Just a note: It's quite finicky trying to get in and out of this thing. Less so with the 5x2 version, but it's still kind of difficult. If you lengthen it, you could make more room to get in and out with while still keeping it automated.
You can also "chain" it together to make multiple levels. The top will be the widest, with each floor being short.
Not to necro-bump this or anything, but how do get OFF the boatavator safely when it reaches the top? Much of the time I either find myself falling down the waterfall, or shoving my boat into the nearby wall at hypersonic speeds causing it to disintegrate.
This problem has made this wonderful invention somewhat less useful to me than it otherwise could be. Does anybody have any suggestions for what methods I might employ in either construction or personal maneuvering so that I could safely and reliably make use of a boatavator?
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Hans Lemurson's Thread of Links:http://www.minecraftforum.net/topic/371610-hans-lemursons-thread-of-links/
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
I also just built the 2*5 version and can't figure out to get off the boat. I only have a 10% success rate of not being trapped on the boat for anothe run through.
Is there a trick to it, or an easy modification to make getting on and off work better?
To get off of these boat elevators just jump out at the apex of the boats upward motion and move forward, this should leave the boat in tact and you on the area in front of it
i also build the surrounding walls 1 block higher than in the diagrams above so i don't hurt myself when falling
PS. look at the boat when right clicking otherwise you don't always jump out
Gah, this looks brilliant, but I can't decipher exactly how it's done, that video would have been good D:
Basically, water currents in Minecraft add momentum (forward thrust, or speed) to movement, even if said movement is in the opposite direction of the current. It's possible to swim up a waterfall without a boat, but boats have an inherent speed which is greater than swimming alone. You will find that if you arrange spring blocks in different ways, and if the structure of the shaft or waterfall is different, (if there are holes in the sides for example, which cause crossrips or small alterations to the current) then your speed will be different, even when going against the current. I've had setups before where swimming up a mineshaft was actually faster than going down it, because I had some weird crosscurrent effects happening.
I know virtually nothing about real world fluid dynamics at all, but the way water in Minecraft works is very strange, and not at all intuitive. It can have exploitable benefits, however, but you need to experiment with it in order to learn to harness it effectively.
Just a note: It's quite finicky trying to get in and out of this thing. Less so with the 5x2 version, but it's still kind of difficult. If you lengthen it, you could make more room to get in and out with while still keeping it automated.
You can also "chain" it together to make multiple levels. The top will be the widest, with each floor being short.
Currently, I'm using ladders (way too slow T-T) and drop ponds.
Curiously enough, one of my ponds does not break my fall, it's a 6x6x2deep but everytime I land, I die.
This problem has made this wonderful invention somewhat less useful to me than it otherwise could be. Does anybody have any suggestions for what methods I might employ in either construction or personal maneuvering so that I could safely and reliably make use of a boatavator?
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
Is there a trick to it, or an easy modification to make getting on and off work better?
i also build the surrounding walls 1 block higher than in the diagrams above so i don't hurt myself when falling
PS. look at the boat when right clicking otherwise you don't always jump out
Basically, water currents in Minecraft add momentum (forward thrust, or speed) to movement, even if said movement is in the opposite direction of the current. It's possible to swim up a waterfall without a boat, but boats have an inherent speed which is greater than swimming alone. You will find that if you arrange spring blocks in different ways, and if the structure of the shaft or waterfall is different, (if there are holes in the sides for example, which cause crossrips or small alterations to the current) then your speed will be different, even when going against the current. I've had setups before where swimming up a mineshaft was actually faster than going down it, because I had some weird crosscurrent effects happening.
I know virtually nothing about real world fluid dynamics at all, but the way water in Minecraft works is very strange, and not at all intuitive. It can have exploitable benefits, however, but you need to experiment with it in order to learn to harness it effectively.