-Rp greifng is fine. Meaning that you can break windows, gates, and doors without asking for permission. ANYTHING else you must seek permission from the PLAYER who built it or an Admin. Players work hard to build things, If you remove or edit something that is not yours, there will be punishment.
2. No OoC racism, or hating
Self explanatory, don’t do it even if it is meant as a joke. First offense will result in a Mute.
-In rp racism is allowed, For example, If you are a Dwarf, you generally not too fond of Humans. If you see one In Character, you are allowed to insult him how every you please. As long as it's directed towards the character, and not the Player behind it.
3. No whining about stuff that happens.
This is Rp, dont like how something turned out bring it up IC and try to change it.
Example:Dont like that a group of Bandits went in and stole your hard made iron and diamonds? Don't whine to admins saying how it unfair. Seek out those said Bandits IC and Beat the crap out of them until they give your stuff back.
4. No forced rp deaths unless admin has approval.
Rp death is the when the character you are playing ceases to exist. You NEW character cannot have any form of memory from the old character. It is essentially a new start. The friends, houses, items are not allowed to be passed over to the new character, unless under Rp means. We will generally ignore it if players Take their items with them to a new Character, but everything else must be treated as if the old character is dead.(Which they usually are).
Players are allowed only to play as one character unless given permission by an admin.
5. No Powergaming
-Don't be an all powerful god that kills people with his mind. You cant be a all powerful swords master who knows everything about fighting, if you haven’t taken months IC to learn it. At the same time you cannot have any end all be all powers that stop other players in their tracks.
6. No Metagaming
If something is said in Ooc Chat, or was spoken by a player in the wrong chat, you CANNOT use this to your advantage. Be realistic about the info you get.
- You must call people by their rp names and you can't say people are coming by looking at their Mc names.
7. At the end of your application put Licentia & Locatio.
8. Skins must be related to your character
-If I see a batman roaming our street, we shall use one of our very colorful named hammers
9. There are Physics in this world.
You MUST cut down trees all the way, Build houses that do not defile gravity, and Unless you have a Explicit reason, no Floating buildings. Respect our MC world and treat it like you would a real one.
10. Hacking of any kind is forbidden.
-If you hack you will be permanently banned. No Fly mods, no Mini maps, Xrays or Xray texture packs. ANYTHING that alters your Minecraft to give you a advantage. Shaders and HD mods are fine.
11. Please limit swearing OOC. After a few warnings you will get Muted.
-IC is fine.
12.The Staff
The Staff are all volunteers who work hard to make sure this is a great server to play on, respect the staff and be courtesy to them.
13. Common Sense
Use Common sense and above all, be nice to each other, even if you are not breaking any of the above parameters, if you are ruining other people's Rp consistently, you will have repercussions.
14. No attacking others without an rp warning.
This means just don't attack people randomly it will result in a temp ban then a permanent ban.
Lore
General Lore
-------------------
The land of Darkahlen was once inhabited by a variety of races. Before any real
civilizations came into being there were giants, dwarves, gnomes, and elves. Over
time the elves, gnomes, and dwarves formed strong kingdoms in the land of Darkahlen. The
giants were eventually wiped out by the elven kingdoms and the dwarves disapeared, their
homes found cold and empty. Elves soon became the major kingdom of Darkahlen with the
gnomes living secluded.
The elves reign soon ended however, when humans came into the land. driven on by disease
and famine they entered Darkahlen and settled small towns. The elves ignored the humans
in the beginning, but as the human population grew and expanded their towns they had to
take notice. Conflict was growing between the two kingdoms and was eventually set into
a full scale war when a small tribe of humans attacked an elven settlement. The ensueing war
lasted 127 years, with the humans claiming victory with the help of the gnomes. The humans
established an empire and the elves were reduced to a small city for themselves.
The human empire has ruled for several hundred years and life is normal among the empire.
Lords plot against lords, knights fight with knights, peasants plow the field, where will you be?
Human Lore
During the reign of the elven kingdoms, humans started to creep into the land of Darkahlen. They came from another land, driven off by terrible diseases and famine. The humans started out slow at first, still recuperating from their journey, but with the current change in elven leadership and changing of their policies, the gnomes decided to aid the humans. The humans began to advance rapidly with the aid of the gnomes, becoming far more advanced than before. Tensions between the elves and humans were rising, when a group of nomadic tribal humans attacked the elves. The attack sparked the war, elves soon retaliated and humans launched their forces. The war lasted for 127 years until the humans had won. The elven populations were decimated, and the humans established their empire.
The human empire prospered and life was good for most humans. Their allies, the gnomes, who had been essential in their victory over the elves, were left to live in peace on their own. The elves, on the other hand, were broken down into submission by the victorious human armies. Most of the elven population was broken down and scattered throughout the human empire and merged with the human populations, becoming more human.Only a small free-state was left where the remaining "pure" elves could rule themselves to an extent, but were still apart of the human empire.
The humans only really hate the still pure magical elves, they only look down on the half-breeds who inhabit their society. The human society is a very feudal one, where the majority of humans are serfs or peasants serving under lords in towns and villages. There is a small portion of Freemen in the human empire though, just not too many. As a peasant or serf, you live a life of toil and hardship. Through this toil and hardship however, you may advance through society by your lord. Your lord may assign you better, easier, and more profitable work. Through a lord, you may even become a noble yourself. The Empire and human society as a whole is ruled over by the different Houses and bloodlines.
The Houses and bloodlines are the nobles of the empire and lead their own parts of it. There are cases where a different House or bloodline comes into power over the Empire through a variety of ways. While it is not common, some noble families may even try to seize power by force, raising armies and marching against the current ruling family. The humans are also divided by ethnic groups, and each ethnic group has at least one major family of that ethnicity.
Ranks ---------- Peasant/Serf Freeman Knight Minor Noble Lord King Each rank has a variety of jobs open to them.
