First of all, huge thanks to Marach for his innovative button system, used extensively in Expedition (as well as the "interactive singleplayer level" title). Also thanks to osici for Omen, and to RidgeX for the level manager.
Anyways, my goal for this, which is most definitely still a work in progress, was to move away from the puzzle "adventure" idea that Lab had going for it, and have the main attraction be bits and pieces of an odd story and an interesting world to explore. The story behind this level is that you're a member of an expeditionary team, sent to explore a wintery planet. The level begins as you smash into the snowy ground and your small craft's doors pop open (and yes, that's a 40k drop pod. I couldn't resist.) Your first goal is to reach the beacon, which is represented by a large pillar of glass with a red block topping it, and get supplies from the crates that dropped nearby. After that, explore the place, you'll find a general direction to go in soon.
Rules:
- No creating blocks
- In the beginning, you may only destroy leaf blocks
- After finding (and destroying) the brown ore block, you may destroy silver blocks
- No hacks
- Play with two levels of fog on. Let me repeat that. Play with two levels of fog on. This not only improves the experience, but some parts of the level were built with fog two in mind
- Explore everything! Not so much of a rule, but a guideline. You'll find that things change as you advance, doors open and old ruins find new meaning. So even though you've gone through a place once, might as well give it a second sweep before you leave the area
Again, this level is not finished yet, but I wanted to post the first bit of it and get some feedback. The ending (trying not to give away anything here) is the room after you destroy the three gravel barriers, with the glass pipes in the wall: it's a dead end. When you finish, I'd love ideas on where to go next with this, I have a general idea of what I want to do, but if you have cool ideas for puzzles or interesting ruins I'd love to hear them.
Let attempt to explain the buttons with a terrible diagram...bear with me here.
XGX
XS G
X X G
X XXXXXXXGX
X W X
XXXXXXXXX X
X X
X X
XXX
X - any solid
S - silver
G - gravel
W - still water
At the beginning of the map, all physics are frozen due to it being made partially in Omen (I created the layout in basic mine craft and then added doors in Omen). When the silver block is destroyed, the gravel above it falls and interacts with the water, causing it to flood the tunnel and interact with the gravel door, with unfreezes and falls into the pit, opening the door.
Excellent work! I completed it without cheats, although I didn't see the notice that the gravel doors were the end. I tore apart the place looking for the last area, even when I had it found.
An idea I have is a vertical area, at least 5 floors tall. At the top is a button that activates a switch on the ground floor to go on. But the switch also makes the floors harder to go down. Hard to explain, but I'll make is if you don't/
Rollback Post to RevisionRollBack
Quote from vede »
Minecraft isn't about what you build, it's about building it.
Great level! Now I'm just curious as to how vines grew in the Arctic. XD
Global Warming. :tongue.gif:
It's a good map. A little roundabout, but it works. That building on the outskirts....is there any legal way to get out to it? There was an area where I could jump the outer wall, but there didn't seem to be a way back so I wasn't sure. The "C" room also threw me for a loop. It's so far away from the area you called "the end" right now, that I was thinking there was something else to it.
Great level! Now I'm just curious as to how vines grew in the Arctic. XD
Global Warming. :tongue.gif:
It's a good map. A little roundabout, but it works. That building on the outskirts....is there any legal way to get out to it? There was an area where I could jump the outer wall, but there didn't seem to be a way back so I wasn't sure. The "C" room also threw me for a loop. It's so far away from the area you called "the end" right now, that I was thinking there was something else to it.
There's a few access points back into the fortress. Keep in mind you need to be a creative acrobat in some cases, though, and turn around to make your jump.
Building on the outskirts? Which one? Also, if you can jump the main wall around the complex, then I messed up. You shouldn't be able to get outside just yet.
You can get out by jumping the ruins here, right near the beacon. The building I was talking about is the one you can see in the pic. I did play with 2 levels of fog, I just took this pic without it for explanation purposes.
