Don't get me wrong. I love the 1.8 update and the 1.9 update-to come. I am not a complainer, and I am a big defender or notch and jeb. Hell, you could even consider me a "Notch sheep." But the fact is: skills in 1.10+ will ruin PvP in minecraft. I think. Someone could literally stand at a mob grinder holding down the left mouse button and get to level 9001 (cwutididthar) to put into strength. Then he could one-hit anyone. That isn't fun. That isn't balanced. That isn't fair. I'm a hard-core PvPer, and I hate those servers with McMMO on them. (No offence. Just my opinion.) I just don't think this is a good idea to implement, as it completely ruins at least half of all servers, in my eyes.
This is just my opinion. What do you think?
(Sorry for the crappy, unpolished layout. I might edit it later.)
But if you modify it so that lava doesn't kill the mobs, but simply dumps the mobs to a collection point unhurt, you could stand in one spot ad kill everything to get EXP orbs.
As long as there is a reasonable level cap, I'll be okay with it.
We still don't know if that IS how you level up your combat skills and what not. I'm that if it is notch and jeb will balance it out. If they don't then I am POSITIVE a server plugin like Bukkit will.
You're a hardcore pvp'er... in minecraft? You mean you've actually been spending a good proportion of your playing time fighting people? ... in minecraft? I think multiplayer is way to glitchy for any decent pvp combat, let alone the fact that it doesn't really go beyond moving a lot and hitting fast. But hey, if you like it, who am I to judge, i guess? :tongue.gif:
srsly... in minecraft?
I do too, I'm apart of the biggest pvp server in minecraft with 120 playing on average peak hours and over 30,000 white listed. What's so buggy about SMP? Notch fixed all the bugs long ago and if not the plugins servers use like Bukkit does. I think pvp is a great part of minecraft and can see it becoming even better in the near future. Not to mention the new combat mechanics in 1.8 ( besides crits )
You're a hardcore pvp'er... in minecraft? You mean you've actually been spending a good proportion of your playing time fighting people? ... in minecraft? I think multiplayer is way to glitchy for any decent pvp combat, let alone the fact that it doesn't really go beyond moving a lot and hitting fast. But hey, if you like it, who am I to judge, i guess? :tongue.gif: srsly... in minecraft?
I kept thinking the same thing. Minecraft is a pretty terrible format for most types of PvP, and the game has never been designed with PvP as a primary influence afaik.
Considering that people drop/lose their XP when they die, I don't see it becoming much of an issue either.
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
You mention the screenshot, you realize that screenshot was showcasing POTIONS not skills right?
Don't get me wrong, I sort of agree, any pvp where you don't start on equal ground is sorta stupid, just like pvp in any mmo, yet they have it. I could see any mainly pvp server disabling skills which I understand, but I think in a ffa server it's just another way to differentiate your server character, only problem I see really is in arena style pvp.
The whole point of leveling and skills in games is a system of progression.
It's the most basic unimaginative system that can be done (kill anything to gain a higher number), and is used to simulate progression in a world devoid of interesting interactions.
But Minecraft has a near infinite world with plenty of meaningful interactions, you can acquire all sorts of resources and items, and you can mold the world as you see fit.
Progression already exists in Minecraft in meaningful and interesting ways.
Adding levels/skills to Minecraft is a waste because there's already better progression, so we'll only really be gaining all the negatives of that system, like pointless grinding, having to attempt to balance things for being at the weakest and strongest, and skewing of pvp.
Not to mention we already have the achievements system as well for progression, and that's been left to rot it seems, only gaining a single new achievement since it's introduction. And the achievement system actually managed to avoid the pitfalls of a leveling system, i.e. no grinding, no strong/weak to balance, and not boring.
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Still no infinite strongholds D:
All silliness aside, I'm sure most 'hardcore' PvP servers will have some kind of limit or outright removal of leveling stuff. Or, if they don't, just don't fight on them. Find a place that provides a level playing field. Problem solved.
I kept thinking the same thing. Minecraft is a pretty terrible format for most types of PvP, and the game has never been designed with PvP as a primary influence afaik.
Considering that people drop/lose their XP when they die, I don't see it becoming much of an issue either.
Kinda this. Arrows can kill quickly too, should these be nerfed to hell too?
As mentioned:
Grinders don't drop exp orbs, hitting things as they come out of a grinder is just plain impractical even if you do manage to measure the distance right... The person would STILL have to stand there punching a wall as things drop or get absolutely swarmed if by some chance more than one thing dropped down at a time. Skeletons would still be able to get off an arrow anyway. There are some designs that might work... But ultimately, it's just not worth the effort when you lose it all on death, for someone else to pick up and requires several minutes of farming to get back.
