I've been lining my walls with the furnace bug, that seems somewhat like a workaround for the torch crash. At least my caves and homes can be lit, even if making it takes 8 stone blocks and a wood/coal and way too much time. The new trees which are really fun to climb through make it almost worth it. They could stand to look better, I think. But they're still pretty cool from afar.
I've been lining my walls with the furnace bug, that seems somewhat like a workaround for the torch crash. At least my caves and homes can be lit, even if making it takes 8 stone blocks and a wood/coal and way too much time. The new trees which are really fun to climb through make it almost worth it. They could stand to look better, I think. But they're still pretty cool from afar.
Make a furnace, start burning something with either wood or coal, and then destroy the furnace. You should take out whatever you're burning first. Pick up the furnace block. Then, when you place that furnace again, it's always lit with no fuel. You should be able to take down the furnace and put it up again. I don't know what happens when you try smelting things with them again though.
Make a furnace, start burning something with either wood or coal, and then destroy the furnace. You should take out whatever you're burning first. Pick up the furnace block. Then, when you place that furnace again, it's always lit with no fuel. You should be able to take down the furnace and put it up again. I don't know what happens when you try smelting things with them again though.
That's a nifty trick, but it seems like a lot of work just for the tiny light that it produces.
I'll wait for the torches to be fixed. Shouldn't be long.
Make a furnace, start burning something with either wood or coal, and then destroy the furnace. You should take out whatever you're burning first. Pick up the furnace block. Then, when you place that furnace again, it's always lit with no fuel. You should be able to take down the furnace and put it up again. I don't know what happens when you try smelting things with them again though.
We have fire, we have trees with a lot more wood. No reason we can't mine. I make fire pits throughout my tunnels. Don't need some silly glitch.
A block of tree wood will either last 10 seconds or the whole night. Lumber doesn't seem to last as long normally.
Seems to help only giving it one side to burn.
....:grass:
[iron] [iron]
[iron].....[iron]
the iron is a arch of glass over it to get the most light while making sure i don't back into it, and the direction of the arch and dirt chimney points the way outside. Its really not so bad without the paranoia of monsters in the dark if a log goes out and i have to fumble around with a flint trying to set more wood.
If you guys are having problems with leaves disappearing just set them on fire. Thats what I did.
The problem is finding gravel. There's an assload of sand, but I can't find an ounce of gravel within a day's travel of my hobbit-hole.
I got really lucky and spawned near a decent sized patch of gravel, so I can confirm that it does at least exist. Also, the new trees burn well. *cackle*
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I love deadlines. I like the whooshing sound they make as they fly by.
~Douglas Adams
I don't know what Notch did to make it lag so much.
I step a foot, lag attack.
I remove a block, lag attack
I place a sapling/torch down, lag attack
I post on minecraft forums, lag attack
Personally, I think Notch's main priority right now should be to kill the lag. A lot of this I believe is still a result of Minecraft running off of RAM rather than hard drive space.
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Mind clicking the Egg after you click the adult? I still need to perform some CALIBRATIONS.
I don't know what Notch did to make it lag so much.
I step a foot, lag attack.
I remove a block, lag attack
I place a sapling/torch down, lag attack
I post on minecraft forums, lag attack
Personally, I think Notch's main priority right now should be to kill the lag. A lot of this I believe is still a result of Minecraft running off of RAM rather than hard drive space.
Whenever trees or some other entity are loaded (which is whenever you move), the debug console on my PC at least gets spammed with a load of exceptions. I would suspect that has something to do with the lag, but then again, Notch probably has a better understanding of what's going on.
For the love of God, don't kill me, but I hate the new tree update. The trees are too big, and the overwhelm the landscape. In the screenshot he posted it looked like he had giant trees. But instead we just get all the same type of huge, ball like trees.
Nice work on the sand and gravel though :biggrin.gif:
And I know my avatar is a tree :oops:
GET HIM! HES CRASHING THE GAME!