1. Peasant - This is the average human, they serve under nobles, lords, and must show respect to Knights. They can work as a farmer, miner, lumberjack, herder, or any job given to them by their lord. They may also be required to serve in their lord’s military when commanded. They may eventually be granted Freeman status by their lord. Peasants are essentially ruled over by their lords, and work on their lords estate and other lands. While peasants are poor and looked down upon by those of higher rank they are not treated badly always, this would depend on their lord mainly.
2. Freeman - A Freeman is like a peasant, but with more privileges They no longer must work as hard as a Peasant or Serf, but will still be commanded by those of higher rank. They have some nice choices for work, such as becoming a merchant, mercenary, or anything that could be thought of. Bards, woodsmen, and sheriff are other examples. If they choose to join any lord’s military, then they are much more likely to receive an officer’s position if shown to be competent. One is made a freeman by a lord or some other noble who has a good amount of power. A freeman still lives in the kingdom, so therefore obeys the king and his lords. They have no command over others though, they are just themselves.
3. Knight - A Knight is a high class warrior who has risen under the influence of a Noble or Lord. Gaining wealth through their skill under their lord, these people have risen up from the bottom or were born into it. Those of them who are great enough, may establish themselves as nobles with land and peasants. While this is difficult, it is not impossible for those who are able.
4. Minor Noble - A minor noble is one who was either born into a noble family or made their way up and gained land. A minor noble will actually be able to take part in politics and business of the realm, that is if he is in good standing with the king. Minor nobles are also those included in a noble family and may not control peasants and land. They may instead serve under the head of their noble family and live life as told by the head of their family or do as they please. Minor nobles ranks include Duke, Count, and Baron.
5. Lord - A lord is one who is very high in society. They will normally be quite wealthy and own a large amount of land. These are also the ones who rule over towns, villages, and even command armies. They play a much larger role in the politics of the land then the minor nobles and have an actual presence with the king.
6. King - A king is one who rules over a large amount of land and normally comes from a powerful noble family. They will have lords and other such nobles under them to govern land and command armies in their name. To actually call yourself a king, you would have to meet some requirements if you would ever want yourself to be thought of as one. Coming from a highborn family and being related to those of power would be a main concern, but this only helps you greatly. You would need many who called themselves your subjects, such as peasants, freemen, nobles, and lords. A large land for your subjects would also be required to claim such a title. One thing that would certainly help is if you were recognised as a king by another king, their word would greatly strengthen your claim. If you were related in some way to the throne, you could make a claim and try to place yourself as king, but you may have to fight others who also have a claim.
The humans are also divided by ethnic groups. Human Ethnic Groups ---------------------------- 1. Casterians (English cultural theme) 2. Adelbrechtens (German cultural theme) 3. Tains (Scottish cultural theme)
Major Human Settlements ------------------------------------ 1. City Ashburton, Castle Folset. (Casterian Majority) - Ashburton is the capital of the human empire. It has a thriving lumber industry and is also the center of trade in the land. 2. Town Visahelm, Brennenburg Manor. (Adelbrechten Majority) - Visahelm is a major farming community, supplying most of the kingdom with food and other animal products. 3. Town Paisley, Aldourie Keep. ( Tain Majority)
- is a major mining community, digging up large amounts of minerals and other precious metals.
Elven Lore
Originally, elves began as simple nomadic folk who treaded the Iron Mountains that divide the Great Western Desert and the greener regions of Darkahlen. After the Dezmorii’ olken’s learnt the ways of magic from the gnomes, several clans of elven magii assembled together and pushed the giants back to their homeland past the Northern Hills. This resulted in the elves migrating to the forestlands – later followed by the plains after the discovery of agriculture, which allowed the elves to build and support towns and cities. The Elven Unification Pact was an established trade agreement among powerful city states during the later period of the elves ‘iron age’. These municipalities would eventually combine their efforts to enforce land acts and create the First Elven Council, a body of representatives from each state that would govern over the newly formed Elven Kingdom. With close political tweaking, the people of the Dezmorii tribe eventually occupied all seats of the Council and introduced new laws that dictated the breeding ethics of all elves. As time passed, elves evolved – creating new ethnic denominations within the boundaries of the new laws, which were later consorted into the ‘Castes’ by the Council; Boeraenne was the name of the common elves who were designated to work in the fields as farmers, or as merchants and craftsmen. Others include the Barkuarrefe, whose principal role was to protect the Kingdom from external and internal threats – the governing caste was recognized as the Dezmorii, but after they were usurped by an unknown rival caste via subterfuge means they were rebranded as the Cezdemorii’. Tribes like the Orai’stanne were forced into the Caste system by the Second Elven Council due to their ability to use magic – which, at the time was a threat to the political doctrine enforced by the Cezdemorii’ Magister’s. Dezmorii’ who survived the rebellion migrated to the Great Western Desert, but most elves refer to them as the ‘Dark elves’. Anyone who isn’t considered a part of any of these Castes is considered, per say as Varvas’kii. After the Elven Kingdom was defeated in the Great War, the governing body collapsed overnight. Today in society, a majority of human settlements have elven alienage’s and segregated ghettos. Most elves are treated harshly by their human overlords for the terrible war crimes committed by the Second Council. The few who do not reside in the human kingdoms are a part Free-Elven States where racial harmony is a prime –although as the years come more elf-controlled land tenures and fiefdoms fall to humanities military might. Others run off into the forests and take up arms, creating freedom-fighter factions who strike fear and terror into major population zones. While elves share a broad sum of features with humans – power is mostly inherited, not earned. It’s possible to make something of yourself – but the olken feudalistic structure is much more extreme than humanities one. It is noted that, despite the Elven Kingdom being totally wiped out from history, the social hierarchy that the Dezmorii’ and Cezdemorii’ enforced during the golden years of the Kingdom still remains in high-tastes today. Elves were, originally Varvas’kii, but after thousands of years of evolution – each designated elven Caste (or ethnic denomination) has changed differently according to their role in elven society before the humans arrived. ‘The following olken feudalistic structure is based on the teachings of Elrand, the great gnomish philosopher
