[b] Potions & Distillation [/b]
Potion/Brewing thread to the max. Most of the information here is from my experiments, some of the good people from #risucraft, and a few forum snippets.
New layout courtesy of OCD Solaria poking.
[b]♦ The Future of Brewing ♦[/b]
So [b]Jeb [/b]hopped on IRC for a bit, gave us a few tidbits about the new potion system. Below are some of the important bits.
[04:26] <Satharis> guess they totally nerfed potions if there's really 8700-14500 current unique potions
[04:30] <+jeb> Satharis: i removed duplicate potions and potions that can't be made in less than 6 steps
[04:31] <@Risugami> so 1.9 official will keep this overcomplex system? some of us enjoy this lol
[04:33] <@Risugami> I think most of us want an input queue with a preview, in a gui
[04:34] <+jeb> Risugami: i'm not sure... i've remade the brewing stuff with a GUI
[04:35] <+jeb> but it's still annoying since you can have many potions that look the same, but can't be stacked because of hidden auxValue differences
[05:00] <+jeb> i'm not planning to do more potion effects or types, because i want potions to have their specific range of uses
[05:01] <+jeb> i mean, i don't want to make an explosive potion, because in that case it would make more sense to simply add a hand grenade
[05:02] <Satharis> jeb if you don't mind me asking, is there any plan to umm.. weaponize potions somehow? or are the negative effects just to hurt the user in exchange for the buff?
[05:02] <Satharis> that's been kind of a point of contempt
[05:03] <+jeb> the initial idea of the negative buffs was simply to make it harder to create a "clean" potion
[05:03] <+jeb> but in the long term these potions could be used for other things
[b]◘ Videos[/b]
Below I've linked a few videos on the topic of brewing, thanks to the video authors for their work!
[b]Pixel's Guide to Potions[/b] - by MrPixelTech
[b]Comprehensive Potions Tutorial - Potions 101 - Minecraft 1.9[/b] - by ShaunStatic
[b]Minecraft 1.9 Prerelease 3 POTION BREWERY TUTORIAL[/b] - by Jyizzle
[b]◘ Brewing Stands[/b]
Brewing stands are the new block for potion brewing, similar to a furnace at first glance, they feature similar mixing techniques to the old cauldron system.
Brewing stands are crafted on a workbench, simply place three cobblestone as a base, then a Blaze Rod in the middle!
Brewing stands have different visual states, they can be loaded with up to three different potion vials. The sprite changes to reflect this.
Brewing stands have a GUI similar to a furnace. You can place up to three potion bottles on the stand in total, one per slot.
Brewing stands operate without any fuel, when a proper ingredient is added the stand instantly begins distilling the ingredient, once the bar fills, any potions in the bottom slots are effected by the ingredient.
[b]◘ Basic Distillation[/b]
The actual process of distilling potions is a simple yet complex art.
Starting off, you must craft some empty potion bottles to brew with. Glass bottles are made with the simple recipe of a bucket or bowl, but using glass!
Next, fill your glass bottles with water, a simple right click on any body of water will work.
Finally, It's time to start distilling! Place a "base" ingredient in to start, base ingredients are listed below. As the ingredient burns away you will notice the arrow on the right slowly fill, once it reaches the bottom, the ingredient will vanish and the effect will be added to your potion.
Here you can see the effect of burning away some Nether Wart to create a base potion. Keep in mind, base ingredients(except for fermented spider eye) don't add any effects! You have to keep on using your stand and add more ingredients!
You can keep adding ingredients to your potion to change it's effects. But, keep in mind! Ingredients can only be added at certain times, the key to building your potion up is using different combinations to create more effects. That's all there really is to basic distilling!
[b]◘ Potion Ingredients[/b]
Below is a complete list of all the ingredients that may be used in potion distillation.
[b]NOTE:[/b] Below I've marked each reagent with a set of tags, below is a key of each term and what it means in regards to the reagent's effects.
[b]Tags[/b]
[b]BASE: Base ingredients are primer ingredients required to start your potion, at least one of them must be added to your potion before any other ingredient![/b]
[b]EXTENDER: Extenders, such as Glowstone Dust and Redstone Dust, amplify the effect of a potion, they either increase the potency of the potion or extend the time the effect lasts for. Keep in mind! Extenders counteract each other![/b]
[b]Reagents[/b]
[b]Nether Wart[BASE][/b]
Effect: Neutral base.
[b]Fermented Spider Eye[BASE][/b]
Effect: Weakness.
