For those of you people who whine about not being able to protect your stuff in SMP while offline:
HAVE YOU PLAYED CREATIVE LATELY?
I'm not sure what you are arguing for, but it does make a good argument for some form of offline protection because it sucks in creative, and even more so in Survival when you worked hard for that stuff.
I don't see this as very much of a solution.
This puts me, the builder, at the behest of anybody who decides they don't like me, or want what I have, or who happened to be in the area and wanted to come take a look. Without some guarantee of permanence there is no point in building grandly, or even at all, if you're clever enough with inventory management.
Half of Minecraft is in building, the other in destroying, a sort of yin and yang. I just don't see the point in destabilizing the whole system.
- Find a house with very complex looking security.
- Place TNT so it blocks the door.
- Hide and spy at a distance.
- Laugh at the returning miner.... 8-)
I don't see this as very much of a solution.
This puts me, the builder, at the behest of anybody who decides they don't like me, or want what I have, or who happened to be in the area and wanted to come take a look. Without some guarantee of permanence there is no point in building grandly, or even at all, if you're clever enough with inventory management.
Half of Minecraft is in building, the other in destroying, a sort of yin and yang. I just don't see the point in destabilizing the whole system.
You play on the WoM servers only, don't you? Nothing should be forever. If you want to build some giant complex structure, play on a private server that bans for randomly destroying stuff. If your house is ugly, I will bomb it and use the resulting crater to make a surface mine. That's how things work when the only law is the one you impose on yourself.
You play on the WoM servers only, don't you? Nothing should be forever.
Incorrect, I host and play on DRL's private servers. I don't understand what would lead you to that conclusion though.
All I seek is a restoration of balance between building and destroying. At the moment in /game/, it takes time and energy to mine materials, craft, and place, while it takes much less to tear that down into a formless jumble of block entities. As I've stated, as it stands there is little incentive to build if you'll be away from the server for more than a few hours (also granting that you have a fairly populous server with ~30 frequent players).
I dunno, I made a 4-lever password-protected door as a test for logic gates, not for practical use. x] I just wanted to see if the idea worked at all. Haha.
I'm not going to make an intricate password-protected door to make sure mobs/players can't get in x]
Well, maybe we wouldn't have this problem if SOME people didn't play with big meaty claws.
how long have you been waiting for someone to respond to that joke.
anyway, the raider knuckleheads who think they are cool and go around servers griefing will get banned sooner or later if they are on a decent server.
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Quote from TurtleeyMC »
Matt, seriously, stop trolling. So can you please shut the **** up and go troll the infdev forums about how much you want to get 10 bucks from your hobo house?
Well, maybe we wouldn't have this problem if SOME people didn't play with big meaty claws.
how long have you been waiting for someone to respond to that joke.
anyway, the raider knuckleheads who think they are cool and go around servers griefing will get banned sooner or later if they are on a decent server.
This game is not about your pretty little ideal castle being safe from all harm and all the creepers dancing around it deciding not to destroy such beauty. This is about having the bigger stick and using that to keep people in line. If you want to build a big castle, do so with a large group of people guarding it. Build a bunch of traps. If the "knuckleheads" can get past those, you deserve what's coming.
(1)options where nothing is safe for more than 30 seconds, anyone can destroy anything at any time as easily as normal, PVP everywhere (DIEHARD servers) :twisted:
(2)options where you can't build on or break other people's stuff without permission, no PVP (LIKE CREATIVE EXCEPT LONGER) :geek:
(3)options where it's harder to break things and impossible to build in other peoples' areas without permission, pvp in certain areas but not everywhere (PVP BUT NOT COMPLETELY) :smile.gif:
I'm pretty sure everyone in this thread is looking for one of these. I personally would be looking for options set number three.
Did any of you master lock makers ever consider the fact that somebody can just go to your wall around the corner or some **** and whack a couple TNT on it with a 'Red Stuff' fuse of his own leading a safe distance away? After the explosion subsides, your stuff is MINE >:biggrin.gif:
Starting on that premise , I made what looks like an impassable door. It can be wrecked in many ways , but not safely passed through until a certain lever is pulled.
Pretend that the glass bridges with the door are floating high above some lava lake. No way of building downards , the doorway itself embedded into lava curtains extending on both sides.
Since the door starts in activated state , you cannot use switches to open it. Here's how it's kept sealed :
The step ensures that it's impossible to remove the power source , which is linked to the switch , through the door. Wires are out of range as well. The glass bridge is aligned with the doorway until it's out of building range , it is pointless to build on it. Removing the door or any other part will only get your path obstructed by more lava. The only way around it is to swim through falling lava and die before you can reach the other side.
Tell me if you think you have a method to go through it unharmed.
Quick tip: Multiplayer means multiplayer. There are multiple players. These multiple players can all attack the same person. Band together with people to protect your base. 4v1 is a hard fight for the 1, and if he succeeds, I feel he deserves to take everything you own because he is better than you at fighting.
His suggestion was that everyone hide by themselves because if anyone else knows where your stuff is/where you are then they are obligated to take it/destroy it/kill you because they can. Also, I don't want to have to hook up with a lot of other people who aren't on at the same time just to keep one person from destroying everything I have.
This game is not about your pretty little ideal castle being safe from all harm and all the creepers dancing around it deciding not to destroy such beauty. This is about having the bigger stick and using that to keep people in line. If you want to build a big castle, do so with a large group of people guarding it. Build a bunch of traps. If the "knuckleheads" can get past those, you deserve what's coming.