Cezdemorii’(Not open to the public, have the ability to use magic)
Barkuarrefe (Not open to the public)
Boeraenne (Open to the public)
Varvas’kii (Open to the public)
Dezmorii’ (Not open to the public as of yet)
Halfling’s (Open to the public, may or may not have the ability to use magic depending on background)
Orai’stanne (Open to the public, have the ability to use magic)
(The bottom paragraphs are not in hierarchy-order, while the above ones are - but are presented as general information nonetheless)
Boeraenne-Mansreli – (Bore-ran-e Mans-rel-e) (Boeraen) Boeraen’s are the descendants of the Varvas’kii Cilveki which make up the standing majority of Elves left on the continent. During the early unification days of the Empire, most of their kind shared each other’s ancestral anatomy with the Folk Elves, but after the Caste Reformations were in effect for radical periods of time different types of Elven social classes created their own distinct ethnic identity within the limits of Elven Councils’ Breeding Laws. Today, the Boeraen’s make up the bulk of the Elves that are still alive after the Great War that transpired several hundred years ago. This ethnic group of Elves have the easiest time breeding with outsiders (Humans) and share a large amount of facial features with them to when compared to other Elves, but this ceases to erase the fact that many Humans still have racist tendencies towards there kind in modern society, sparking pogrom’s and massacres across the Human realms - the likes of which haven’t been seen since the dark days of the Great War. Orai'stanne-Kyrifi Courtestors – (Or-res-stan-e Ky-rif-e Core-tes-tors) (Orai’stanne) The Orai’stanne (formerly) were a sectarian group of Varvas’kii whose culture revolved around Horticulture and Entertainment. The Second Elven Council enslaved there Clan and forced them into the Kingdoms control because the Orai’stanne were one of the very few ethnic denominations on the continent who were born with the ability to use Magic (Which, at the time was a threat to the Empires current political doctrine) Many were forced into the Courtesan-trade due to the Orai’stanne’s high level of facial symmetry (Beauty) which in turn would open several financial gaps in the economy, therefore allowing everyone to benefit from there ‘intrusion’ into Society. In modern times the Orai’stanne take up ¼ of the current Elven population. A majority of these Elves are still prostitutes thanks to strict breeding laws enforced by Humans which didn’t want the quality (Beauty) of there ‘products’ to be dimmed down due to interbreeding. Those who are lucky enough to escape are eventually caught by the authorities and given back to their slavemasters. The very small percentage who do manage to flee the brothels limits either run to the forests or head to the Mages College, since the laws don’t apply to Mages.
Barkuarrefe Hussaurs – (Bar-car-ree-fee who-sars) (Barkua) (Bah-cow) The Barkuarrefe were the men and women who sought to protect the Elven Empire from foreign threats during its time on the continent. Originally, Barkuarrefe were Boeraen who had enough courage and strength to serve in the Kingdoms armies, but after the Breeding Laws were put in place by the First Council a majority of soldiers were pushed into the Warrior Caste (Which would now act as the official military force of the Kingdom) Eventually, with selective breeding, rich protein diets and magical experimentation the Elves of this Caste became ‘Physically Enhanced’. After the Great War many were hunted and lynched – somewhat in spite, but mostly in fear of their power. In modern times a sizeable number of Trevor’s are still alive (However in the last census conducted on the Elven population it was hypothesized that the smallest minority remains to be the Barkuarrefe, still) The few who survive now act as vassals under Human Kings and Lords of Free-Elven States or serve as soldiers of fortune. Cezdemorii’ Magisters (Sez-de-more-rii Ma-gis-ters) Cezdemorii’/Demorii’ (Sez-de-more-rii/De-more-rii) Dezmorii’ are the distinct Tall-Elves who united there brothers and sisters under one nation before Humanities arrival on the continent. In the past, Dezmorii’ coexisted with the rest of the Varvas’kii as simple mountain folk distinguishable by their excessive height, but after the Gnomes taught them the ways of magic their travelled to the more fertile regions and scared the Giants off to the Northern Hills in order to make the land habitable. Eventually these Elves became members of the Elven Unification Pact, and with close political tweaking over the years – befitted the role as members of the First Council, creating the Breeding Laws to provide order and class clarity in the Empire. Despite this simplicity of rule, It didn’t come to last - the police styled Caste which the Curtis’ made to serve them usurped the Elven Leadership overnight. The many Cezdemorii’* who didn’t breed into their Caste were either disposed of or migrated to the Western Desert (Which led to the creation of the ‘Dark Elves’ known as, still the Dezmorii’) this leads us to the modern day Cezdemorii’, who’s height and platinum blonde hair make them noticeably different compared to other Elves. Like the Trevor’s, after the Great War a majority of Cezdemorii’ were hunted down – or became Lords of Free-Elven States and senior officials at the Mages College (Which granted immunity) that the Gnomes created after the Human peace treaty. *It should be noted, that after this point in history Dezmorii’ became Cezdemorii after the new leading Caste took over. It was a combination of their name (Which, to this day remains unheard of) and Dezmorii’. Varvas’kii Cilveki – (Var-va-skii Sil-vek-e) The Varvas’kii Cilveki's are the original Elven tribes-people of the continent that were not involved, did not choose, or were not absorbed/forced into the (Elven Kingdom) or the Elven Unification Pact. Many Varvas’kii tribes have different takes on religion, language and culture - some retain the state of traditional nomadic ideals that have been incorporated into the Elf ideology since the time of the Giants, while others settled down in lush fertile lands and became Hunter-Gatherer's. Before the Great (Elven Kingdom) came into being, many Elves were simple travelling folk who dotted the mountains bordering the area of the grassy regions and the Western Desert. Some would go down the slopes of the mountain during the warmer months and allow their herds to graze the fields before going back up the hills in the fear that the Giants would steal their cattle. Aspects of life didn't change for centuries until the Curtis’ decided to learn the ways of the Magic from the Gnomes, scaring off the Giants to the Northern hills. After that most Elven-Tribes moved into the lands below them and became Hunter-Gatherer's.
