Well, manipulation with carts would be much easier if there will be some way to join more carts together. And, it's better for a game to take one train as one single entity instead of many mutually independent entities.
actually it would have to treat each cart as a single entity anyway since it has to bend and twist around turns and hills.
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Connected carts would mean more mass, which would mean more momentum, which would mean more speed!
But if you push carts that aren't connected to anything, they would different physics.
Or when you stop, they will keep rolling for another 50 track pieces.
That and IIRC it's easier to pull an object than it is to push, since pulling can let you apply an upward force to reduce friction while pushing makes that much harder (pushing up means the other end gets shoved, pushing down means, well, this end goes down).
That and IIRC it's easier to pull an object than it is to push, since pulling can let you apply an upward force to reduce friction while pushing makes that much harder (pushing up means the other end gets shoved, pushing down means, well, this end goes down).
Nope, you still have to exert the same amount of force.
Pushing makes more sense from an ease of coding standpoint. If you push a row of carts, then they just push eachother using the entity collision we've already got. If you pull them, then you have to work out a system for linking carts together, and while I have no idea how much more work that would be it would be more work.
That and IIRC it's easier to pull an object than it is to push, since pulling can let you apply an upward force to reduce friction while pushing makes that much harder (pushing up means the other end gets shoved, pushing down means, well, this end goes down).
Nope, you still have to exert the same amount of force.
Not if you're altering the friction. Pulling can let you pull an object slightly upwards, reducing the coefficient of friction, pushing means you risk increasing the friction, reducing the amount of force you apply that goes directly towards moving the object, and increasing the amount of force necessary to push the object should you be pushing with any force that isn't perfectly perpendicular
That and IIRC it's easier to pull an object than it is to push, since pulling can let you apply an upward force to reduce friction while pushing makes that much harder (pushing up means the other end gets shoved, pushing down means, well, this end goes down).
Nope, you still have to exert the same amount of force.
Not if you're altering the friction. Pulling can let you pull an object slightly upwards, reducing the coefficient of friction, pushing means you risk increasing the friction, reducing the amount of force you apply that goes directly towards moving the object, and increasing the amount of force necessary to push the object should you be pushing with any force that isn't perfectly perpendicular
That depends on how you are pushing or pulling. Plus, if it was pulled high enough up, it would scrape on the top part of the rail. Anyway, pushing is easier to make with our current cart system, as you can already push by hand.
i was kind of hoping that it didnt matter what direction it went. as long as it was connected in some form of manner to a rideable minecart, you cold controll its direction...
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People shud think about all the ways to do something
I didn't think that powered carts would be pulled, but pushed.
actually it would have to treat each cart as a single entity anyway since it has to bend and twist around turns and hills.
Do not wallow do not stall
Time waits for none at all
Your allowance may crawl,
It may fly or even vanish
But none will seem more lavished
Than time lost to all.
But if you push carts that aren't connected to anything, they would different physics.
Or when you stop, they will keep rolling for another 50 track pieces.
The reason most real-world single-engine trains pull instead of push is because having the engine in front is easier for the conductor.
Although most of the larger trains these days have engines in both the front and the back.
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Nope, you still have to exert the same amount of force.
Not if you're altering the friction. Pulling can let you pull an object slightly upwards, reducing the coefficient of friction, pushing means you risk increasing the friction, reducing the amount of force you apply that goes directly towards moving the object, and increasing the amount of force necessary to push the object should you be pushing with any force that isn't perfectly perpendicular
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That depends on how you are pushing or pulling. Plus, if it was pulled high enough up, it would scrape on the top part of the rail. Anyway, pushing is easier to make with our current cart system, as you can already push by hand.