You build a large pit, and you use the torch method to hold up a bunch of gravel or sand. To collapse this, set up a redstone activated water canal, so that when you turn a redstone switch on, water will travel down a new path. The water will hit some torches knocking the whole thing down I believe.
You build a large pit, and you use the torch method to hold up a bunch of gravel or sand. To collapse this, set up a redstone activated water canal, so that when you turn a redstone switch on, water will travel down a new path. The water will hit some torches knocking the whole thing down I believe.
Redstone activated water canal? The only way I can think of doing this is by expending a TNT block every time it's activated.
You build a large pit, and you use the torch method to hold up a bunch of gravel or sand. To collapse this, set up a redstone activated water canal, so that when you turn a redstone switch on, water will travel down a new path. The water will hit some torches knocking the whole thing down I believe.
Redstone activated water canal? The only way I can think of doing this is by expending a TNT block every time it's activated.
That could work.
There was a tutorial around here for it somewhere. Basically it works a lot like the way sand can be triggered by a redstone torch.
You build a canal like this
The water will flow to the direction that is open. You can then remove the stones from around the source block.
Then once it looks like this
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You cut a hole on the opposite direction. (Imagine the obsidian is a hole in the layer below)
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Now if you attach the source block from the side to a pressure plate, switch, or button, once they are pressed, it updates the source block, causing it to start flowing the other direction. It will flow down the hole, into a chamber ideally rung with torches, causing them to "break" and the sand to fall.
The only issue I can see with this is that for the water to flow against the torches it would need to be a very shallow chamber, and as such it will only be dropping a block or two. I imagine there would be ways to make the chamber deeper and still allow the water to go directly over the torches, but I can't think of one currently.
Also, the exact mechanics of the device may be slightly off. I have not ever used it in my games, just remember reading about it here.
I only know 2 ways. 1 is the sand naturally floating. The second way that I've done is that I destroyed one sand block and then quickly put a torch under the sand.
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It would be awesome to add whales to the water that way we can hunt them with our fishing pole and get blubber, as well as whale meat. In some countries the ding dong is a delicassie.
Are you suggesting Notch should add Whale Penis as an item?
You can't make floating sand.
The only way you can get it is if you edit it in, other methods wont work as sand, water, gravel, lava etc only update if a block adjacent is updated. redstone can be used to acheive this as well as pressure plates buttons etc
a good use for this is
some of the sand is supported to make a trail, step on the wrong one and fall to your doom
Edit: if you dont wanna use hax, replace the glitched sand with TNT and make the pit beneath out of obsidian
I thought I found a method using Storage Carts, but they only floated because of the tracks under the cart.
But if you do that, activating them with redstone does nothing.
So far, I've only seen it floating naturally.
You build a large pit, and you use the torch method to hold up a bunch of gravel or sand. To collapse this, set up a redstone activated water canal, so that when you turn a redstone switch on, water will travel down a new path. The water will hit some torches knocking the whole thing down I believe.
Redstone activated water canal? The only way I can think of doing this is by expending a TNT block every time it's activated.
That could work.
There was a tutorial around here for it somewhere. Basically it works a lot like the way sand can be triggered by a redstone torch.
You build a canal like this
The water will flow to the direction that is open. You can then remove the stones from around the source block.
Then once it looks like this
[]
[]
[]
You cut a hole on the opposite direction. (Imagine the obsidian is a hole in the layer below)
[]
[]
Now if you attach the source block from the side to a pressure plate, switch, or button, once they are pressed, it updates the source block, causing it to start flowing the other direction. It will flow down the hole, into a chamber ideally rung with torches, causing them to "break" and the sand to fall.
The only issue I can see with this is that for the water to flow against the torches it would need to be a very shallow chamber, and as such it will only be dropping a block or two. I imagine there would be ways to make the chamber deeper and still allow the water to go directly over the torches, but I can't think of one currently.
Also, the exact mechanics of the device may be slightly off. I have not ever used it in my games, just remember reading about it here.
The only way you can get it is if you edit it in, other methods wont work as sand, water, gravel, lava etc only update if a block adjacent is updated. redstone can be used to acheive this as well as pressure plates buttons etc
a good use for this is
some of the sand is supported to make a trail, step on the wrong one and fall to your doom
Edit: if you dont wanna use hax, replace the glitched sand with TNT and make the pit beneath out of obsidian