Varvas’kii Cilveki involvement on the Continent – • When the Giants are scared away from the forestlands, Elves migrate in coves to their new homes among the trees. • After the Elven Unification Pact was passed, a large sum of Elves move to the more civilized societies on the continent. Natural selection takes it course amongst the citizens of the Elven Kingdom, while the Varvas’kii keep to their old traditions - evolution, and bigotry begins to slowly root among these two major ethnic groups. • Over the years, some tribes remain in relative peace in the outer regions – but for others, banditry and raiding is common. This changed with the arrival of the Humans. • In the aftermath of the Great War, nothing changed for the tribes. A mix between City-Elves and Tribal-Folk orientated guerrilla factions now direct there attacks on the lands new masters – Humanity.
We are merged with another server. We are separate in lore, forum, staff, and map. They are connected though a multiverse portal which is OOC. Nothing you do on one world can be brought to the next. To travel back and forth you have to complete an application with the other group.
Reserved Hello everyone, this is just some extra stuff you may want. We have a player skype chat so if you wish to be able to chat with everyone easier, then just add me in skype
blind_follower
Also, to talk about the theme of this server and what we hope comes of it. For the time period, we have made it dark age/renaissance transitional period. There is still a fedual system but with technology being a bit more advanced. If you like A Song of Ice and Fire/Game of Thrones series, then imagine the politics like that, with Houses, noble families, and everything. All human players start as peasants, and they will all serve under a lord. That lord is based on what village/town they started in, or if they changed their minds after seeing the other towns. You will basically be the lord's property, working that lord's land and whatever tasks he gives you. As you go, however, you will be able to advance through society and achieve some very nice things if you do well enough.
Peasants can be called to arms by their lords and will have to fight. If they prove themselves in battle, they could be raised to a knight, or if they are young they could be made a squire/page and train under a knight, and then that knight would one day make them a knight as well. A Knight lives by their sword, and would fight and die for their lord. If a lord became powerful enough, he could give some of his lands to a knight and make him a noble as well. The noble would then work those lands with his peasants, freemen, and knights to provide the lord with whatever the lord asks for.
Along all of these paths open to you, do whatever it is you wish. If your a peasant, and don't like your lord, run off and become a bandit. You can still be hunted down and executed, but that's your choice. (Executions count as IC death) If you don't like working for your lord, you can ride off and offer your knightly sword and serve some other lord. This could garner consequence, but that is just whatever happens between the players.
file:///C:/Users/Tyler/Soldier.png http://imageshack.us...2/soldiere.png/ Here is the human guard skin for our server. If you become a guard just put in your face and change the color to whichever lord you are serving. (You can touch up whatever part of the skin you need to make your face fit, that includes taking out the helmet if you wish)
Lord Emberton's Colors: Red&Black Lord Wylie's Colors: Green&Brown King Folset's Colors: Blue&White
IGN: sgtcat Age: 16 Skype Name (optional): Location (Optional): Why do you want to join the server?:because it looks interesting and fun What do you want in a RP server?: fairness and minimum admin abuse.(not to mention RP itself
IC INFO:
Name: sgtcat Age: 5000 Appearance: he wears the armor of his people so he never forgets his true goal. Skin (Optional): Backstory (More than 5 sentences): nearly 5000 years ago on a small island full of undead there was a necromancer who longed for immortality, this necromancer went to one of the local villages and captured some of its people and killing the rest. one of the captured was sergeant CAT, a legendary guard who held off nearly 50 undead archers and 20 undead swordsman before being captured. the necromancer experimented with his spells on the captured villagers but none worked until he tried it on sergeant CAT and as soon as it worked the necromancer tried it on himself working again. Sergeant CAT escaped the necromancers tower before setting it on fire with some flint and steel. the immortality spell did have side effects and Sergeant CAT was mentally linked with the necromancer and hunted down the necromancer. Now with no true task Sergeant CAT has traveled around the world to end up here with a new task, to clear the land of all the necromancers and their minions. RP Example: City guard: we are being attacked by a huge undead army! Sergeant CAT: can i help City Guard: do you know how to use a bow? Sergeant CAT: i've held off more undead than this before! City guard: then we'll be happy for some help, the armory is just up ahead. extra info: im human btw
IGN: sgtcat Age: 16 Skype Name (optional): Location (Optional): Why do you want to join the server?:because it looks interesting and fun What do you want in a RP server?: fairness and minimum admin abuse.(not to mention RP itself
IC INFO:
Name: sgtcat Age: 5000 Appearance: he wears the armor of his people so he never forgets his true goal. Skin (Optional): Backstory (More than 5 sentences): nearly 5000 years ago on a small island full of undead there was a necromancer who longed for immortality, this necromancer went to one of the local villages and captured some of its people and killing the rest. one of the captured was sergeant CAT, a legendary guard who held off nearly 50 undead archers and 20 undead swordsman before being captured. the necromancer experimented with his spells on the captured villagers but none worked until he tried it on sergeant CAT and as soon as it worked the necromancer tried it on himself working again. Sergeant CAT escaped the necromancers tower before setting it on fire with some flint and steel. the immortality spell did have side effects and Sergeant CAT was mentally linked with the necromancer and hunted down the necromancer. Now with no true task Sergeant CAT has traveled around the world to end up here with a new task, to clear the land of all the necromancers and their minions. RP Example: City guard: we are being attacked by a huge undead army! Sergeant CAT: can i help City Guard: do you know how to use a bow? Sergeant CAT: i've held off more undead than this before! City guard: then we'll be happy for some help, the armory is just up ahead. extra info: im human btw
I'm sorry, you cannot create an app until we actually have lore posted. Please wait, it wont be much longer.