JKJKJKJKJK
but yeah. torches ant saplings crash the game. other than that, its not verry laggy for me. i could walk around easily for ever. :tongue.gif:
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Give me an internet, or Chuck Norris will kill you!!!
Hate to say it but i haven't gotten any lag at all. Only slowdown was trying to put together a Floating Deep Large Paradise level on load-up. Still ran smoothly after it generated.
Could be computer strength, but I'm not sure whats going on at your end. Might need some optimizing in the code.
Havent put saplings but torches work fine for me. Placing, Throwing. Spamming. ect. I might not be doing something you guys are doing to trigger it.
I'm also having the torch problem. I created a new map and literally spawned inside of a forest with lots of trees and gravel too.
The trees are cool in that it really feels like you're in some big forest. However, the game now lags so bad that it's almost unplayable unless i avoid looking at large groups of trees at all times (and i'm on a quadcore too)
I also set the forest on fire and the resulting fire was MASSIVE. It was kinda cool at first, but then I thought about how with the old trees people were complaining about the potential for griefers to start forest fires. These new trees will magnify this potential tenfold.
Personally, I don't like this update.
I liked the trees we had before, there was nothing wrong with them. If it ain't broke why fix it? These new trees are kinda weird looking and pretty laggy. I'm not sure I like the direction the level generator is going. Everything seems so big and massive now when all I really want is a nice cosy little island to myself to build on. Not huge freaking giant forests and mountains everywhere. Hopefully the older more modest trees will still exist in one of the other "zones" that will be implemented. I assume these bigass trees will be reserved for forests?
EDIT
After playing a little bit more, I take back what I said about the trees looking weird. They actually look pretty cool.
Also, it seems that Notch has turned down the "extreme" aspect of the land generation a bit, and I'm now coming across quite a few areas that have flatter ground. I like that.
I wouldn't worry about it too much. From what I've read it looks like the stuff is acting differently online. I'm sure by the end of this week it'll all work again.
The guy has an unusually fast turn around rate for fixing issues.
The second I can fear monsters at night I might as well end my subscriptions to other games because I'm back in infdev full term :tongue.gif:.
Hate to say it but i haven't gotten any lag at all. Only slowdown was trying to put together a Floating Deep Large Paradise level on load-up. Still ran smoothly after it generated.
Could be computer strength, but I'm not sure whats going on at your end. Might need some optimizing in the code.
Havent put saplings but torches work fine for me. Placing, Throwing. Spamming. ect. I might not be doing something you guys are doing to trigger it.
From the sound of it, you're thinking of "indev" rather than "infdev".
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I love deadlines. I like the whooshing sound they make as they fly by.
~Douglas Adams
Lag? What lag? WAIT! I got a quad core, I got NO lag!
I have a quad core with 6GB of ram and infdev chugs massively for me :/
Does anyone else get white pixels shimmering on the seams between blocks when they move in infdev? It's an issue I've had ever since the new lighting engine was added, but I've never seen mention of it anywhere. I was hoping it would be fixed with the recent lighting update, but no such luck.
I like the new trees, but they'll look a lot better with with actual branch blocks.
On one hand;
* They look great from afar, and they are much more fleshed out than the old standard trees.
* From up close, I love the shadey bits of environment they create, and the opportunities for building treehouses.
On the other hand;
* The way the wood block texture is different on the top and bottom makes the branches look weird.
* Also, I hate the fact that trees aren't as easy to remove now. For the previous trees you just had to cut two tiles out of the branch, stand there, look up and cut out the rest of the wood and the whole tree was gone in a matter of seconds. Now you have to manually destroy the whole tree (leaves and all) or you'll be left with bits of floating weirdness that looks just wrong. And it's way harder to clear an area for construction when there's a tree in the way now.
Agree on your views.
Shouldn't the whole tree come down when cut from the bottom?
Maybe make it (a lot) harder to cut the first piece?
