I have a question. I've been waiting here now for about three quarters of an hour without a single drop. My pitch black zone has about 16 blocks of spawn zone. Is there anything I'm doing wrong? Do I need to maybe make it bigger? Here's a video of my setup (I added lights to the dark zone so you can see what it looks like): http://tinypic.com/m/dg4bo8/2
16 blocks isn't nearly enough. Mobs won't spawn less than 20 or blocks from you. 30 to 40 would need to be the bare minimum.
I have a question. In the video he says monsters can spawn 80 blocks away..
but does he mean away from the 25 block limit, so 105 blocks away from you?
or
does he mean 80 blocks from you, so 55 blocks away from the water?
can i ask a slightly OT question? how did you change the background picture in your inventory - you know, how you have trees behind your character there...?
can i ask a slightly OT question? how did you change the background picture in your inventory - you know, how you have trees behind your character there...?
Texture packs.
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Quote from Atlas »
Quote from Buttward »
All I can say is, I can now have the pork and eat it too.
I have a question. In the video he says monsters can spawn 80 blocks away..
but does he mean away from the 25 block limit, so 105 blocks away from you?
or
does he mean 80 blocks from you, so 55 blocks away from the water?
He means 80 outside of the 24-block radius around you in which mobs can't spawn. That's why this trap is a huge project, especially if you're doing it underground. Mine is working pretty well so far but I need to extend my dark zones, which are only about 30x18x3. This is one row of my current configuration for dark zones and water conveyor belts:
|| (this is the drowning part of the trap).
= 30 blocks of dark zone
Also, why do you say to leave two spaces around the corner water source? I don't know a lot about the water physics in the game other than they aren't great, lol. I filled in the drowning border of the trap completely and the flow is fine.
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For there is naught to fear;
the gang's all here,
so hail to West Virginia, hail!
I intend on taking it back further, maybe a total of 30 or 40 before the 2nd half-blocks of water.
Yea once I dug out the one side you see in the video to about 60+ blocks that is when my spawn rates literally went up by 5-10x from my smaller sides.
Quote from YouHate »
What do you mean by level 15?
15 blocks above "bedrock"
Quote from Martinblade1 »
ok, i've completed a small model version, but I can't get the water conveyors to work correctly. Do you place a water spring every block, as illustrated on the first diagram, or every second block, as illustrated on the second diagram?
Should work either way. Once you fill up the line with all water blocks and then break the sand the water should flow up to the edge of the spawner.
Quote from everfalling »
does this one only work by creating a walkway above the spawn area and having them follow you?
Monsters will randomly wander over and get caught by the water. You can improve the design by creating 1 or 2 rivers that catch the mobs and ferry them over but I haven't messed with that yet since mine seems to be working just fine.
Quote from Levus »
I have a question. I've been waiting here now for about three quarters of an hour without a single drop. My pitch black zone has about 16 blocks of spawn zone. Is there anything I'm doing wrong? Do I need to maybe make it bigger? Here's a video of my setup (I added lights to the dark zone so you can see what it looks like): http://tinypic.com/m/dg4bo8/2
Mobs cannot spawn in water. Take out the last 2 water conveyers and just have cobblestone.
Quote from Frickinchance »
I may make this. But i would probably fail horribly. Lets say i want slime (Incase they have a use later on) And made it 5 layers above bedrock. Would i have enough room to finish? Did you encounter any caves/lava that gave you troubles?
I actually built mine below 15 and don't seem to get slimes however my friend did one and gets a RIDICULOUS amount of slimes. As long as you start out at your collection point you will always know that you have enough room for the rest.
Quote from Andersmith »
I have a question. In the video he says monsters can spawn 80 blocks away..
but does he mean away from the 25 block limit, so 105 blocks away from you?
or
does he mean 80 blocks from you, so 55 blocks away from the water?
Sweet thanks. Does it even matter if it's above ground? I mean I know you won't get slimed but it would be easier and I would think the same amount of mobs would spawn
Mobs won't spawn on a tile covered by water. Remove the last two sets of half-blocks and water, then carve out another 10-20 blocks past the back wall. You should also build a catwalk above the trap that extends into the dark zone for kiting purposes.
Quote from ColbyCheeZe »
Mobs cannot spawn in water. Take out the last 2 water conveyers and just have cobblestone.
Sweet thanks. Does it even matter if it's above ground? I mean I know you won't get slimed but it would be easier and I would think the same amount of mobs would spawn
I've started mine above ground, but on my new world I'm definately making it underground. It would seem more difficult, but when creating dark rooms you would only have to dig it out, rather than digging materials and building a dark room. I'd recommend doing underground.
Okay cool. I will convert my bedrock mine into one :smile.gif:
I am building this and i have a question is there a reason y the collection area is not well lit
You can light up the collection area as much as you want. Light only travels 14 spaces so it won't effect the mob spawning if you put torches all over your killing area.