IGN: JayDestroyWorld Age:15 Skype Name (optional): Location (Optional): Finland Why do you want to join the server?: Well, I am mainly looking for a player to play and stay on, it being rp is just plus. What do you want in a RP server?: Well, mainly roleplaying elements and fun encouters with other players.
IC INFO:
Name: Jay Calixto Age:17 Town: Applewatch Appearance: Dark outfit, red eyes and a pale skin. Skin (Optional): http://www.planetmin...dieval-vampire/ Backstory (More than 5 sentences): Jay grew in the little village of Applewatch, his parents were murdered at the age of 10. After that, his uncle started to take care of Jay. But on a dark night, Jay decided to go in to a cave near his home. He couldn't go in there while it was day because his uncle was always watching. After adventuring a bit further in to the cave, Jay saw a few signs of life, including chairs and candles. He was getting scared, but wanted to continue. After going further for almost 15 minutes, he saw a light coming from the end of a wierd tunnel. At the end of the there was a room with three people in it Jay saw from their eyes that they were vampires, Jay got scared and tried to back away, but hit a barrel and of course, the vampires heard it. They captured Jay and after that, Jay remembers nothing except that he woke up in his bed with a wierd bitewound in his neck. RP Example: What do you mean by this?
On a side note, Jay likes
Banana Mango Vanilla ice cream with chocolate fudge.
I'm sorry, until lore is posted, we cannot accept any applications. Sorry for the inconvenience and we hope you will try again once our lore is ironed out. Also, by RP example we mean an example of you Roleplaying. It can be a dialogue or even a short story, as long as it demonstrates that you can RP. Here is an example.
Tarnus: G'day to ya' Milord.
Lord Emberton: Hello Tarnus, how goes the harvest?
Tarnus: It goes well Milord, we will do well this winter, and have extra to sell.
Lord Emberton: Good work, I'll leave you to it then.
Or as I said, a short story, as long as it includes some dialogue.
Once again, sorry for the inconvenience, but you should be able to use the same app as long as you make the appropriate changes once the lore is posted.
I like the idea of two merged servers, where you can travel through them, it's sorta like TES. You finish Darkahlen, and then can go to Turius.. It's really cool! =3
Glad you like it, maybe one day we will have them connected a bit more so you can use them interchangable and events could span both maps, but that won't be for quite some time, if ever.
Of course its not going to be up this weekend. We are working on it still, and it will not be done for about half a week more. And maybe you should read more, then maybe you wouldn't have posted on the old thread underneath the post,
"please do not post on this thread"
We are hoping in maybe half a week, it's still being debated. We might either start a little with the server we have now or wait until we are merged with the other server. The owner of the other server is going through a hard time with his family and will be away for sometime. I'm thinking we will start accepting applications now so that way we will have some before we do open.
And ya, but there is also gnomes which are similar in some aspects and we are leaving some room in the lore for the possibility of dwarves. Gnomes won't be a playable race for some time and we are going to get the elven lore up soon so people can make applications for them.
What do you guys think of siege equipment? We could make it possible for there to be moving siege towers and ladders to get onto walls and rams to take out gates. Any opinions?
Moderators
-------------------
The land of Darkahlen was once inhabited by a variety of races. Before any real
civilizations came into being there were giants, dwarves, gnomes, and elves. Over
time the elves, gnomes, and dwarves formed strong kingdoms in the land of Darkahlen. The
giants were eventually wiped out by the elven kingdoms and the dwarves disapeared, their
homes found cold and empty. Elves soon became the major kingdom of Darkahlen with the
gnomes living secluded.
The elves reign soon ended however, when humans came into the land. driven on by disease
and famine they entered Darkahlen and settled small towns. The elves ignored the humans
in the beginning, but as the human population grew and expanded their towns they had to
take notice. Conflict was growing between the two kingdoms and was eventually set into
a full scale war when a small tribe of humans attacked an elven settlement. The ensueing war
lasted 127 years, with the humans claiming victory with the help of the gnomes. The humans
established an empire and the elves were reduced to a small city for themselves.
The human empire has ruled for several hundred years and life is normal among the empire.
Lords plot against lords, knights fight with knights, peasants plow the field, where will you be?
During the reign of the elven kingdoms, humans started to creep into the land of Darkahlen.
They came from another land, driven off by terrible diseases and famine. The humans
started out slow at first, still recuperating from their journey, but with the
current change in elven leadership and changing of their policies, the gnomes
decided to aid the humans. The humans began to advance rapidly with the aid of the gnomes,
becoming far more advanced than before. Tensions between the elves and humans were rising, when a group of nomadic tribal humans attacked the elves. The attack sparked the war, elves soon retaliated and humans launched their forces. The war lasted for 127 years
until the humans had won. The elven populations were decimated, and the humans
established their empire.
The human empire prospered and life was good for most humans. Their allies, the gnomes,
who had been essential in their victory over the elves, were left to live in peace on
their own. The elves, on the other hand, were broken down into submission by the
victorious human armies. Most of the elven population was broken down and scattered
throughout the human empire and merged with the human populations, becoming more human.Only a small free-state was left where the remaining "pure" elves could rule themselves to an extent, but were still apart of the human empire.
The humans only really hate the still pure magical elves, they only look down on the
half-breeds who inhabit their society. The human society is a very feudal one, where the
majority of humans are serfs or peasants serving under lords in towns and villages. There
is a small portion of Freemen in the human empire though, just not too many. As a peasant
or serf, you live a life of toil and hardship. Through this toil and hardship
however, you may advance through society by your lord. Your lord may assign you
better, easier, and more profitable work. Through a lord, you may even become a noble
yourself. The Empire and human society as a whole is ruled over by the different Houses and bloodlines.