[b]Glowstone Dust[BASE|EXTENDER][/b]
Effect: Extender, raises the potency of effects on a potion, Instant Health I->II.[/b]
[b]Redstone Dust[BASE|EXTENDER][/b]
Effect: Extender, raises the duration of effects on a potion, Weakness I(1:30)->(3:00.)[/b]
[b]Blaze Powder[/b]
Effect: Strength.
[b]Ghast Tears[/b]
Effect: Instant Health.
[b]Magma Cream[/b]
Effect: Fire Resistance.
[b]Spider Eye[/b]
Effect: Poison.
[b]Sugar[/b]
Effect: Speed.
[b]NOTE: Extenders counteract each other and reverse the effect![/b]
[b]◘ Potion Effects[/b](Edited a bit, original is courtesy of Mouzi)-semi outdated
This is a list of all the physical effects that potions may cause to a player.
Most potions feature varying effect levels, listed as I, II, or III, level IV+ potions are only obtainable through code editing or an item editor.
ID Code name In-game name Description
1 moveSpeed Speed Movement speed increases.
2 moveSlowdown Slowness Movement speed decreases.
3 digSpeed Haste Mining speed increases.
4 digSlowDown Mining Fatigue Mining speed decreases.
5 damageBoost Strength Damage dealt increases.
6 heal Instant Health Instant health as the name implies.
7 harm Instant Damage Instant damage, also as the name implies.
8 jump Jump Boost Increases jump height, level I: 1.75 blocks, level II: 2.5 blocks, level III: 3.25 blocks and you will take a bit of fall damage.
9 confusion Nausea Screen goes wavy, makes walking difficult.
10 regeneration Regeneration Regenerates health(used on Golden apples.)
11 resistance Resistance Reduces damage received(unconfirmed to work on all damage types.)
12 fireResistance Fire Resistance Fire immunity, you will still catch fire, you can also dive in lava (you can not drown in it either).
13 waterBreathing Water Breathing Infinite breath, bubbles still appear but will not decrease.
14 invisibility Invisibility Does not seem to do anything as of now, mobs still attack and no visual change(broken.)
15 blindness Blindness Similar to the bedrock fog, you only see black after a few blocks.
16 nightVision Night Vision Totally and utterly broken, as per jeb.
17 hunger Hunger Food bar decreases faster than normal.
18 weakness Weakness Reduces damage you deal to enemies.
19 poison Poison Ticking damage, used by spiders.
[b]◘ Technical Trickery[/b]-outdated
Due to popular request I'll be listing a little technical information about the potion code.
[b]Potion ID's[/b]
First off is a list of every possible potion and their effects, another fun thing made by Risugami. Keep in mind generating a combination list of ingredients for these potions is significantly more challenging(and computational intensive.) Link is here.
[b]Fun Facts[/b]
There is 32,767 different physical potion objects possible, combos to create duplicates of the same potions number more in the billions.
Nether Wart is special, specifically it calls method g.
Below is the almost obfuscated code for modifying the potion metadata, the partial translation is courtesy of Risugami.
[b]Ye Olde Potion F.A.Q.[/b]
[b]Read these before asking anything.[/b]
[b]Q: How do I get brewing stands!?![/b]
-A: Craft them on a workbench! The recipe is listed above, but, the short version is, three cobblestone on the bottom, then a Blaze Rod in the middle!
[b]Q: How many potions are there?[/b]
-A: We aren't sure of the max amount any more, Jeb has tweeted that in pre-release there is only something like 150 potions until they add every ingredient in, at which point there will be over 2500. Early reports seem to show these may not be every ingredient in the list, or potions were trimmed down much more, it seems to be rather challenging to even get 150 combos right now.
[b]Q: Do you have a list of every potion?[/b]
-A: Not at the moment, this may change soon.
[b]Q: Are these brewing stands the final version?[/b]
-A: I'm assuming not, for the reasons listed above, but I haven't been able to get any comments by Jeb(he's very busy!) That said, the issue is up in the air at the moment, it is a PRE-RELEASE, so they likely have changes to be made before final release.
[b]Q: Do you really talk to Jeb?[/b]
-A: Sometimes, yes, he does talk to some people on IRC but he is a very busy person thus I only rarely get to ask him questions regarding releases. I don't wish to come off as rude either, he already gets followed around like a movie star would, much the same as Notch.
[b]◘ Old Cauldron Mod Download[/b]
This mod is outdated, pre-release 2 only! If you still have this version you're welcome to try cauldrons out, links are still below! Simple edit that adds cauldrons into the game as a craftable potion brewing block.
