I've already got two boosters on a different track, so I don't know why building the exact same thing isn't working when I try it this time.
When I hit the button [on the other side of that ], the track doesn't switch until the button resets a second later.
Like I said, I used this *exact* design twice before and it works just fine. I'm not sure if it's a directional thing, or not [does that matter]. Of the other two boosters, one is facing the same way, the other is not. So...
There is a moderately rare glitch where the image for the turning track does not update when it is switched via redstone. Try it with a cart and see if it's actually working but just not visibly changing.
There is a moderately rare glitch where the image for the turning track does not update when it is switched via redstone. Try it with a cart and see if it's actually working but just not visibly changing.
Already tried multiple times. Tried rebuilding the whole thing, also. Had teh looping part on the other side [closer to camera], but same thing, which is when I built it into the config you see now.
I think this happened to me once while I was trying something out. Not only did the intersection not switch, it straightened out the loopback track (which broke the booster, of course).
I think I solved it by adding a regular straight/level track between the ramp and the intersection.
I don't understand what you mean. Any way you could demonstrate, or add to the cap above? I'm at wit's end. I've been messing with this for an hour now... :sad.gif:
EDIT: OK, I got it working. For posterity, here's how...
Sometimes it seems to randomly dislike redstone circuits in general. I had a torch stack to transmit an indicator light upwards, and once for no readily apparent reason it stopped working (the torch at the bottom of the stack would turn on/off as normal, but the one above it would always be off regardless). It fixed itself after I restarted the game.
When I hit the button [on the other side of that ], the track doesn't switch until the button resets a second later.
Like I said, I used this *exact* design twice before and it works just fine. I'm not sure if it's a directional thing, or not [does that matter]. Of the other two boosters, one is facing the same way, the other is not. So...
Help!
Already tried multiple times. Tried rebuilding the whole thing, also. Had teh looping part on the other side [closer to camera], but same thing, which is when I built it into the config you see now.
hmmmm.
I think I solved it by adding a regular straight/level track between the ramp and the intersection.
EDIT: OK, I got it working. For posterity, here's how...