now, I believe the adventure update is good. Tons of other people do too, despite the outspoken minority. But with Minecraft gaining enchantments, potions, and dragons, I figured, It's the ADVENTURE update. Would a plot in minecraft not be far off?
Course, minecraft having strong sandbox roots, there will be people saying that it goes against the nature of the game. So, Let's discuss this **** and get.. CONSTRUCTIVE. Points of interest are
1) how bout some Backstory/endgame plot?
I personally believe this would be the best option. We already have a mysterious world with plenty of unexplained things, and a decent story tying them would make them all that greater. We have the two mysterious records. Why not add them in special, ruined dungeons with chests of abandoned loot? Villages could have books on "mysterious white-eyed wanderers." Strongholds could have sentry logs detailing the ruin of the forts by "black teleporting creatures." nothing too extensive, but background details that add depth to the world.
Also, if Minecraft wants a endgame, why NOT have a plot? Ends to a sandbox game won't be pursued by the people who love the sandbox option and not the more RPG-styled flavour of minecraft, so I think there could be a viable excuse to add a backstory in. For instance, a tome left behind by another adventurer gives you a hint to find another book in the nether, which in turn leads you to the new realm, where a dragon awaits you?
2) is adding plot really that bad?
You know, straight up adding a plot for you to follow may not be that bad in the first place. If it's applied like "YOU WAKE UP ON A ISLAND, A LOST KING WHO SETS OUT TO REBUILD HIS KINGDOM OF BLOCIA AND DEFEAT THE CREEPER LORD," it would obviously make some people just ragequit immediately. But if there was a actual plot, and it was applied liberally? If Minecraft had a plot centered around you having the initiative to continue said plot and not hinder the sandbox lover's style of "lonely miner in a lonely world," I think it could work perfectly.
Not sure if I expect too much mileage out of this thread, but.. eh.
If you want there to be a plot, you're playing the wrong kind of game.
Rollback Post to RevisionRollBack
More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
If you want there to be a plot, you're playing the wrong kind of game.
Yeah, but Minecraft is a sandbox game with a bit of survival and RPG thrown into it, isn't it? It's a fuzzy line, and I think that the more the game is updated, the more the line gets blurred.
now, I believe the adventure update is good. Tons of other people do too, despite the outspoken minority. But with Minecraft gaining enchantments, potions, and dragons, I figured, It's the ADVENTURE update. Would a plot in minecraft not be far off?
Course, minecraft having strong sandbox roots, there will be people saying that it goes against the nature of the game. So, Let's discuss this **** and get.. CONSTRUCTIVE. Points of interest are
1) how bout some Backstory/endgame plot?
I personally believe this would be the best option. We already have a mysterious world with plenty of unexplained things, and a decent story tying them would make them all that greater. We have the two mysterious records. Why not add them in special, ruined dungeons with chests of abandoned loot? Villages could have books on "mysterious white-eyed wanderers." Strongholds could have sentry logs detailing the ruin of the forts by "black teleporting creatures." nothing too extensive, but background details that add depth to the world.
Also, if Minecraft wants a endgame, why NOT have a plot? Ends to a sandbox game won't be pursued by the people who love the sandbox option and not the more RPG-styled flavour of minecraft, so I think there could be a viable excuse to add a backstory in. For instance, a tome left behind by another adventurer gives you a hint to find another book in the nether, which in turn leads you to the new realm, where a dragon awaits you?
2) is adding plot really that bad?
You know, straight up adding a plot for you to follow may not be that bad in the first place. If it's applied like "YOU WAKE UP ON A ISLAND, A LOST KING WHO SETS OUT TO REBUILD HIS KINGDOM OF BLOCIA AND DEFEAT THE CREEPER LORD," it would obviously make some people just ragequit immediately. But if there was a actual plot, and it was applied liberally? If Minecraft had a plot centered around you having the initiative to continue said plot and not hinder the sandbox lover's style of "lonely miner in a lonely world," I think it could work perfectly.
Not sure if I expect too much mileage out of this thread, but.. eh.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
Yeah, but Minecraft is a sandbox game with a bit of survival and RPG thrown into it, isn't it? It's a fuzzy line, and I think that the more the game is updated, the more the line gets blurred.