Below I've linked two versions, one is _303's original mod I was given, which gives 64 cauldrons for one dirt block(good for creative mode or testing purposes!) I also linked an alternate version by OgreSean, this alternate version gives one cauldron in exchange for solid stone(perfect for players that want a more realistic version of the cauldron to use in gameplay.)
[b]Install Directions:[/b] Download either mod file archive, open them and you'll see a few .class files. Open your minecraft.jar with winRar or a similar program and overwrite the class files with the edited ones. Finish up by deleting the META-INF folder in the minecraft.jar, then simply run the game.
[b]Crafting:[/b] To craft the cauldrons, put one dirt block in the crafting grid to receive a 64 stack. OgreSean's version requires solid stone placed in the same pattern as a furnace to obtain one cauldron.
[b]Mod Versions[/b]
[b]_303 64 Stack Version[/b]: Here
[b]OgreSean Alternate Version[/b]: Here
-Keep in mind, both mods only work with 1.9 Pre_2!
-Props to _303 for showing the cauldrons to me originally.
[b]Will add more information as I find it![/b]
(PS: Sorry about stretching images in the thread, spoiler tags seem to break the auto-resize!)
Thank you for listing the different ingredients and their basic effects.
Although, I'm skeptical that spider eyes have purely negative effects.
Fermentation requires sugar and mushrooms, after all.
Shouldn't that amount to something?
Do you personally think it should be included this way or is it too complex, basically I'm wondering if it's half as amazing as it seems and if I should be upset if jens cuts it down.
Oh wow that looks incredible. Not sure if I will ever be a great potion master. But its a really cool thing. I also like that it seems that some of the better potions atleast will have some sort of downside to it.
Do you personally think it should be included this way or is it too complex, basically I'm wondering if it's half as amazing as it seems and if I should be upset if jens cuts it down.
Honestly I think it is a bit complex, on the one hand it does give literally the ability to adds hundreds of ingredients to keep changing the way a potion works, there are problems though. The biggest problems are probably: A. It's just unneeded complexity, B. Potions will almost never be brewed past the say, 20 ingredient combo mark, especially when people start listing the formulas to create the best all positive effect potions. Nobody will really want to chuck 20 pieces of sugar in unless you can get like, level III of a few effects.
I can definitely see where jeb_ finds the interface unwieldy right now, you literally have to sample the potion after each ingredient and write down the combo, but yes, on a complexity level it is interesting but might be a bit much.
This is exactly what Minecraft needs. Simple in the short run, complex in the long run.
However, I imagine that after a while you'll hoard potions that you don't want to use in favor of better ones. Hopefully you can do something with them aside from chuckin em in lava.
Honestly I think it is a bit complex, on the one hand it does give literally the ability to adds hundreds of ingredients to keep changing the way a potion works, there are problems though. The biggest problems are probably: A. It's just unneeded complexity, B. Potions will almost never be brewed past the say, 20 ingredient combo mark, especially when people start listing the formulas to create the best all positive effect potions. Nobody will really want to chuck 20 pieces of sugar in unless you can get like, level III of a few effects.
I can definitely see where jeb_ finds the interface unwieldy right now, you literally have to sample the potion after each ingredient and write down the combo, but yes, on a complexity level it is interesting but might be a bit much.
hah, I guess I was just super excited, I think a system like this could be really neat, just because there would be these well known 4 ingredient potions but then there'd be the 20 ingredient super potions(assuming maybe we can get higher than III.)
I'm fine with some potions being really obscure or difficult to make, maybe somebody would find out a way to make a better version of it with less/easier to get ingredients, it'd be a major scientific discovery within the community, maybe someone keeps a potion secret that they found out how to make, and the chances of someone replicating it would be very slim, I think it's just such a neat idea. lol
Nice! And thanks for sharing.
By the way, how hard would it be to figure out how the potions are calculated? I don't understand those "!10 & !4 & 5*2+0 & >1 | !7 & !4 & 5*2+0 & >1" things. All I know is it uses prime numbers to make looping redundant.
Oh, and I updated my thread a bit since I did some more testing, so that's probably the old one.
If you mean the OP i just re-copied it with whatever updates you made.
As for the numbers, I'm really not sure how it works, it seems to be some kind of mathematical formula involving the bits of the integer, I'm not sure what the exact combinations are to craft potions, the code itself seems to equate to what someone described to me as a mini-language for describing how to form potions. It's actually all very creative though, maybe a bit too much.
I'm gonna laugh so hard when jeb sees this.
But seriously, this is incredible.
