Instead of the old system where the more worn down armor was the less damage it absorbed, now armor absorbs it's maximum damage until completely depleted, so it is more like a tool now.
The way armor used to work is that the more it was depleted the less damage it would prevent. Now it prevents the maximum amount always until completely depleted, much like how picks work to their full potential until completely depleted.
Previously, armor value was based on your armor's durability. The equations are much more complicated, but basically if you had a full suit of armor (leather or diamond didn't matter) at 100% durability, you'd have 10 armor. If it was at 50% durability, you'd have 5 armor. Each armor provides 8% damage reduction. The only advantage from using stronger armor was slower decay (so you'd have high damage reduction for much longer).
Now armor was changed to have stronger armors simply provide more armor, with diamond giving the full 10. I believe a full suit of leather gives 6 or so. The armor provided doesn't decrease as the armor degrades. I'm unsure how (or if) durability rate changed.
Nobody with half a brain or who was playing legitimate really ever used a full suit of diamond armor. It wasn't much better than iron and generally seen as a gigantic waste of hard-earned diamonds, almost as bad as a diamond hoe.
Is this change suggesting that diamond armor actually is head-and-shoulders above iron armor to where it actually might be worth considering instead of another few diamond picks swords and shovels?
Nobody with half a brain or who was playing legitimate really ever used a full suit of diamond armor. It wasn't much better than iron and generally seen as a gigantic waste of hard-earned diamonds, almost as bad as a diamond hoe.
Is this change suggesting that diamond armor actually is head-and-shoulders above iron armor to where it actually might be worth considering instead of another few diamond picks swords and shovels?
Not in singleplayer but it could help a lot in multiplayer servers (pvp).
Yeah, it used to be something like...
The base armor points for the armor piece,
times (the armor's current durability, divided by the armor's base durability).
And that would result in the current armor points, which decreased damage.
This will encourage me to craft armor, but will also encourage me to play on Hardcore.
Yeah, it used to be something like...
The base armor points for the armor piece,
times (the armor's current durability, divided by the armor's base durability).
And that would result in the current armor points, which decreased damage.
This will encourage me to craft armor, but will also encourage me to play on Hardcore.
It's all fun and games till a creeper oneshots you anyway.
I used to make iron armor all the time to help prevent dying by a swarm of something. I would come home with a couple stacks of iron and it would totally be worth a new set. I used to throw out armor when only half depleted, now i'll actually wear them until gone. This is a great addition I think
Megusta :3
416 stone
296 stone slab (150 blocks)
149 stone stairs (228 blocks)
794 total stone
1082 blackstone
174 blackstone slab (87 blocks)
52 blackstone stairs (78 blocks)
1247 total blackstone
(not counting drawbridges and portcullises)
I don't really understand what was changed... ?Nevermind, that's amazing!
*looks for difficulty increasing mods*
The way armor used to work is that the more it was depleted the less damage it would prevent. Now it prevents the maximum amount always until completely depleted, much like how picks work to their full potential until completely depleted.
Previously, armor value was based on your armor's durability. The equations are much more complicated, but basically if you had a full suit of armor (leather or diamond didn't matter) at 100% durability, you'd have 10 armor. If it was at 50% durability, you'd have 5 armor. Each armor provides 8% damage reduction. The only advantage from using stronger armor was slower decay (so you'd have high damage reduction for much longer).
Now armor was changed to have stronger armors simply provide more armor, with diamond giving the full 10. I believe a full suit of leather gives 6 or so. The armor provided doesn't decrease as the armor degrades. I'm unsure how (or if) durability rate changed.
Is this change suggesting that diamond armor actually is head-and-shoulders above iron armor to where it actually might be worth considering instead of another few diamond picks swords and shovels?
Not in singleplayer but it could help a lot in multiplayer servers (pvp).
However, I must point out that the credit for this one goes to Jeb, not Notch. Jeb is the one who reworked the armor.
http://twitter.com/#!/jeb_/status/114258330121289728
http://twitter.com/#!/jeb_/status/114241903368736768
:tongue.gif:
416 stone
296 stone slab (150 blocks)
149 stone stairs (228 blocks)
794 total stone
1082 blackstone
174 blackstone slab (87 blocks)
52 blackstone stairs (78 blocks)
1247 total blackstone
(not counting drawbridges and portcullises)
The base armor points for the armor piece,
times (the armor's current durability, divided by the armor's base durability).
And that would result in the current armor points, which decreased damage.
This will encourage me to craft armor, but will also encourage me to play on Hardcore.
It's all fun and games till a creeper oneshots you anyway.