For PvP, it's just flipping stupid. For Minecraft in general, PvP is just a waste of time when there are hundreds of other games, with better systems, that you can grief.
I disagree. The world imo is not full of much of anything. there's vast amounts of empty space with not much to do. And progresssion in any concrete sense does not exist. Your diamond armor can vanish in an instant if you fall in lava. and if you forget where your base is and dont have a bed there, you may as well be a newbie all over again.
PVP in this game is horrible beyond words...
the achievements system is more like a tutorial atm...
I like nearly everything you've said.
I think, especially for hardcore characters, if you're playing legitimately you are still quite susceptible to just random happenings, having a skill system that rewards you back for surviving long enough is good.
I don't think pvp is that bad, at least on a small server with 5 people or so (what I usually have) it feels fair.
also, achievemnts right now... idk, for the system they are I think they're MEANT to be a tutorial, I'd prefer some kind of account based system, which I think was promised to us before hand, but it'd need a LOT more depth.
More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
This is just my opinion. What do you think?
(Sorry for the crappy, unpolished layout. I might edit it later.)
Mobgrinders won't drop EXP orbs.
But if you modify it so that lava doesn't kill the mobs, but simply dumps the mobs to a collection point unhurt, you could stand in one spot ad kill everything to get EXP orbs.
As long as there is a reasonable level cap, I'll be okay with it.
Click it!
I do too, I'm apart of the biggest pvp server in minecraft with 120 playing on average peak hours and over 30,000 white listed. What's so buggy about SMP? Notch fixed all the bugs long ago and if not the plugins servers use like Bukkit does. I think pvp is a great part of minecraft and can see it becoming even better in the near future. Not to mention the new combat mechanics in 1.8 ( besides crits )
Click it!
I kept thinking the same thing. Minecraft is a pretty terrible format for most types of PvP, and the game has never been designed with PvP as a primary influence afaik.
Considering that people drop/lose their XP when they die, I don't see it becoming much of an issue either.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
Don't get me wrong, I sort of agree, any pvp where you don't start on equal ground is sorta stupid, just like pvp in any mmo, yet they have it. I could see any mainly pvp server disabling skills which I understand, but I think in a ffa server it's just another way to differentiate your
servercharacter, only problem I see really is in arena style pvp.:cool.gif: The thought of hardcore pvpers in minecraft cracks me up :laugh.gif:
It's the most basic unimaginative system that can be done (kill anything to gain a higher number), and is used to simulate progression in a world devoid of interesting interactions.
But Minecraft has a near infinite world with plenty of meaningful interactions, you can acquire all sorts of resources and items, and you can mold the world as you see fit.
Progression already exists in Minecraft in meaningful and interesting ways.
Adding levels/skills to Minecraft is a waste because there's already better progression, so we'll only really be gaining all the negatives of that system, like pointless grinding, having to attempt to balance things for being at the weakest and strongest, and skewing of pvp.
Not to mention we already have the achievements system as well for progression, and that's been left to rot it seems, only gaining a single new achievement since it's introduction. And the achievement system actually managed to avoid the pitfalls of a leveling system, i.e. no grinding, no strong/weak to balance, and not boring.
Still no infinite strongholds D:
Kinda this. Arrows can kill quickly too, should these be nerfed to hell too?
As mentioned:
Grinders don't drop exp orbs, hitting things as they come out of a grinder is just plain impractical even if you do manage to measure the distance right... The person would STILL have to stand there punching a wall as things drop or get absolutely swarmed if by some chance more than one thing dropped down at a time. Skeletons would still be able to get off an arrow anyway. There are some designs that might work... But ultimately, it's just not worth the effort when you lose it all on death, for someone else to pick up and requires several minutes of farming to get back.
For PvP, it's just flipping stupid. For Minecraft in general, PvP is just a waste of time when there are hundreds of other games, with better systems, that you can grief.
I like nearly everything you've said.
I think, especially for hardcore characters, if you're playing legitimately you are still quite susceptible to just random happenings, having a skill system that rewards you back for surviving long enough is good.
I don't think pvp is that bad, at least on a small server with 5 people or so (what I usually have) it feels fair.
also, achievemnts right now... idk, for the system they are I think they're MEANT to be a tutorial, I'd prefer some kind of account based system, which I think was promised to us before hand, but it'd need a LOT more depth.
Nope.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
No.
you have to kill them.
If I want to play a MOBA I play League of Legends.
I play MC for fun and relaxation.
If you can find ways to make the game suit your purposes and needs in special ways, that's one of the best aspects of this game.
However, imho, it would be a big mistake for Jeb or Notch to think for a moment, "What will this do to PvP in Minecraft".