I can only hope that when things like this are still unfixed...
... that there is a plan to do some significant overhaul after the release. This ugly non-transition is like the tip of an iceberg.
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
I would love to see more focus on the world itself, the terrain gen is nice and all but if you compare our real world to the minecraft world you will see the bio diversity is lacking completely as if evolution itself had stopped at three trees and a couple climate changes.
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Villagers need to turn into zombies once killed by a zombie... March 24th 2012
I would love to see more focus on the world itself, the terrain gen is nice and all but if you compare our real world to the minecraft world you will see the bio diversity is lacking completely as if evolution itself had stopped at three trees and a couple climate changes.
Each of the biomes is currently quite unvaried. I hope now that the arbitrary deadlines around Minecon and coming out of beta are over, some real improvements can be made to the world generating code. There are a lot of things that used to be better than they are currently, or are obviously in need of fixes.
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
I haven't really read the other 11 pages (I did read OP obviously), but ever since 1.8 hit our clients, I've noticed the majority of the terrain is repetitive, bland, and not full of life. We need changes that separates EPIC seeds from other ones. We need beaches back. We need more trees in biomes. We need better transitions and we need something that makes one part of your world significant from other parts.
I haven't really read the other 11 pages (I did read OP obviously), but ever since 1.8 hit our clients, I've noticed the majority of the terrain is repetitive, bland, and not full of life. We need changes that separates EPIC seeds from other ones. We need beaches back. We need more trees in biomes. We need better transitions and we need something that makes one part of your world significant from other parts.
That makes me think back to when the worlds were complete pandemonium with biomes as small as a single chunk, and when you came across an area of 20 or so chunks that were the same biome it really stood out. The biomes are all very very uniform now, putting most of that uniformity aside and focussing on size, I think it would be great to be able to come across a vast mountain range, forest, desert etc. I'm a fan of the oceans occasionally being huge, and I think it could be a good thing, and help bring back some of the distinctiveness to a seed/world to have something like a 5% chance for a vast patch of a single biome type.
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
Ok. Oceans are the main priority. We all have seen literally dozens of threads calling for more ocean content. Beachs were preferable. I think that in the far future, seasons in some biomes would be excellent. Imagine your forest turning the vibrant colors of New England (my home) and then waking up one morning to see that the whole area was coated in snow! (Personally, I love the seasons in New England. Waking up to find a blanket of December snow or the sprouts of the Lilies in the Spring is the best feeling in the world)
I love autumn in New England. Its so colorful :biggrin.gif:
I actually preferred the terrain generator before 1.8 much more than the current one. There was much more variation and "beautiful" terrain in the old generator. With the new one, I am either in a flat forest, a pointlessly huge and treeless mountain biome, a flat and bland snow biome, or a dark and ugly swamp biome. There is no variation. I think the main problem as mentioned before is that there needs to still be hills and mountains in all of the other biomes. Everything is WAY to flat and completely boring now. I am most likely going to downgrade my minecraft to the old generator simply because it is much more fun to be in. I am very disappointed with the recent updates mainly because of this problem.
This is the main reason I hate 1.8+, along with every feature added since then being either stupid, pointless, half-finished, or all 3!
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Users lack the mental capacity to have intelligent discussion, and mods lack the mental capacity to make intellegent decisions... I give up trying to share my intelligence with the world.
This is the best topic about terrain generation needs ever. its sad notch is to lazy to do any of this liek come on a real dev would do it such as Bethesda, valve and nintendo (if they had a game that would have updates) but sadly notch and/or mojang is/are to lazy. :\
I don't believe its laziness that bogs them down, but hardheadedness. Mojang probably doesn't want to change anything in the terrain gen. It is rather boring now. The old terrain had this feel to it that makes it so different from now. All the biomes in today's game are cookie-cutouts of each other. This is a desert. This is a forest. Here are some mountains. How about an ocean? Please. The old gen was a little bit of everything.
First world I created had an awesome layout. Back before snow existed, but it was pretty. There was a desert, a forest on one side and small hilly area on the other, bordered by a sea from which I could see out to some distant land. I inhabited a cave on the hilly side, soon built to encompass a large area that stretched up to a cave further up the hill. Ah, nostalgia. Everything was pretty and green. Interesting terrain that was livable. Lonely yet lovable.
Now it's all the same. Spawn in a tree. Look around the forest to see if there's anything interesting. I got lucky on my server and found some huge mountains that spanned from sea level to the 128 limit and behind that some floating islands. But usually not so lucky. Once I spawned on one server in a river. No beaches, nothing really interesting on this server. A ravine here, kinda far from the spawn, across an ocean, safe from most other players. Ravines are now mostly nuisances as opposed to a cool find. An abandoned mineshaft. Another nuisance, as cave spiders dwell here. The only interesting features are what you build.
A village totally destroys the lonely feel. The absolute idiotic NPCs definitely help that. It's more funny harassing them than actually enjoying the find.
I miss the old generation. It was just so interesting. You could pack up and head somewhere unknown and be fascinated. If anyone's seen Far Lands or Bust, you know what I'm talking about. Now there's not even any far lands. I surely hope Mojang sees this thread, and I hope even more they respond in some way. At least the nether's interesting in terms of gen.
