This is the second version of my automatic minecart station, serving as a proof of concept for an infinitely looping, unpowered minecart network with the potential for a large number of exits.
This centralized station produces enough power to go twice as far as shown and still return.
Additional boosters can be easily placed anywhere along the track for theoretically boundless travel over any terrain.
The next version should include signs and redstone torches to make it more user friendly and I hope to eventually add an extensive redstone network running underneath the tracks so that you can remotely summon a minecart from any location.
If buttons were larger, this could all be operated from within the cart.
For reference, the long incline to the surface is just over 50 blocks upwards.
Texture pack is a mix of Taehl's Texture Pack, DVan's Brown & Bloom, misc other packs and personal edits.
Did you take in account that carts freeze when they get outside of your active chunk? I think remotely summoning a cart might be impossible because of that if the tracks are going far away.
Aside from that, nicely done.
I didn't think of that, but I'll do some tests on how far they can go before freezing and then try putting a loop station just before the freeze point, allowing you to ride from station to station.
Every station needs to have it's exits terminate in a loop, so the cart returns to the station.
The loop can be placed right next to another station, so you'd just hop off as it approaches the loop and walk 5 blocks to hop on a new cart and keep going the direction you want.
It'll be up to players to use it properly, because I don't think it can ever be flawless.
A smallish ramp with the cart resting on the top easily accessible from the opposite side, so it can be manually started easily when it fails, instead of having to rely on push speed.
I was working on a station like this, except my design has you standing on a pressure plate while you wait to catch the cart. That way, once you are in it automatically switches the track for you.
I was working on a station like this, except my design has you standing on a pressure plate while you wait to catch the cart. That way, once you are in it automatically switches the track for you.
Wow, that's brilliant. Gonna have to try that idea. I was thinking of having the carts in a boosted holding area, constantly looping. Then you enter the boarding area, which is just a 1x2x2 hallway with a pressure plate. The cart would enter another looping area that is within a 1x2x? looped area, but accessible only by a 1 high slot, which you would right click through. Releasing the pressure plate when you board would then release the cart on to the main track.
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Cure for 'Summertime Blues' found! Entails painful injections to scrotum.
Sounds like a glitch... glitches usually get patched...
Considering how useful this one is, hopefully notch buffs Powered Minecarts in the same patch. :tongue.gif:
(although to be honest, I prefer this method, it's so cool and mechanical feeling)
Sounds like a glitch... glitches usually get patched...
Considering how useful this one is, hopefully notch buffs Powered Minecarts in the same patch. :tongue.gif:
(although to be honest, I prefer this method, it's so cool and mechanical feeling)
No doubt we will get a power increase to powered carts, I'm surprised we didn't get it in this update.
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Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
A smallish ramp with the cart resting on the top easily accessible from the opposite side, so it can be manually started easily when it fails, instead of having to rely on push speed.
Hopefully I won't need anything like that.
Quote from fr0stbyte124 »
I was working on a station like this, except my design has you standing on a pressure plate while you wait to catch the cart. That way, once you are in it automatically switches the track for you.
I'm working on something involving pressure plates now, if it looks and works good I'll use it because I dislike the buttons.
Quote from pers2981 »
Truly epic my friend! (even tho i dont know u) is there a dl link to that texture pack?
My current setup is a bit too broken to distribute, but if you install Taehl's Texture Pack and grab my edits off page 9 you'll be fairly close.
Quote from Sven_The_Slayer »
Sounds like a glitch... glitches usually get patched...
This can very easily be adapted into an un-boosted system if I ever have to switch to using powered carts, though I'll have to constantly refill them.
Quote from tb2571989 »
Is this save avalible? I'd love to take a good look at this.
There's nothing involved that isn't shown in the video, though if you're confused about something I can explain it in detail. As for uploading the save, I've already modified it significantly into a much less presentable state, as I work on testing new methods.
One thing I noticed, if not mentioned before, is that the cart will go further with more boosts. The type of cart matters as well. Example is for a round trip on my track, I needed 2 boosts to carry myself and 6 boosts for a storage cart.