But yes, I like the new trees. I'll stick to Indev, however, until the torch fix is in.
Furnace bug?
That's a nifty trick, but it seems like a lot of work just for the tiny light that it produces.
I'll wait for the torches to be fixed. Shouldn't be long.
Didn't know about that. Thanks.
The problem is finding gravel. There's an assload of sand, but I can't find an ounce of gravel within a day's travel of my hobbit-hole.
A block of tree wood will either last 10 seconds or the whole night. Lumber doesn't seem to last as long normally.
Seems to help only giving it one side to burn.
....:grass:
[iron] [iron]
[iron].....[iron]
the iron is a arch of glass over it to get the most light while making sure i don't back into it, and the direction of the arch and dirt chimney points the way outside. Its really not so bad without the paranoia of monsters in the dark if a log goes out and i have to fumble around with a flint trying to set more wood.
I got really lucky and spawned near a decent sized patch of gravel, so I can confirm that it does at least exist. Also, the new trees burn well. *cackle*
~Douglas Adams
I step a foot, lag attack.
I remove a block, lag attack
I place a sapling/torch down, lag attack
I post on minecraft forums, lag attack
Personally, I think Notch's main priority right now should be to kill the lag. A lot of this I believe is still a result of Minecraft running off of RAM rather than hard drive space.
Mind clicking the Egg after you click the adult? I still need to perform some CALIBRATIONS.
Whenever trees or some other entity are loaded (which is whenever you move), the debug console on my PC at least gets spammed with a load of exceptions. I would suspect that has something to do with the lag, but then again, Notch probably has a better understanding of what's going on.
GET HIM! HES CRASHING THE GAME!
JKJKJKJKJK
but yeah. torches ant saplings crash the game. other than that, its not verry laggy for me. i could walk around easily for ever. :tongue.gif:
Could be computer strength, but I'm not sure whats going on at your end. Might need some optimizing in the code.
Havent put saplings but torches work fine for me. Placing, Throwing. Spamming. ect. I might not be doing something you guys are doing to trigger it.
The trees are cool in that it really feels like you're in some big forest. However, the game now lags so bad that it's almost unplayable unless i avoid looking at large groups of trees at all times (and i'm on a quadcore too)
I also set the forest on fire and the resulting fire was MASSIVE. It was kinda cool at first, but then I thought about how with the old trees people were complaining about the potential for griefers to start forest fires. These new trees will magnify this potential tenfold.
Personally, I don't like this update.
I liked the trees we had before, there was nothing wrong with them. If it ain't broke why fix it? These new trees are kinda weird looking and pretty laggy. I'm not sure I like the direction the level generator is going. Everything seems so big and massive now when all I really want is a nice cosy little island to myself to build on. Not huge freaking giant forests and mountains everywhere. Hopefully the older more modest trees will still exist in one of the other "zones" that will be implemented. I assume these bigass trees will be reserved for forests?
EDIT
After playing a little bit more, I take back what I said about the trees looking weird. They actually look pretty cool.
Also, it seems that Notch has turned down the "extreme" aspect of the land generation a bit, and I'm now coming across quite a few areas that have flatter ground. I like that.
The guy has an unusually fast turn around rate for fixing issues.
The second I can fear monsters at night I might as well end my subscriptions to other games because I'm back in infdev full term :tongue.gif:.
From the sound of it, you're thinking of "indev" rather than "infdev".
~Douglas Adams
I have a quad core with 6GB of ram and infdev chugs massively for me :/
Does anyone else get white pixels shimmering on the seams between blocks when they move in infdev? It's an issue I've had ever since the new lighting engine was added, but I've never seen mention of it anywhere. I was hoping it would be fixed with the recent lighting update, but no such luck.
I like the new trees, but they'll look a lot better with with actual branch blocks.
Agree on your views.
Shouldn't the whole tree come down when cut from the bottom?
Maybe make it (a lot) harder to cut the first piece?