I am building this and i have a question is there a reason y the collection area is not well lit
You can light up the collection area as much as you want. Light only travels 14 spaces so it won't effect the mob spawning if you put torches all over your killing area.
Thanks also do i keep doing the half steps all the way to the back or do i stop placing them at a certain point
Im curious, would this work just as well if you only did one side or the cacti/drowning trap rather than all 4? Assuming that there would only be an open area on that side.
Im curious, would this work just as well if you only did one side or the cacti/drowning trap rather than all 4? Assuming that there would only be an open area on that side.
It should work , im only doing 3 sides since , im building very close to my underground mansion
OK, I have replicated your trap, because it seemed pretty cool! The main killing area works wonderfully. The two circles of half-block with water to push mobs in is tricky to get the water right... I did it over and over various ways and kept getting some flow-over at some point or another.... I ended up leaving some dirt blocks in place. Ive discovered It makes no difference (other than visual) if your water goes right up to the edge of the trap everywhere, or just in a few places.. they end up getting pushed in anyhow.
Note: If underground you will need to excavate the area above the half blocks up to a height of a 3 block ceiling...in a strip 3 blocks wide around the whole of both circles of half-blocks or mob (except spiders) won't make it through.
I can see LOTS of mobs wandering around out there in the dark.. but few seem to head towards the trap. You do get some wandering in and dying so you can AFK and collect just fine, it seems slow though. (with all four sides working, it may go faster.. or at different difficulty setting.)
I am considering the addition of some small additional conveyors (like 1 square wide but long that stretch out into the darkness to move mobs closer to the trap) OR... the addition of an additional room above (or below I suppose) the trap which has a minecar sending station which you can send a car out looping through your entire dark area and dropping some mobs off closer...Not 100% sure how that would work.. (maybe if it goes through a 1x1 hole? do mobs fall off?) not experimented with the carts yet.
Other interesting things of note about your trap. It takes a HECK of a long time to make the dark spawing rooms out 80 squares. (especially w iron picks) (You are dead on with the distances, works great.) But I would advise people to attempt to use any natural caves they can to add additional space without having to dig all that out...(Note: TNT can assist here) (I believe the increased ceiling height may assist in mob spawning as well. Odds are.. you may hit a cave system anyhow.) I don't think it would be any slower (probably faster) to make it above ground.. the benefit of underground construction are: Doesn't mess up your pretty landscape. It is an additive process where you get to add materials to your stockpile through the "stripmining" of an 80 square dark area as opposed to using mats to make it enclosed above ground.
OP, nice design, I was impressed. During construction though... I realized this could be effective as a "single wall" trap rather than a 4 sided thing. As you mentioned, only one spawn area dug out on one side makes plenty of mobs. I would be interested to see what refinements you could make to it as a single-sided trap (killing zone faces only one way. Can you still get the flow of materials to come to you? etc. I am also curious about the 80 square spawn distance. Do you know how diagonals are handled? perhaps there is wasted area in the corners of carved out spawn areas at that distance? I also assume that is 80 squares both UP and down from the player. So technically, with a single sided trap... and an 80 foot dark spawn area, could you incorporate a dual floored (or quad... or more) spawn area to increase spawns? I think if properly done, one could engineer this so a large area of old strip mines (multi layer) can become a MASSIVE spawn area in one direction for one of these traps. Not sure how the calculate the 80 square distance out in a circle once you start going up and down layers of the mine though. (and effective method of mob moving.) Water slides with conveyers could easily move mobs down levels to your trap, but I'm not so sure about how you entice them to move upwards... minecarts?
Kudos overall... enjoyed the build gonna play with that design alot.
This could easily be turned into an epic mob tower with multiple mob traps per floor, from bedrock to the sky, it would take months but it would be epic
This could easily be turned into an epic mob tower with multiple mob traps per floor, from bedrock to the sky, it would take months but it would be epic
that actually was my plan.
It's going to be a cylinder 230 meters in diameter. :tongue.gif:
for some reason I started top-down but whatever.
This could easily be turned into an epic mob tower with multiple mob traps per floor, from bedrock to the sky, it would take months but it would be epic
that actually was my plan.
It's going to be a cylinder 230 meters in diameter. :tongue.gif:
for some reason I started top-down but whatever.
Shame there can be only 200 mobs spawned at a time...
16 blocks isn't nearly enough. Mobs won't spawn less than 20 or blocks from you. 30 to 40 would need to be the bare minimum.
but does he mean away from the 25 block limit, so 105 blocks away from you?
or
does he mean 80 blocks from you, so 55 blocks away from the water?
can i ask a slightly OT question? how did you change the background picture in your inventory - you know, how you have trees behind your character there...?
Texture packs.