The Houses and bloodlines are the nobles of the empire and lead their own parts of it. There
are cases where a different House or bloodline comes into power over the Empire through a variety of ways. While it is not common, some noble families may even try to seize power by force, raising armies and marching against the current ruling family. The humans are also divided by ethnic groups, and each ethnic group has at least one major family of that ethnicity.
----------
Peasant/Serf
Freeman
Knight
Minor Noble
Lord
King
Each rank has a variety of jobs open to them.
1. Peasant -
This is the average human, they serve under nobles, lords, and must show respect to Knights. They can work as a farmer, miner, lumberjack, herder, or any job given to them by their lord. They may also be required to serve in their lord’s military when commanded. They may eventually be granted Freeman status by their lord. Peasants are essentially ruled over by their lords, and work on their lords estate and other lands. While peasants are poor and looked down upon by those of higher rank they are not treated badly always, this would depend on their lord mainly.
2. Freeman -
A Freeman is like a peasant, but with more privileges They no longer must work as hard
as a Peasant or Serf, but will still be commanded by those of higher rank. They have
some nice choices for work, such as becoming a merchant, mercenary, or anything that could be thought of. Bards, woodsmen, and sheriff are other examples. If they choose to join any lord’s military, then they are much more likely to receive an officer’s position if shown to be competent. One is made a freeman by a lord or some other noble who has a good amount of power. A freeman still lives in the kingdom, so therefore obeys the king and his lords. They have no command over others though, they are just themselves.
3. Knight -
A Knight is a high class warrior who has risen under the influence of a Noble or Lord. Gaining wealth through their skill under their lord, these people have risen up from the bottom or were born into it. Those of them who are great enough, may establish themselves as nobles with land and peasants. While this is difficult, it is not impossible for those who are able.
4. Minor Noble -
A minor noble is one who was either born into a noble family or made their way up and gained land. A minor noble will actually be able to take part in politics and business of the realm, that is if he is in good standing with the king. Minor nobles are also those included in a noble family and may not control peasants and land. They may instead serve under the head of their noble family and live life as told by the head of their family or do as they please. Minor nobles ranks include Duke, Count, and Baron.
5. Lord -
A lord is one who is very high in society. They will normally be quite wealthy and own a large amount of land. These are also the ones who rule over towns, villages, and even command armies. They play a much larger role in the politics of the land then the minor nobles and have an actual presence with the king.
6. King -
A king is one who rules over a large amount of land and normally comes from a powerful noble family. They will have lords and other such nobles under them to govern land and command armies in their name. To actually call yourself a king, you would have to meet some requirements if you would ever want yourself to be thought of as one. Coming from a highborn family and being related to those of power would be a main concern, but this only helps you greatly. You would need many who called themselves your subjects, such as peasants, freemen, nobles, and lords. A large land for your subjects would also be required to claim such a title. One thing that would certainly help is if you were recognised as a king by another king, their word would greatly strengthen your claim. If you were related in some way to the throne, you could make a claim and try to place yourself as king, but you may have to fight others who also have a claim.
The humans are also divided by ethnic groups.
Human Ethnic Groups
----------------------------
1. Casterians (English cultural theme)
2. Adelbrechtens (German cultural theme)
3. Tains (Scottish cultural theme)
Major Human Settlements
------------------------------------
1. City Ashburton, Castle Folset. (Casterian Majority)
- Ashburton is the capital of the human empire. It has a thriving lumber industry and is also the center of trade in the land.
2. Town Visahelm, Brennenburg Manor. (Adelbrechten Majority)
- Visahelm is a major farming community, supplying most of the kingdom with food and other animal products.
3. Town Paisley, Aldourie Keep. ( Tain Majority)
Elven Lore
Originally, elves began as simple nomadic folk who treaded the Iron Mountains that divide the Great Western Desert and the greener regions of Darkahlen. After the Dezmorii’ olken’s learnt the ways of magic from the gnomes, several clans of elven magii assembled together and pushed the giants back to their homeland past the Northern Hills. This resulted in the elves migrating to the forestlands – later followed by the plains after the discovery of agriculture, which allowed the elves to build and support towns and cities.
The Elven Unification Pact was an established trade agreement among powerful city states during the later period of the elves ‘iron age’. These municipalities would eventually combine their efforts to enforce land acts and create the First Elven Council, a body of representatives from each state that would govern over the newly formed Elven Kingdom. With close political tweaking, the people of the Dezmorii tribe eventually occupied all seats of the Council and introduced new laws that dictated the breeding ethics of all elves. As time passed, elves evolved – creating new ethnic denominations within the boundaries of the new laws, which were later consorted into the ‘Castes’ by the Council; Boeraenne was the name of the common elves who were designated to work in the fields as farmers, or as merchants and craftsmen. Others include the Barkuarrefe, whose principal role was to protect the Kingdom from external and internal threats – the governing caste was recognized as the Dezmorii, but after they were usurped by an unknown rival caste via subterfuge means they were rebranded as the Cezdemorii’. Tribes like the Orai’stanne were forced into the Caste system by the Second Elven Council due to their ability to use magic – which, at the time was a threat to the political doctrine enforced by the Cezdemorii’ Magister’s. Dezmorii’ who survived the rebellion migrated to the Great Western Desert, but most elves refer to them as the ‘Dark elves’. Anyone who isn’t considered a part of any of these Castes is considered, per say as Varvas’kii.
After the Elven Kingdom was defeated in the Great War, the governing body collapsed overnight. Today in society, a majority of human settlements have elven alienage’s and segregated ghettos. Most elves are treated harshly by their human overlords for the terrible war crimes committed by the Second Council. The few who do not reside in the human kingdoms are a part Free-Elven States where racial harmony is a prime –although as the years come more elf-controlled land tenures and fiefdoms fall to humanities military might. Others run off into the forests and take up arms, creating freedom-fighter factions who strike fear and terror into major population zones.
