Fixed being able to see through the world.
Fixed the block not ticking properly, therefor not extracting/deploying vis.
Made it so the extractor must be placed on a world-gened totem block in order to function.
Extractors and Deployers now have proper research components. Have fun!
(Hint, it requires a good knowledge of well, almost everything )
Also compacted all the machine blocks into one ID.
Back in the days of Thaumcraft 2, we were able to store and work with Vis in a more physical form. That's unfortunately gone now in TC3, and while the things being implemented could be argued as being better, I believe that Liquid Vis still has a place in anyone's Thaumcraft world. So, I'm bringing it back.
THIS IS AN ALPHA!
In fact, this is in such an alpha state that there aren't recipes, or uses for liquid vis yet (beyond storage). The blocks will have to be cheated in, or found under the Miscelanious tab in the creative inventory.
This is an old video. The process is now much smoother.
Show is the Vis Deployer, connected through pipes to five Vis Extractors
The Mod Explained:
As I've said, this is still an alpha mod, and as such, only has the two blocks shown below, the Vis Extractor and Deployer. These blocks are completely functional however. The extractor must first be placed on any totem generated by Thaumcraft. It then will randomly suck anywhere from 0 to 100 vis out of the nearest aura, and store it in it's internal liquid buffer. Each vis unit is equivalent to 10 liquid units, so a bucket of liquid vis is equal to 100 vis units.
The deployer will do the exact opposite. Every so often it will take 0 to 100 liquid vis out of it's buffer (you can pump it in using whatever liquid system you prefer) and dump it back into the nearest aura.
Both these blocks come with a cost however. Each time either of these blocks run, they will dump anywhere from 0 to 10 flux back into the aura, so be careful with how you use them.
Future Plans: *Extraction of Vis from shards
*The ability to refuel dull shards
*The extraction/purification of flux
Any other ideas are welcome.
Credits: FlakTheMighty: Textures
So I'm not entirely sure where I want to go with this mod, so I want the communities opinion here.
Should I stick with the liquid vis idea as the core of this mod, and just build around that? Or should I branch out, and make this into more of it's own mod, just still revolving around Thaumcraft. (Think Thermal Expansion)
He wants the Seals from TC2.
Which I think is unnecessary, as they've been replaced by golems essentially. (Although a Thaumium Golem that can carry Ice/Fire/Thunder wands and attack enemies like an Iron Golem can with melee would be pretty cool, and fill one more niche that seals did but golems don't as of yet.)
I would say an expansion to TC3 would be pretty cool, but eh. It's your mod.
How has this not gotten much attention?! I suggest adding ALL the old Vis powered devices. Advanced Enchanter+upgrades, Duplicator, Repairer, maybe not the furnace but it's still a good idea. And I would love to have that thingy which was crafted from a nitor and a alumentium which the name is on the top of my head(but was basically a throwable black hole).
I also suggest some kind of Teleporter, because those are fun and more mods should add them.
Also, why only on world generated thingies? That means it would be impossible to drain the aura of one dimension and pump it back out at your base unless you built your base by one of those thingies. Which I actually plan on doing. For Science.
Rollback Post to RevisionRollBack
"Minecraft is like an orgasm - even science can't describe it"
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