He means 80 outside of the 24-block radius around you in which mobs can't spawn. That's why this trap is a huge project, especially if you're doing it underground. Mine is working pretty well so far but I need to extend my dark zones, which are only about 30x18x3. This is one row of my current configuration for dark zones and water conveyor belts:
|| (this is the drowning part of the trap).
= 30 blocks of dark zone
Also, why do you say to leave two spaces around the corner water source? I don't know a lot about the water physics in the game other than they aren't great, lol. I filled in the drowning border of the trap completely and the flow is fine.
For there is naught to fear;
the gang's all here,
so hail to West Virginia, hail!
Not sure where the song is from. I got it off of a template I found online. I credited the guy on my channel.
Haha yea I get into the game sometimes :tongue.gif:
Here is my save file : http://www.mediafire.com/?2hh280ou4kxkt7a
Yea once I dug out the one side you see in the video to about 60+ blocks that is when my spawn rates literally went up by 5-10x from my smaller sides.
15 blocks above "bedrock"
Should work either way. Once you fill up the line with all water blocks and then break the sand the water should flow up to the edge of the spawner.
Monsters will randomly wander over and get caught by the water. You can improve the design by creating 1 or 2 rivers that catch the mobs and ferry them over but I haven't messed with that yet since mine seems to be working just fine.
Mobs cannot spawn in water. Take out the last 2 water conveyers and just have cobblestone.
I actually built mine below 15 and don't seem to get slimes however my friend did one and gets a RIDICULOUS amount of slimes. As long as you start out at your collection point you will always know that you have enough room for the rest.
80 blocks from where you stand.
Oh thanks! I got it to work.
If your looking for a good minecraft towny server visit play.hydrahub.net
Okay cool. I will convert my bedrock mine into one :smile.gif:
You can light up the collection area as much as you want. Light only travels 14 spaces so it won't effect the mob spawning if you put torches all over your killing area.
Thanks also do i keep doing the half steps all the way to the back or do i stop placing them at a certain point
If your looking for a good minecraft towny server visit play.hydrahub.net
It should work , im only doing 3 sides since , im building very close to my underground mansion
If your looking for a good minecraft towny server visit play.hydrahub.net
Note: If underground you will need to excavate the area above the half blocks up to a height of a 3 block ceiling...in a strip 3 blocks wide around the whole of both circles of half-blocks or mob (except spiders) won't make it through.
I can see LOTS of mobs wandering around out there in the dark.. but few seem to head towards the trap. You do get some wandering in and dying so you can AFK and collect just fine, it seems slow though. (with all four sides working, it may go faster.. or at different difficulty setting.)
I am considering the addition of some small additional conveyors (like 1 square wide but long that stretch out into the darkness to move mobs closer to the trap) OR... the addition of an additional room above (or below I suppose) the trap which has a minecar sending station which you can send a car out looping through your entire dark area and dropping some mobs off closer...Not 100% sure how that would work.. (maybe if it goes through a 1x1 hole? do mobs fall off?) not experimented with the carts yet.
Other interesting things of note about your trap. It takes a HECK of a long time to make the dark spawing rooms out 80 squares. (especially w iron picks) (You are dead on with the distances, works great.) But I would advise people to attempt to use any natural caves they can to add additional space without having to dig all that out...(Note: TNT can assist here) (I believe the increased ceiling height may assist in mob spawning as well. Odds are.. you may hit a cave system anyhow.) I don't think it would be any slower (probably faster) to make it above ground.. the benefit of underground construction are: Doesn't mess up your pretty landscape. It is an additive process where you get to add materials to your stockpile through the "stripmining" of an 80 square dark area as opposed to using mats to make it enclosed above ground.
OP, nice design, I was impressed. During construction though... I realized this could be effective as a "single wall" trap rather than a 4 sided thing. As you mentioned, only one spawn area dug out on one side makes plenty of mobs. I would be interested to see what refinements you could make to it as a single-sided trap (killing zone faces only one way. Can you still get the flow of materials to come to you? etc. I am also curious about the 80 square spawn distance. Do you know how diagonals are handled? perhaps there is wasted area in the corners of carved out spawn areas at that distance? I also assume that is 80 squares both UP and down from the player. So technically, with a single sided trap... and an 80 foot dark spawn area, could you incorporate a dual floored (or quad... or more) spawn area to increase spawns? I think if properly done, one could engineer this so a large area of old strip mines (multi layer) can become a MASSIVE spawn area in one direction for one of these traps. Not sure how the calculate the 80 square distance out in a circle once you start going up and down layers of the mine though. (and effective method of mob moving.) Water slides with conveyers could easily move mobs down levels to your trap, but I'm not so sure about how you entice them to move upwards... minecarts?
Kudos overall... enjoyed the build gonna play with that design alot.
If your looking for a good minecraft towny server visit play.hydrahub.net
that actually was my plan.
It's going to be a cylinder 230 meters in diameter. :tongue.gif:
for some reason I started top-down but whatever.
Shame there can be only 200 mobs spawned at a time...