While elves share a broad sum of features with humans – power is mostly inherited, not earned. It’s possible to make something of yourself – but the olken feudalistic structure is much more extreme than humanities one. It is noted that, despite the Elven Kingdom being totally wiped out from history, the social hierarchy that the Dezmorii’ and Cezdemorii’ enforced during the golden years of the Kingdom still remains in high-tastes today. Elves were, originally Varvas’kii, but after thousands of years of evolution – each designated elven Caste (or ethnic denomination) has changed differently according to their role in elven society before the humans arrived.
‘The following olken feudalistic structure is based on the teachings of Elrand, the great gnomish philosopher
Boeraenne-Mansreli – (Bore-ran-e Mans-rel-e) (Boeraen)
Boeraen’s are the descendants of the Varvas’kii Cilveki which make up the standing majority of Elves left on the continent. During the early unification days of the Empire, most of their kind shared each other’s ancestral anatomy with the Folk Elves, but after the Caste Reformations were in effect for radical periods of time different types of Elven social classes created their own distinct ethnic identity within the limits of Elven Councils’ Breeding Laws. Today, the Boeraen’s make up the bulk of the Elves that are still alive after the Great War that transpired several hundred years ago. This ethnic group of Elves have the easiest time breeding with outsiders (Humans) and share a large amount of facial features with them to when compared to other Elves, but this ceases to erase the fact that many Humans still have racist tendencies towards there kind in modern society, sparking pogrom’s and massacres across the Human realms - the likes of which haven’t been seen since the dark days of the Great War.
Orai'stanne-Kyrifi Courtestors – (Or-res-stan-e Ky-rif-e Core-tes-tors) (Orai’stanne)
The Orai’stanne (formerly) were a sectarian group of Varvas’kii whose culture revolved around Horticulture and Entertainment. The Second Elven Council enslaved there Clan and forced them into the Kingdoms control because the Orai’stanne were one of the very few ethnic denominations on the continent who were born with the ability to use Magic (Which, at the time was a threat to the Empires current political doctrine) Many were forced into the Courtesan-trade due to the Orai’stanne’s high level of facial symmetry (Beauty) which in turn would open several financial gaps in the economy, therefore allowing everyone to benefit from there ‘intrusion’ into Society. In modern times the Orai’stanne take up ¼ of the current Elven population. A majority of these Elves are still prostitutes thanks to strict breeding laws enforced by Humans which didn’t want the quality (Beauty) of there ‘products’ to be dimmed down due to interbreeding. Those who are lucky enough to escape are eventually caught by the authorities and given back to their slavemasters. The very small percentage who do manage to flee the brothels limits either run to the forests or head to the Mages College, since the laws don’t apply to Mages.
Barkuarrefe Hussaurs – (Bar-car-ree-fee who-sars) (Barkua) (Bah-cow)
The Barkuarrefe were the men and women who sought to protect the Elven Empire from foreign threats during its time on the continent. Originally, Barkuarrefe were Boeraen who had enough courage and strength to serve in the Kingdoms armies, but after the Breeding Laws were put in place by the First Council a majority of soldiers were pushed into the Warrior Caste (Which would now act as the official military force of the Kingdom) Eventually, with selective breeding, rich protein diets and magical experimentation the Elves of this Caste became ‘Physically Enhanced’. After the Great War many were hunted and lynched – somewhat in spite, but mostly in fear of their power. In modern times a sizeable number of Trevor’s are still alive (However in the last census conducted on the Elven population it was hypothesized that the smallest minority remains to be the Barkuarrefe, still) The few who survive now act as vassals under Human Kings and Lords of Free-Elven States or serve as soldiers of fortune.
Cezdemorii’ Magisters (Sez-de-more-rii Ma-gis-ters) Cezdemorii’/Demorii’ (Sez-de-more-rii/De-more-rii)
Dezmorii’ are the distinct Tall-Elves who united there brothers and sisters under one nation before Humanities arrival on the continent. In the past, Dezmorii’ coexisted with the rest of the Varvas’kii as simple mountain folk distinguishable by their excessive height, but after the Gnomes taught them the ways of magic their travelled to the more fertile regions and scared the Giants off to the Northern Hills in order to make the land habitable. Eventually these Elves became members of the Elven Unification Pact, and with close political tweaking over the years – befitted the role as members of the First Council, creating the Breeding Laws to provide order and class clarity in the Empire. Despite this simplicity of rule, It didn’t come to last - the police styled Caste which the Curtis’ made to serve them usurped the Elven Leadership overnight. The many Cezdemorii’* who didn’t breed into their Caste were either disposed of or migrated to the Western Desert (Which led to the creation of the ‘Dark Elves’ known as, still the Dezmorii’) this leads us to the modern day Cezdemorii’, who’s height and platinum blonde hair make them noticeably different compared to other Elves. Like the Trevor’s, after the Great War a majority of Cezdemorii’ were hunted down – or became Lords of Free-Elven States and senior officials at the Mages College (Which granted immunity) that the Gnomes created after the Human peace treaty.
*It should be noted, that after this point in history Dezmorii’ became Cezdemorii after the new leading Caste took over. It was a combination of their name (Which, to this day remains unheard of) and Dezmorii’.
Varvas’kii Cilveki – (Var-va-skii Sil-vek-e)
The Varvas’kii Cilveki's are the original Elven tribes-people of the continent that were not involved, did not choose, or were not absorbed/forced into the (Elven Kingdom) or the Elven Unification Pact. Many Varvas’kii tribes have different takes on religion, language and culture - some retain the state of traditional nomadic ideals that have been incorporated into the Elf ideology since the time of the Giants, while others settled down in lush fertile lands and became Hunter-Gatherer's. Before the Great (Elven Kingdom) came into being, many Elves were simple travelling folk who dotted the mountains bordering the area of the grassy regions and the Western Desert. Some would go down the slopes of the mountain during the warmer months and allow their herds to graze the fields before going back up the hills in the fear that the Giants would steal their cattle. Aspects of life didn't change for centuries until the Curtis’ decided to learn the ways of the Magic from the Gnomes, scaring off the Giants to the Northern hills. After that most Elven-Tribes moved into the lands below them and became Hunter-Gatherer's.
