besides, current spawning is ********, i took time killing every mob in this small area, lit the plae up and, out of all mobs its a fricken skeleton that spawns out of thin air and shoots me!
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Quote from dra6o0n »
Magic have a bigger priority than Technology when it comes to combat, but Mining and Crafting a bigger priority to Magic.
I'm still waiting for a machine to control creepers and destroy everyone on SMP! Just think about it your having a nice time doing a bit of farming in the day and boom a hundred creepers spawn out of nowhere and yes daylight because I gave them umbrella technology.
An army of umbrella-equipped creepers invading settlements?
Honestly, the spawn is fine the way it is right now, you guys just aren't using tools and terrain to your advantage, ive taken out every large room of monsters ive come across, though granted I have made mistakes and died, but I was able to get my stuff back easy enough, and yesterday when I was playing a few hours I killed enough to net in 32 gunpowder, 19 string, 58 feathers and about 40 arrows(ive used some up so dont know the exact amount).
Not to mention finding 2 seperate veins of diamond netting 6 diamonds, 9 gold and 200+ redstone, which I had to survive to bring it back to the surface.
Anyway, for hordes of monsters, there is:
TNT
I have not used it yet, but its an option
Lava
I will not use, because it will destroy loot, but it again, is an option
In-fighting
In any large group, there will be a skeleton, that skeleton, will **** the others off, hopefully a creeper, making the entire group go boom, this works for more then 2 monsters as long as one is a skeleton, zombies and creepers will rush you while the skeleton tries to shoot you from a distance, position yourself so the other monster is inbetween you and the skeleton, not only acting as a shield, but enraging that monster to attack the skeleton instead of you.
The holes
Easiest method to take an unlimited number of monsters out, is to dig a hole below the level of the cave floor, then dig a hole in the floor, while only giving 1 block as a viewing platform, then as they fall in the hole you can just hack them up, or punch them to death if you wish, like this:
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[]
[]
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Heck, ive dug around the "pit" part making it just a single block standing there so you can manuver around to make more holes for them to fall into, spiders wont fall into those pits, and nothing else will see you while you're killing them due to the gap only being 1 block at their feet.
Another way is this, which gives you a better view and lets you get to spiders at the same time:
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This one can get skeletons shooting you with arrows however, and can be used to trigger the In-fighting safely, though just beware that a pissed off creeper could open up your pit letting the survivors in.
Easy. Id rather not have the rate of monsters decreased, though I do agree more on the surface would be nice, definently not as many as there is in caves of course, but more then there is now.
I've seen way more than that spawning in the overworld under a large arch. I'd just lure the zombies and skeletons out to burn and killed the Creepers and Spiders.
@atom
so your saying caves should be crammed with monsters? I wonder how that small, dark room in your fort you forgot to light up is doing... Id rather just see them more scattered, flint&steel makes it easier ill admit, and i already utilize infighting!
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Quote from dra6o0n »
Magic have a bigger priority than Technology when it comes to combat, but Mining and Crafting a bigger priority to Magic.
@atom
so your saying caves should be crammed with monsters? I wonder how that small, dark room in your fort you forgot to light up is doing... Id rather just see them more scattered, flint&steel makes it easier ill admit, and i already utilize infighting!
I actually dont have any dark rooms, and I always fully light up the caves as I go, sealing off anything I dont want
Honestly though, if I was doing the spawning code, I would have them spawn deep underground in packs, which "breed" and spread out, though youd need to change the pathfinding and AI for that to work aswell, so there would always be a "source" pack, while new monsters spawning from that pack will wander the caves, eventually making their way to the surface.
So on a new map you would have absolute safety on the first few days, but eventually you would start seeing them outside.
But that would eat up alot of processing cycles
And yeah what I am thinking of for monster spawning is not easy to sum up in a few sentences, and it is just kind of along the lines of what I have already planned for creature spawning, but yeah that is just how I would do it, but I am not Notch, and right now I love the way the creatures spawn, it actually poses a challenge now, where as even before spawning was broken, it was a walk in the park.
facepalm of the month- dra6o0n
An army of umbrella-equipped creepers invading settlements?
You just gave me nightmares.
You heard that, green and red.
facepalm of the month- dra6o0n
Not to mention finding 2 seperate veins of diamond netting 6 diamonds, 9 gold and 200+ redstone, which I had to survive to bring it back to the surface.
Anyway, for hordes of monsters, there is:
TNT
I have not used it yet, but its an option
Lava
I will not use, because it will destroy loot, but it again, is an option
In-fighting
In any large group, there will be a skeleton, that skeleton, will **** the others off, hopefully a creeper, making the entire group go boom, this works for more then 2 monsters as long as one is a skeleton, zombies and creepers will rush you while the skeleton tries to shoot you from a distance, position yourself so the other monster is inbetween you and the skeleton, not only acting as a shield, but enraging that monster to attack the skeleton instead of you.
The holes
Easiest method to take an unlimited number of monsters out, is to dig a hole below the level of the cave floor, then dig a hole in the floor, while only giving 1 block as a viewing platform, then as they fall in the hole you can just hack them up, or punch them to death if you wish, like this:
[] []
[]
[]
[] [] []
[] []
Heck, ive dug around the "pit" part making it just a single block standing there so you can manuver around to make more holes for them to fall into, spiders wont fall into those pits, and nothing else will see you while you're killing them due to the gap only being 1 block at their feet.
Another way is this, which gives you a better view and lets you get to spiders at the same time:
[] [] [] [] []
[] []
[] []
This one can get skeletons shooting you with arrows however, and can be used to trigger the In-fighting safely, though just beware that a pissed off creeper could open up your pit letting the survivors in.
Easy. Id rather not have the rate of monsters decreased, though I do agree more on the surface would be nice, definently not as many as there is in caves of course, but more then there is now.
so your saying caves should be crammed with monsters? I wonder how that small, dark room in your fort you forgot to light up is doing... Id rather just see them more scattered, flint&steel makes it easier ill admit, and i already utilize infighting!
facepalm of the month- dra6o0n
I actually dont have any dark rooms, and I always fully light up the caves as I go, sealing off anything I dont want
Honestly though, if I was doing the spawning code, I would have them spawn deep underground in packs, which "breed" and spread out, though youd need to change the pathfinding and AI for that to work aswell, so there would always be a "source" pack, while new monsters spawning from that pack will wander the caves, eventually making their way to the surface.
So on a new map you would have absolute safety on the first few days, but eventually you would start seeing them outside.
But that would eat up alot of processing cycles
facepalm of the month- dra6o0n
So I don't really have any large structures yet.
And yeah what I am thinking of for monster spawning is not easy to sum up in a few sentences, and it is just kind of along the lines of what I have already planned for creature spawning, but yeah that is just how I would do it, but I am not Notch, and right now I love the way the creatures spawn, it actually poses a challenge now, where as even before spawning was broken, it was a walk in the park.