The building near the edge of the level isn't accessible yet, but it will be in the future. And the "C" room isn't the end, though it is a dead end, I'd say it's about halfway through. Most of the areas that seem a bit useless now I'm planning to add in later on in different ways.
And yah, I tried as hard as I could to keep people within the confines of the walls, but obviously some things slipped through. I'll start fixing those...
I liked the level teal but I was able to get into the ruins before I could get into the ruins. You can jump onto the walls and get to areas you aren't supposed to be yet. And that was using the browser, not the custom client.
First of all, huge thanks to Marach for his innovative button system, used extensively in Expedition (as well as the "interactive singleplayer level" title). Also thanks to osici for Omen, and to RidgeX for the level manager.
Anyways, my goal for this, which is most definitely still a work in progress, was to move away from the puzzle "adventure" idea that Lab had going for it, and have the main attraction be bits and pieces of an odd story and an interesting world to explore. The story behind this level is that you're a member of an expeditionary team, sent to explore a wintery planet. The level begins as you smash into the snowy ground and your small craft's doors pop open (and yes, that's a 40k drop pod. I couldn't resist.) Your first goal is to reach the beacon, which is represented by a large pillar of glass with a red block topping it, and get supplies from the crates that dropped nearby. After that, explore the place, you'll find a general direction to go in soon.
Rules:
- No creating blocks
- In the beginning, you may only destroy leaf blocks
- After finding (and destroying) the brown ore block, you may destroy silver blocks
- No hacks
- Play with two levels of fog on. Let me repeat that. Play with two levels of fog on. This not only improves the experience, but some parts of the level were built with fog two in mind
- Explore everything! Not so much of a rule, but a guideline. You'll find that things change as you advance, doors open and old ruins find new meaning. So even though you've gone through a place once, might as well give it a second sweep before you leave the area
Again, this level is not finished yet, but I wanted to post the first bit of it and get some feedback. The ending (trying not to give away anything here) is the room after you destroy the three gravel barriers, with the glass pipes in the wall: it's a dead end. When you finish, I'd love ideas on where to go next with this, I have a general idea of what I want to do, but if you have cool ideas for puzzles or interesting ruins I'd love to hear them.
TheOne's Zombie Head Controller
XGX
XS G
X X G
X XXXXXXXGX
X W X
XXXXXXXXX X
X X
X X
XXX
X - any solid
S - silver
G - gravel
W - still water
At the beginning of the map, all physics are frozen due to it being made partially in Omen (I created the layout in basic mine craft and then added doors in Omen). When the silver block is destroyed, the gravel above it falls and interacts with the water, causing it to flood the tunnel and interact with the gravel door, with unfreezes and falls into the pit, opening the door.
It's really not all that difficult to make.
An idea I have is a vertical area, at least 5 floors tall. At the top is a button that activates a switch on the ground floor to go on. But the switch also makes the floors harder to go down. Hard to explain, but I'll make is if you don't/
VICTORY'AN #2
Left 4 Minecraft
He said there was no end yet. That dead end room is the end. :tongue.gif:
Global Warming. :tongue.gif:
It's a good map. A little roundabout, but it works. That building on the outskirts....is there any legal way to get out to it? There was an area where I could jump the outer wall, but there didn't seem to be a way back so I wasn't sure. The "C" room also threw me for a loop. It's so far away from the area you called "the end" right now, that I was thinking there was something else to it.
Voyager of the Seas WIP ~~~~~ Big Book of Alchemy ~ Crafting Tech Tree
There's a few access points back into the fortress. Keep in mind you need to be a creative acrobat in some cases, though, and turn around to make your jump.
Voyager of the Seas WIP ~~~~~ Big Book of Alchemy ~ Crafting Tech Tree
You can climb up that tower and jump from the green dot to the yellow dot and onto the wall/get out.
awesome creation love the use of gravels
And yah, I tried as hard as I could to keep people within the confines of the walls, but obviously some things slipped through. I'll start fixing those...
tl;dr = Some of your walls are too short.