I tweeted to him that I support this system xD it's just, it's possible to make simple potions, but it's also possible to make incredibly complex ones, and eventually with different effects there could seriously be super rare potions only one person has access to because they figured out how to design them/got extremely lucky.
Alright, another question: do you think it's possible to brew IV level potions since that's the last level described in the code after which it just turns to potion.potency.5? I haven't seen any yet myself at least.
Honestly I haven't been able to get past effect III on any of my potions, but I did notice if a ram a ton of ingredients into a potion the value seems to stack, I had timers going up to 8 minutes and such. I think the language itself describing the potions actually does reward more ingredients with higher effect numbers in general, that may mean it is possible to get a V effect but that make take 100 ingredients or something. Definitely will prove to be a massive community challenge to figure out the best brewing strategies if it is really implemented like that, and stays in this form.
now if you coulde HIDE the effects of the potions. OR if ONLY the name apeared. that would be great cause you could poison people. giving them to people. booby trapping your corpse. switching out the ones in the chest with ones you made.
Rollback Post to RevisionRollBack
go hug a [SSSS] and [VV] in
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Potion/Brewing thread to the max. Most of the information here is from my experiments, some of the good people from #risucraft, and a few forum snippets.
New layout courtesy of OCD Solaria poking.
[b]♦ The Future of Brewing ♦[/b]
So [b]Jeb [/b]hopped on IRC for a bit, gave us a few tidbits about the new potion system. Below are some of the important bits.
[b]◘ Videos[/b]
Below I've linked a few videos on the topic of brewing, thanks to the video authors for their work!
[b]Pixel's Guide to Potions[/b] - by MrPixelTech
[b]Comprehensive Potions Tutorial - Potions 101 - Minecraft 1.9[/b] - by ShaunStatic
[b]Minecraft 1.9 Prerelease 3 POTION BREWERY TUTORIAL[/b] - by Jyizzle
[b]◘ Brewing Stands[/b]
Brewing stands are the new block for potion brewing, similar to a furnace at first glance, they feature similar mixing techniques to the old cauldron system.
Brewing stands are crafted on a workbench, simply place three cobblestone as a base, then a Blaze Rod in the middle!
Brewing stands have different visual states, they can be loaded with up to three different potion vials. The sprite changes to reflect this.
Brewing stands have a GUI similar to a furnace. You can place up to three potion bottles on the stand in total, one per slot.
Brewing stands operate without any fuel, when a proper ingredient is added the stand instantly begins distilling the ingredient, once the bar fills, any potions in the bottom slots are effected by the ingredient.
[b]◘ Basic Distillation[/b]
The actual process of distilling potions is a simple yet complex art.
Starting off, you must craft some empty potion bottles to brew with. Glass bottles are made with the simple recipe of a bucket or bowl, but using glass!
Next, fill your glass bottles with water, a simple right click on any body of water will work.
Finally, It's time to start distilling! Place a "base" ingredient in to start, base ingredients are listed below. As the ingredient burns away you will notice the arrow on the right slowly fill, once it reaches the bottom, the ingredient will vanish and the effect will be added to your potion.
Here you can see the effect of burning away some Nether Wart to create a base potion. Keep in mind, base ingredients(except for fermented spider eye) don't add any effects! You have to keep on using your stand and add more ingredients!
You can keep adding ingredients to your potion to change it's effects. But, keep in mind! Ingredients can only be added at certain times, the key to building your potion up is using different combinations to create more effects. That's all there really is to basic distilling!
[b]◘ Potion Ingredients[/b]
Below is a complete list of all the ingredients that may be used in potion distillation.
[b]NOTE:[/b] Below I've marked each reagent with a set of tags, below is a key of each term and what it means in regards to the reagent's effects.
[b]Tags[/b]
[b]BASE: Base ingredients are primer ingredients required to start your potion, at least one of them must be added to your potion before any other ingredient![/b]
[b]EXTENDER: Extenders, such as Glowstone Dust and Redstone Dust, amplify the effect of a potion, they either increase the potency of the potion or extend the time the effect lasts for. Keep in mind! Extenders counteract each other![/b]
[b]Reagents[/b]
[b]NOTE: Extenders counteract each other and reverse the effect![/b]
[b]◘ Potion Effects[/b](Edited a bit, original is courtesy of Mouzi)-semi outdated
This is a list of all the physical effects that potions may cause to a player.
Most potions feature varying effect levels, listed as I, II, or III, level IV+ potions are only obtainable through code editing or an item editor.
[b]◘ Technical Trickery[/b]-outdated
Due to popular request I'll be listing a little technical information about the potion code.