Varvas’kii Cilveki involvement on the Continent –
• When the Giants are scared away from the forestlands, Elves migrate in coves to their new homes among the trees.
• After the Elven Unification Pact was passed, a large sum of Elves move to the more civilized societies on the continent. Natural selection takes it course amongst the citizens of the Elven Kingdom, while the Varvas’kii keep to their old traditions - evolution, and bigotry begins to slowly root among these two major ethnic groups.
• Over the years, some tribes remain in relative peace in the outer regions – but for others, banditry and raiding is common. This changed with the arrival of the Humans.
• In the aftermath of the Great War, nothing changed for the tribes. A mix between City-Elves and Tribal-Folk orientated guerrilla factions now direct there attacks on the lands new masters – Humanity.
--------------------------------------------------------------------------------------------------------
Hello everyone, this is just some extra stuff you may want.
We have a player skype chat so if you wish to be able to chat with everyone easier, then just add me in skype
blind_follower
Also, to talk about the theme of this server and what we hope comes of it. For the time period, we have made it dark age/renaissance transitional period. There is still a fedual system but with technology being a bit more advanced. If you like A Song of Ice and Fire/Game of Thrones series, then imagine the politics like that, with Houses, noble families, and everything. All human players start as peasants, and they will all serve under a lord. That lord is based on what village/town they started in, or if they changed their minds after seeing the other towns. You will basically be the lord's property, working that lord's land and whatever tasks he gives you. As you go, however, you will be able to advance through society and achieve some very nice things if you do well enough.
Peasants can be called to arms by their lords and will have to fight. If they prove themselves in battle, they could be raised to a knight, or if they are young they could be made a squire/page and train under a knight, and then that knight would one day make them a knight as well. A Knight lives by their sword, and would fight and die for their lord. If a lord became powerful enough, he could give some of his lands to a knight and make him a noble as well. The noble would then work those lands with his peasants, freemen, and knights to provide the lord with whatever the lord asks for.
Along all of these paths open to you, do whatever it is you wish. If your a peasant, and don't like your lord, run off and become a bandit. You can still be hunted down and executed, but that's your choice. (Executions count as IC death) If you don't like working for your lord, you can ride off and offer your knightly sword and serve some other lord. This could garner consequence, but that is just whatever happens between the players.
file:///C:/Users/Tyler/Soldier.png
http://imageshack.us...2/soldiere.png/
Here is the human guard skin for our server. If you become a guard just put in your face and change the color to whichever lord you are serving. (You can touch up whatever part of the skin you need to make your face fit, that includes taking out the helmet if you wish)
Lord Emberton's Colors: Red&Black
Lord Wylie's Colors: Green&Brown
King Folset's Colors: Blue&White
And here is a nice example of a peasant skin.
http://imageshack.us...easantfree.png/
Hope you like them.
Age: 16
Skype Name (optional):
Location (Optional):
Why do you want to join the server?:because it looks interesting and fun
What do you want in a RP server?: fairness and minimum admin abuse.(not to mention RP itself
IC INFO:
Name: sgtcat
Age: 5000
Appearance: he wears the armor of his people so he never forgets his true goal.
Skin (Optional):
Backstory (More than 5 sentences): nearly 5000 years ago on a small island full of undead there was a necromancer who longed for immortality, this necromancer went to one of the local villages and captured some of its people and killing the rest. one of the captured was sergeant CAT, a legendary guard who held off nearly 50 undead archers and 20 undead swordsman before being captured. the necromancer experimented with his spells on the captured villagers but none worked until he tried it on sergeant CAT and as soon as it worked the necromancer tried it on himself working again. Sergeant CAT escaped the necromancers tower before setting it on fire with some flint and steel. the immortality spell did have side effects and Sergeant CAT was mentally linked with the necromancer and hunted down the necromancer. Now with no true task Sergeant CAT has traveled around the world to end up here with a new task, to clear the land of all the necromancers and their minions.
RP Example: City guard: we are being attacked by a huge undead army!
Sergeant CAT: can i help
City Guard: do you know how to use a bow?
Sergeant CAT: i've held off more undead than this before!
City guard: then we'll be happy for some help, the armory is just up ahead.
extra info: im human btw
I'm sorry, you cannot create an app until we actually have lore posted. Please wait, it wont be much longer.
can i use the same app just adjusted to the lore?
And no, old players do not have to redo their applications. You will be whitelisted on the server once we are open.
I'm sorry, until lore is posted, we cannot accept any applications. Sorry for the inconvenience and we hope you will try again once our lore is ironed out. Also, by RP example we mean an example of you Roleplaying. It can be a dialogue or even a short story, as long as it demonstrates that you can RP. Here is an example.
Tarnus: G'day to ya' Milord.
Lord Emberton: Hello Tarnus, how goes the harvest?
Tarnus: It goes well Milord, we will do well this winter, and have extra to sell.
Lord Emberton: Good work, I'll leave you to it then.
Or as I said, a short story, as long as it includes some dialogue.
Once again, sorry for the inconvenience, but you should be able to use the same app as long as you make the appropriate changes once the lore is posted.
Ok, just remember to repost the edited version when the lore is out, or it may get passed up.
That's right
Uh, well I don't know. Waaaaaaaaaaaahhhhhhhhhh *flies into the abyss*
Glad you like it, maybe one day we will have them connected a bit more so you can use them interchangable and events could span both maps, but that won't be for quite some time, if ever.
"please do not post on this thread"
And ya, but there is also gnomes which are similar in some aspects and we are leaving some room in the lore for the possibility of dwarves. Gnomes won't be a playable race for some time and we are going to get the elven lore up soon so people can make applications for them.