This is an odd stance to take. The point of building a wall is to protect oneself because they are difficult to make ones way through. If the protective element of a wall is multiple people guarding it, why make a wall? If we do things like you suggest then walls are just liabilities. And there is no useful trap other than the obvious and the ones that take too many resources to be practical or easily bypassed. The idea that people deserve to loot you because you were not given sufficient tools to protect yourself is laughable.
Imagine a multiplayer game where you are given the choice between a vest made of quarter-inch thick steel and a modern assault rifle. If both choices are meant to be viable then one should not use the logic "You deserved it" when the gun shoots straight through the vest. It means either there is a balance problem or one of the options should be removed entirely, as it serves no purpose. And due to the block placing nature of the game, one cannot remove the element of creating structures. One also cannot remove combat between players, as it does provide some element of struggling to survive. Thus we only have two choices: Buff the ability of a person to make structures that can resist other players or lower the ability of a player to completely bypass our current defensive options.
Player A is the basic owner.
He places a block down, possibly a crafting bench . He can destroy it at 100% speed.
Player B is a out of wood , and needs a crafting bench . He sees one in the open, unguarded.
He tries to break the crafting table , but it takes MUCH longer. Perhaps at 25% speed it took to break for Player A.
I suppose that will have to do, pending Notch hearing sufficient complaints. Perhaps it won't be a problem, when "raiders" get tired of raiding and settle down to the simple life.
I'm not sure what you are arguing for, but it does make a good argument for some form of offline protection because it sucks in creative, and even more so in Survival when you worked hard for that stuff.
I don't see this as very much of a solution.
This puts me, the builder, at the behest of anybody who decides they don't like me, or want what I have, or who happened to be in the area and wanted to come take a look. Without some guarantee of permanence there is no point in building grandly, or even at all, if you're clever enough with inventory management.
Half of Minecraft is in building, the other in destroying, a sort of yin and yang. I just don't see the point in destabilizing the whole system.
- Find a house with very complex looking security.
- Place TNT so it blocks the door.
- Hide and spy at a distance.
- Laugh at the returning miner.... 8-)
You play on the WoM servers only, don't you? Nothing should be forever. If you want to build some giant complex structure, play on a private server that bans for randomly destroying stuff. If your house is ugly, I will bomb it and use the resulting crater to make a surface mine. That's how things work when the only law is the one you impose on yourself.
What did you say, punk?
http://img12.imageshack.us/img12/8741/picture339k.png
BIG
http://img59.imageshack.us/img59/8351/picture340.png
MEATY
http://img687.imageshack.us/img687/1048/picture341n.png
CLAWWWWS
Mod: Post castrated for being a meme image post. Warning issued.
Incorrect, I host and play on DRL's private servers. I don't understand what would lead you to that conclusion though.
All I seek is a restoration of balance between building and destroying. At the moment in /game/, it takes time and energy to mine materials, craft, and place, while it takes much less to tear that down into a formless jumble of block entities. As I've stated, as it stands there is little incentive to build if you'll be away from the server for more than a few hours (also granting that you have a fairly populous server with ~30 frequent players).
I'm not going to make an intricate password-protected door to make sure mobs/players can't get in x]
PS Penguins!!!
how long have you been waiting for someone to respond to that joke.
anyway, the raider knuckleheads who think they are cool and go around servers griefing will get banned sooner or later if they are on a decent server.
This game is not about your pretty little ideal castle being safe from all harm and all the creepers dancing around it deciding not to destroy such beauty. This is about having the bigger stick and using that to keep people in line. If you want to build a big castle, do so with a large group of people guarding it. Build a bunch of traps. If the "knuckleheads" can get past those, you deserve what's coming.
(1)options where nothing is safe for more than 30 seconds, anyone can destroy anything at any time as easily as normal, PVP everywhere (DIEHARD servers) :twisted:
(2)options where you can't build on or break other people's stuff without permission, no PVP (LIKE CREATIVE EXCEPT LONGER) :geek:
(3)options where it's harder to break things and impossible to build in other peoples' areas without permission, pvp in certain areas but not everywhere (PVP BUT NOT COMPLETELY) :smile.gif:
I'm pretty sure everyone in this thread is looking for one of these. I personally would be looking for options set number three.
My reason it won't work.
*Looks up...*
*Takes Lava.*
His suggestion was that everyone hide by themselves because if anyone else knows where your stuff is/where you are then they are obligated to take it/destroy it/kill you because they can. Also, I don't want to have to hook up with a lot of other people who aren't on at the same time just to keep one person from destroying everything I have.
Ownership flags are planned.
This is an odd stance to take. The point of building a wall is to protect oneself because they are difficult to make ones way through. If the protective element of a wall is multiple people guarding it, why make a wall? If we do things like you suggest then walls are just liabilities. And there is no useful trap other than the obvious and the ones that take too many resources to be practical or easily bypassed. The idea that people deserve to loot you because you were not given sufficient tools to protect yourself is laughable.
Imagine a multiplayer game where you are given the choice between a vest made of quarter-inch thick steel and a modern assault rifle. If both choices are meant to be viable then one should not use the logic "You deserved it" when the gun shoots straight through the vest. It means either there is a balance problem or one of the options should be removed entirely, as it serves no purpose. And due to the block placing nature of the game, one cannot remove the element of creating structures. One also cannot remove combat between players, as it does provide some element of struggling to survive. Thus we only have two choices: Buff the ability of a person to make structures that can resist other players or lower the ability of a player to completely bypass our current defensive options.
(Not final...)
Player A is the basic owner.
He places a block down, possibly a crafting bench . He can destroy it at 100% speed.
Player B is a out of wood , and needs a crafting bench . He sees one in the open, unguarded.
He tries to break the crafting table , but it takes MUCH longer. Perhaps at 25% speed it took to break for Player A.
/thread
I am the milkman, my milk is delicious!