[b]Potion ID's[/b]
First off is a list of every possible potion and their effects, another fun thing made by Risugami. Keep in mind generating a combination list of ingredients for these potions is significantly more challenging(and computational intensive.) Link is here.
[b]Fun Facts[/b]
[b]Read these before asking anything.[/b]
[b]◘ Old Cauldron Mod Download[/b]
This mod is outdated, pre-release 2 only! If you still have this version you're welcome to try cauldrons out, links are still below! Simple edit that adds cauldrons into the game as a craftable potion brewing block.
Below I've linked two versions, one is _303's original mod I was given, which gives 64 cauldrons for one dirt block(good for creative mode or testing purposes!) I also linked an alternate version by OgreSean, this alternate version gives one cauldron in exchange for solid stone(perfect for players that want a more realistic version of the cauldron to use in gameplay.)
[b]Install Directions:[/b] Download either mod file archive, open them and you'll see a few .class files. Open your minecraft.jar with winRar or a similar program and overwrite the class files with the edited ones. Finish up by deleting the META-INF folder in the minecraft.jar, then simply run the game.
[b]Crafting:[/b] To craft the cauldrons, put one dirt block in the crafting grid to receive a 64 stack. OgreSean's version requires solid stone placed in the same pattern as a furnace to obtain one cauldron.
[b]Mod Versions[/b]
[b]_303 64 Stack Version[/b]: Here
[b]OgreSean Alternate Version[/b]: Here
-Keep in mind, both mods only work with 1.9 Pre_2!
-Props to _303 for showing the cauldrons to me originally.
[b]Will add more information as I find it![/b]
(PS: Sorry about stretching images in the thread, spoiler tags seem to break the auto-resize!)
Although, I'm skeptical that spider eyes have purely negative effects.
Fermentation requires sugar and mushrooms, after all.
Shouldn't that amount to something?
Really cool addition. :smile.gif:
Honestly I think it is a bit complex, on the one hand it does give literally the ability to adds hundreds of ingredients to keep changing the way a potion works, there are problems though. The biggest problems are probably: A. It's just unneeded complexity, B. Potions will almost never be brewed past the say, 20 ingredient combo mark, especially when people start listing the formulas to create the best all positive effect potions. Nobody will really want to chuck 20 pieces of sugar in unless you can get like, level III of a few effects.
I can definitely see where jeb_ finds the interface unwieldy right now, you literally have to sample the potion after each ingredient and write down the combo, but yes, on a complexity level it is interesting but might be a bit much.
This is exactly what Minecraft needs. Simple in the short run, complex in the long run.
However, I imagine that after a while you'll hoard potions that you don't want to use in favor of better ones. Hopefully you can do something with them aside from chuckin em in lava.
hah, I guess I was just super excited, I think a system like this could be really neat, just because there would be these well known 4 ingredient potions but then there'd be the 20 ingredient super potions(assuming maybe we can get higher than III.)
I'm fine with some potions being really obscure or difficult to make, maybe somebody would find out a way to make a better version of it with less/easier to get ingredients, it'd be a major scientific discovery within the community, maybe someone keeps a potion secret that they found out how to make, and the chances of someone replicating it would be very slim, I think it's just such a neat idea. lol
--Forgot a parenthesis.
If you mean the OP i just re-copied it with whatever updates you made.
As for the numbers, I'm really not sure how it works, it seems to be some kind of mathematical formula involving the bits of the integer, I'm not sure what the exact combinations are to craft potions, the code itself seems to equate to what someone described to me as a mini-language for describing how to form potions. It's actually all very creative though, maybe a bit too much.
But seriously, this is incredible.
A HUGGY POTION?
Chuck Norris clicked this. Clicking it causes you to do what he did. Be like Chuck Norris.
I tweeted to him that I support this system xD it's just, it's possible to make simple potions, but it's also possible to make incredibly complex ones, and eventually with different effects there could seriously be super rare potions only one person has access to because they figured out how to design them/got extremely lucky.
Honestly I haven't been able to get past effect III on any of my potions, but I did notice if a ram a ton of ingredients into a potion the value seems to stack, I had timers going up to 8 minutes and such. I think the language itself describing the potions actually does reward more ingredients with higher effect numbers in general, that may mean it is possible to get a V effect but that make take 100 ingredients or something. Definitely will prove to be a massive community challenge to figure out the best brewing strategies if it is really implemented like that, and stays in this form.
This is all just educated guessing though.
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But I don't like the look of the Cauldrons. It's no big deal though.