want the whitestone instead of tons of cobblestone, make sure to enchant it. It might be worth your inventory space to bring a single slot's worth of diamond or iron blocks (depending, of course, upon your budget) to get your base started smoothly until you run out. Also, note that whitestone takes a long time to mine. But you'll also want to note that
whitestone takes a long time to mine(luckily for ground-lovers, this no longer applies), so if you don't like mining for extended periods of time, don't build too much underground!What about aboveground? You might want to bring a couple stacks of blocks to get you started, or you may prefer to build using dirt and later recycle it for use towards crops, replacing it with a sturdier material. If you brought iron, gold, or diamond blocks, you can use those and replace them to use the blocks for other things.
Make sure you are using the most compact method of bringing materials. You can bring blocks of iron, gold, and diamond instead of bringing ingots or gems (or the things they make, such as pistons, rails, and tools, which can be assembled afterwards). If you have a pickaxe with silk touch, I'd highly recommend bringing redstone ore blocks instead of regular redstone, for use in pistons, rails, redstone circuitry, and more. See the next section for a complete list.
Protect your dirt! Dirt is one of the few things endermen can pick up. You'll pay dearly later if you let endermen whittle down your supply of dirt to the point where you have to cut back on growing wood and bookcases (sugarcane) for large projects and instead just support your life through edible crops. How would you go about protecting it, you might ask? There are many solutions available. You may want to uses fences, a wall, a moat, a trench, or just build the farm underground, even if the rest of your base is above ground. Or you could build it in the air or on top of a pillar, that's a possible solution as well!
You may want to drop off some items before you make your last trip. It is entirely possible that you may want to try on a single inventory, and, remember, trying with less is more fun (In my opinion, at least), but if you really want to develop the land and don't care too much for the extra challenge (or if you got bored after the first round with a single inventory) you can bring two inventories or more by dropping off the first load, killing yourself, then coming back.
Tips on compacting your inventory:
-Diamond, iron, and gold blocks instead of ingots: 9 times the amount per slot than ingots and gems.
-Redstone ore blocks instead of redstone dust pieces: I find that redstone runs out extremely quickly for building even simple things like automatic stone generators.
-Ice blocks instead of water buckets: Saves but a single slot, however, that slot can be used for a lot of useful things.
-Bones instead of seeds: doesn't save any space, but you can get seeds from bones as well as flowers and grass for decoration.
-Raw materials(not including the renewable ingredients, you can get those in the End) instead of pistons, rails, and minecarts
A graphic on a possible starting inventory
This is the inventory I brought with me. It's hard to start out with, but it is a good long term combination. I brought the silk touch pick used to mine some of the materials I brought, because the enchantment would take forever to get in the End. See the notes below for further optimizing your inventory.
Notes on this inventory from my experience:
-It would be better to use one lava bucket instead of multiple lava buckets unless you want infinite lava; for the generators, just separate the flows into different units for faster production.
-Since slimeballs have no use other than to put on pistons (and potions), it would be more efficient to bring a stack sticky pistons instead.
-Bringing bones is better than bringing seeds, not only can you get seeds from bones, you can also get giant mushrooms, flowers, and quick trees and wheat early on.
-Obsidian is unnecessary as of now, although it may become useful with dragons.
-Enchanting tables are also unnecessary if you have diamond blocks (because you can get books from sugarcane and obsidian from mining the pillars with a diamond pickaxe).
-Melons can be brought instead of melon seeds to get quick food and seeds.
- A pumpkin can be brought in the helmet slot instead of pumpkin seeds to save an inventory slot.
A Revised Inventory
Based upon my experience, this is is better inventory to bring. It may not be the best for you, your inventory should also be based upon your playing style.
____________________________________________________
Anyone want to try to live in the End? See anything useful I'm missing?
If you found this useful, click the +1 at the bottom of the page.
Pipes
Not really, Endermen can only snatch like 15 blocks since their nerf. They can't even pick of Cobblestone anymore. Things like dirt and grass, yes. So it's not as bad as before.
Edit: Oddly enough, a lot of the blocks and supplies you can bring CAN be picked up by endermen, like melons and pumkins. But the only real blocks they can pick up are dirt, grass, and sand. I think Mycelium too. As long as things are protected by non-grab able blocks, you should be fine.
bring those too
Diamonds
Iron
Flint
Reeds
Bones
Wool for decoration.
As for Enderproofing your house, dig a moat, or put water inside your walls.
That way, if they remove a block, the water will spill out and kill them, limiting the damage they can do.
https://secure.worldcommunitygrid.org/index.jsp
Massive Greek Temple
Greatest Waterslide Ever Built?
The Great Labyrinth
Classical Portal Temple and Piazza Project
Great Maze Making Contest
I have to try this now...
True.
Also the Dragon code and balance is still unfinished, which gives me a hope that there will be certain blocks they cannot break.
Not to mention that endermen are immune to arrows, making them completely pointless in the end anyways.
You will run out of gravel eventually. What you're basically saying is "Well, you won't run out of flint if you bring more flint!"
This sounds like an interesting challenge. You see, I recently installed a mod that made trees automatically spawn saplings, and eventually die, to make the forests more "dynamic." Well, what it actually did was give me a new enemy; The forest I was living in. Left unchecked, the trees would slowly creep into my base and cover everything. As such, The trees themselves are almost like enemies; Enemies I can't wipe out entirely, as I need a lumber supply, yet slowly and constantly closing in on me. I think, with this challenge, you can replace "trees" with "Endermen," only the reason you can't simply wipe them all out is because you simply can't wipe them all out.
https://secure.worldcommunitygrid.org/index.jsp
I think he's talking about Pre 4
CLICK HIM
You CAN destroy white cobble so you could make your house underground to avoid too much enderdragon damage. From the videos I've seen of enderdragons, they don't go too deep into the ground.
CLICK HIM