This thread is to awesome to let it fall to page 2. I just made a taxi service. I step on a button and it sends one out for me. The cart picks me up and I go home. All I had to do was stand on a button.
A looping track for the booster is much more efficient than a stop and go track. The momentum is saved and then stored in the transport cart. The longer the transport cart is 'charged' by the booster, the farther it goes. As far as I know, there is no cap to distance, but there is a cap on speed.
Awesome system, great job. One question though, if you make the booster go a farther height, will it boost more?
Quote from Swinton »
To whoever came up with this booster concept and posted a video of it, I tried to find the thread again to give credit but couldn't, link me to it and I'll update the description.
Earliest time I've seen this system was in this thread.
The cart will only transfer max speed. The best booster is the shortest track that still transfers maximum 'distance'. If you've got one too long, then you've gotta wait too long to add a boost amount to your cart. The more times a cart is boosted, the longer it will travel.
This centralized station produces enough power to go twice as far as shown and still return.
Additional boosters can be easily placed anywhere along the track for theoretically boundless travel over any terrain.
The next version should include signs and redstone torches to make it more user friendly and I hope to eventually add an extensive redstone network running underneath the tracks so that you can remotely summon a minecart from any location.
If buttons were larger, this could all be operated from within the cart.
For reference, the long incline to the surface is just over 50 blocks upwards.
Texture pack is a mix of Taehl's Texture Pack, DVan's Brown & Bloom, misc other packs and personal edits.
Thanks to Lightfox in viewtopic.php?f=35&t=21752 for the concept images and video that got me started.
As well, if you're out of the distance, the cart will stop moving, I believe, due to it not processing chunks you aren't around. (Covered by ^, hoi).
I didn't think of that, but I'll do some tests on how far they can go before freezing and then try putting a loop station just before the freeze point, allowing you to ride from station to station.
Every station needs to have it's exits terminate in a loop, so the cart returns to the station.
The loop can be placed right next to another station, so you'd just hop off as it approaches the loop and walk 5 blocks to hop on a new cart and keep going the direction you want.
It'll be up to players to use it properly, because I don't think it can ever be flawless.
All suggestions on how to improve it are welcome.
Wow, that's brilliant. Gonna have to try that idea. I was thinking of having the carts in a boosted holding area, constantly looping. Then you enter the boarding area, which is just a 1x2x2 hallway with a pressure plate. The cart would enter another looping area that is within a 1x2x? looped area, but accessible only by a 1 high slot, which you would right click through. Releasing the pressure plate when you board would then release the cart on to the main track.
'Elmer Fudd Blues' Still tragically lethal.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
Considering how useful this one is, hopefully notch buffs Powered Minecarts in the same patch. :tongue.gif:
(although to be honest, I prefer this method, it's so cool and mechanical feeling)
No doubt we will get a power increase to powered carts, I'm surprised we didn't get it in this update.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
Hopefully I won't need anything like that.
I'm working on something involving pressure plates now, if it looks and works good I'll use it because I dislike the buttons.
My current setup is a bit too broken to distribute, but if you install Taehl's Texture Pack and grab my edits off page 9 you'll be fairly close.
This can very easily be adapted into an un-boosted system if I ever have to switch to using powered carts, though I'll have to constantly refill them.
There's nothing involved that isn't shown in the video, though if you're confused about something I can explain it in detail. As for uploading the save, I've already modified it significantly into a much less presentable state, as I work on testing new methods.
I'm attempting to make the booster more passive, and work both ways, boosting the cart either way on contact. This example is still somewhat flawed:
A incoming cart on the empty track will contact this cart set on this U-ramp.
Some rule need to be followed:
1. the booster cart needs to rest before another impact.
2. the incoming cart needs a minimal speed. Else it will slingshot backwards. lol
Yes there is more iron required, but optimization is laaaaater.
Earliest time I've seen this system was in this thread.
Speeding through the world with unbelievable speeds :biggrin.gif: