I'm fine with the other ones being 1 a stack, but uncooked ones only restore 2 hearts, so I think having a (smaller?) stack should be possible for those.
What's wrong with healing items that stack? Look at the majority of games with healing items that you can use on the fly ingame. They pretty much all allow you to stack said items to use repeatedly. Combined with the fact that 9 inventory slots to readily use, with up to 6 of those taken up if you've got all your tools/bow and arrow with you, means there's not much room for healing items or anything. Sure, it makes it harder if you have to go into your inventory every time you use a healing item to be able to put a new one on your belt (or whatever it'd referred to), but it doesn't make it hard in a fun, challenging sort of way. It more makes it hard in an annoying, tedious sort of fashion.
Also, the fact that you actually need to select the healing item to use it means you can't really defend yourself while healing. It's not like there's a healing item shortcut button or something like that. You need to put away your weapon, eat your food, open your inventory, put another piece of food in it's place, close inventory, switch back to weapon. Hope you weren't getting mobbed at that point, cause you're likely dead now.
Don't really care about the stacking, but I'd just like to say that I was sorely disappointed that a pork chop between two breads did not give me a porkchop sandwich.
Don't really care about the stacking, but I'd just like to say that I was sorely disappointed that a pork chop between two breads did not give me a porkchop sandwich.
I know notch's reasoning behind not making food stack (you could just eat during combat to not-die), but there are other, less inventory clogging alternatives.
One, right off the top of my head, would be to make food have a delayed effect; make it heal over a period of 20 seconds or so.
Or even better, have a cooldown timer on food items.
Or, if you want to get REALLY complicated, have a stomach meter that fills up when you eat food, and when it gets to a certain point, you can't eat any more. At that point, you need to wait a while for it to go down to be able to eat again.
Or even better, have a cooldown timer on food items.
Or, if you want to get REALLY complicated, have a stomach meter that fills up when you eat food, and when it gets to a certain point, you can't eat any more. At that point, you need to wait a while for it to go down to be able to eat again.
No stomach meter! Let's keep the meters to a minimum.
how the hell??? neither of the porkchop stacks for me D:
I don't think any healing item should stack at all, because then you could just have a stack of them in one of your slots at the bottom.
Also, the fact that you actually need to select the healing item to use it means you can't really defend yourself while healing. It's not like there's a healing item shortcut button or something like that. You need to put away your weapon, eat your food, open your inventory, put another piece of food in it's place, close inventory, switch back to weapon. Hope you weren't getting mobbed at that point, cause you're likely dead now.
Pulsusego, Drill Sergeant 3rd Battalion, Engineer of the RMM. Glory to her!
This. And we need toast and butter too.
One, right off the top of my head, would be to make food have a delayed effect; make it heal over a period of 20 seconds or so.
Or, if you want to get REALLY complicated, have a stomach meter that fills up when you eat food, and when it gets to a certain point, you can't eat any more. At that point, you need to wait a while for it to go down to be able to eat again.
No stomach meter! Let's keep the meters to a minimum.