Also (non-hostile) mobs are rather dumb. They go for an extended swim or get lost/stuck in holes and caves. NPCs do this to no end. FIX PL0X!
I don't vote for vertical limit to be expanded because it would be a very harmful thing to do. I've discussed this with a programmer ... and Mojang's algorithms for this type of engine seem to be among the best I've witnessed (performance wise). So, I can't really insist on having this at this point in time. Maybe in a few years most computers can handle that, but for now it would break minecraft.
As for the rest I did vote, and I agree that the game could have more diversity and more consistency in my ways. Weather was where I focused most of my votes, as it is very black on white, very uninteresting, quite annoying, too biome-specific, and, mostly, purely cosmetic yet.
It depends entirely on how you make the height limit greater. If you take the current system and merely increase the range of the Y variable, then yes, it will become horribly laggy. That's why it needs to be rewritten with a larger range in mind from the beginning (similar to the millions of meters the X and Z are allowed). The Y axis needs to be treated like the X and Z, don't load the entire Y range for a given [X,Z], just the components within sight range. The approach of cubic chunks (rather than the columns we have now (which has been exhibited with the CubicChunks mod)) is an excellent way to do this.
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
Terrain is allright. It's the underground things I hate. Caves everywhere and all of them are connected, resulting in a huge underground spaghetti network. I can't even dig a mine to bedrock and I intersect 5 caves. :/
Don't forget the floating abandoned mine supports.
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Mostly moved on. May check back a few times a year.
Have any of you ever tried out the Twilight Forest mod? It has extremely tall trees. So tall, the modder had to sink the ground level to 16 to make way for the epic trees. I would like extremely tall pine trees in the taiga biome. But then chopping trees would need to be reworked.
... that there is a plan to do some significant overhaul after the release. This ugly non-transition is like the tip of an iceberg.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
Each of the biomes is currently quite unvaried. I hope now that the arbitrary deadlines around Minecon and coming out of beta are over, some real improvements can be made to the world generating code. There are a lot of things that used to be better than they are currently, or are obviously in need of fixes.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
I can see a lot of this stuff coming in a Minecraft 2
That makes me think back to when the worlds were complete pandemonium with biomes as small as a single chunk, and when you came across an area of 20 or so chunks that were the same biome it really stood out. The biomes are all very very uniform now, putting most of that uniformity aside and focussing on size, I think it would be great to be able to come across a vast mountain range, forest, desert etc. I'm a fan of the oceans occasionally being huge, and I think it could be a good thing, and help bring back some of the distinctiveness to a seed/world to have something like a 5% chance for a vast patch of a single biome type.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
I love autumn in New England. Its so colorful :biggrin.gif:
Mostly moved on. May check back a few times a year.
This is the main reason I hate 1.8+, along with every feature added since then being either stupid, pointless, half-finished, or all 3!
We need a new terrain Generator
Follow @selib1230
First world I created had an awesome layout. Back before snow existed, but it was pretty. There was a desert, a forest on one side and small hilly area on the other, bordered by a sea from which I could see out to some distant land. I inhabited a cave on the hilly side, soon built to encompass a large area that stretched up to a cave further up the hill. Ah, nostalgia. Everything was pretty and green. Interesting terrain that was livable. Lonely yet lovable.
Now it's all the same. Spawn in a tree. Look around the forest to see if there's anything interesting. I got lucky on my server and found some huge mountains that spanned from sea level to the 128 limit and behind that some floating islands. But usually not so lucky. Once I spawned on one server in a river. No beaches, nothing really interesting on this server. A ravine here, kinda far from the spawn, across an ocean, safe from most other players. Ravines are now mostly nuisances as opposed to a cool find. An abandoned mineshaft. Another nuisance, as cave spiders dwell here. The only interesting features are what you build.
A village totally destroys the lonely feel. The absolute idiotic NPCs definitely help that. It's more funny harassing them than actually enjoying the find.
I miss the old generation. It was just so interesting. You could pack up and head somewhere unknown and be fascinated. If anyone's seen Far Lands or Bust, you know what I'm talking about. Now there's not even any far lands. I surely hope Mojang sees this thread, and I hope even more they respond in some way. At least the nether's interesting in terms of gen.
Also (non-hostile) mobs are rather dumb. They go for an extended swim or get lost/stuck in holes and caves. NPCs do this to no end. FIX PL0X!
It depends entirely on how you make the height limit greater. If you take the current system and merely increase the range of the Y variable, then yes, it will become horribly laggy. That's why it needs to be rewritten with a larger range in mind from the beginning (similar to the millions of meters the X and Z are allowed). The Y axis needs to be treated like the X and Z, don't load the entire Y range for a given [X,Z], just the components within sight range. The approach of cubic chunks (rather than the columns we have now (which has been exhibited with the CubicChunks mod)) is an excellent way to do this.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
Mostly moved on. May check back a few times a year.
please check this idea out tooo!!!
as its name implies, it's about spawning mobs in specific biomes! feed back apreciated!
P.S.
LOVE this post!
agreed, Vermont is the best!!!! the mountains look as if they are on fire in the fall. :happy.gif: